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		<title><![CDATA[Latest posts for the thread "Tyranid Viragon Experimental Rules"]]></title>
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				<title>Tyranid Viragon Experimental Rules</title>
				<description><![CDATA[ Tyranid Viragon<br /> •	Gargantuan Creature<br /> <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 4/ <span class="glossaryitem" onmouseover='gp(14);'>BS</span> -/ S 8/ T 7/ W 8/ I 4/ A 6/ <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 8/ <span class="glossaryitem" onmouseover='gp(157);'>Sv</span> 2+<br /> Special rules – Gargantuan Creature (moves 12”, tank shock -1 to morale, attacks count as AP2 and are counted as hits from ordnance on the Vehicle Damage table, Immune to Instant Death, <span class="glossaryitem" onmouseover='gp(269);'>ID</span> causes D3 wounds instead, sniper and poisoned weapons only wound on sixes.<br /> Terror from the Deep – When arriving from Deep Strike Reserve, a Viragon can choose to Deep Strike onto a point occupied by another model, roll for scatter as normal. Place the 6” blast marker over the spot the Viragon is deep striking onto. All units except flyers beneath the blast marker suffer a number of Strength 6 <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 2 hits with the Ignores Cover special rule equal to the number of models that unit has underneath the blast template. For wound allocation purposes, assume the attack is coming from the centre of the blast marker. Hits against vehicles are resolved against their side armour. <br /> If, after removing casualties, it is now possible to place the Viragon, then do so, even if his is within 1” of another model [but not if it would be in base contact with it]. If it is not possible to place the Viragon, replace the 6” blast marker on the spot and resolve another round of damage as detailed above. If, after removing casualties for the second time, it is still not possible to place the Viragon, roll on the Deep Strike Mishap table.<br /> Burrow – An unengaged Viragon, at any point in its movement phase from the second game turn onwards, elect to burrow.  If it does so, remove it from the table and place it into ongoing reserves. A Viragon may not Deep Strike and burrow in the same turn. <br /> Hit and Run – may leave <span class="glossaryitem" onmouseover='gp(19);'>CC</span> in Assault phase [take an initiative test then move <span class="glossaryitem" onmouseover='gp(2);'>3d6</span>” away from the enemy]<br /> Fear, Fearless, Hammer of Wrath [+1A], Move through Cover, Smash, Deep Strike, Regeneration [4+], Feel No Pain {5+], Strikedown [Victim unit moves as if under difficult terrain after <span class="glossaryitem" onmouseover='gp(19);'>CC</span> until next turn], Furious Charge [+1S]<br /> [450 points]<br /> <br /> Thoughts and feedback appreciated<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 6 Nov 2015 20:24:16]]> GMT</pubDate>
				<author><![CDATA[ octar1]]></author>
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				<title>Tyranid Viragon Experimental Rules</title>
				<description><![CDATA[ So, assuming that it has an instinctive behaviour, as it is not a synapse creature. It's basically a larger variant of the Mawloc? No shooting attack aside from the popping up. Does it have a pair of scything talons or just claws and teeth? <br /> <br /> What I see here is you've added a touch of strength and tougness to a mawloc, attacks equal to a trygon, <span class="glossaryitem" onmouseover='gp(583);'>GC</span>, and furious charge? <br /> <br /> Oh, and totally immune to psychic powers? Interesting, where does it get that from? What is the story behind the development of this creature? Are you thinking knight titan base and approximate size? <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 6 Nov 2015 20:37:49]]> GMT</pubDate>
				<author><![CDATA[ seapheonix]]></author>
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				<title>Re:Tyranid Viragon Experimental Rules</title>
				<description><![CDATA[ Yes, I forgot to put synapse creature in the special rules. As far as a creature, it is designed to be a larger variant of the Mawloc, more like a cross between a trygon/mawloc and bio-titan, but without the guns. I've been looking for the rules on pairs of scything talons but haven't been able to find them yet, so for now it is claws and teeth. As far as the immune to psychic powers rule, it's from the Apocalypse rules under gargantuan creatures. As for the size, here's a picture of the completed model:<br /> <img src="http://images.dakkadakka.com/gallery/2015/10/30/754124_md-Conversion%2C%20Tyranids.JPG" border="0" />]]></description>
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				<pubDate><![CDATA[Fri, 6 Nov 2015 20:55:47]]> GMT</pubDate>
				<author><![CDATA[ octar1]]></author>
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				<title>Tyranid Viragon Experimental Rules</title>
				<description><![CDATA[ Gargantuan creatures are no longer immune to psychic powers and don't get the <span class="glossaryitem" onmouseover='gp(1);'>2d6</span> armor penetration bonus.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> So, that statline, terror from the deep being a 7" blast template at strength 8 ap2 (to match the strength of the beast) synapse/shadows in the warp, and all the things a gargantuan creature normally get I would put this beast at 510 points with my vehicle and monstrous creature design rules. (Link in sig)<br /> <br /> This thing is TERRIFYING!<br /> <br /> Well done on your monster <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> Edit: if you did want to keep it at strength 6 on the terror from the deep, you would drop the point total by 50.]]></description>
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				<pubDate><![CDATA[Fri, 6 Nov 2015 21:26:38]]> GMT</pubDate>
				<author><![CDATA[ Lythrandire Biehrellian]]></author>
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				<title>Re:Tyranid Viragon Experimental Rules</title>
				<description><![CDATA[ Thanks for the feedback, I changed the stats around to match the new rules and adjusted the point cost.]]></description>
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				<pubDate><![CDATA[Fri, 6 Nov 2015 21:58:33]]> GMT</pubDate>
				<author><![CDATA[ octar1]]></author>
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				<title>Tyranid Viragon Experimental Rules</title>
				<description><![CDATA[ I agree with Lyth on the TftD thing. Either S8 AP2 7" blast, or drop it by 50 points. Also, instead of mishap, just have the thing go into ongoing reserve.<br /> <br /> 3rd idea: have it be something like the apocalyptic explosion superheavies do when they die. When it comes in, center7" blast. The center hole is <span class="glossaryitem" onmouseover='gp(123);'>Str</span> D. Next ring is S8 AP2.Outermost is <span class="glossaryitem" onmouseover='gp(123);'>str</span> 5 <span class="glossaryitem" onmouseover='gp(6);'>ap</span>-.]]></description>
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				<pubDate><![CDATA[Sat, 7 Nov 2015 00:50:41]]> GMT</pubDate>
				<author><![CDATA[ StarHunter25]]></author>
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				<title>Tyranid Viragon Experimental Rules</title>
				<description><![CDATA[ Being a gargantuan creature, I'd say if it has a mishap that would normally remove it it instead takes the d3 wounds and goes into ongoing reserves.]]></description>
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				<pubDate><![CDATA[Sat, 7 Nov 2015 03:04:20]]> GMT</pubDate>
				<author><![CDATA[ Lythrandire Biehrellian]]></author>
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				<title>Tyranid Viragon Experimental Rules</title>
				<description><![CDATA[ Thats actaully really cool, seems to do the same things that the Trygon and the Mawloc do but with the extra survivability to be more effective at them. I also agree with Lythrandire's idea's to change Terror from the Deep and mishap rolls for it and the points cost at 500.]]></description>
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				<pubDate><![CDATA[Sun, 8 Nov 2015 19:54:33]]> GMT</pubDate>
				<author><![CDATA[ Imateria]]></author>
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				<title>Tyranid Viragon Experimental Rules</title>
				<description><![CDATA[ I will be using the Tyranid Viragon for the first time today in a 3500 Pts friendly game. Nids vs Blood Angels with Mechanicus alley's, including the Titan walker I built. I will post some pictures and let you know how how he preformed in battle.]]></description>
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				<pubDate><![CDATA[Sat, 14 Nov 2015 12:08:58]]> GMT</pubDate>
				<author><![CDATA[ octar1]]></author>
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				<title>Tyranid Viragon Experimental Rules</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/669631/8257804.page"><b>octar1 wrote:</b></a><br/>I will be using the Tyranid Viragon for the first time today in a 3500 Pts friendly game. Nids vs Blood Angels with Mechanicus alley's, including the Titan walker I built. I will post some pictures and let you know how how he preformed in battle.</div></blockquote><br /> <br /> Good luck! I hope she eats her fill <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sat, 14 Nov 2015 19:18:10]]> GMT</pubDate>
				<author><![CDATA[ Lythrandire Biehrellian]]></author>
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				<title>Tyranid Viragon Experimental Rules</title>
				<description><![CDATA[ The Tyranid Viragon made its points back plus killed an extra 52 points above its cost. Sadly it was killed and the Blood Angel/ Mechanicus won the game.]]></description>
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				<pubDate><![CDATA[Sun, 15 Nov 2015 00:05:09]]> GMT</pubDate>
				<author><![CDATA[ octar1]]></author>
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				<title>Tyranid Viragon Experimental Rules</title>
				<description><![CDATA[ Good for her! The idea that it got its points back over the course of a game but wasn't so hard to kill that your opponent didn't have fun means you made a decent monster. Was it mostly the terror damage, or did it slither around the table eating things as well?]]></description>
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				<pubDate><![CDATA[Sun, 15 Nov 2015 20:53:32]]> GMT</pubDate>
				<author><![CDATA[ Lythrandire Biehrellian]]></author>
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				<title>Tyranid Viragon Experimental Rules</title>
				<description><![CDATA[ WHOA. That's one hell of a monster you've built, seems mostly balanced at first glance too. Nice work!]]></description>
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				<pubDate><![CDATA[Wed, 18 Nov 2015 19:31:23]]> GMT</pubDate>
				<author><![CDATA[ QuazzaP]]></author>
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