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		<title><![CDATA[Latest posts for the thread "CSM Deathstar - Lord, 2 Sorcerers, Spawn"]]></title>
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				<title>CSM Deathstar - Lord, 2 Sorcerers, Spawn</title>
				<description><![CDATA[ Hi, I ran the following today against a friend who was playing a competitive Tyranid list (although, he didn't play 4 flyrants and mawlocs). C & C Appreciated. Anyone else been doing anything good in competitive or semi-competitive games with <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>?<br /> <br /> I usually just do a juggerlord with spawn or nurgle lord with bikes, with meh results.<br /> <br /> The Sorcerers were going for, and got, Forewarning from divination and endurance, giving the spawn a 4++ and 4+ <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> for most of the game... they took a looot of punishment, not even from great dice rolls, just statistically 15 T6 4++, 4+<span class="glossaryitem" onmouseover='gp(265);'>FNP</span> is good. The biomancy sorcerer also got Warp Speed and Force off and smacked the Close Combat Tyrant off the table, so that was nice. <br /> <br /> All in all, it outperformed the usual Lord/spawn or Lord/bikes combo. It costed a lot more, but he was forced to divert a lot into it. Ate a bunch of gargoyles with <span class="glossaryitem" onmouseover='gp(19);'>CC</span> Tyrant, Tervigons, Tyrannofex, Gaunts, and finally died to shooting.<br /> <br /> I lost the game, but it was my first time using that combo and I actually left it on it's own thinking it would die fairly quick and I would wait with Plague marines in cover to shoot whatever came out of the combat towards me... if I had know how well the deathstar would do I would have run stuff over to support it and capture the point that they were fighting over with some Obsec.<br /> <br /> By the way, Be'lakor got denied twice on invisibility, then opponent rolled some good 6s to hit him and he rolled some ones for his 2+ cover and died.<br /> <br /> Deathstar:<br /> Claw/Fist Nurgle Lord on bike<br /> Balestar Sorceror on bike<br /> Biomancy Sorceror on bike<br /> 5 Nurgle Spawn<br /> <br /> Be'lakor<br /> 2x10 cultists<br /> 2x5 Plague marines in rhinos<br /> 2x5 Noise marines with blast masters<br /> Helldrake with Baleflamer]]></description>
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				<pubDate><![CDATA[Mon, 12 Oct 2015 23:58:46]]> GMT</pubDate>
				<author><![CDATA[ bosswoodfox]]></author>
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				<title>CSM Deathstar - Lord, 2 Sorcerers, Spawn</title>
				<description><![CDATA[ Its definitely interesting, a 4+/4+<span class="glossaryitem" onmouseover='gp(265);'>fnp</span> is the same as a Decurion and lets not forget how good that is... <br /> <br /> Keep playing and tweeking it... Its a shame about Be'Lakor's rolling haha <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Tue, 13 Oct 2015 00:21:35]]> GMT</pubDate>
				<author><![CDATA[ aronthomas17]]></author>
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				<title>CSM Deathstar - Lord, 2 Sorcerers, Spawn</title>
				<description><![CDATA[ Sounds good but I dont like cultists but they are cheap. Im not sure why bother though if you run a nurgle lord and use plague marines already. <br /> <br /> Noise Marines are awesome in concept but super expensive and I never have them accomplish enough to justify those points. Obliterators would do better <span class="glossaryitem" onmouseover='gp(71);'>imho</span>. If hellbent on noise marines put them in a rhino or lump them into a group of 10 with an Icon of Excess for the <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> and pray you can find cover. <br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 13 Oct 2015 00:54:16]]> GMT</pubDate>
				<author><![CDATA[ Deadza]]></author>
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				<title>CSM Deathstar - Lord, 2 Sorcerers, Spawn</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/666866/8186454.page"><b>Deadza wrote:</b></a><br/>Sounds good but I dont like cultists but they are cheap. Im not sure why bother though if you run a nurgle lord and use plague marines already.</div></blockquote><br /> <br /> By the looks of it he has to take 2 <span class="glossaryitem" onmouseover='gp(683);'>CAD</span> to fit in all the <span class="glossaryitem" onmouseover='gp(56);'>HQs</span>, the cultists make up the other required troop choices.<br /> <br /> As for the list it definitely looks fun. Depends on psychic power rolls to some extent but I'd be interested in trying it out.]]></description>
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				<pubDate><![CDATA[Tue, 13 Oct 2015 07:38:51]]> GMT</pubDate>
				<author><![CDATA[ Tonberry7]]></author>
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				<title>CSM Deathstar - Lord, 2 Sorcerers, Spawn</title>
				<description><![CDATA[ Thanks for the replies.<br /> <br /> <blockquote><div><cite>Deadza wrote:</cite>Noise Marines are awesome in concept but super expensive and I never have them accomplish enough to justify those points. Obliterators would do better <span class="glossaryitem" onmouseover='gp(71);'>imho</span>. If hellbent on noise marines put them in a rhino or lump them into a group of 10 with an Icon of Excess for the <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> and pray you can find cover. </div></blockquote><br /> <br /> I agree, my friend keeps telling me my Noise Marines are awesome but he doesn't see the price tag, or maybe he is and he is trolling.  That is an interesting way to run them with the icon, albeit more expensive... But ultimately, yes Oblits are better <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>.  <br /> <br /> <blockquote><div><cite>Tonberry7 wrote:</cite>As for the list it definitely looks fun. Depends on psychic power rolls to some extent but I'd be interested in trying it out.</div></blockquote><br /> <br /> Very true, I'm relying a lot on psychic rolls. If the Forewarning doesn't go off, I guess you throw more dice at prescience, but not much else in Div is good for this <span class="glossaryitem" onmouseover='gp(19);'>CC</span> unit... maybe the rending if you have a lot of spawn and roll well with their attacks?  The biomancy on the other hand is all pretty useful, while endurance is definitely amazing on the Spawn because they're T6 and don't have any save to start with, so they maximize its utility.  I'm almost tempted to take out Be'lakor and put another Biomancy Sorcerer to get better chance at Endurance as well as another chance at Iron Arm, maybe stacking enfeeble, etc.  Be'lakor is so expensive, and I probably just need to baby him better with regard to sight lines to enemy guns.  The fact that he can't reroll spells eats warp dice... it's 5 dice to get a good confidence shot at Invisibility, which is a lot.<br /> <br /> It's a fun and viable (for <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>) concept though!  Give it a shot.<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 13 Oct 2015 22:09:28]]> GMT</pubDate>
				<author><![CDATA[ bosswoodfox]]></author>
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