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		<title><![CDATA[Latest posts for the thread "Some thoughts on Stealth/Shrouded and also Invisiblity"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Some thoughts on Stealth/Shrouded and also Invisiblity"]]></description>
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				<title>Some thoughts on Stealth/Shrouded and also Invisiblity</title>
				<description><![CDATA[ I'm not entirely sure if this has been discussed before. If it has I apologize. So anyway, over in the thread discussing 1 shot weapons/lance weapons the topic of stealth and shrouded was brought up and someone mentioned maybe making the two of them be a <span class="glossaryitem" onmouseover='gp(14);'>BS</span> modifider instead of just a straight cover modifier. So that got me thinking. Stealth could maybe be a -1 <span class="glossaryitem" onmouseover='gp(14);'>BS</span> modifier (to a minimum of one), while shrouded could be a -2 <span class="glossaryitem" onmouseover='gp(14);'>BS</span> modifier (again, to a minimum of one). Then the idea I had in mind for Invisibility (again, I'm sure it's been mentioned before but I can't find it so...) is that when firing at a unit that is invisible you count as being <span class="glossaryitem" onmouseover='gp(14);'>BS</span>/<span class="glossaryitem" onmouseover='gp(149);'>WS</span> 1, so that would mean blast weapons could still be fired at an Invisible unit (odds are they'd scatter horribly, but they could still be fired). What do you think Dakka?]]></description>
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				<pubDate><![CDATA[Thu, 19 Nov 2015 01:40:41]]> GMT</pubDate>
				<author><![CDATA[ War Kitten]]></author>
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				<title>Some thoughts on Stealth/Shrouded and also Invisiblity</title>
				<description><![CDATA[ Yeah, that sounds about right. It helps prevent Jink saves from being stacked as crazy as Ravenwing (the re-roll is good enough, thank you very much), It also makes it a lot more useful on models with decent armour saves like Tau Stealth Suits. <br /> <br /> I always wondered why they didn't make invisibility the same as the Culexus Assassin's Etherium rule of counting all attacks against him as WS1/BS1, template weapons should be the thing that are best at targeting an unseen assailant, spray and pray baby!]]></description>
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				<pubDate><![CDATA[Thu, 19 Nov 2015 02:53:04]]> GMT</pubDate>
				<author><![CDATA[ Grimskul]]></author>
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				<title>Re:Some thoughts on Stealth/Shrouded and also Invisiblity</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(70);'>IIRC</span> that's how Nova ruled Invisibility. ]]></description>
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				<pubDate><![CDATA[Thu, 19 Nov 2015 14:15:40]]> GMT</pubDate>
				<author><![CDATA[ thechosen1]]></author>
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				<title>Re:Some thoughts on Stealth/Shrouded and also Invisiblity</title>
				<description><![CDATA[ My local group has been using those exact rules for about 2 years now.  The eldar player wasn't happy that his pathfinders couldn't hide from markerlights, and I didn't like the fact that my stealth suits apparently only turned on their cloaking fields on when targeted by plasma guns.   <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0"> <br /> <br /> We recently took a step back to see what effect the changes had had on our games, and we're pleased to report that they've had nothing but a positive impact.  D-weapons now have a hard-counter that doesn't rely on psykers, sneaky assault units don't have to hug cover to get a chance to shine, and invisible deathstars are few and far between.<br /> <br /> It's also worth noting that for Stealth/Shrouded we count Ignores Cover weapons as ignoring the <span class="glossaryitem" onmouseover='gp(14);'>BS</span> penalty.]]></description>
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				<pubDate><![CDATA[Thu, 19 Nov 2015 15:27:31]]> GMT</pubDate>
				<author><![CDATA[ O'Whelk]]></author>
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				<title>Some thoughts on Stealth/Shrouded and also Invisiblity</title>
				<description><![CDATA[ I'd probably add that Shrouded and Invisibility allows you to force your opponent to re-roll the scatter die, otherwise 33% (or 52% twin-linked)  feels a bit too high of a hit rate.]]></description>
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				<pubDate><![CDATA[Thu, 19 Nov 2015 19:22:36]]> GMT</pubDate>
				<author><![CDATA[ raverrn]]></author>
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