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				<title>What army is best for a small number of units and a game under an hour?</title>
				<description><![CDATA[ I know I've explained this before, but I only have about an hour to play during the week after work.  So, I'm looking for a <span class="glossaryitem" onmouseover='gp(3);'>40K</span> army that would be very quick to set up (few models), could finish, and pack up all in under an hour.  Not a fan of Chaos, but I'm all for Order and Destruction.  And, I'd really rather not have an army of Imperial Knights.  I don't think I'd find many people to play against with an army of IKs.  Also, to keep the game moving faster, I'd like to stay away from Psyker-power centric armies.<br /> <br /> With <span class="glossaryitem" onmouseover='gp(694);'>AoS</span>, you can do this easily.  But, I get the feeling from the players at my local <span class="glossaryitem" onmouseover='gp(50);'>GW</span> shop, they only want to play formations.  I already have 3000 points in Dark Angels, and I was considering going with just a Hammer of Caliban formation.  But, not only is that expensive (75 + 60 + 60 + 60 + 45 = $300 just for that one formation), but I'm not sure say... a Crusader and three Whirlwinds could hold up against other armies.  While I'm not a competitive player, a few wins here and there would be nice.<br /> <br /> <span class="glossaryitem" onmouseover='gp(126);'>tl</span>;dr - Want to put together a <span class="glossaryitem" onmouseover='gp(3);'>40K</span> army that is made up of few units, little to no Psykers, not all Imperial Knights, no Chaos, Order and Destruction are fine, and that can be set up, a game completed, and packed up all within an hour.<br /> <br /> Any help appreciated.<br /> <br /> Thanks<br /> <br /> <span class="glossaryitem" onmouseover='gp(215);'>SG</span>]]></description>
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				<pubDate><![CDATA[Wed, 18 Nov 2015 20:16:52]]> GMT</pubDate>
				<author><![CDATA[ ServiceGames]]></author>
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				<title>What army is best for a small number of units and a game under an hour?</title>
				<description><![CDATA[ I'm not sure that there really is an army that fits all that. Grey Knghts fit on the few model count, but they're all Psykers. Other than that most armies miss on one or both marks besides IK's.]]></description>
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				<pubDate><![CDATA[Thu, 19 Nov 2015 02:57:48]]> GMT</pubDate>
				<author><![CDATA[ War Kitten]]></author>
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				<title>What army is best for a small number of units and a game under an hour?</title>
				<description><![CDATA[ I think your solution is to play very low points, with an opponent who knows the rules in general and of their army really well while you also know them well.  And someone who will set up everything for you aside from your units and put everything up.  With the restrictions you placed, I simply don't think there is an army out there that meets your criteria.<br /> <br /> <span class="glossaryitem" onmouseover='gp(305);'>GK</span> fit everything but your "no psykers" bit.  I don't think anyone else comes close to that expensive points wise, and their powers are crucial for their points value.]]></description>
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				<pubDate><![CDATA[Thu, 19 Nov 2015 04:25:03]]> GMT</pubDate>
				<author><![CDATA[ troa]]></author>
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				<title>Re:What army is best for a small number of units and a game under an hour?</title>
				<description><![CDATA[ Play assassins]]></description>
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				<pubDate><![CDATA[Thu, 19 Nov 2015 04:28:19]]> GMT</pubDate>
				<author><![CDATA[ Tactical_Spam]]></author>
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				<title>What army is best for a small number of units and a game under an hour?</title>
				<description><![CDATA[ Play 500pts games? If you and your opponent are good at time keeping and don't get too bogged down you should be fine...<br /> <br />  Army wise if you already have <span class="glossaryitem" onmouseover='gp(25);'>DA</span> then play Deathwing? No reason to take a psyker of you don't want too... you'll have about 12 models on the table, bang quick game! ]]></description>
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				<pubDate><![CDATA[Thu, 19 Nov 2015 04:30:28]]> GMT</pubDate>
				<author><![CDATA[ aronthomas17]]></author>
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				<title>What army is best for a small number of units and a game under an hour?</title>
				<description><![CDATA[ You can't. Both players have to play a fast game and really go for it and <span class="glossaryitem" onmouseover='gp(3);'>40k</span> isn't really build for extreme low point lv's to make an interesting 1 hour game possible.<br /> Even if you would play a single model army.  you could still run into those slow playing tau who like to jump back every fething suit or a incompetent <span class="glossaryitem" onmouseover='gp(308);'>msu</span> player who has to start thinking again with every single unit. <br /> The hour could be over in the first turn of your opponent <br /> <br /> To play a fast game you both need to go for it. <br /> <br /> things both players have to do to fasten up the game. <br /> -Don't think in your own turn think in the opponents turn. <br /> -NEVER argue about rules<br /> -Don't move and measure blobs model by model <br /> -Don't play armies or units that essentially ad an other phase. Such as psykers, <span class="glossaryitem" onmouseover='gp(69);'>IG</span> commands, Tau jumping etc.<br /> -Avoid rules that introduce extra interaction such as intercept or deniy rolls.<br /> <br /> This will not get you in  the one hour range but it will get you down to 2-3 hours for reasonable sized games.<br /> <br /> Games of 1 hour and normal point levels give you 5 minute turns and require more extreme measures <br /> Solutions: <br /> 1,Skip the whole idea mention that you want to play a fast 1 hour kill team game to your opponent. Note that kill team battles could still take longer then 1 hour.<br /> 2, Use chess clocks and try to find an opponent who likes the challenge of ultra fast <span class="glossaryitem" onmouseover='gp(3);'>40k</span>. This is not as casual as it seems. <br /> 3, Both play extreme low unit count armies such as armies of knights , assasins or tyranid monsters. Terminator armies might not cut it.]]></description>
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				<pubDate><![CDATA[Thu, 19 Nov 2015 08:54:49]]> GMT</pubDate>
				<author><![CDATA[ oldzoggy]]></author>
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				<title>What army is best for a small number of units and a game under an hour?</title>
				<description><![CDATA[ Pretty much any army can do this. Just keep your points low. After you get used to the rules, you can quickly fly through a 1000 point game or so. In fact, some of the underdog armies shine at lower points. ]]></description>
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				<pubDate><![CDATA[Thu, 19 Nov 2015 11:28:26]]> GMT</pubDate>
				<author><![CDATA[ Munga]]></author>
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				<title>Re:What army is best for a small number of units and a game under an hour?</title>
				<description><![CDATA[ I had a feeling this was going to be the case.  I talked to the manager of my local <span class="glossaryitem" onmouseover='gp(50);'>GW</span> shop about this last night.  He mentioned the entire "just going for it" mentality.  Don't hold back.  Just go straight at the opponent and face off.  <br /> <br /> While I don't want to drop the $300 on it (especially right now while the Whirlwinds are sold out), it seems like the Hammer of Caliban might not be a bad idea.<br /> <br /> 1 x Techmarine + Servitors<br /> 1 x Land Raider Crusader<br /> 3 x Whirlwind<br /> <br /> That's a beast of a formation at 540 points.  And, it's either going to win or lose.  Either my tank based army will decimate the other player, or they will be ready for tanks and tear me to shreds.  But, it shouldn't take long, and there are so very few models.<br /> <br /> The problem that gets me is the cost (monetarily, not points)... $300 in models that probably wouldn't ever be included in say a full 1500 point <span class="glossaryitem" onmouseover='gp(25);'>DA</span> army.<br /> <br /> Inside the spoiler tags, I'm going to put the reason i want to build this army.  At this point, the people who just want to read and post recommendations (which I greatly appreciate) can skip the next part.  For the others, feel free to read on.<br /> <br /> <div style="margin-top:5px; margin-bottom:10px;">
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So, I work an 8-5 job M-F.  <span class="glossaryitem" onmouseover='gp(50);'>GW</span> is on the way home, and the only <span class="glossaryitem" onmouseover='gp(38);'>FLGS</span> that plays Warhammer in town is a long way out of the way on my way home.  The earliest I can reliably get there during the week is 5:30pm, and my <span class="glossaryitem" onmouseover='gp(50);'>GW</span> Shop has the following hours:<br /> <br /> Sunday - Closed<br /> Monday - Closed<br /> Tuesday - 12 - 7<br /> Wednesday - 12 - 7<br /> Thursday - 12 - 7<br /> Friday - 12 - 8<br /> Saturday - 12 - 8<br /> <br /> I have a feeling that most of you are already picking up on my dilemma here.  When I first started going to <span class="glossaryitem" onmouseover='gp(50);'>GW</span>, they were closed Sun and Mon and open 12-8 (giving us all an extra hour) Tues - Sat.  So, we had a little more breathing room time-wise.  Even with that said, I still was going to have to put the hour time limit on myself during the week as I have things I need to get done when I get home like laundry, getting some exercise in, etc... normal chores of an adult.  So, I was going to have to keep it very short on the weekdays and play longer on the weekends.<br /> <br /> Now, we do have the opportunity to play in <span class="glossaryitem" onmouseover='gp(7);'>Apoc</span> games every other weekend (as long as there are enough people to play), and I definitely intend to play my Nids when I can squeeze them in without going over the point cap for each "Grand Alliance" as they are referred to in <span class="glossaryitem" onmouseover='gp(694);'>AoS</span>.  But, one of the main reasons I wanted to get into Warhammer in general was so that I could play not only on the weekend but during the week as well... and socialize with people face to face rather than onlione.  That would be difficult with <span class="glossaryitem" onmouseover='gp(201);'>MTG</span> (my old hobby) because of the difference in formats played each night during the week.  And, if I wanted to stay at home, I could have just sold all my physical <span class="glossaryitem" onmouseover='gp(201);'>MTG</span> cards and played <span class="glossaryitem" onmouseover='gp(201);'>MTG</span> Online.  But, I wanted the face to face social interaction.  I haven't talked to or become friends with every single <span class="glossaryitem" onmouseover='gp(3);'>40K</span> player at this store, but from what I've seen at least, they aren't really big into low point games, turn limits, or unbound armies.  The exception being special nights... like the late night my <span class="glossaryitem" onmouseover='gp(50);'>GW</span> store had on Halloween where we were planning on playing Kill Team games.  200 points, very fast.  That didn't end up happening, though, I don't think.  But, people didn't mind for that one night.<br /> <br /> So, all that said, here's what my end goal is.  I have enough room in the backpack that I carry my work notebook into work with to fit a <span class="glossaryitem" onmouseover='gp(50);'>GW</span> Skirmish Case.  It doesn't have a lot of room for big models at all.  A Land Raider of any kind definitely wouldn't fit in there, but I know the manager wouldn't mind letting me leave it in the display case (he seems to think I'm a good painter though I don't necessarily agree).  I want to have both a <span class="glossaryitem" onmouseover='gp(3);'>40K</span> army as well as an <span class="glossaryitem" onmouseover='gp(694);'>AoS</span> army in this Skirmish case so that I can play either depending on who is there.  I know I can fit three Rhino bodies and a Techmarine with Servitors into either foam tray.  And, I can get a good amount of my Stormcast Eternals into the other giving me the ability to play either type of game.  That is my main goal.  To fit a <span class="glossaryitem" onmouseover='gp(3);'>40K</span> army and an <span class="glossaryitem" onmouseover='gp(694);'>AoS</span> army into a Skirmish case for a game that could last approximately an hour.  
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</div><br /> <br /> If anyone has any other suggestions, please let me know. <br /> <br /> Thanks<br /> <br /> <span class="glossaryitem" onmouseover='gp(215);'>SG</span>]]></description>
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				<pubDate><![CDATA[Thu, 19 Nov 2015 16:12:23]]> GMT</pubDate>
				<author><![CDATA[ ServiceGames]]></author>
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				<title>What army is best for a small number of units and a game under an hour?</title>
				<description><![CDATA[ My advice: never listen to a salesperson who is giving you the advise to buy one of the most expensive things he has for sale. That formation is no fun to play or play against in low point games and it is a lie that you can play a 1k game versus a random player with a normal army and a normal mind set in 1 hour. The "just going for it" mentality. is just the store owner is just trying to sell the box to you. That is his job, he is getting paid to try to sell you the box.<br /> <br /> If you want to start with <span class="glossaryitem" onmouseover='gp(3);'>40k</span> but you don't have the time to play a full scale battle at the store try to find a club or an other place to play. You might not be the only person who actually has a job and plays <span class="glossaryitem" onmouseover='gp(3);'>40k</span> ( you need a job to pay for those mini's you know) . <br /> Also try to start small, don't buy lage amounts of models at once.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> If you do want to play there and play fast low point games try to play kill team, bringing a landraider to a ~500 point game isn't much of a game.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> An other thing to consider might be vassal. Its not the same I know but you could play some games online if you would like to play more. <br /> <br /> <a href="https://vassal40k.wordpress.com/" target="_blank" rel="nofollow">https://vassal40k.wordpress.com/</a><br /> ]]></description>
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				<pubDate><![CDATA[Thu, 19 Nov 2015 16:25:31]]> GMT</pubDate>
				<author><![CDATA[ oldzoggy]]></author>
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				<title>What army is best for a small number of units and a game under an hour?</title>
				<description><![CDATA[ You can try to play <span class="glossaryitem" onmouseover='gp(3);'>40K</span> in one hour you could try One page <span class="glossaryitem" onmouseover='gp(3);'>40K</span> rules. One <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> and two squads.]]></description>
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				<pubDate><![CDATA[Thu, 19 Nov 2015 16:38:12]]> GMT</pubDate>
				<author><![CDATA[ Capt. Camping]]></author>
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				<title>What army is best for a small number of units and a game under an hour?</title>
				<description><![CDATA[ But the real issue with that is that you and your opponents would not want to do that all the time. It is fun for a few games, but after a month or two I would want to play the real thing. And the sales person knows this all to well. ]]></description>
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				<pubDate><![CDATA[Thu, 19 Nov 2015 16:41:05]]> GMT</pubDate>
				<author><![CDATA[ oldzoggy]]></author>
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				<title>What army is best for a small number of units and a game under an hour?</title>
				<description><![CDATA[ A Tau Crisis Suit based army is actually ideal.  Properly played, you eliminate the Assault Phase almost entirely.  Yes, you get to do your assault jumps, but your opponent will likely never be in range to make a successful assault.  I play Tau and I don't remember the last time I actually had a battlesuit participate in an assault.  A combination of targeting fast units and better than average Overwatch capability can cripple an opponent's ability to launch a charge.<br /> <br /> I know one poster above commented that you want to avoid units that "add" an extra phase and used Tau thrust moves as an example.  I would generally agree, but in the case of Tau remember that the thrust moves also mean that nothing else is happening in the Assault phase.<br /> <br /> An Astra Militarum tank heavy army might also work.  You can take a Tank Commander and a bunch of Leman Russ Battle Tanks if you want.  I don't know all of their Formations, but I know a couple are Tank heavy.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> For a snarky and not even remotely fun game for anyone, try this as a 500 point list...<br /> <br /> 1 Chaos Sorcer Lord<br /> 2 no frills Cultist Units<br /> 2 Helturkies<br /> <br /> Comes out to 500 points exactly.  Someone brought that to a 500 point beginner tournament at a local store and was asked to leave.  His plan was to steamroll the new players and take the prize.]]></description>
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				<pubDate><![CDATA[Thu, 19 Nov 2015 16:48:40]]> GMT</pubDate>
				<author><![CDATA[ Kriswall]]></author>
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				<title>What army is best for a small number of units and a game under an hour?</title>
				<description><![CDATA[ Play kill team. ]]></description>
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				<pubDate><![CDATA[Thu, 19 Nov 2015 17:11:04]]> GMT</pubDate>
				<author><![CDATA[ UrsoerTheSquid]]></author>
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				<description><![CDATA[ OK, there's a lot here to respond to here.  I hope I don't miss anything.  First of all, thank you for all of the advice.<br /> <br /> <blockquote><div><cite>oldzoggy wrote:</cite>My advice: never listen to a salesperson who is giving you the advise to buy one of the most expensive things he has for sale. That formation is no fun to play or play against in low point games and it is a lie that you can play a 1k game versus a random player with a normal army and a normal mind set in 1 hour. The "just going for it" mentality. is just the store owner is just trying to sell the box to you. That is his job, he is getting paid to try to sell you the box.</div></blockquote>Normally, I would agree.  This store manager isn't the same as others I've come across at other retail locations.  Yes, his job is to sell.  That much is obvious, but at the same time, I'm a fairly regular customer who has spent... well, I don't even want to consider adding it all up as I'm afraid of how much it'd be... almost entirely at his store.  So, he knows when I come in there just to buy one pot of paint, that's all I need.  And, he doesn't pressure me to buy anything else.  I mentioned this idea to him, and he agreed with the "just go for it" point of view... not by trying to show me models that would be good for doing that.  But, instead, he used some index cards that just happened to be laying out on one of the tables to show me how he runs his Ork army.  He knows I don't play Orks and that I don't have any interest in playing Orks.  So, it was a suggestion in tactics not an attempt to sell something to me in this case.</div></blockquote>  <br /> <br /> <blockquote><div><cite>oldzoggy wrote:</cite>Also try to start small, don't buy lage amounts of models at once.</div></blockquote>That may have been good advice at one time, but unfortunately, that ship sailed probably 8 to 9 months ago.  I have 3000 points worth of Dark Angels, 1500 points of Swarmy Nids (including 100 gaunts/gants).  With the exception of a few unique <span class="glossaryitem" onmouseover='gp(25);'>DA</span> characters, about 20 gaunts/gants and my Nid <span class="glossaryitem" onmouseover='gp(93);'>MCs</span>, everything is also fully painted.<br /> <br /> <blockquote><div><cite>oldzoggy wrote:</cite>If you do want to play there and play fast low point games try to play kill team, bringing a landraider to a ~500 point game isn't much of a game.</div></blockquote>The people at my local shop are not against kill team at all.  They are more than willing to play.  But, they aren't going to come and want to just play that.  We had a late night at the shop on Halloween where we were supposed to play Kill Team, but I don't think it ever ended up happening.  Either way, myself and several other people had their kill team armies ready.  But, honestly, I think that was the first time most people that play at that store had heard of Kill Team (I know it was the first time I'd heard of it).<br /> <br /> <blockquote><div><cite>Capt. Camping wrote:</cite>You can try to play <span class="glossaryitem" onmouseover='gp(3);'>40K</span> in one hour you could try One page <span class="glossaryitem" onmouseover='gp(3);'>40K</span> rules. One <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> and two squads.</div></blockquote>I don't think the manager there would mind a slightly changed <span class="glossaryitem" onmouseover='gp(3);'>40K</span> ruleset for changing the way things are played.  That said, according to him, his <span class="glossaryitem" onmouseover='gp(524);'>GM</span> is not the kind of person who wants the non-<span class="glossaryitem" onmouseover='gp(50);'>GW</span> supported game types being played often if at all.  The <span class="glossaryitem" onmouseover='gp(524);'>GM</span> would much prefer (meaning the manager has to) every game that's played in the store to be in an in-print book that is sold by <span class="glossaryitem" onmouseover='gp(50);'>GW</span> or one of its subsidiaries/associates (Black Library, Forge World).<br /> <br /> <blockquote><div><cite>Kriswall wrote:</cite>A Tau Crisis Suit based army is actually ideal.</div></blockquote>I actually spent a good amount of time looking into the store's copy of the Tau Codex yesterday just to see if they have any formations that could be bought/tried fairly inexpensively.  I think there is one $110 box out right now that could make up a <span class="glossaryitem" onmouseover='gp(683);'>CAD</span>.  But, for the most part, investing much more than that in an army that is meant only for short games is something I really don't want to do.  That's why I've spent well over $300 on Nids (because they models I have make up formations in both regular 7th Edition as well as <span class="glossaryitem" onmouseover='gp(7);'>Apoc</span>).  <br /> <br /> <blockquote><div><cite>Kriswall wrote:</cite>An Astra Militarum tank heavy army might also work.  You can take a Tank Commander and a bunch of Leman Russ Battle Tanks if you want.  I don't know all of their Formations, but I know a couple are Tank heavy.</div></blockquote>I don't know very much about Astra Militarum to be completely honest, but that said, this kind of detachment/formation sounds very similar to the Hammer of Caliban that could (in a large, large scale battle) compliment my already existing 3000 point <span class="glossaryitem" onmouseover='gp(25);'>DA</span> army.  That would be one of the reasons I'd be a little hesitant to look into something like that.<br /> <br /> <span class="glossaryitem" onmouseover='gp(215);'>SG</span>]]></description>
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				<pubDate><![CDATA[Thu, 19 Nov 2015 18:10:09]]> GMT</pubDate>
				<author><![CDATA[ ServiceGames]]></author>
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				<title>What army is best for a small number of units and a game under an hour?</title>
				<description><![CDATA[ You could always wait until the Assassins get some new formations in the next tau book , and hope for a unusual fast opponent.]]></description>
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				<pubDate><![CDATA[Thu, 19 Nov 2015 18:19:37]]> GMT</pubDate>
				<author><![CDATA[ oldzoggy]]></author>
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				<title>What army is best for a small number of units and a game under an hour?</title>
				<description><![CDATA[ It's not really about the army, it's about who you play. Our guys have a lot of different armies but we can usually manage games taking 1-1,5 hours if we keep points low (750 max) and just roll on instead of argue about rules. Six guys, three tables - we might not manage to play against everyone but three matches for an evening isn't bad either. If you leave out psykers and other extras you could be pretty quick about it. <br /> <br /> Or try the Metal (up yours) event we had for our yearly tournament. Only 500 points, Unbound - but it had to be 75% spent on vehicles and only one unit without <span class="glossaryitem" onmouseover='gp(9);'>AV</span>. There's few units, they quickly become fewer and there's little chance anyone brings anything to slow the game down. ]]></description>
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				<pubDate><![CDATA[Thu, 19 Nov 2015 18:28:21]]> GMT</pubDate>
				<author><![CDATA[ Spetulhu]]></author>
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				<title>What army is best for a small number of units and a game under an hour?</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(724);'>KDK</span> vs Orks.<br /> <br /> Shortest game ever.]]></description>
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				<pubDate><![CDATA[Thu, 19 Nov 2015 18:58:30]]> GMT</pubDate>
				<author><![CDATA[ Arkaine]]></author>
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				<title>What army is best for a small number of units and a game under an hour?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/e9cbe5fa2783d6122deeed50bc61090b.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/670755/8268419.page"><b>Arkaine wrote:</b></a><br/><span class="glossaryitem" onmouseover='gp(724);'>KDK</span> vs Orks.<br /> <br /> Shortest game ever.</div></blockquote><br /> <br /> How is this a short game? I've played this matchup before and it seemed to take the normal length of time, a couple hours.]]></description>
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				<pubDate><![CDATA[Thu, 19 Nov 2015 19:16:19]]> GMT</pubDate>
				<author><![CDATA[ Icculus]]></author>
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				<title>What army is best for a small number of units and a game under an hour?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/a5e6e2e5c57e246da6ae6c329acdfd56.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/670755/8268477.page"><b>Icculus wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/e9cbe5fa2783d6122deeed50bc61090b.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/670755/8268419.page"><b>Arkaine wrote:</b></a><br/><span class="glossaryitem" onmouseover='gp(724);'>KDK</span> vs Orks.<br /> <br /> Shortest game ever.</div></blockquote><br /> <br /> How is this a short game? I've played this matchup before and it seemed to take the normal length of time, a couple hours.</div></blockquote><br /> <br /> You need to turn on your sarcasm detector.]]></description>
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				<pubDate><![CDATA[Thu, 19 Nov 2015 19:41:05]]> GMT</pubDate>
				<author><![CDATA[ Lammikkovalas]]></author>
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				<title>What army is best for a small number of units and a game under an hour?</title>
				<description><![CDATA[ Orks are rarely a short game.  Maybe with an orthodox (and bad) list like dread mob.<br /> <br /> It's hard to play <span class="glossaryitem" onmouseover='gp(3);'>40k</span> in an under an hour.  My players and I know the rules pretty well and it generally takes 2 hours for a normal (1850) point game.<br /> <br /> I would encourage the specialist games.  They usually last an hour, with games eventually being 20 minutes once you guys have the rules down and know each other's models well.  They are a lot of fun and really cheap.]]></description>
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				<pubDate><![CDATA[Thu, 19 Nov 2015 19:43:38]]> GMT</pubDate>
				<author><![CDATA[ Akiasura]]></author>
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				<title>What army is best for a small number of units and a game under an hour?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/2496412ff6ac9f399bca0476be9297bd.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/670755/8268538.page"><b>Lammikkovalas wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/a5e6e2e5c57e246da6ae6c329acdfd56.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/670755/8268477.page"><b>Icculus wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/e9cbe5fa2783d6122deeed50bc61090b.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/670755/8268419.page"><b>Arkaine wrote:</b></a><br/><span class="glossaryitem" onmouseover='gp(724);'>KDK</span> vs Orks.<br /> <br /> Shortest game ever.</div></blockquote><br /> <br /> How is this a short game? I've played this matchup before and it seemed to take the normal length of time, a couple hours.</div></blockquote><br /> <br /> You need to turn on your sarcasm detector.</div></blockquote><br /> <br /> I guess so, but it wasn't exactly a long game either. I would say for short games under an hour you need to make sure you know all of the rules for your units on the top of your head. Looking up rules can really slow the game down.<br /> <br /> Also picking an army that skip certain phases of the game can make it faster. No psykers is an easy one. <br /> And dont put mixed models in units. aside from maybe one guy. So running a unit with a character in it with a different armor save, a different close combat weapon, a sergeant with a different close combat weapon and a secondary guy with a special weapon can slow down the assault phase. Its easier to just pick up the handful of dice for the whole unit and roll it all at once.<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 20 Nov 2015 14:48:10]]> GMT</pubDate>
				<author><![CDATA[ Icculus]]></author>
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				<title>What army is best for a small number of units and a game under an hour?</title>
				<description><![CDATA[ Surprisingly, while they are not the lowest model count, necrons can be very fast to play. <br /> <br /> My reasoning is that necrons have no special upgrades or wargear to make the shooting, or close combat phase very complicated. There are no powerfist upgrades, there are no meltagun upgrades. If you avoid say, relics, and when a unit can take upgrades, they all take the same upgrades, it can be a quick army. <br /> <br /> No psychic phase, very monotone shooting. The only thing that might make the game long is that necrons don't really die. ]]></description>
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				<pubDate><![CDATA[Fri, 20 Nov 2015 14:54:28]]> GMT</pubDate>
				<author><![CDATA[ gwarsh41]]></author>
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				<title>What army is best for a small number of units and a game under an hour?</title>
				<description><![CDATA[ It comes to my mind you need to play kill team or just proxy another game like Deadzone, <span class="glossaryitem" onmouseover='gp(395);'>FUBAR</span>, Mercs or Warzone]]></description>
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				<pubDate><![CDATA[Fri, 20 Nov 2015 14:57:55]]> GMT</pubDate>
				<author><![CDATA[ Capt. Camping]]></author>
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