<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "inquisitorial warbands CC builds?"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/69.page</link>
		<description><![CDATA[Latest messages posted in the thread "inquisitorial warbands CC builds?"]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>inquisitorial warbands CC builds?</title>
				<description><![CDATA[ Im trimming and bloating a competetive list that has an Inquisitorial division along with a gaurd mainforce, I enjoy for the use of Servo-Skulls and a Psyocculum and the added benefit of being able to take three ten point psykers, so my dilemna/thoughts/curiosities on this are that I want to use these warbands (with one psyker each) to be backfield <span class="glossaryitem" onmouseover='gp(19);'>CC</span> units to distrupt the constant supply of summoned <span class="glossaryitem" onmouseover='gp(19);'>CC</span> and Dropped <span class="glossaryitem" onmouseover='gp(19);'>CC</span> units. more or less I plan on using these solely to soak up late turn attacks (I'm hoping theyll hold for A SINGLE round of combat to be bolstered next turn by the nearest Gaurdsmen sqaudron)<br /> <br /> Im currently split on trying to either<br />  A) take some sort of the specialized <span class="glossaryitem" onmouseover='gp(19);'>CC</span> units Crusader/Arcos/Assasins. theyre awesome but go in at 15 points each for a unit'<br /> or B) a unit comprised entirely of your basic Acolytes which clock in at 4 points a piece for one higher leadership than a gaurdsmen and would then have 3 attacks on the charge two on the charged<br /> <br /> ive never really seen anybody run either, most people I know who do any Inquisition stop at the inquisitor, am I being foolish in even buying warbands?<br /> <br /> thanks for any advice<br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/666964/8187760.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/666964/8187760.page</link>
				<pubDate><![CDATA[Tue, 13 Oct 2015 17:06:31]]> GMT</pubDate>
				<author><![CDATA[ jeeb_sound]]></author>
			</item>
			<item>
				<title>inquisitorial warbands CC builds?</title>
				<description><![CDATA[ Accolyte thing is a no-go.<br /> <br /> Remember that you're capped at 12 henchmen, so your extra psyker is directly competing with useful <span class="glossaryitem" onmouseover='gp(19);'>CC</span> dudes.  For the unit, I'd do 2 priests, 6 assassins, and 4 crusaders.  It's pretty hitty and you can get -1T on the charge, reroll saves, reroll misses, and reroll failed to wound thanks to the priests.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/666964/8187782.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/666964/8187782.page</link>
				<pubDate><![CDATA[Tue, 13 Oct 2015 17:19:29]]> GMT</pubDate>
				<author><![CDATA[ Ether]]></author>
			</item>
			<item>
				<title>inquisitorial warbands CC builds?</title>
				<description><![CDATA[ I used a unit composed of: 2 priests, an ordo xenos Inquisitor with rad grenades, <span class="glossaryitem" onmouseover='gp(521);'>DCA</span> and 2 acolytes.<br /> The acolytes were there to be shot by the overwatch.<br /> The high I of the <span class="glossaryitem" onmouseover='gp(521);'>DCA</span>, the reroll from the priest and the -1 T from the grenade did a great job. <br /> You almost always hit before your enemy, negate his armor, and the -1T help the F4 to hurt. <br /> It did very well against my marine opponent and an ork assault ( a unit of 10 or 12 stormboyz).<br /> I kept them in my stormraven, it worked well. <br /> Against the orks, the unit was in a rhino or on foot, I don't remember. <br /> But my ork opponent was not very good.<br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/666964/8187850.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/666964/8187850.page</link>
				<pubDate><![CDATA[Tue, 13 Oct 2015 17:58:10]]> GMT</pubDate>
				<author><![CDATA[ godardc]]></author>
			</item>
			<item>
				<title>Re:inquisitorial warbands CC builds?</title>
				<description><![CDATA[ What i usually run is 2 priest, 7 deathcult assassins, 3 crusaders. Add to this two inquisitors with grenades and psyker all stuffed inside a land raider crusader with psybolt. Always works for me and blenderizes anything it touches.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/666964/8188653.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/666964/8188653.page</link>
				<pubDate><![CDATA[Wed, 14 Oct 2015 00:51:38]]> GMT</pubDate>
				<author><![CDATA[ Punisher Gatling Cannon]]></author>
			</item>
			<item>
				<title>inquisitorial warbands CC builds?</title>
				<description><![CDATA[ I run the following (along with grading)<br /> <br /> 1 psyker + 2 <span class="glossaryitem" onmouseover='gp(521);'>DCA</span> in an allied stormraven = max value<br /> <br /> 3 <span class="glossaryitem" onmouseover='gp(521);'>DCA</span> + priest + psyker + Inquisitor/pskyer/rad grenades = max killy<br /> <br /> Add more <span class="glossaryitem" onmouseover='gp(521);'>DCA</span> + Crusaders if you want some more punch, otherwise servitors are your source of ap2. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/666964/8188732.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/666964/8188732.page</link>
				<pubDate><![CDATA[Wed, 14 Oct 2015 01:48:17]]> GMT</pubDate>
				<author><![CDATA[ hazal]]></author>
			</item>
			<item>
				<title>inquisitorial warbands CC builds?</title>
				<description><![CDATA[ A fun <span class="glossaryitem" onmouseover='gp(19);'>cc</span> squad is brother captain stern with a priest, ordo xenos <span class="glossaryitem" onmouseover='gp(272);'>inq</span> w. Rad grenades, 5 or so crusaders, a psykers and the rest dca.  Stern casts sanctuary and give everyone +1 to their invul.  Crusaders end up with a 2++save. Then he casts hammerhand.  <span class="glossaryitem" onmouseover='gp(123);'>Str</span> 6 death cultists.  Throw servitors in there as well for <span class="glossaryitem" onmouseover='gp(123);'>str</span> 8 ap1 swings... That will install death a lot too!  By by terminators!  The rad grenades drop the toughness of a mob by 1.  Suddenly space marine characters are getting instant death. Even marines on bikes need to steer clear.  Grav doesn't hurt this squad.. Majority armor is 5+.   Demons are swinging second and getting instant deathed as well!  <br /> <br /> This squad mulches other squads.  Give them an effective delivery system and have fun! <br /> <br /> But that is with grey knights added. <br /> <br /> If grey knights are not your thing just do the same thing with out stern.  2-3 crusaders, dca, ordo xenos with rad, psykers, priest, couple servitors with a servo arm for that low <span class="glossaryitem" onmouseover='gp(6);'>ap</span> <span class="glossaryitem" onmouseover='gp(123);'>str</span> x2 swing for popping termies too.  Still a mulch squad.  <br /> <br /> <br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/666964/8188788.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/666964/8188788.page</link>
				<pubDate><![CDATA[Wed, 14 Oct 2015 02:32:05]]> GMT</pubDate>
				<author><![CDATA[ Smotejob]]></author>
			</item>
			<item>
				<title>inquisitorial warbands CC builds?</title>
				<description><![CDATA[ Stern is hella good for that, inquisitor rex does the same thing but for some reason they didnt give him purity of spirit. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/666964/8188801.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/666964/8188801.page</link>
				<pubDate><![CDATA[Wed, 14 Oct 2015 02:37:46]]> GMT</pubDate>
				<author><![CDATA[ hazal]]></author>
			</item>
			<item>
				<title>inquisitorial warbands CC builds?</title>
				<description><![CDATA[ Still he has high nuff leadership to be fine and do good <span class="glossaryitem" onmouseover='gp(198);'>dmg</span>]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/666964/8189810.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/666964/8189810.page</link>
				<pubDate><![CDATA[Wed, 14 Oct 2015 16:55:39]]> GMT</pubDate>
				<author><![CDATA[ Smotejob]]></author>
			</item>
			<item>
				<title>Re:inquisitorial warbands CC builds?</title>
				<description><![CDATA[ Thank you all for the advice!<br /> <br /> currently bit-ing together some more priests crusaders and a few acolytes]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/666964/8190949.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/666964/8190949.page</link>
				<pubDate><![CDATA[Thu, 15 Oct 2015 03:20:50]]> GMT</pubDate>
				<author><![CDATA[ jeeb_sound]]></author>
			</item>
			<item>
				<title>inquisitorial warbands CC builds?</title>
				<description><![CDATA[ I used the war bands a few times allied with my <span class="glossaryitem" onmouseover='gp(305);'>GK</span>. I put one psyker in each group and then maxed out the acolytes armed with boltguns (a measly one point upgrade). I then used these guys as either a distraction for my <span class="glossaryitem" onmouseover='gp(305);'>GK</span> units running around or objective grabbers and campers. <br /> For a relatively low cost I got a few mobs with bolt guns and three extra psychic dice I could add to my <span class="glossaryitem" onmouseover='gp(305);'>GK</span> pool to cast their psychic powers. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/666964/8191425.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/666964/8191425.page</link>
				<pubDate><![CDATA[Thu, 15 Oct 2015 12:01:24]]> GMT</pubDate>
				<author><![CDATA[ bomtek80]]></author>
			</item>
			<item>
				<title>inquisitorial warbands CC builds?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/ae91619eb696cef71489fa7c81e94366.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/666964/8188732.page"><b>hazal wrote:</b></a><br/>I run the following (along with grading)<br /> <br /> 1 psyker + 2 <span class="glossaryitem" onmouseover='gp(521);'>DCA</span> in an allied stormraven = max value<br /> <br /> 3 <span class="glossaryitem" onmouseover='gp(521);'>DCA</span> + priest + psyker + Inquisitor/pskyer/rad grenades = max killy<br /> <br /> Add more <span class="glossaryitem" onmouseover='gp(521);'>DCA</span> + Crusaders if you want some more punch, otherwise servitors are your source of ap2. </div></blockquote><br /> <br /> I used to run <span class="glossaryitem" onmouseover='gp(521);'>DCA</span>, Crusaders, and an <span class="glossaryitem" onmouseover='gp(272);'>Inq</span> w/ Rad grenades in a storm raven too!  It was so much fun - but the inquisitor being able to cast hammerhand on the lot really put things over the top. Without a reliable way to get hammerhand I'm not sure it would work nearly as well. You won't be punching as many tanks to death at least....<br /> <br /> Delivery mechanism is always an issue tho. If they don't get there, they don't do anything.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/666964/8200725.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/666964/8200725.page</link>
				<pubDate><![CDATA[Mon, 19 Oct 2015 20:59:52]]> GMT</pubDate>
				<author><![CDATA[ Belac Ynnead]]></author>
			</item>
	</channel>
</rss>