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		<title><![CDATA[Latest posts for the thread "Considering grey Knights - some questions?"]]></title>
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				<title>Considering grey Knights - some questions?</title>
				<description><![CDATA[ So I'm looking at rebuilding my old grey knight force. It's pretty beat up and needs much care and attention, but his gives the chance to re equip a lot of models and change things around. <br /> <br /> Reading through the book though, I've noticed a few things. <br /> <br /> First - where the feth did psybolt ammo go?!? That was the best thing about grey knights in my opinion! Now it's just.... Gone?!? The feth....<br /> <br /> Second: the force weapons. I'm still a bit fuzzy on the psychic phase in general so force weapons make it even more so. But the wording of the daemonbane ability is confusing as heck. Can anyone clarify that?<br /> <br /> Other then the above what I'm looking at is generally a tatical overview. With the loss of psybolt, and the changes to Paladins - I'm wondering the best way to run them. <br /> <br /> I'm thinking one of 2 options. Either a defence force bunkered up in a fortress or fortification, or a rapid Attack force. I can't drop pod, so it looks like deepstrike, fliers and Razorbacks <br /> <br /> Would a razorback rush work? <br /> <br /> What units are rubbish? I used to have a good supply of interceptors, would basic strikes work better?<br /> What about purgation squads? <br /> Paladins any good? <br /> And finally dread Knights? I'm thinking it's the best counter to wraith Knights and other big stuff, aside from an actual knight (wich I plan to add 2-3 in as allied support) <br /> <br /> Thanks ]]></description>
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				<pubDate><![CDATA[Mon, 9 Nov 2015 21:00:44]]> GMT</pubDate>
				<author><![CDATA[ DarthSpader]]></author>
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				<title>Considering grey Knights - some questions?</title>
				<description><![CDATA[ Psybolts went to codex inquisition when they left.  I miss the days of <span class="glossaryitem" onmouseover='gp(123);'>str</span> 5 bolters and <span class="glossaryitem" onmouseover='gp(123);'>str</span> 8 auto dreads.  <br /> <br /> Force is now activated during the psychic phase.  So is hammer hand... And all powers.  So, you attempt to activate force in that phase so you need to plan ahead for casting.  <br /> <br /> When I run paladins, I go Max number of psycannons, 1 hammer per five, and the cheaper medic is nice too.  Then deep strike turn one.  <br /> <br /> our vehicles are kind of rubbish now.  With loss of psybolts and psychic pilot I've dropped vehicles from a lot of my lists.  <br /> <br /> Strike squads are meh. Okay at best.  Interceptors are really good with their mobility, give them a incinerators and roast medium infantry.  Purgation squads are blah.  Very immobile units with guns that are all salvo or flamer range.  Using them is tricky.  I find a use for them still.  <br /> <br /> Paladins are good, just keep them away from <span class="glossaryitem" onmouseover='gp(123);'>str</span> 8+ ap2 weapons or grav.  Attach a character to them for good beat sticks.  <br /> <br /> Dreadknights are what keep this codex competitive.  Take them with teleporters,  two guns (I like psycannon and incinerator on one, psycannon Psilencer on the other) and buy a hammer or sword if you need force.  <br /> <br /> Purifiers are good if you can find a way to make them mobile... Allied drop pod or gate of infinity both work well.  <br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 9 Nov 2015 21:29:25]]> GMT</pubDate>
				<author><![CDATA[ Smotejob]]></author>
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				<title>Considering grey Knights - some questions?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/6e6a0d6a746751c8ca59e2bf746fe245.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/669922/8247711.page"><b>DarthSpader wrote:</b></a><br/>So I'm looking at rebuilding my old grey knight force. It's pretty beat up and needs much care and attention, but his gives the chance to re equip a lot of models and change things around. <br /> <br /> Reading through the book though, I've noticed a few things. <br /> <br /> First - where the feth did psybolt ammo go?!? That was the best thing about grey knights in my opinion! Now it's just.... Gone?!? The feth....<br /> <br /> Second: the force weapons. I'm still a bit fuzzy on the psychic phase in general so force weapons make it even more so. But the wording of the daemonbane ability is confusing as heck. Can anyone clarify that?<br /> <br /> Other then the above what I'm looking at is generally a tatical overview. With the loss of psybolt, and the changes to Paladins - I'm wondering the best way to run them. <br /> <br /> I'm thinking one of 2 options. Either a defence force bunkered up in a fortress or fortification, or a rapid Attack force. I can't drop pod, so it looks like deepstrike, fliers and Razorbacks <br /> <br /> Would a razorback rush work? <br /> <br /> What units are rubbish? I used to have a good supply of interceptors, would basic strikes work better?<br /> What about purgation squads? <br /> Paladins any good? <br /> And finally dread Knights? I'm thinking it's the best counter to wraith Knights and other big stuff, aside from an actual knight (wich I plan to add 2-3 in as allied support) <br /> <br /> Thanks </div></blockquote><br /> <br /> Dread Knights are fantastic.  Paladins are good.  people tend to take too many of them in a unit but they are good.<br /> <br /> No one likes Purgation Squads for whatever reason.  i personally like them but it depends on the points you have.  In particular the ones with flamers and nothing else are a complete steal.]]></description>
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				<pubDate><![CDATA[Mon, 9 Nov 2015 23:34:09]]> GMT</pubDate>
				<author><![CDATA[ Jancoran]]></author>
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				<title>Considering grey Knights - some questions?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/66baa75f91db93a336dae762c1d40003.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/669922/8248086.page"><b>Jancoran wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/6e6a0d6a746751c8ca59e2bf746fe245.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/669922/8247711.page"><b>DarthSpader wrote:</b></a><br/>So I'm looking at rebuilding my old grey knight force. It's pretty beat up and needs much care and attention, but his gives the chance to re equip a lot of models and change things around. <br /> <br /> Reading through the book though, I've noticed a few things. <br /> <br /> First - where the feth did psybolt ammo go?!? That was the best thing about grey knights in my opinion! Now it's just.... Gone?!? The feth....<br /> <br /> Second: the force weapons. I'm still a bit fuzzy on the psychic phase in general so force weapons make it even more so. But the wording of the daemonbane ability is confusing as heck. Can anyone clarify that?<br /> <br /> Other then the above what I'm looking at is generally a tatical overview. With the loss of psybolt, and the changes to Paladins - I'm wondering the best way to run them. <br /> <br /> I'm thinking one of 2 options. Either a defence force bunkered up in a fortress or fortification, or a rapid Attack force. I can't drop pod, so it looks like deepstrike, fliers and Razorbacks <br /> <br /> Would a razorback rush work? <br /> <br /> What units are rubbish? I used to have a good supply of interceptors, would basic strikes work better?<br /> What about purgation squads? <br /> Paladins any good? <br /> And finally dread Knights? I'm thinking it's the best counter to wraith Knights and other big stuff, aside from an actual knight (wich I plan to add 2-3 in as allied support) <br /> <br /> Thanks </div></blockquote><br /> <br /> Dread Knights are fantastic.  Paladins are good.  people tend to take too many of them in a unit but they are good.<br /> <br /> No one likes Purgation Squads for whatever reason.  i personally like them but it depends on the points you have.  In particular the ones with flamers and nothing else are a complete steal.</div></blockquote><br /> <br /> Purgation squad in a stormraven will drop and DECIMATE infantry.  That is a lot of str6 ap4 hits to dish out at 130 points.  They can also be used well in a counter assult role with 4 of those creating a wall of flame against incoming demons/orks/etc... or flush out silly things in cover.  Another way to use them is to attach them to draigo, shunt an interceptor squad w/ a teleport homer danger close to a squad.  Then deep strike the flamers in nice and close as well using draigo and the the interceptors for a point blank wall of flame.  Or put them in an allied drop pod that way and drop it close (little more risky). <br /> <br /> Another way I run them and I attach them to an inquisitor in terminator armor with a psycannon, give him the relic that gives scout <span class="glossaryitem" onmouseover='gp(136);'>USR</span> and scout the squad up into ruins etc.  give the squad all psycannons.  This puts 20 bs4 psycannon shots up the field.  Lots of armies forward deploy now and will move forward.  If you go first this can put out some damage.  I did this to an eldar player a while back and put 4 wounds on a forward deployed wraith knight (cause the inquisitor also knew prescience) and dread knights finished him off with 12 more psycannon shots. swung the entire game.  I know when ever I play demons, they hate seeing my line of psycannons.<br /> <br /> I've also done the above paragraph with combat squad purifiers with 4 psycannons.  put 4 psycannons and another marine with the <span class="glossaryitem" onmouseover='gp(272);'>inq</span>.  and then the other 5 in a drop pod, or storm raven for the mobility.  There are ways around the power armor draw backs. ]]></description>
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				<pubDate><![CDATA[Mon, 9 Nov 2015 23:51:04]]> GMT</pubDate>
				<author><![CDATA[ Smotejob]]></author>
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				<title>Considering grey Knights - some questions?</title>
				<description><![CDATA[ Never take Purgation Squads, you can just take Purifiers instead. 15 points more in the base model gets you ML2, Cleansing Flame, 2 attacks, Fearless. <br /> <br /> Vehicles are meh, Stormraven or Land Raider are likely the only vehicles you will take; everything else is not a real good choice because you will be running Termies as troops.<br /> <br /> Interceptors and Dreadknights are great, very mobile, fast reaction force. <br /> <br /> Paladins are iffy. They are an acquired taste.<br /> <br /> Strike Squads if you like playing with a handicap, Terminators if you want to win.<br /> <br /> Libby = awesome, Bro-Cap = meh, Grand Master = eww, Champion = just why?, Named <span class="glossaryitem" onmouseover='gp(56);'>HQs</span> = no<br /> <br /> Draigo = Yes<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 10 Nov 2015 00:03:41]]> GMT</pubDate>
				<author><![CDATA[ Quickjager]]></author>
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				<title>Considering grey Knights - some questions?</title>
				<description><![CDATA[ I agree with the consensus on Purgation squads, Purifiers are a lot better for a measly 15 more (ML2, combat squadded, that's 4 warp charges from 1 unit already!)<br /> <br /> If you take a vehicle, take a Land Raider variant (either <span class="glossaryitem" onmouseover='gp(261);'>LRC</span> or <span class="glossaryitem" onmouseover='gp(475);'>LRR</span>). Stormravens sound good, but require too much to happen if you use it as an assault transport; you need to <br /> a) roll reserves<br /> b) spend a turn doing nothing but shooting<br /> c) drop to hover mode (if you haven't been shot out of the sky)<br /> d) THEN get into position and assault<br /> <br /> Land Raiders are just, drive forward.<br /> <br /> Take Terminators over strike squads, same weapon options, same <span class="glossaryitem" onmouseover='gp(328);'>ML</span>, but are horrendous to shift off of objectives with ObSec (plus, they look badass). Strike Squads are a touch over-priced <span class="glossaryitem" onmouseover='gp(72);'>imo</span>, but to pay Troop tax they can work.<br /> <br /> Paladins are.. odd. They WILL get shot off the board immediately and are only T4. But, I guess you can use them as a DISTRACTION CARNIFEX or <span class="glossaryitem" onmouseover='gp(67);'>IC</span> bunker.<br /> <br /> Dreadknights are expensive but amazing.<br /> <br /> As far as <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>'s go, I run a Brother-Captain, but competitive lists seem to favour the ML3 Libby + Relic that gives a bonus Sanctic power.<br /> <br /> I wouldn't recommend bunkering up with <span class="glossaryitem" onmouseover='gp(305);'>GK</span>. Your shooting is meh (bar special weapons) and your range is 24". Use them aggressively and force opponents into melee/Incinerator range]]></description>
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				<pubDate><![CDATA[Tue, 10 Nov 2015 09:25:18]]> GMT</pubDate>
				<author><![CDATA[ Izural]]></author>
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				<title>Considering grey Knights - some questions?</title>
				<description><![CDATA[ Concur with Purgation squads. Regardless of how you're using them, they take up a Dreadknight slot and it can't be overstated how much they prop up the codex.<br /> <br /> Generally you'll start with the Nemesis Strike Force :-<br /> <br /> Librarian<br /> Terminator Squad<br /> 2x Dreadknights<br /> <br /> and build out from there - Draigo, more Terminators, Interceptors, another Librarian, more Dreadknights (via another NSF), allied <span class="glossaryitem" onmouseover='gp(119);'>SM</span> with Cents/Libby are all options.<br /> Purifiers are good but have transport problems.<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 10 Nov 2015 12:21:23]]> GMT</pubDate>
				<author><![CDATA[ Bartali]]></author>
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				<title>Considering grey Knights - some questions?</title>
				<description><![CDATA[ Purgation squads are not our shining star and compete with the dread knight.  But they can still be used.  I like to play lists where I only bring one of a unit and will fill the other heavy spot with one. <br /> <br /> But purifiers are better in almost every way. <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 10 Nov 2015 15:05:38]]> GMT</pubDate>
				<author><![CDATA[ Smotejob]]></author>
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				<title>Considering grey Knights - some questions?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/edc75b66694083a34fa2e0a60a0579ab.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/669922/8249216.page"><b>Smotejob wrote:</b></a><br/>Purgation squads are not our shining star and compete with the dread knight.  But they can still be used.  I like to play lists where I only bring one of a unit and will fill the other heavy spot with one. <br /> <br /> But purifiers are better in almost every way. <br /> </div></blockquote><br /> <br /> Why choose?  You can use both.]]></description>
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				<pubDate><![CDATA[Tue, 10 Nov 2015 17:53:57]]> GMT</pubDate>
				<author><![CDATA[ Jancoran]]></author>
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