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		<title><![CDATA[Latest posts for the thread "Are missile pod + plasma rifle crisis suits still viable?"]]></title>
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				<title>Are missile pod + plasma rifle crisis suits still viable?</title>
				<description><![CDATA[ I remember something about these guys being generalist shooty models, but I'd like to know if they're still okay at this role. If they aren't, then what's a good "All around shooty" crisis suit build now? ]]></description>
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				<pubDate><![CDATA[Fri, 6 Nov 2015 01:38:22]]> GMT</pubDate>
				<author><![CDATA[ Jaxler]]></author>
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				<title>Re:Are missile pod + plasma rifle crisis suits still viable?</title>
				<description><![CDATA[ Hmm... Doesn't seem too bad. AP2, bit of range, strengths in a simmilar range...<br /> <br /> I'd probably just go two of the same though nowadays to be honest.]]></description>
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				<pubDate><![CDATA[Fri, 6 Nov 2015 01:47:13]]> GMT</pubDate>
				<author><![CDATA[ changemod]]></author>
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				<title>Are missile pod + plasma rifle crisis suits still viable?</title>
				<description><![CDATA[ PR + <span class="glossaryitem" onmouseover='gp(518);'>MP</span> used to work because you couldn't take two of the same weapon without twin-linking them.<br /> <br /> Now that you CAN be armed with 2 of the same weapon, that is nearly always the best way to go.<br /> 2 Missile Pods, 2 Plasma Rifles, 2 Burst Cannons, or 2 Fusion blasters <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> Maximise your efficiency at taking down one particular type of target rather than potentially wasting half your shots attacking something suboptimal.]]></description>
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				<pubDate><![CDATA[Fri, 6 Nov 2015 02:38:16]]> GMT</pubDate>
				<author><![CDATA[ Trasvi]]></author>
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				<title>Are missile pod + plasma rifle crisis suits still viable?</title>
				<description><![CDATA[ The customizing everything for an optimal target strategy obviously has the disadvantage of requiring that optimal target to be present to function...]]></description>
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				<pubDate><![CDATA[Fri, 6 Nov 2015 07:55:03]]> GMT</pubDate>
				<author><![CDATA[ Alcibiades]]></author>
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				<title>Are missile pod + plasma rifle crisis suits still viable?</title>
				<description><![CDATA[ The days when <span class="glossaryitem" onmouseover='gp(123);'>Str</span> 7 AP4 or <span class="glossaryitem" onmouseover='gp(123);'>Str</span> 6 AP2 shots (both with ludicrous ease of access to ignores cover) can't find a good target are going to be fairly rare I'd wager.<br /> <br /> That one time when you face the Templar or Khornate player with 3-4 Land Raiders and bugger all else, yeah, probably not going to end well for you. Lucky you've got a bunch of other points to build the rest of your army with hey?]]></description>
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				<pubDate><![CDATA[Fri, 6 Nov 2015 10:48:52]]> GMT</pubDate>
				<author><![CDATA[ Drasius]]></author>
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				<title>Are missile pod + plasma rifle crisis suits still viable?</title>
				<description><![CDATA[ I'd never mix weapons in Crisis Suits.]]></description>
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				<pubDate><![CDATA[Fri, 6 Nov 2015 11:41:52]]> GMT</pubDate>
				<author><![CDATA[ Vector Strike]]></author>
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				<title>Are missile pod + plasma rifle crisis suits still viable?</title>
				<description><![CDATA[ I see this as a good generalist unit to pop a commander in. It has the weapons to take on multiple different targets. You should be fielding specialist teams in addition however. I field a Helios team in addition to a <span class="glossaryitem" onmouseover='gp(558);'>Deathrain</span> team. One for armor and terminators, the other for transports and general ranged fire. I have my higher strength shots for AV14 covered elsewhere.]]></description>
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				<pubDate><![CDATA[Fri, 6 Nov 2015 18:41:02]]> GMT</pubDate>
				<author><![CDATA[ Col. Dash]]></author>
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				<title>Are missile pod + plasma rifle crisis suits still viable?</title>
				<description><![CDATA[ Can we make this into a general Crisis Suit loadout thread? Do we have any of those yet?<br /> <br /> <br /> Just finished building a unit with a burst cannon and airbursting fragmentation projector each, some decent anti horde there.<br /> <br /> I would've just given them 2 airbursts each but I didn't have the bits and this way they can -kinda- do light vehicle work too.]]></description>
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				<pubDate><![CDATA[Sat, 7 Nov 2015 11:06:29]]> GMT</pubDate>
				<author><![CDATA[ Dr. Delorean]]></author>
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				<title>Re:Are missile pod + plasma rifle crisis suits still viable?</title>
				<description><![CDATA[ I used to be totally against mixing weapons with my Crisis Suits while using the old book, especially since I played Farsight Enclaves I could bring a wide variety of specialized teams. Now however that you can take squads of up to x9 Crisis suits I really think that Mixed Weaponry has the potential to be very strong. I posted some over in the Tau Tactica Thread but Ill repost it here: <br /> <br /> -x5 "<span class="glossaryitem" onmouseover='gp(557);'>Fireknife</span>" Crisis Suits <br /> *w/ x1 Missile Pod & x1 Plasma Gun each <br /> <br /> -x3 "SoulforgeD8" Crisis Suits <br /> *w/ x1 Flamer, x2 Fusion Blasters Each <br /> <br /> Both are kitted out to fill specific roles and at the same time both have a level of flexibility. The <span class="glossaryitem" onmouseover='gp(557);'>Fireknife</span> Crisis Suits will be the backbone of my Farsight Enclaves and will be responsible for dealing with infantry, <span class="glossaryitem" onmouseover='gp(93);'>MC</span>'s & Light to Medium Armour. The Missile Pods give them range and strength while a Plasma Guns give them the low <span class="glossaryitem" onmouseover='gp(6);'>AP</span> for dealing with heavy infantry. Also they have a solid rate of fire at 2 shots at 30 inches, 3 shots at 24 inches and 4 shots up to 12 inches apiece. Thanks to the increase in Crisis Suit squad size that breaks down to x20 Shots up to 12 inches, x15 Shots at 24 inches and x10 shots at 30 inches.  <br /> <br /> The SoulforgeD8 Crisis Suits will most likely be Deep Striking (hence the smaller squad size) and will have the primary mission of dealing with any Heavy Armor that my opponent may be fielding. In the case that there is none on the table they will then have the mission of clearing objective campers and helping deal with heavier targets like <span class="glossaryitem" onmouseover='gp(93);'>MC</span>'s and Heavy Infantry. <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 7 Nov 2015 11:29:46]]> GMT</pubDate>
				<author><![CDATA[ gmaleron]]></author>
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				<title>Are missile pod + plasma rifle crisis suits still viable?</title>
				<description><![CDATA[ I'm thinking of buying the new Crisis Suits and making a 9 suit unit equipped with 1 Fusion Blaster and 1 Plasma Rifle each, That way they can deal with multiple diferent threats. Plus you dont get 6 of each weapon in the box..]]></description>
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				<pubDate><![CDATA[Sat, 7 Nov 2015 11:47:00]]> GMT</pubDate>
				<author><![CDATA[ Merellin]]></author>
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				<title>Are missile pod + plasma rifle crisis suits still viable?</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/669554/8243353.page"><b>Merellin wrote:</b></a><br/>I'm thinking of buying the new Crisis Suits and making a 9 suit unit equipped with 1 Fusion Blaster and 1 Plasma Rifle each, That way they can deal with multiple diferent threats. Plus you dont get 6 of each weapon in the box..</div></blockquote><br /> <br /> That's always been an issue with <span class="glossaryitem" onmouseover='gp(50);'>GW</span> kits.. they never give you enough of the weapon to build what "works" and most people aren't silly enough to just buy multiple boxes.<br /> <br /> I remember back when I still played the "<span class="glossaryitem" onmouseover='gp(557);'>Fireknife</span>" was the go-to combination, so I don't see why it wouldn't still work.  It might not be quite as good as doubling up on weapons, but you have the tools to deal with basically any threat and that was the main reason it was seen; Plasma for Marines, Missile Pods for everything else and even light anti-vehicle work.  I know I'd probably reach for it as the default "take all comers" approach to building Crisis suits, and only specialize if I wanted something to mulch infantry (probably Burst Cannon + Missile Pod, I forget the name of that one).]]></description>
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				<pubDate><![CDATA[Sat, 7 Nov 2015 11:57:12]]> GMT</pubDate>
				<author><![CDATA[ Wayniac]]></author>
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				<title>Are missile pod + plasma rifle crisis suits still viable?</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/669554/8243353.page"><b>Merellin wrote:</b></a><br/>I'm thinking of buying the new Crisis Suits and making a 9 suit unit equipped with 1 Fusion Blaster and 1 Plasma Rifle each, That way they can deal with multiple diferent threats. Plus you dont get 6 of each weapon in the box..</div></blockquote><br /> <br /> I do like large units of Crisis suits, for the novelty if nothing else, but that unit will cost 513pts minimum (presuming a fusion blaster, plasma rifle, and target lock each).<br /> <br /> Now that's fine if you get that much utility out of them, and with the target locks you can engage a lot of different targets, but it is a lot of single-basketed ova.]]></description>
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				<pubDate><![CDATA[Sat, 7 Nov 2015 13:12:01]]> GMT</pubDate>
				<author><![CDATA[ Dr. Delorean]]></author>
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				<title>Are missile pod + plasma rifle crisis suits still viable?</title>
				<description><![CDATA[ I tend to run my crisis with dual plasma, the missles are nice when the plasma is out of range, but I typically like to save my missiles for my missilesides. <br /> <br /> On a side note i took dual plasmas on a 3 suit team and for s&g's gave them flamers knowing they'd be charged at some point. They were, killed like 4 skitarii between the flamers and a couple lucky plasma in overwatch.]]></description>
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				<pubDate><![CDATA[Mon, 9 Nov 2015 04:14:59]]> GMT</pubDate>
				<author><![CDATA[ Wolfnid420]]></author>
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