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		<title><![CDATA[Latest posts for the thread "GK army advice"]]></title>
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				<title>GK army advice</title>
				<description><![CDATA[ The key to the army seems to be deepstriking, so teleport homers seem ideal. I like purgation squads and purifiers as well but they're mobility seems lacking... Do you run them with drop pods or Gate of infinity or rhinos/predators? Squads of 5 for purifires could work in rhinos as the two flamers could shoot out as well as cleaning flame, and I could stick in a locater beacon too]]></description>
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				<pubDate><![CDATA[Wed, 21 Oct 2015 02:18:20]]> GMT</pubDate>
				<author><![CDATA[ marcman]]></author>
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				<title>GK army advice</title>
				<description><![CDATA[ I run an NSF with a PML3 Librarian with Liber Daemonica rolling on Sanctic as Warlord, 1-2 squads of Grey Knight Terminators with Psycannons and mixed weapons, 1-2 squads of Grey Knight Intercepts with Incinerators and mixed weapons, 2 Nemesis DreadKnights with Psycannon, Incinerator, Sword, and Draigo.<br /> <br /> SJ]]></description>
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				<pubDate><![CDATA[Wed, 21 Oct 2015 06:27:51]]> GMT</pubDate>
				<author><![CDATA[ jeffersonian000]]></author>
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				<title>GK army advice</title>
				<description><![CDATA[ I don't understand the sword on the knight since its a specialist weapon don't you lose the bonus attack of having 2 powerfists? And unweildly doesn't affect monstrus creatures anyways right?]]></description>
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				<pubDate><![CDATA[Wed, 21 Oct 2015 11:33:33]]> GMT</pubDate>
				<author><![CDATA[ marcman]]></author>
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				<title>GK army advice</title>
				<description><![CDATA[ The sword is considered wargear. It doesn't impact your fist, but it does give access to force.]]></description>
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				<pubDate><![CDATA[Wed, 21 Oct 2015 11:49:20]]> GMT</pubDate>
				<author><![CDATA[ Quickjager]]></author>
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				<title>GK army advice</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/667756/8203611.page"><b>marcman wrote:</b></a><br/>The key to the army seems to be deepstriking, so teleport homers seem ideal. I like purgation squads and purifiers as well but they're mobility seems lacking... Do you run them with drop pods or Gate of infinity or rhinos/predators? Squads of 5 for purifires could work in rhinos as the two flamers could shoot out as well as cleaning flame, and I could stick in a locater beacon too</div></blockquote><br /> <br /> I wouldn't get caught up in Deep Striking. It's an option in deployment, and that's about it. <br /> Think more along the lines of jump/shunt with Dreadknights and Interceptors, and Gate (via Draigo or Librarian) shifting Terminators around.<br /> <br /> Re: Teleport Homers - I'd probably only give them to Interceptor Justicars and use them for Gate]]></description>
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				<pubDate><![CDATA[Wed, 21 Oct 2015 11:56:42]]> GMT</pubDate>
				<author><![CDATA[ Bartali]]></author>
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				<title>GK army advice</title>
				<description><![CDATA[ That's true I think I am hehe... Iwanna work they're flamers in, would you ever consider a Redeemer or purifiers in a drop pod or rhino? I can take them with interceptors already I guess. I was going to ally with space wolves and use some <span class="glossaryitem" onmouseover='gp(504);'>TWC</span> not sure if I want to go <span class="glossaryitem" onmouseover='gp(683);'>CAD</span> and take some troops or use Company of the Great Wolf Detachment and get two more squads of termies. What do you think?<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Or maybe an allied detachment?]]></description>
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				<pubDate><![CDATA[Wed, 21 Oct 2015 12:04:47]]> GMT</pubDate>
				<author><![CDATA[ marcman]]></author>
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				<title>GK army advice</title>
				<description><![CDATA[ The Force weapons available to the NDK are all specialist weapons, including its powerfist.  As such, it always gets the duel weapon bonus attack.<br /> <br /> SJ]]></description>
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				<pubDate><![CDATA[Wed, 21 Oct 2015 16:03:45]]> GMT</pubDate>
				<author><![CDATA[ jeffersonian000]]></author>
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