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				<title>Some grey knight allies! Need some help learning them. </title>
				<description><![CDATA[ So I've looked into grey Knights as an ally to my guard. But I really don't know much about them. Last I really played against them was back in 5th? When they had psycannon spam. <br /> <br /> What are some tactics I could use to have an effective ally? I also kinda like the idea of purifiers with their cleansing flame. <br /> <br /> I can play mech or foot guard so I guess I like the idea of a counter assault unit or something to harass my opponent with. I have very little psykers so getting some warp charges would be a nice buff to help me deny. <br /> <br /> Where do I start as a small ally? I don't have their codex and know little about the new codex. <br /> <br /> Thanks for the help!]]></description>
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				<pubDate><![CDATA[Mon, 12 Oct 2015 18:23:15]]> GMT</pubDate>
				<author><![CDATA[ tankboy145]]></author>
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				<title>Some grey knight allies! Need some help learning them. </title>
				<description><![CDATA[ A librarian and a squad of terminators  is a good starting point. I never played purifiers as they tended to die on me. Dread Knights and interceptors are also good units to look at as they can have a 12 move with a once per game shunt of 30. Combine this with the nemsis formation which allows you the possibility of a turn one deepstrike, for some real fun.]]></description>
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				<pubDate><![CDATA[Mon, 12 Oct 2015 20:17:19]]> GMT</pubDate>
				<author><![CDATA[ kevhplus9]]></author>
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				<title>Re:Some grey knight allies! Need some help learning them. </title>
				<description><![CDATA[ I kinda figured some termies and a librarian would be a good start. <br /> <br /> Now for the librarian what powers am I looking forward to trying to get? Any specific table?<br /> <br /> As for termies I think before back in 5th people usually took halbards but I honestly don't remember to much so I could be wrong but what type of weapon load out would I be looking for with them. <br /> <br /> Also from what I've heard, grey Knights lost psybolt ammo???<br /> <br /> For this strike formation what is its composition include?<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Thanks again for the reply!]]></description>
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				<pubDate><![CDATA[Mon, 12 Oct 2015 21:36:39]]> GMT</pubDate>
				<author><![CDATA[ tankboy145]]></author>
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				<title>Some grey knight allies! Need some help learning them. </title>
				<description><![CDATA[ I'd recommend picking up the Grey Knight codex, most of your answers are there.<br /> <br /> SJ]]></description>
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				<pubDate><![CDATA[Mon, 12 Oct 2015 22:13:26]]> GMT</pubDate>
				<author><![CDATA[ jeffersonian000]]></author>
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				<title>Re:Some grey knight allies! Need some help learning them. </title>
				<description><![CDATA[ That's why I'm here <span class="glossaryitem" onmouseover='gp(84);'>lol</span>. I'm trying to get an idea of how the grey Knights are and if I really want them. I don't want to buy a codex then find out I don't really think they will have any impact and then have a random codex laying around <span class="glossaryitem" onmouseover='gp(84);'>lol</span>. I won't fall into <span class="glossaryitem" onmouseover='gp(50);'>GW</span> and let them steal my money!]]></description>
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				<pubDate><![CDATA[Tue, 13 Oct 2015 00:38:07]]> GMT</pubDate>
				<author><![CDATA[ tankboy145]]></author>
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				<title>Some grey knight allies! Need some help learning them. </title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(305);'>GK</span> are super duper elite and super killy in close combat. However, their shooting kinda sucks against most foes and if your opponent has the right weapons, they make you pick up very expensive models very quickly. ]]></description>
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				<pubDate><![CDATA[Tue, 13 Oct 2015 00:47:32]]> GMT</pubDate>
				<author><![CDATA[ Martel732]]></author>
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				<title>Some grey knight allies! Need some help learning them. </title>
				<description><![CDATA[ if you want to be really cheesy take crowe, attach him to a giant blob squad and have him cast cleansing flame. you will measure from the edge of the blob because he is part of the unit. lets you reach out and touch quite a few things. also you get that sweet ld10 on your blob.]]></description>
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				<pubDate><![CDATA[Tue, 13 Oct 2015 01:26:54]]> GMT</pubDate>
				<author><![CDATA[ Renesco P. Blue]]></author>
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				<title>Some grey knight allies! Need some help learning them. </title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/ae404c6fb9ae83595730518617fff494.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/666839/8186502.page"><b>Renesco P. Blue wrote:</b></a><br/>if you want to be really cheesy take crowe, attach him to a giant blob squad and have him cast cleansing flame. you will measure from the edge of the blob because he is part of the unit. lets you reach out and touch quite a few things. also you get that sweet ld10 on your blob.</div></blockquote><br /> <br /> Fearless actually.]]></description>
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				<pubDate><![CDATA[Tue, 13 Oct 2015 03:00:31]]> GMT</pubDate>
				<author><![CDATA[ Quickjager]]></author>
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				<title>Some grey knight allies! Need some help learning them. </title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/666839/8186445.page"><b>Martel732 wrote:</b></a><br/><span class="glossaryitem" onmouseover='gp(305);'>GK</span> are super duper elite and super killy in close combat. However, their shooting kinda sucks against most foes and if your opponent has the right weapons, they make you pick up very expensive models very quickly. </div></blockquote><br /> <br /> That works pretty well then for my guard as I really struggle with close combat and my only option is to pretty much take conscripts and a priest to assault or tie things up. <br /> <br /> But being pretty strong in close combat will help. And the lack for their firepower will only be helped by my imperial guard fire power. ]]></description>
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				<pubDate><![CDATA[Tue, 13 Oct 2015 03:36:36]]> GMT</pubDate>
				<author><![CDATA[ tankboy145]]></author>
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				<title>Re:Some grey knight allies! Need some help learning them. </title>
				<description><![CDATA[ As 5 terminators will probably be my starting troops, what's the usual ratio to take for their close combat weapons. I've tried looking at multiple lists but it seems like it's different for most people. ]]></description>
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				<pubDate><![CDATA[Wed, 14 Oct 2015 05:49:34]]> GMT</pubDate>
				<author><![CDATA[ tankboy145]]></author>
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				<title>Some grey knight allies! Need some help learning them. </title>
				<description><![CDATA[ A good rule of thumb for arming <span class="glossaryitem" onmouseover='gp(305);'>GK</span> <span class="glossaryitem" onmouseover='gp(332);'>TDA</span> units is 1-2 Hammers per 5 (not on the Justicar), and as many Falchions as you can afford.  Always take max Psycannons.<br /> <br /> <span class="glossaryitem" onmouseover='gp(305);'>GK</span> <span class="glossaryitem" onmouseover='gp(333);'>PA</span> units are the same, except that 1 Hammer per 5 is good, and always take Incinerators if you take a special weapon at all.  Never put a Hammer on the Justicar, a hidden Hammer is better than losing it to a sniper or challenge.  Justicars are better off with Falchions and Melta Bombs.<br /> <br /> <span class="glossaryitem" onmouseover='gp(305);'>GK</span> Librarians are the best model to take the Staff, as their higher Psychic Mastery Level synergizes better with Adimantium Will from the Staff.  It you really really want a cheap Hammer on the Librarian, take Melta Bombs instead.<br /> <br /> SJ]]></description>
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				<pubDate><![CDATA[Wed, 14 Oct 2015 17:21:18]]> GMT</pubDate>
				<author><![CDATA[ jeffersonian000]]></author>
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				<title>Re:Some grey knight allies! Need some help learning them. </title>
				<description><![CDATA[ What bonus does the fashions give to them, just an extra attack since there are 2?<br /> <br /> I see people mix and match some halbards in which if I remember give +2 strength. <br /> <br /> I plan on eventually getting interceptor squads as well. I've heard they are pretty mobile which is something my guard army lacks so I feel like I would be really interested in them. For these squads I've noticed people do what you mentioned and give a 10 man unit 2 incinerators, a hammer and then combat squad them and have both the incinerators in one unit and have the other one with the hammer and standard dudes. Is that a pretty standard unit for them?<br /> <br /> Thanks again for the help!]]></description>
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				<pubDate><![CDATA[Wed, 14 Oct 2015 18:22:17]]> GMT</pubDate>
				<author><![CDATA[ tankboy145]]></author>
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				<title>Some grey knight allies! Need some help learning them. </title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/367ac971f08b41f2fe1248a63e28e837.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/666839/8189858.page"><b>jeffersonian000 wrote:</b></a><br/>A good rule of thumb for arming <span class="glossaryitem" onmouseover='gp(305);'>GK</span> <span class="glossaryitem" onmouseover='gp(332);'>TDA</span> units is 1-2 Hammers per 5 (not on the Justicar), and as many Falchions as you can afford.  Always take max Psycannons.<br /> <br /> <span class="glossaryitem" onmouseover='gp(305);'>GK</span> <span class="glossaryitem" onmouseover='gp(333);'>PA</span> units are the same, except that 1 Hammer per 5 is good, and always take Incinerators if you take a special weapon at all.  Never put a Hammer on the Justicar, a hidden Hammer is better than losing it to a sniper or challenge.  Justicars are better off with Falchions and Melta Bombs.<br /> <br /> <span class="glossaryitem" onmouseover='gp(305);'>GK</span> Librarians are the best model to take the Staff, as their higher Psychic Mastery Level synergizes better with Adimantium Will from the Staff.  It you really really want a cheap Hammer on the Librarian, take Melta Bombs instead.<br /> <br /> SJ</div></blockquote><br /> <br /> Just a note on hiding hammers from snipers by putting them on non-characters (sergeants, etc), this actually ensures a sniper that gets to place its shots can place it on the hammer guys. And you can't <span class="glossaryitem" onmouseover='gp(85);'>LoS</span> with a non-character. Now, snipers aren't that effective against <span class="glossaryitem" onmouseover='gp(652);'>TEQ</span> (unless they get a 6 to wound, and a 6 to hit) but, just be aware. Sniper weapons are perfect for picking out special weapons. I would avoid putting your hammers and psy cannons on the same dude for this reason.]]></description>
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				<pubDate><![CDATA[Wed, 14 Oct 2015 23:53:56]]> GMT</pubDate>
				<author><![CDATA[ Lendys]]></author>
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				<title>Re:Some grey knight allies! Need some help learning them. </title>
				<description><![CDATA[ I will have to make sure I keep that in mind, I didn't think about that. ]]></description>
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				<pubDate><![CDATA[Thu, 15 Oct 2015 02:13:38]]> GMT</pubDate>
				<author><![CDATA[ tankboy145]]></author>
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				<title>Some grey knight allies! Need some help learning them. </title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/666839/8190672.page"><b>Lendys wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/367ac971f08b41f2fe1248a63e28e837.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/666839/8189858.page"><b>jeffersonian000 wrote:</b></a><br/>A good rule of thumb for arming <span class="glossaryitem" onmouseover='gp(305);'>GK</span> <span class="glossaryitem" onmouseover='gp(332);'>TDA</span> units is 1-2 Hammers per 5 (not on the Justicar), and as many Falchions as you can afford.  Always take max Psycannons.<br /> <br /> <span class="glossaryitem" onmouseover='gp(305);'>GK</span> <span class="glossaryitem" onmouseover='gp(333);'>PA</span> units are the same, except that 1 Hammer per 5 is good, and always take Incinerators if you take a special weapon at all.  Never put a Hammer on the Justicar, a hidden Hammer is better than losing it to a sniper or challenge.  Justicars are better off with Falchions and Melta Bombs.<br /> <br /> <span class="glossaryitem" onmouseover='gp(305);'>GK</span> Librarians are the best model to take the Staff, as their higher Psychic Mastery Level synergizes better with Adimantium Will from the Staff.  It you really really want a cheap Hammer on the Librarian, take Melta Bombs instead.<br /> <br /> SJ</div></blockquote><br /> <br /> Just a note on hiding hammers from snipers by putting them on non-characters (sergeants, etc), this actually ensures a sniper that gets to place its shots can place it on the hammer guys. And you can't <span class="glossaryitem" onmouseover='gp(85);'>LoS</span> with a non-character. Now, snipers aren't that effective against <span class="glossaryitem" onmouseover='gp(652);'>TEQ</span> (unless they get a 6 to wound, and a 6 to hit) but, just be aware. Sniper weapons are perfect for picking out special weapons. I would avoid putting your hammers and psy cannons on the same dude for this reason.</div></blockquote><br /> <br /> Precision shots are rare, and sniper weapons are almost universally weak. Not something I would be concerned about, not compared to the guaranteed ability of any of the numerous combat characters in the game to single out and kill squad sergeants.]]></description>
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				<pubDate><![CDATA[Thu, 15 Oct 2015 02:30:10]]> GMT</pubDate>
				<author><![CDATA[ DarkLink]]></author>
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				<title>Some grey knight allies! Need some help learning them. </title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/d67a7d438abd6f15d0757ec3c37902e4.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/666839/8190897.page"><b>DarkLink wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/666839/8190672.page"><b>Lendys wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/367ac971f08b41f2fe1248a63e28e837.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/666839/8189858.page"><b>jeffersonian000 wrote:</b></a><br/>A good rule of thumb for arming <span class="glossaryitem" onmouseover='gp(305);'>GK</span> <span class="glossaryitem" onmouseover='gp(332);'>TDA</span> units is 1-2 Hammers per 5 (not on the Justicar), and as many Falchions as you can afford.  Always take max Psycannons.<br /> <br /> <span class="glossaryitem" onmouseover='gp(305);'>GK</span> <span class="glossaryitem" onmouseover='gp(333);'>PA</span> units are the same, except that 1 Hammer per 5 is good, and always take Incinerators if you take a special weapon at all.  Never put a Hammer on the Justicar, a hidden Hammer is better than losing it to a sniper or challenge.  Justicars are better off with Falchions and Melta Bombs.<br /> <br /> <span class="glossaryitem" onmouseover='gp(305);'>GK</span> Librarians are the best model to take the Staff, as their higher Psychic Mastery Level synergizes better with Adimantium Will from the Staff.  It you really really want a cheap Hammer on the Librarian, take Melta Bombs instead.<br /> <br /> SJ</div></blockquote><br /> <br /> Just a note on hiding hammers from snipers by putting them on non-characters (sergeants, etc), this actually ensures a sniper that gets to place its shots can place it on the hammer guys. And you can't <span class="glossaryitem" onmouseover='gp(85);'>LoS</span> with a non-character. Now, snipers aren't that effective against <span class="glossaryitem" onmouseover='gp(652);'>TEQ</span> (unless they get a 6 to wound, and a 6 to hit) but, just be aware. Sniper weapons are perfect for picking out special weapons. I would avoid putting your hammers and psy cannons on the same dude for this reason.</div></blockquote><br /> <br /> Precision shots are rare, and sniper weapons are almost universally weak. Not something I would be concerned about, not compared to the guaranteed ability of any of the numerous combat characters in the game to single out and kill squad sergeants.</div></blockquote><br /> <br /> Or the extremely common and on-demand Focused Witchfire powers.  Grey Knights even get one of the best ones.]]></description>
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				<pubDate><![CDATA[Thu, 15 Oct 2015 02:34:21]]> GMT</pubDate>
				<author><![CDATA[ Arkaine]]></author>
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				<title>Re:Some grey knight allies! Need some help learning them. </title>
				<description><![CDATA[ Alright so right now I'm saving up for the codex. Possibly will have it in a week or 2.<br /> <br />  Then I'm looking at getting some terminators and a librarian to kick off the <span class="glossaryitem" onmouseover='gp(305);'>GK</span>'s. With the termies I'm looking at giving them all falchions except one dude will have a hammer. As that's usually the go too and best route for them right? And I assume I should also take a psycannon for them as well. Any other gear?<br /> <br /> As for the librarian I'm taking the staff and lvl3 psyker. What powers should I aim for and I will probably give him melta bombs. Any other gear?]]></description>
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				<pubDate><![CDATA[Thu, 15 Oct 2015 03:10:07]]> GMT</pubDate>
				<author><![CDATA[ tankboy145]]></author>
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				<title>Some grey knight allies! Need some help learning them. </title>
				<description><![CDATA[ I think you're probably over thinking it at the moment<br /> <br /> We don't know the meta your playing in, what the rest of your army looks like (don't build your <span class="glossaryitem" onmouseover='gp(305);'>GK</span> in isolation to your Guard) and what missions you normally play.<br /> <br /> Wait until you've got the codex, have a read through and see what you need from the <span class="glossaryitem" onmouseover='gp(305);'>GK</span> to compliment the rest of your army]]></description>
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				<pubDate><![CDATA[Thu, 15 Oct 2015 07:28:53]]> GMT</pubDate>
				<author><![CDATA[ Bartali]]></author>
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				<title>Re:Some grey knight allies! Need some help learning them. </title>
				<description><![CDATA[ Yea that makes sense <span class="glossaryitem" onmouseover='gp(84);'>lol</span>. I play a pretty big mix of guard, either blob or mech. But I am planning on having the grey Knights as a force to deep strike in my opponents back field and harass a weak flank. After some time and saving up I will build it up to a nemesis strike force. <br /> <br /> I play a lot of nids, crons, <span class="glossaryitem" onmouseover='gp(27);'>de</span>, eldar, marines,  chaos marines and daemons. ]]></description>
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				<pubDate><![CDATA[Fri, 16 Oct 2015 00:42:32]]> GMT</pubDate>
				<author><![CDATA[ tankboy145]]></author>
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				<title>Some grey knight allies! Need some help learning them. </title>
				<description><![CDATA[ As support for your guard, I'd take a librarian with sanctic daemonology, stave, the relic that makes him a better caster, stick him in a blob, take either termies or the power armor dudes to <span class="glossaryitem" onmouseover='gp(471);'>DS</span> on an objective and die, and 2 nemesis dreadknights with the personal teleporters.  T6 2+ armor jump <span class="glossaryitem" onmouseover='gp(93);'>MCs</span> with a 30" one use teleport.  Talk about counter charge.<br /> <br /> The libby can give your blob +1 invuln, deepstrike, +2S, and a D vortex for kicks.]]></description>
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				<pubDate><![CDATA[Fri, 16 Oct 2015 00:56:11]]> GMT</pubDate>
				<author><![CDATA[ Ether]]></author>
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				<title>Re:Some grey knight allies! Need some help learning them. </title>
				<description><![CDATA[ Awesome, thanks for the replies!<br /> <br /> I really like what the Libby can do and having those extra psychic dice to deny other psykers will be great. I also usually use an inquisitor in my blobs but that 1 warp charge usually gets denied. But having the termies able to deep strike in is pretty awesome as they are more expensive than my Suicide scions but at least it will take a lot of fire power or some decent amount of ap1-2 to bring them down. <br /> <br /> I do like the idea of interceptor squads mainly because the jump infantry and shunt gives a lot of tactical movement allowing them to grab objectives which is what my guard lacks heavily. ]]></description>
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				<pubDate><![CDATA[Fri, 16 Oct 2015 03:52:11]]> GMT</pubDate>
				<author><![CDATA[ tankboy145]]></author>
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				<title>Re:Some grey knight allies! Need some help learning them. </title>
				<description><![CDATA[ Alright ended up getting the codex. <br /> <br /> I have some termies and got 1 guy with a psycannon and another guy with the hammer, for the rest of the gear is it better to go with the double falchions or the halberds? Is the +1 attack better than the +1 strength?<br /> <br /> Also I really like the dread Knights and will have to make it my goal to get some. It would seem a personal teleporter, heavy incinerator,psycannon and a great sword are the way to go.<br /> <br /> Also I got the idea down about interceptors above. Run 10 man squads and combat squad them, stick the 2 incinerators in one and the hammer in the other. Then give all the guys falchions. Any other way I should run them?<br /> <br /> I also had Crowe and purifiers catch my eye. Crowe has to use both stances so essentially he has a 2+ and 4++ rerollable in combat and since he has smash his Melee attacks are at ap2 correct? How could I include him in a force? Run him with purifiers or throw him in a guard blob seems the way to go. <br /> <br /> As for purifiers how would I jut these guys out and how would I go about transporting them on the field or getting them up the field?<br /> <br /> Thanks for the replies!]]></description>
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				<pubDate><![CDATA[Sun, 25 Oct 2015 20:43:28]]> GMT</pubDate>
				<author><![CDATA[ tankboy145]]></author>
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				<title>Some grey knight allies! Need some help learning them. </title>
				<description><![CDATA[ Librarian + Terminators + Nemesis Dreadknight. That is the basic.<br /> <br /> If you want some more, grab 1 Purifier squad and 1 Interceptors (I assume you already have Valkyrie as air force).]]></description>
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				<pubDate><![CDATA[Mon, 26 Oct 2015 11:28:31]]> GMT</pubDate>
				<author><![CDATA[ bibotot]]></author>
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				<title>Re:Some grey knight allies! Need some help learning them. </title>
				<description><![CDATA[ Yea I typically have air covered with the vendetta and maybe a quad gun or hydras. But usually always a vendetta. ]]></description>
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				<pubDate><![CDATA[Mon, 26 Oct 2015 18:07:36]]> GMT</pubDate>
				<author><![CDATA[ tankboy145]]></author>
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				<title>Some grey knight allies! Need some help learning them. </title>
				<description><![CDATA[ Keep in mind crowe only uses his stances in a challenge, otherwise he's got the only chainsword in the entire grey knight army (<span class="glossaryitem" onmouseover='gp(123);'>Str</span>; User <span class="glossaryitem" onmouseover='gp(6);'>AP</span>-).]]></description>
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				<pubDate><![CDATA[Fri, 30 Oct 2015 00:19:24]]> GMT</pubDate>
				<author><![CDATA[ Drasius]]></author>
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				<title>Re:Some grey knight allies! Need some help learning them. </title>
				<description><![CDATA[ Yea I had noticed that after I posted so unfortunately he doesn't look all that worth his points. But if he is facing armies with sergeant characters he could have them sit out if they deny the challenge. ]]></description>
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				<pubDate><![CDATA[Fri, 30 Oct 2015 04:38:59]]> GMT</pubDate>
				<author><![CDATA[ tankboy145]]></author>
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