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		<title><![CDATA[Latest posts for the thread "Betrayal at Calth, squad weapon loadouts"]]></title>
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				<title>Betrayal at Calth, squad weapon loadouts</title>
				<description><![CDATA[ Hello all!<br /> <br /> To those who already own and play Betrayal at Calth:<br /> From a pure board game point of view, which is the best way to equip the models?<br /> <br /> Possible alternatives are :<br /> <br /> for <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads: one special (flamer, plasmagun or meltagun) one heavy (missile launcher or heavy bolter) and the sgt with/or bolt or plasma pistol, combi-weapon, chainsword or power sword<br /> <br /> for cataphractii: one heavy flamer and bolter/power fist or pair of lightning claws.<br /> <br /> for contemptor: either asault cannon or muti-melta<br /> <br /> <br /> Which do you believe is the best loadout?  <br /> ]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/670833/8267831.page</link>
				<pubDate><![CDATA[Thu, 19 Nov 2015 14:17:17]]> GMT</pubDate>
				<author><![CDATA[ spartiatis]]></author>
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				<title>Betrayal at Calth, squad weapon loadouts</title>
				<description><![CDATA[ When I opened the box, I had the same thought.  How would I build things to best play the game?  But the rules actually seem pretty balanced.  Everything is situationally useful, even the basic bolters.<br /> <br /> So I stopped worrying about it, and built (well, am building) what I thought looked cool and I could use for 30/<span class="glossaryitem" onmouseover='gp(3);'>40K</span>.<br /> <br /> I’m painting everyone blue anyway, but still wanted to be able to field valid board game forces out of it.]]></description>
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				<pubDate><![CDATA[Thu, 19 Nov 2015 14:31:23]]> GMT</pubDate>
				<author><![CDATA[ Nevelon]]></author>
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