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		<title><![CDATA[Latest posts for the thread "Campaign Idea"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/69.page</link>
		<description><![CDATA[Latest messages posted in the thread "Campaign Idea"]]></description>
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				<title>Campaign Idea</title>
				<description><![CDATA[ So I have an idea for a campaign involving <span class="glossaryitem" onmouseover='gp(119);'>SM</span>. The idea is that whenever a unit is killed (Sergeants, Captains/<span class="glossaryitem" onmouseover='gp(56);'>HQ</span> only), you roll on a D3 table and then go from there. You start game 1 with 500 points and get 150 extra each time.<br /> <br /> 1 - Injured, but comes back after the next game.<br /> 2 - Dead<br /> 3 - Can become a Dreadnought of any type. You can only get this result once and if you get this, switch to D2 and use results 1/2<br /> <br /> <br /> <br /> Needs refining, but it allows for army progression and 'Your Dudes'.]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/669787/8245325.page</link>
				<pubDate><![CDATA[Sun, 8 Nov 2015 17:48:12]]> GMT</pubDate>
				<author><![CDATA[ rowboatjellyfanxiii]]></author>
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				<title>Campaign Idea</title>
				<description><![CDATA[ It makes some sense, but needs to be more interactive.<br /> <br /> Roll a <span class="glossaryitem" onmouseover='gp(24);'>D6</span> for each K-O'd character:<br /> <br /> 1) Dead. May expend 50 points to bring him back.<br /> 2) Mortal Injury. He's a dreadnought now. Stick the blighter in your "gonna use him later" pool. Reroll this result once per unique acquisition.<br /> 3) Took one in the braincage. May not return to battle for two games. If this is taken twice, he's Dead, Jim.<br /> 4) Lost a limb. May not return to battle for one game. If he gets this result more than three times, he's a Dreadnought.<br /> 5) Fleshwound. Lost a chunk of flesh, but otherwise he's unharmed. Starts the next battle with -1 wound, to a minimum of 1.<br /> 6) Thank feth I wore a helmet! He's fine.<br /> ]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/669787/8245384.page</link>
				<pubDate><![CDATA[Sun, 8 Nov 2015 18:32:12]]> GMT</pubDate>
				<author><![CDATA[ Selym]]></author>
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				<title>Campaign Idea</title>
				<description><![CDATA[ Like the <span class="glossaryitem" onmouseover='gp(24);'>D6</span> idea may even use it]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/669787/8246400.page</link>
				<pubDate><![CDATA[Mon, 9 Nov 2015 07:44:37]]> GMT</pubDate>
				<author><![CDATA[ Ubl1k]]></author>
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				<title>Campaign Idea</title>
				<description><![CDATA[ It's pretty basic, and frankly encourages the players to be extremely reckless with their sergeants and units. As it stands, getting a sergeant killed is a great thing, as it is a 1/3 chance of getting a free dreadnought. With a system like this, I reap the most rewards for running as many bare bones cheap sergeants and <span class="glossaryitem" onmouseover='gp(56);'>HQs</span> to just get them blown up. There's no real downside to doing that and there is nothing in place to encourage me to keep my units alive. <br /> <br /> If you want something like this, you'll want to curb slaughtering of sergeants and cheap <span class="glossaryitem" onmouseover='gp(56);'>hqs</span> for dreadnought spam. That's an easy fix, just make it so that bodies should be recoverable for them to be made into a dreadnought. It makes no sense to recover a body that got vaporized, or was lost in a melee where no Marine survivors are even close.]]></description>
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				<pubDate><![CDATA[Mon, 9 Nov 2015 08:06:48]]> GMT</pubDate>
				<author><![CDATA[ curran12]]></author>
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