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		<title><![CDATA[Latest posts for the thread "Psilencers"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Psilencers"]]></description>
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				<title>Psilencers</title>
				<description><![CDATA[ Hey, I'm a new Grey Knights player and I'm wondering how useful pslincsers are opposed to psycannons and how many I shld take.<br /> Any help wld be much appreciated, the.]]></description>
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				<pubDate><![CDATA[Tue, 27 Oct 2015 21:16:46]]> GMT</pubDate>
				<author><![CDATA[ The_Grey_Knight]]></author>
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				<title>Psilencers</title>
				<description><![CDATA[ One Hpsy on NDK does the trick usually. Good anty horde plus that sweet feel when you shunt and blow to prices a riptide.]]></description>
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				<pubDate><![CDATA[Tue, 27 Oct 2015 22:08:07]]> GMT</pubDate>
				<author><![CDATA[ Grubass]]></author>
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				<title>Psilencers</title>
				<description><![CDATA[ In most cases a psycannon or a flamer is going to be more useful.  But there are times to use the Psilencer!<br /> <br /> -flamer excels at anything that uses cover saves and has a 4+or worse.  This weapon will be effective against most armies.  Best used on power armor grey knights, interceptors are the best fit. <br /> <br /> Psycannon is great at cracking light to medium vehicles and putting out wounds on most things.  This is a great generalist gun and is good at hunting most things.  This should be taken on terminators who are relentless and ignore the drawback of salvo.  <br /> <br /> My two dreadknights are usually equipped with both of those. <br /> <br /> Psilencers at good at mowing down light infantry and multi wound models and is arguably one of the best guns for fighting those multi wound demons. Nothing like gunning down a demon prince on turn 1.  This gun works well against Tyranids and orks as well.  <br /> <br /> Psilencers are tricky.  They aren't good on power armor since they are heavy with only 24inches.  <br /> <br /> Terminators can carry this well but will do better with a psycannon. <br /> <br /> Dread knights are the best model to carry this weapon.  <br /> <br /> Here is what I did.  <br /> <br /> Power armor carries incinerators. <br /> Terminator armor carries psycannons<br /> Dread knight is magnetized to carry all loads.  <br /> <br /> <br /> <br /> Fun combination is if you get misfortune on divination, this is a really nice force multiplier. Having rending available makes the Psilencer work so much better! I have deep struck a librarian turn one to cast misfortune on a riptide, then got force off on my do and then got a rend on the riptide.  Ended that riptide.  Granted everything went perfect in that moment but it does have the ability to make power plays. ]]></description>
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				<pubDate><![CDATA[Wed, 28 Oct 2015 04:38:11]]> GMT</pubDate>
				<author><![CDATA[ Smotejob]]></author>
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				<title>Re:Psilencers</title>
				<description><![CDATA[ The only time I would consider a Psilincer is on a Dreadknight, and only if I was looking to get some ranged <span class="glossaryitem" onmouseover='gp(269);'>ID</span> into my list(which is going to be almost never).<br /> <br /> Psycannons are going to be your weapon choice 80% of the time. Incinerators will be your choice 19% of the time. And Psilincers 1% of the time.<br /> <br /> Against most infantry, the Heavy Psycannon will result in more wounds than a bunch of str4s which have no <span class="glossaryitem" onmouseover='gp(6);'>AP</span>. Plus you have anti-armor and a large blast option. ]]></description>
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				<pubDate><![CDATA[Wed, 28 Oct 2015 05:26:39]]> GMT</pubDate>
				<author><![CDATA[ Grey Templar]]></author>
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				<title>Re:Psilencers</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/f432119698085056e022b0c306f576ad.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/668524/8220109.page"><b>Grey Templar wrote:</b></a><br/>The only time I would consider a Psilincer is on a Dreadknight, and only if I was looking to get some ranged <span class="glossaryitem" onmouseover='gp(269);'>ID</span> into my list(which is going to be almost never).<br /> <br /> Psycannons are going to be your weapon choice 80% of the time. Incinerators will be your choice 19% of the time. And Psilincers 1% of the time.<br /> <br /> <b>Against most infantry, the Heavy Psycannon will result in more wounds than a bunch of str4s which have no <span class="glossaryitem" onmouseover='gp(6);'>AP</span>. Plus you have anti-armor and a large blast option.</b> </div></blockquote><br /> <br /> Not quite. They're pretty similar. Against 1W <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> H.Psycannon does 1.55 wounds; G.Psilencer does 1.33<br /> <br /> It's meta dependant. I play a lot of games vs <span class="glossaryitem" onmouseover='gp(504);'>TWC</span>, <span class="glossaryitem" onmouseover='gp(93);'>MC</span> and Ork Nobs so I tend to take the Psycannon and the Psilencer]]></description>
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				<pubDate><![CDATA[Wed, 28 Oct 2015 12:35:21]]> GMT</pubDate>
				<author><![CDATA[ Bartali]]></author>
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				<title>Psilencers</title>
				<description><![CDATA[ As I say, a Gatling Psilencer is a great second weapon on your second NDK, with a Heavy Psycannon as the primary weapon everytime, and the Heavy Incinerator as the second weapon most of the time.<br /> <br /> SJ]]></description>
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				<pubDate><![CDATA[Wed, 28 Oct 2015 13:43:38]]> GMT</pubDate>
				<author><![CDATA[ jeffersonian000]]></author>
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