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		<title><![CDATA[Latest posts for the thread "Black Tide HQ choices."]]></title>
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				<title>Black Tide HQ choices.</title>
				<description><![CDATA[ Black Templars. Playing Black Tide, via Land Raider assault, deepstriking dreadnoughts, etc.<br /> <br /> What would you consider a very handy <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> choice for them? <span class="glossaryitem" onmouseover='gp(258);'>Atm</span> I'm taking an Emperor's Champion, due to him giving my main opponent a very sore bum-bum every time he's fielded.]]></description>
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				<pubDate><![CDATA[Sun, 8 Nov 2015 18:12:50]]> GMT</pubDate>
				<author><![CDATA[ Selym]]></author>
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				<title>Black Tide HQ choices.</title>
				<description><![CDATA[ With Black Tide you want to make your <span class="glossaryitem" onmouseover='gp(19);'>CC</span> units attacks count, especially on the charge so I think Chaplain Grimaldus would be a good start. From what I remember he dropped in points quite a lot and the 6" Zealot bubble will definitely help keep you in the fight as well as make those crusader squads hit a lot harder. The only issue is having to clump closer together to get bonuses but he's still more cost efficient than having multiple chaplains in each squad.<br /> <br /> Depending on how big your game is you could even just take him as a pure support <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> and give him some cenobyte servitors, load him up in a Rhino/Razorback and stay within a 6" range of your land raiders to give them Zealot and <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> since these buffs work as long as one model from each unit of crusader squads are in range.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 8 Nov 2015 18:57:05]]> GMT</pubDate>
				<author><![CDATA[ Grimskul]]></author>
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				<title>Black Tide HQ choices.</title>
				<description><![CDATA[ I second Grimaldus, though without the retinue. Even without it he is VERY undercosted for what he does. Also consider upgrading one of your land raiders with the Battle of Signus Prime legacy of glory, as it gives any friendly units that start their movement phase within 6in of it furious charge until the end of the turn. Combining that with possible rage from <span class="glossaryitem" onmouseover='gp(15);'>BT</span> chapter tactics and Grimaldus' zealot bubble and suddenly those crusader squads become a lot scarier.]]></description>
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				<pubDate><![CDATA[Wed, 11 Nov 2015 23:32:35]]> GMT</pubDate>
				<author><![CDATA[ th3maninblak]]></author>
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				<title>Black Tide HQ choices.</title>
				<description><![CDATA[ I don't remember in which Imperial Armour are these legacies, can you remind me, please ?]]></description>
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				<pubDate><![CDATA[Thu, 12 Nov 2015 00:33:29]]> GMT</pubDate>
				<author><![CDATA[ godardc]]></author>
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