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		<title><![CDATA[Latest posts for the thread "Dark Eldar Beastmasters?"]]></title>
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				<title>Dark Eldar Beastmasters?</title>
				<description><![CDATA[ I've never really considered Beastmaster packs for my upcoming Dark Eldar army. But after reading a battle report featuring them, I was surprised at how well they did. I know that Beastmasters were good in the last codex, but I don't know much about how they're doing in this edition. <br /> <br /> What is the best composition for the pack? I know you want at least one Beastmaster for Leadership purposes, but how many of each beast should you take? <br /> <br /> Also, what are some good models for converting Beastmasters and their packs? One of the reasons they weren't on my radar is because they're all in Finecast, and apart from the Chimera all look terrible. ]]></description>
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				<pubDate><![CDATA[Fri, 20 Nov 2015 16:40:18]]> GMT</pubDate>
				<author><![CDATA[ TheNewBlood]]></author>
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				<title>Dark Eldar Beastmasters?</title>
				<description><![CDATA[ For coversion I would say spawn for claw fiend, fenrisian wolves for the chimera, but for razorwing not much you can do about those.<br /> <br /> Though chimera are not as good as used to since now 5+ invun. no longer 4++]]></description>
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				<pubDate><![CDATA[Fri, 20 Nov 2015 16:58:15]]> GMT</pubDate>
				<author><![CDATA[ oz of the north]]></author>
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				<title>Dark Eldar Beastmasters?</title>
				<description><![CDATA[ Would a Gargoyle Brood work for Razorwing conversions? Gets you a lot more bases than the actual Razorwing model for the price point. Failing that, I think theres a Vampire Counts bat swarm set.<br /> <br /> As for their viability, I only realy remember their last codex, where Sathonyx could make them very strong indeed.<br /> <br /> I would imagine that the body of your group is going to be Razorwings though, 5 rending attacks is pretty amazing. One or two Chimeras to tank wounds whilst they make their way up the table perhaps. <br /> <br /> You don't have to take the beastmasters themselves, interestingly enough, nor do you have to take beasts - if you really wanted, Beastmasters are a better way of running Hellions because of this <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 20 Nov 2015 18:22:35]]> GMT</pubDate>
				<author><![CDATA[ Lord_Vader]]></author>
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				<title>Re:Dark Eldar Beastmasters?</title>
				<description><![CDATA[ Beastmasters are very good in kabolite lists to flank units and in Coven lists to pin units while your slower stuff gets there. Giving your beastmaster a power sword is a nice option as you only need to do a few wounds to force a <span class="glossaryitem" onmouseover='gp(82);'>ld</span> test and run down units with your high initiative. ]]></description>
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				<pubDate><![CDATA[Fri, 20 Nov 2015 19:09:09]]> GMT</pubDate>
				<author><![CDATA[ lambsandlions]]></author>
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				<title>Re:Dark Eldar Beastmasters?</title>
				<description><![CDATA[ I use old Dreamblade minis for my Chimerae (since they are in fluff demons grabbed from nightmares, and Dreamblade minis literally represent nightmares, they fit rather nicely).  My Razorwings are made from a scarab swarm, a Dreamblade mini that is a giant pile of bugs and roaches, a rat swarm from Reaper, and the crow flock from Reaper.]]></description>
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				<pubDate><![CDATA[Fri, 20 Nov 2015 23:20:27]]> GMT</pubDate>
				<author><![CDATA[ Jimsolo]]></author>
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				<title>Dark Eldar Beastmasters?</title>
				<description><![CDATA[ Thanks for all the responses, but my other question hasn't been answered: how should you ideally build a solid beastmaster pack? ]]></description>
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				<pubDate><![CDATA[Fri, 20 Nov 2015 23:29:21]]> GMT</pubDate>
				<author><![CDATA[ TheNewBlood]]></author>
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				<title>Dark Eldar Beastmasters?</title>
				<description><![CDATA[ I run one with 2 Beastmasters (for the leadership, two incase one gets killed), 2 Razorwing flocks (for Rending) and 5 Clawed Fiends (the best all round model, majority toughness 5 and you can play some wound shenanigans. It's a good unit that can pick on anything that isn't dedicated melee but will lose to many of the harder melee units, lack of grenades can really hurt it. Khymera are ok but I think they die too easily.<br /> <br /> If using Eldar allies then you might consider an Autarch with Hawk wings (bike is also good for T4 but makes the unit lose Fleet), a Power Axe for some AP2 and a Banshee Mask. However this is pushing the unit towards 350 points and I don't feel it's really good enough for that as it's not Fearless and isn't super damaging so can be beaten in combat and forced to flee. Taking Baharroth instead is more expensive but gives you Fearless and Hit&Run as well as a couple of other tricks.]]></description>
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				<pubDate><![CDATA[Sat, 21 Nov 2015 12:41:22]]> GMT</pubDate>
				<author><![CDATA[ ryuken87]]></author>
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				<title>Dark Eldar Beastmasters?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/e288ea0d33fa04b886d3e7e4e17ba5ac.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/670943/8270234.page"><b>TheNewBlood wrote:</b></a><br/>I've never really considered Beastmaster packs for my upcoming Dark Eldar army. But after reading a battle report featuring them, I was surprised at how well they did. I know that Beastmasters were good in the last codex, but I don't know much about how they're doing in this edition. <br /> <br /> What is the best composition for the pack? I know you want at least one Beastmaster for Leadership purposes, but how many of each beast should you take? <br /> <br /> Also, what are some good models for converting Beastmasters and their packs? One of the reasons they weren't on my radar is because they're all in Finecast, and apart from the Chimera all look terrible. </div></blockquote><br /> <br /> Beastpacks are cool.  the tactic i have found works better with them is that they advance full throttle turn one and then turn two i hop out a character to join them and hold them fast in close combat (somewhat like how you used to use Mandrakes before the new hardbound codex, if you ever tried that).<br /> <br /> I like using the Clawed Fiends.  Rage gives them 6 attacks at <span class="glossaryitem" onmouseover='gp(123);'>STR</span> 5 on the charge (which means they can take on more <i>kinds</i> of targets successfully).  I accompany them with two Razorwing flocks (their job is just to take wounds on the approach) and then Beastmasters, usually three.  The Clawed Fiends used to be even more fun but they changed their rules.  Toughnss 5 really helps in round 2 when they are engaging in close combat.  <br /> <br /> Most people like the Khymerae.  They give you 12 <span class="glossaryitem" onmouseover='gp(123);'>STR</span> 4 attacks on the charge (for the same points) instead of 6 <span class="glossaryitem" onmouseover='gp(123);'>STR</span> 6 attacks and are <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 4 instead of 3 plus <span class="glossaryitem" onmouseover='gp(74);'>INIT</span> 6.  So They are typically doing 1 unsaved wounds to a <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> with those points.  The Clawed Fiend does .67 unsaved wounds on the charge, so pretty close.  9 "assault" models with two attacks each is responding with 9 x 2 = 18 attacks and causing 3.33 unsaved wounds back to the Clawed Fiend.  Whereas the same 9 would do 3 unsaved wounds to he Khymerae.  Kymerae advantage right b ya bit?<br /> <br /> The Khymera in subsequent rounds are now down 9 attacks next assault phase, whereas the Clawed Fiend is down only 4 (and sometimes not even that if they get extra attacks from being wounded).  So the unit kind of keeps its effectiveness in subsequent rounds better than Khymerae and Khymerae losses can tempt leadership checks sooner in theory.  It is in the subsequent round that you wish to break units in <span class="glossaryitem" onmouseover='gp(3);'>40K</span>, not the charge.  <br /> <br /> So it's a complicated unit to evaluate.  All other things being equal i think you can make a pretty good case for Khymerae against normal targets but they really arent good against armor and frankly, they cant tough a Tough 8 model.  So there's that.  I like the versatility of the Clawed Fiend, which <span class="glossaryitem" onmouseover='gp(76);'>iw</span> what you really get from them.]]></description>
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				<pubDate><![CDATA[Sat, 21 Nov 2015 17:46:40]]> GMT</pubDate>
				<author><![CDATA[ Jancoran]]></author>
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				<title>Dark Eldar Beastmasters?</title>
				<description><![CDATA[ Thanks for all the responses everyone. T was thinking of a composition something like this: <br /> <br /> 1x Beastmaster (Leadership) <br /> 3x Clawed Fiends (majority T5, absorb Overwatch) <br /> 2x Khymerae (High Initiative and <span class="glossaryitem" onmouseover='gp(149);'>WS</span>) <br /> 2x Razorwing Flocks (Rending) <br /> <br /> Total: 160 points <br /> <br /> I think this looks good for a cheap and fast melee unit. ]]></description>
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				<pubDate><![CDATA[Sat, 21 Nov 2015 19:33:16]]> GMT</pubDate>
				<author><![CDATA[ TheNewBlood]]></author>
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				<title>Dark Eldar Beastmasters?</title>
				<description><![CDATA[ It looks pretty good to me. Let us know how it works, I might want to pick up a pack for my <span class="glossaryitem" onmouseover='gp(27);'>DE</span> army when I get around to starting it.]]></description>
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				<pubDate><![CDATA[Sat, 21 Nov 2015 19:34:22]]> GMT</pubDate>
				<author><![CDATA[ War Kitten]]></author>
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				<title>Dark Eldar Beastmasters?</title>
				<description><![CDATA[ <blockquote><div><cite>War Kitten wrote:</cite>It looks pretty good to me. Let us know how it works, I might want to pick up a pack for my <span class="glossaryitem" onmouseover='gp(27);'>DE</span> army when I get around to starting it.</div></blockquote><br /> Unfortunately, that might be a while. I'm still in the process of building my Dark Eldar army, and the niche of "fast melee unit" is initially going to be filled by Reavers. ]]></description>
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				<pubDate><![CDATA[Sat, 21 Nov 2015 19:47:32]]> GMT</pubDate>
				<author><![CDATA[ TheNewBlood]]></author>
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				<title>Dark Eldar Beastmasters?</title>
				<description><![CDATA[ And I'm in the process of building an Eldar and Dark Eldar army at the same time. Plus the <span class="glossaryitem" onmouseover='gp(715);'>BaC</span> set is intriguing me. So yeah, I understand.]]></description>
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				<pubDate><![CDATA[Sat, 21 Nov 2015 19:56:19]]> GMT</pubDate>
				<author><![CDATA[ War Kitten]]></author>
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