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		<title><![CDATA[Latest posts for the thread "Ravenwing Grenade Launcher"]]></title>
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				<title>Ravenwing Grenade Launcher</title>
				<description><![CDATA[ Heyho!<br /> <br /> what do you guys think of the ravenwing grenade launcher? better than plasma talons?<br /> <br /> I am in the process of putting the last Black Knight of my command squad together, and I was wondering if I shut use the grenade launcher or not.<br /> I don't see an easy way to magnetize it, so I guess I need to decide what to do with it :-/<br /> <br /> <br /> extra question regarding stasis anomaly:<br /> <br /> does the -1 penalty effect the whole unit or only the models hit? the wording is not clear <span class="glossaryitem" onmouseover='gp(71);'>IMHO</span>.<br /> ("All models in a unit hit by one or more weapons [...] suffer a -1 penalty [...]")<br /> So is it all models of the unit, or all models hit of the unit?]]></description>
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				<pubDate><![CDATA[Tue, 20 Oct 2015 17:14:28]]> GMT</pubDate>
				<author><![CDATA[ Aeri]]></author>
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				<title>Re:Ravenwing Grenade Launcher</title>
				<description><![CDATA[ All models in the unit are affected - the unit is hit, but only models have an Initiative stat to alter.<br /> <br /> A Stasis shell is the <i>only</i> reason to take a <span class="glossaryitem" onmouseover='gp(380);'>GL</span>, and since they don't stack having two only means you're less likely to miss (already difficult with a blast weapon), I wouldn't bother doubling-up on them.<br /> <br /> So the question becomes - "Am I planning to charge into units with <span class="glossaryitem" onmouseover='gp(149);'>WS</span>: 4 / I: 4?" since the debuff makes you hit first, and hit easier (3's instead of 4's). Since practically all colours of space marine fall into that category, the answer is often "Yes!".<br /> <br /> That said, when I get around to assembling mine I'll definitely be looking to magnetize, but anyone who knows me could have told you that.]]></description>
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				<pubDate><![CDATA[Tue, 20 Oct 2015 19:17:48]]> GMT</pubDate>
				<author><![CDATA[ Quanar]]></author>
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				<title>Ravenwing Grenade Launcher</title>
				<description><![CDATA[ Butting in here, im new to <span class="glossaryitem" onmouseover='gp(25);'>DA</span> as well, why would you want to charge someone when you have great shooting capabilitys instead?]]></description>
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				<pubDate><![CDATA[Tue, 20 Oct 2015 19:33:59]]> GMT</pubDate>
				<author><![CDATA[ cosmicsoybean]]></author>
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				<title>Ravenwing Grenade Launcher</title>
				<description><![CDATA[ Because they might charge you?  Better to get the charge bonus for yourself than to let then have it.]]></description>
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				<pubDate><![CDATA[Tue, 20 Oct 2015 20:00:22]]> GMT</pubDate>
				<author><![CDATA[ Tannhauser42]]></author>
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				<title>Ravenwing Grenade Launcher</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/8960e0d882b5b424dd0a5215096f05a8.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/667708/8202803.page"><b>cosmicsoybean wrote:</b></a><br/>Butting in here, im new to <span class="glossaryitem" onmouseover='gp(25);'>DA</span> as well, why would you want to charge someone when you have great shooting capabilitys instead?</div></blockquote><br /> <br /> Black Knights actually have a pretty decent combat potential- 4 attacks on the charge at S5 with rending. They should be able to cause a fair amount of damage. Also, being in combat stops you being shot at in your opponent's turn and you can always hit and run out of combat at the end of the next combat phase (automatically with the banner) and have your shooting phase. <br /> <br /> To <span class="glossaryitem" onmouseover='gp(280);'>OP</span>- I think including at least one grenade launcher is the way to go. Any more than one is just not necessary. The front mounting for the grenade launcher is different to the mounting for the plasma talon, so you may be able to magnetise it to switch them out. ]]></description>
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				<pubDate><![CDATA[Tue, 20 Oct 2015 20:10:55]]> GMT</pubDate>
				<author><![CDATA[ corrm]]></author>
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				<title>Ravenwing Grenade Launcher</title>
				<description><![CDATA[ I just glued one in place and instantly regret it.<br /> reading your posts about magnetizing again made me realize how easy it would have been, and I just didnt see it &gt;_&lt;<br /> <br /> no big problem though, playing only with friends so nobody is going mad if I say it's a plasma ,-)]]></description>
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				<pubDate><![CDATA[Tue, 20 Oct 2015 22:39:52]]> GMT</pubDate>
				<author><![CDATA[ Aeri]]></author>
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				<title>Ravenwing Grenade Launcher</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/e326edd73984da8f66a825d2a873ac47.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/667708/8202902.page"><b>corrm wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/8960e0d882b5b424dd0a5215096f05a8.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/667708/8202803.page"><b>cosmicsoybean wrote:</b></a><br/>Butting in here, im new to <span class="glossaryitem" onmouseover='gp(25);'>DA</span> as well, why would you want to charge someone when you have great shooting capabilitys instead?</div></blockquote><br /> <br /> Black Knights actually have a pretty decent combat potential- 4 attacks on the charge at S5 with rending. They should be able to cause a fair amount of damage. Also, being in combat stops you being shot at in your opponent's turn and you can always hit and run out of combat at the end of the next combat phase (automatically with the banner) and have your shooting phase. <br /> <br /> To <span class="glossaryitem" onmouseover='gp(280);'>OP</span>- I think including at least one grenade launcher is the way to go. Any more than one is just not necessary. The front mounting for the grenade launcher is different to the mounting for the plasma talon, so you may be able to magnetise it to switch them out. </div></blockquote><br /> hmm, interesting. Would a max squad with a nearby darkshroud be a good combo, thats 2+ rerollable jink and they cant overwatch!]]></description>
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				<pubDate><![CDATA[Wed, 21 Oct 2015 00:15:42]]> GMT</pubDate>
				<author><![CDATA[ cosmicsoybean]]></author>
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				<title>Ravenwing Grenade Launcher</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/e326edd73984da8f66a825d2a873ac47.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/667708/8202902.page"><b>corrm wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/8960e0d882b5b424dd0a5215096f05a8.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/667708/8202803.page"><b>cosmicsoybean wrote:</b></a><br/>Butting in here, im new to <span class="glossaryitem" onmouseover='gp(25);'>DA</span> as well, why would you want to charge someone when you have great shooting capabilitys instead?</div></blockquote><br /> <br /> Black Knights actually have a pretty decent combat potential- 4 attacks on the charge at S5 with rending. They should be able to cause a fair amount of damage. Also, being in combat stops you being shot at in your opponent's turn and you can always hit and run out of combat at the end of the next combat phase (automatically with the banner) and have your shooting phase. <br /> <br /> To <span class="glossaryitem" onmouseover='gp(280);'>OP</span>- I think including at least one grenade launcher is the way to go. Any more than one is just not necessary. The front mounting for the grenade launcher is different to the mounting for the plasma talon, so you may be able to magnetise it to switch them out. </div></blockquote><br /> <br /> Wait, also relatively new but where are you getting the 4 attacks?<br /> <br /> According to my battlescribe my <span class="glossaryitem" onmouseover='gp(744);'>RW</span> command squad has 2 attacks + 1 from the charge. Are you counting the hammer of wraith?]]></description>
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				<pubDate><![CDATA[Wed, 21 Oct 2015 01:25:05]]> GMT</pubDate>
				<author><![CDATA[ Sunstripe]]></author>
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				<title>Ravenwing Grenade Launcher</title>
				<description><![CDATA[ combine the stasis grenade with the stasis bomb and/or psychic powers for a nice 0 initiative.]]></description>
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				<pubDate><![CDATA[Wed, 21 Oct 2015 03:29:01]]> GMT</pubDate>
				<author><![CDATA[ peirceg]]></author>
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				<title>Ravenwing Grenade Launcher</title>
				<description><![CDATA[ 2 Attacks, +1 charge, +1 from having a Bolt Pistol and a Corvus Hammer. <br /> Add Warlord Trait that gives Furious Charge and that Interomancy power and you have 5 S6 Rending attacks.<br /> Cute little Deathstar <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 21 Oct 2015 08:07:09]]> GMT</pubDate>
				<author><![CDATA[ Thairne]]></author>
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				<title>Ravenwing Grenade Launcher</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/667708/8203528.page"><b>Sunstripe wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/e326edd73984da8f66a825d2a873ac47.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/667708/8202902.page"><b>corrm wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/8960e0d882b5b424dd0a5215096f05a8.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/667708/8202803.page"><b>cosmicsoybean wrote:</b></a><br/>Butting in here, im new to <span class="glossaryitem" onmouseover='gp(25);'>DA</span> as well, why would you want to charge someone when you have great shooting capabilitys instead?</div></blockquote><br /> <br /> Black Knights actually have a pretty decent combat potential- 4 attacks on the charge at S5 with rending. They should be able to cause a fair amount of damage. Also, being in combat stops you being shot at in your opponent's turn and you can always hit and run out of combat at the end of the next combat phase (automatically with the banner) and have your shooting phase. <br /> <br /> To <span class="glossaryitem" onmouseover='gp(280);'>OP</span>- I think including at least one grenade launcher is the way to go. Any more than one is just not necessary. The front mounting for the grenade launcher is different to the mounting for the plasma talon, so you may be able to magnetise it to switch them out. </div></blockquote><br /> <br /> Wait, also relatively new but where are you getting the 4 attacks?<br /> <br /> According to my battlescribe my <span class="glossaryitem" onmouseover='gp(744);'>RW</span> command squad has 2 attacks + 1 from the charge. Are you counting the hammer of wraith?</div></blockquote><br /> <br /> As has been said above, the Corvus hammer is not a specialist weapon, so you get +1A for having a combat weapon and bolt pistol. Also, add in the psychic power giving you +1 attack as well and you have a solid combat unit. <br /> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/8d05275ee13bf70e6194675ec99a65ad.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/667708/8204056.page"><b>Thairne wrote:</b></a><br/>2 Attacks, +1 charge, +1 from having a Bolt Pistol and a Corvus Hammer. <br /> Add Warlord Trait that gives Furious Charge and that Interomancy power and you have 5 S6 Rending attacks.<br /> Cute little Deathstar <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"></div></blockquote><br /> <br /> I've never used the Furious charge warlord trait as I tend to take Sammael, but that seems like a very nasty unit on the charge. ]]></description>
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				<pubDate><![CDATA[Wed, 21 Oct 2015 08:31:04]]> GMT</pubDate>
				<author><![CDATA[ corrm]]></author>
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				<title>Ravenwing Grenade Launcher</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/8960e0d882b5b424dd0a5215096f05a8.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/667708/8202803.page"><b>cosmicsoybean wrote:</b></a><br/>Butting in here, im new to <span class="glossaryitem" onmouseover='gp(25);'>DA</span> as well, why would you want to charge someone when you have great shooting capabilitys instead?</div></blockquote>They're also Relentless, so you can shoot and then charge. Also, as mentioned, they have Hit and Run, being in combat is a great place to hide in your opponent's shooting phase.]]></description>
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				<pubDate><![CDATA[Wed, 21 Oct 2015 12:04:42]]> GMT</pubDate>
				<author><![CDATA[ Quanar]]></author>
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