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		<title><![CDATA[Latest posts for the thread "Super Heavies"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Super Heavies"]]></description>
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				<title>Super Heavies</title>
				<description><![CDATA[ How do you kill super heavy walkers ? Just played a Brass Scorpion , hit it with tones of meltas and it kep coming ! Any tips?]]></description>
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				<pubDate><![CDATA[Fri, 20 Nov 2015 02:02:46]]> GMT</pubDate>
				<author><![CDATA[ Haldir]]></author>
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				<title>Super Heavies</title>
				<description><![CDATA[ melta, grav, las cannons]]></description>
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				<pubDate><![CDATA[Fri, 20 Nov 2015 02:31:50]]> GMT</pubDate>
				<author><![CDATA[ StevetheDestroyeOfWorlds]]></author>
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				<title>Re:Super Heavies</title>
				<description><![CDATA[ Yes , I realize I'll need some lucky 6's. Thanks]]></description>
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				<pubDate><![CDATA[Fri, 20 Nov 2015 02:34:32]]> GMT</pubDate>
				<author><![CDATA[ Haldir]]></author>
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				<title>Super Heavies</title>
				<description><![CDATA[ Either dedicate all your anti-tank into it or ignore it. They still work the same at one hull point and at sixty hull points so there is no point 'whittling it down each turn (exception to this is pot shots, but don't make pot shots a habit). ]]></description>
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				<pubDate><![CDATA[Fri, 20 Nov 2015 02:46:51]]> GMT</pubDate>
				<author><![CDATA[ Frozocrone]]></author>
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				<title>Re:Super Heavies</title>
				<description><![CDATA[ We played an ITC scenario. However we played it wrong , as stomp only applies to nuts that are in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> .Provided I read it right. That helps a little bit I think.... ITC Scenario 1 was a lot of fun , I just think with super heavies the game denigrates to who has the better super heavy wins.]]></description>
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				<pubDate><![CDATA[Fri, 20 Nov 2015 03:05:11]]> GMT</pubDate>
				<author><![CDATA[ Haldir]]></author>
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				<title>Super Heavies</title>
				<description><![CDATA[ That big sucker has a rear armor of 10. Drop behind it with combi melta. It might kill it, it might just piss it off, but it will do some serious damage. I have had mine taken down to 1HP from that trick. ]]></description>
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				<pubDate><![CDATA[Fri, 20 Nov 2015 15:19:55]]> GMT</pubDate>
				<author><![CDATA[ gwarsh41]]></author>
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				<title>Super Heavies</title>
				<description><![CDATA[ Drop pod melta/grav to it's rear-end should work.]]></description>
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				<pubDate><![CDATA[Fri, 20 Nov 2015 15:57:30]]> GMT</pubDate>
				<author><![CDATA[ kronk]]></author>
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				<title>Super Heavies</title>
				<description><![CDATA[ Even massed <span class="glossaryitem" onmouseover='gp(123);'>str</span> 5 shooting will wreck that thing from behind.  20 shots, even if you only hit with 10 of them, is still 3.3 hull points on average, though it does get smaller after the pesky invulnerable save. (like 1.65).<br /> <br /> Often you do just want to ignore it though.  Imagine that you literally pay it no attention.  Will it kill 888 points worth of models over the course of a (likely) 5 turn game?  EXTREMELY unlikely.  And the models that didn't die (and didn't care to shoot at it) are just playing against the other 1000 points in his army, except that's ALL of your army.  Can definitely work well.<br /> <br /> Some missions cater to deathstar units and some don't.  Scouring?  He can score 1/3 at the end.  Congrats.  Relic?  Well he'll probably get that one.  As long as the missions are balanced, it'll work out in the long haul for everyone.]]></description>
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				<pubDate><![CDATA[Fri, 20 Nov 2015 16:43:37]]> GMT</pubDate>
				<author><![CDATA[ luke1705]]></author>
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				<title>Re:Super Heavies</title>
				<description><![CDATA[ I actually got rear armor with a Vulture .... But alas whiffed the roll<img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">!!]]></description>
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				<pubDate><![CDATA[Sat, 21 Nov 2015 03:38:54]]> GMT</pubDate>
				<author><![CDATA[ Haldir]]></author>
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				<title>Super Heavies</title>
				<description><![CDATA[ Punisher vulture? If you whiffed with that many shot I'm sorry but the dice gods were against you that day. I have nothing to add that other haven't already stated, with superheavy vehicles in general you want to go for the rear with any anti tank shooting you can.]]></description>
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				<pubDate><![CDATA[Sat, 21 Nov 2015 03:59:15]]> GMT</pubDate>
				<author><![CDATA[ Ir0njack]]></author>
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				<title>Super Heavies</title>
				<description><![CDATA[ Just player a game with a super on both sides (Typhon tank and Imperial Knight) and both died without ever harming one another. <br /> <br /> The knight he flanked with meltas and shot with a tri-las pred, and the Typhon I poked at with haywire and grav then finished off with a power fist. ]]></description>
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				<pubDate><![CDATA[Mon, 23 Nov 2015 03:22:07]]> GMT</pubDate>
				<author><![CDATA[ the_scotsman]]></author>
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				<title>Super Heavies</title>
				<description><![CDATA[ Different superheavies, different vulnerabilities - but yes, the way to take out the Brass Scorpion is to get behind it. Even rapid-firing bolters and thrown krak grenades have a decent chance of causing damage.<br /> <br /> Alternatively, take your own superheavy walker. <br /> <br /> The Brass Scorpion is lethal at crowd control - many stomps, and many marine-killing area-effect weapons with ignores cover. Because it's got a lousy weapon skill and is 'only' S10 AP2, though, it's not great at killing a knight with a reaper chainsword.]]></description>
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				<pubDate><![CDATA[Mon, 23 Nov 2015 07:37:26]]> GMT</pubDate>
				<author><![CDATA[ locarno24]]></author>
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