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		<title><![CDATA[Latest posts for the thread "Orks vs Dante"]]></title>
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				<title>Orks vs Dante</title>
				<description><![CDATA[ As an Ork player, I can't figure out how I'm going to stop him.<br /> <br /> He's I6 and has 5 attacks with Ap2 <br /> so <span class="glossaryitem" onmouseover='gp(613);'>MA</span> nobs and <span class="glossaryitem" onmouseover='gp(279);'>WB</span> are off the table<br /> <br /> He has hit and run so tarpitting him with boyz is off the table.<br /> <br /> He has a 2+ and most likely <span class="glossaryitem" onmouseover='gp(265);'>FnP</span> so I can't just spray small arms fire at him<br /> <br /> He has a 4++ and can deep strike behind my <span class="glossaryitem" onmouseover='gp(684);'>KMKs</span> and we have no other source of ap2 shooting....<br /> <br /> I'm really at a loss here, I can't think of a single viable tactic beside getting very lucky]]></description>
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				<pubDate><![CDATA[Mon, 9 Nov 2015 19:18:54]]> GMT</pubDate>
				<author><![CDATA[ fcademartori]]></author>
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				<title>Orks vs Dante</title>
				<description><![CDATA[ As with anything, chop the shooty, shoot the choppy. ]]></description>
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				<pubDate><![CDATA[Mon, 9 Nov 2015 19:35:52]]> GMT</pubDate>
				<author><![CDATA[ Frozocrone]]></author>
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				<title>Orks vs Dante</title>
				<description><![CDATA[ Flash Gitz can potentially melt his (and his 2+ armor jump infantry buddies) armor while engaging in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> would be best done by Deff Dreads. That unit is going to have terrible shooting and takes up a large amount of points so there wouldn't be all that much that can stop a bunch of dreads from getting stuck in. You can also just screen it with a bunch of grots or <span class="glossaryitem" onmouseover='gp(308);'>MSU</span> boyz to waste its time if its a full on dante deathstar. Fighting it head on is often a waste of time when instead you can just win board control. Tank shock with a bunch of trukks with rams can potentially net some kills if you trap parts of the unit and cut them off from each other breaking unit cohesion (and thus making it easy to squash them in a trukk corral).<br /> <br /> <span class="glossaryitem" onmouseover='gp(710);'>MANz</span> can work if you wrap Dante's unit up with boyz to force base contact with as many of the models in the unit as possible then charge in the <span class="glossaryitem" onmouseover='gp(710);'>MANz</span> at an edge of the unit. Only a few models can swing at the <span class="glossaryitem" onmouseover='gp(710);'>MANz</span> (too far away to swing at that unit and can't consolidate because they are in base contact with an enemy model) while the <span class="glossaryitem" onmouseover='gp(710);'>MANz</span> can chain <span class="glossaryitem" onmouseover='gp(107);'>PK</span> swings through the entire unit. Feeding boyz will cause you to lose combat but with mob rule it shouldn't be hard to stay locked in if your swarming with a bunch of units (if the <span class="glossaryitem" onmouseover='gp(710);'>MANz</span> hammer doesn't crush them into bits with mass S9 <span class="glossaryitem" onmouseover='gp(107);'>PK</span> attacks). Its not a pretty method but its possible to do with lots of expendable units. Also if hes going in with a single dante deathstar unit then it shouldn't be that hard to surround it and gang up on it. Hit and Run doesn't work all that well if you surround the unit making it difficult for the entire unit to escape combat. Read very carefully how Hit and Run, multiple combats, and challenges work to use the rules to your advantage to shut down his options and limit the his ability to hurt your power units.]]></description>
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				<pubDate><![CDATA[Mon, 9 Nov 2015 20:17:31]]> GMT</pubDate>
				<author><![CDATA[ Vankraken]]></author>
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				<title>Orks vs Dante</title>
				<description><![CDATA[ I know for me flooding him jn boyz worked against my buddy. They killed one powerklaw but there were 7 more in striking distance with about 100 attacks from nearby boyz. If they had survived they could have hit and run. Obviously this only works I you run hordes of footslogging boyz. Also a gorkanaut will eat him and his buddies with armor 13 and between 5-8 attacks. Also blood angels is the army I have faced the most and I can definitively say that they struggle enormously against the dread mob formation from waaagh ghazghkull. ]]></description>
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				<pubDate><![CDATA[Tue, 10 Nov 2015 03:45:42]]> GMT</pubDate>
				<author><![CDATA[ cranect]]></author>
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				<title>Orks vs Dante</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(684);'>Kmk</span> with a big mek in mega armor for slow and purposeful is good.]]></description>
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				<pubDate><![CDATA[Tue, 10 Nov 2015 04:46:50]]> GMT</pubDate>
				<author><![CDATA[ Orock]]></author>
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				<title>Orks vs Dante</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/85e9a8311463e097b78c0dd5fb393e1a.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/669902/8248556.page"><b>Orock wrote:</b></a><br/><span class="glossaryitem" onmouseover='gp(684);'>Kmk</span> with a big mek in mega armor for slow and purposeful is good.</div></blockquote><br /> <br /> No I would say this is bad]]></description>
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				<pubDate><![CDATA[Tue, 10 Nov 2015 16:10:39]]> GMT</pubDate>
				<author><![CDATA[ fcademartori]]></author>
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				<title>Re:Orks vs Dante</title>
				<description><![CDATA[ Flooding with Boyz sounds plausable. And I mean surround him. If you can force a Morale check, and he fails, and he can't fall back because he's trapped, he will be instantly destroyed (see: "Trapped!" under the Morale section of the <span class="glossaryitem" onmouseover='gp(13);'>BRB</span>). That's assuming you can wound him. Instant Death attacks deny <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>, so that might help. You could also maybe reduce his number of attacks with Runtherds Grabba sticks? There are lots of AP2 options: <span class="glossaryitem" onmouseover='gp(107);'>PK</span>'s, Killsaws, Buzzsaws, <span class="glossaryitem" onmouseover='gp(164);'>SAG</span>, Zzap guns, <span class="glossaryitem" onmouseover='gp(684);'>KMK</span>'s, Kustom Megga Slugga, Kan Klaw, Klaw of Gork, Teleporta Blasta, Wierdboy Killbolt or Powervomit, etc. You could also string a unit of Grots through your DZ to make it harder for him to Deepstrike. Hope this helps!]]></description>
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				<pubDate><![CDATA[Tue, 10 Nov 2015 16:54:40]]> GMT</pubDate>
				<author><![CDATA[ Cleatus]]></author>
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				<title>Orks vs Dante</title>
				<description><![CDATA[ Dante is fearless. ]]></description>
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				<pubDate><![CDATA[Tue, 10 Nov 2015 18:50:40]]> GMT</pubDate>
				<author><![CDATA[ Martel732]]></author>
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				<title>Orks vs Dante</title>
				<description><![CDATA[ When I run dante I rarely put him with sang guard, to big a target, I throw a lib in the guard unit, and dante into a full bike squad with a priest on a bike. That way he still has liby buffs, but also 8T5 3+/4+/5++ wounds extra]]></description>
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				<pubDate><![CDATA[Tue, 10 Nov 2015 19:38:52]]> GMT</pubDate>
				<author><![CDATA[ raiden]]></author>
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				<title>Orks vs Dante</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/669902/8249724.page"><b>Martel732 wrote:</b></a><br/>Dante is fearless. </div></blockquote><br /> Good to know, haven't faced him myself. Forcing an <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> check is out then. <br /> <br /> Oh for the days when you have Old Zogwart turn an <span class="glossaryitem" onmouseover='gp(67);'>IC</span> into a squig!  <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Tue, 10 Nov 2015 19:56:38]]> GMT</pubDate>
				<author><![CDATA[ Cleatus]]></author>
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				<title>Orks vs Dante</title>
				<description><![CDATA[ False, Dante is NOT fearless. He just usually joins units that are (Death Co or Sang Guard)]]></description>
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				<pubDate><![CDATA[Wed, 11 Nov 2015 23:22:44]]> GMT</pubDate>
				<author><![CDATA[ th3maninblak]]></author>
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				<title>Orks vs Dante</title>
				<description><![CDATA[ True dat, Dante is tactical enough to know when to retreat and when to fight. <br /> <br /> You could take Warbikers to be honest. Lots of bullets = lots of saves. <span class="glossaryitem" onmouseover='gp(627);'>HoW</span> helps to inflict a few more wounds and you can have the Nob upgrade but have no weapons on him to let him take the challenge while your Warboss goes to town on him. ]]></description>
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				<pubDate><![CDATA[Thu, 12 Nov 2015 00:31:14]]> GMT</pubDate>
				<author><![CDATA[ Frozocrone]]></author>
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				<title>Orks vs Dante</title>
				<description><![CDATA[ He's just a t4 chapter master with a jump pack, arty armor and <span class="glossaryitem" onmouseover='gp(468);'>EW</span>.  Just shoot him a bunch.  Or ignore him and let him axe up a few boys while you murder the rest of the army. He needs to catch some very high value targets if he wants to earn back the 400 or more points for himself and his meatshields.  Don't throw that valuable stuff at him and even if you don't kill him, you'll have beaten him.<br /> <br /> It's not like he has more wounds, t8, <span class="glossaryitem" onmouseover='gp(265);'>fnp</span>, <span class="glossaryitem" onmouseover='gp(123);'>str</span> D shooting and stomps for only a couple rhinos more of points.  That would be a LOT harder to handle. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 12 Nov 2015 01:00:22]]> GMT</pubDate>
				<author><![CDATA[ niv-mizzet]]></author>
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				<title>Orks vs Dante</title>
				<description><![CDATA[ Like most everyone else says, dakka looks best. I was recently facing a kited out Wolf Lord (runic armor, 5+ invuln, shittons of attacks) and I knew my warboss wouldn't stop him. In the end, what killed him was my squad of Lootas. At S7 and tons of shots, Lootas don't care as much about armor saves (because of the sheer weight of the dice) and get plenty of wounds because of the high strength. Honestly, I think I'm going to use my lootas as character killers from here on out- I never liked using them against vehicles, anyway. Mek Gunz are for that.]]></description>
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				<pubDate><![CDATA[Thu, 12 Nov 2015 01:31:14]]> GMT</pubDate>
				<author><![CDATA[ Vitali Advenil]]></author>
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				<title>Orks vs Dante</title>
				<description><![CDATA[ Yeah flooding him with boys in melee is not a good plan, especially not if he's with his usual squads like sang guard<br /> <br /> Better of trying to get something like a deff dread in combat with him to hold him up or just go for shotting him to death<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 12 Nov 2015 01:56:06]]> GMT</pubDate>
				<author><![CDATA[ GAdvance]]></author>
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				<title>Orks vs Dante</title>
				<description><![CDATA[ The issue with tying him up with something like a dread is that he can just hit and run it. Pretty much anything with hit and run is gonna have to be cornered or shot to death with orks.]]></description>
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				<pubDate><![CDATA[Thu, 12 Nov 2015 03:00:07]]> GMT</pubDate>
				<author><![CDATA[ Vitali Advenil]]></author>
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				<title>Orks vs Dante</title>
				<description><![CDATA[ Remember that he has H&R!<br /> Meaning blobs are out of the question<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Also very fitting, Considering my username...]]></description>
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				<pubDate><![CDATA[Thu, 12 Nov 2015 10:08:52]]> GMT</pubDate>
				<author><![CDATA[ commander dante]]></author>
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				<title>Orks vs Dante</title>
				<description><![CDATA[ I have started changing how I run Dante, because my usual ork opponent runs <span class="glossaryitem" onmouseover='gp(684);'>KMKs</span>.<br /> <br /> He "only" has a 4++ and his <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> (if there's also a Sanguinary Priest) is denied by the S8.]]></description>
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				<pubDate><![CDATA[Thu, 12 Nov 2015 10:15:40]]> GMT</pubDate>
				<author><![CDATA[ Det Thyge]]></author>
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				<title>Orks vs Dante</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/669902/8253393.page"><b>commander dante wrote:</b></a><br/>Remember that he has H&R!<br /> Meaning blobs are out of the question<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Also very fitting, Considering my username...</div></blockquote><br /> <br /> Hit and run can be denied, especially if he's deep in your backfield amidst all your stuff.<br /> Let him assault something that will fight with him a bit.  He'll wait til the end of your turn to try hit and run.  Move some units around the combat without charging in.  If anyone in Dante's unit can't get 1" away from the combat while also staying 1" away from the unengaged models, hit and run auto fails.]]></description>
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				<pubDate><![CDATA[Thu, 12 Nov 2015 13:16:54]]> GMT</pubDate>
				<author><![CDATA[ niv-mizzet]]></author>
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