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		<title><![CDATA[Latest posts for the thread "About writing a rebalance of a current, existing codex..."]]></title>
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				<title>About writing a rebalance of a current, existing codex...</title>
				<description><![CDATA[ I'm not sure how <span class="glossaryitem" onmouseover='gp(50);'>GW</span> feels about this, particularly when there is an approximate 65% overlap betweeen the new rebalanced codex and the old codex in terms of rules and point costs.<br /> The reason I began the rebalanced codex was to experiment with game balancing, myself. I just don't want to get in legal trouble or get my account banned for posting my work without knowing if it's acceptable.<br /> <br /> Thanks for reading, please let me know if it's OK for me to post my rebalanced codex.<br /> <br /> <span class="glossaryitem" onmouseover='gp(126);'>TL</span>;DR: Can I post my rebalanced codex if there is a 50-65% overlap with the original <span class="glossaryitem" onmouseover='gp(50);'>GW</span> codex?<br /> <br /> -LexOdin9]]></description>
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				<pubDate><![CDATA[Wed, 11 Nov 2015 07:59:38]]> GMT</pubDate>
				<author><![CDATA[ LexOdin9]]></author>
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				<title>Re:About writing a rebalance of a current, existing codex...</title>
				<description><![CDATA[ It,s what the mods think that counts.  Does it have a disclaimer saying, it's fan based, and not a challenge to <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s copyright.???<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 11 Nov 2015 09:11:29]]> GMT</pubDate>
				<author><![CDATA[ loki old fart]]></author>
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				<title>About writing a rebalance of a current, existing codex...</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/670079/8251015.page"><b>LexOdin9 wrote:</b></a><br/>I'm not sure how <span class="glossaryitem" onmouseover='gp(50);'>GW</span> feels about this, particularly when there is an approximate 65% overlap betweeen the new rebalanced codex and the old codex in terms of rules and point costs.<br /> The reason I began the rebalanced codex was to experiment with game balancing, myself. I just don't want to get in legal trouble or get my account banned for posting my work without knowing if it's acceptable.<br /> <br /> Thanks for reading, please let me know if it's OK for me to post my rebalanced codex.<br /> <br /> <span class="glossaryitem" onmouseover='gp(126);'>TL</span>;DR: Can I post my rebalanced codex if there is a 50-65% overlap with the original <span class="glossaryitem" onmouseover='gp(50);'>GW</span> codex?<br /> <br /> -LexOdin9</div></blockquote>I've personally posted 3 or 4 rebalanced codices here. It's not a  big deal. No one here actually thinks that you're attempting to infringe on <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s IP, but a short "Fan-made, <span class="glossaryitem" onmouseover='gp(50);'>GW</span> owns everything forever" disclaimer won't hurt.]]></description>
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				<pubDate><![CDATA[Wed, 11 Nov 2015 09:48:58]]> GMT</pubDate>
				<author><![CDATA[ McNinja]]></author>
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				<title>Re:About writing a rebalance of a current, existing codex...</title>
				<description><![CDATA[ Heralds of Ruin Kill Team rules have disclaimers on them, but those rules are so good that its probably more popular and well known than the official Kill Team game anymore. On top of that, they've been around for years now. And yet, <span class="glossaryitem" onmouseover='gp(50);'>GW</span> hasn't lawyered up on them. I simple disclaimer at the top of your rules couldn't hurt, but <span class="glossaryitem" onmouseover='gp(50);'>GW</span> only really gears up when model suppliers start to infringe on their IP because that's all they think they are in the business of.]]></description>
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				<pubDate><![CDATA[Thu, 12 Nov 2015 04:50:50]]> GMT</pubDate>
				<author><![CDATA[ Powerfisting]]></author>
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