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				<title>New Player. New Army. Pleb Questions.</title>
				<description><![CDATA[ Hello everyone!<br /> <br /> I'm a long time Warhammer <span class="glossaryitem" onmouseover='gp(3);'>40k</span> fan and I've finally decided to take the plunge into the <span class="glossaryitem" onmouseover='gp(3);'>40k</span> universe. Currently I have a few armies in mind, Vanilla Space Marines, Space Wolves, Blood Angels, and finally the Tau. Could you guys help me by answering a few of my questions?<br /> <br /> <br /> - What are the pros and cons of each of the armies I listed (It doesn't have to be an extensive list, though that would be awesome)<br /> - Can I paint my army any way I want to (i.e. Blood Angels with a white paint job, or Space wolves with red), and if I do will I be able to field that army in a competitive match/ tournament?<br /> - If I were to go with Space Marines of any of their variants which of these sets would be better for a fresh army(<span class="glossaryitem" onmouseover='gp(71);'>imho</span> I find that the Pre-Heresy Power Armor variants are badass)?  <a http://www.games-workshop.com/en-GB/Space-Marine-Battle-Demi-Company" target="_blank" rel="nofollow">http://www.games-workshop.com/en-GB/Space-Marine-Battle-Demi-Company</a>" target="_new" rel="nofollow"> <a href="http://www.games-workshop.com/en-GB/Space-Marine-Battle-Demi-Company" target="_blank" rel="nofollow">http://www.games-workshop.com/en-GB/Space-Marine-Battle-Demi-Company</a></a> or <a href="http://www.games-workshop.com/en-GB/Horus-Heresy-Betrayal-at-Calth-ENG" target="_new" rel="nofollow">http://www.games-workshop.com/en-GB/Horus-Heresy-Betrayal-at-Calth-ENG</a><br /> - Any tips on what troops I should spend my first 1000 points on? (Tau or <span class="glossaryitem" onmouseover='gp(119);'>SM</span>)<br /> - Pros and cons, Thunderwolf Cavalry v. White Scars on bikes w/power lances <br /> <br /> Finally, I would like to thank you for your time and help with answering my questions! ]]></description>
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				<pubDate><![CDATA[Wed, 25 Nov 2015 10:00:41]]> GMT</pubDate>
				<author><![CDATA[ simplycj]]></author>
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				<title>New Player. New Army. Pleb Questions.</title>
				<description><![CDATA[ (<span class="glossaryitem" onmouseover='gp(119);'>SM</span>=Space Marines, <span class="glossaryitem" onmouseover='gp(124);'>SW</span>=Space Wolves, <span class="glossaryitem" onmouseover='gp(10);'>BA</span>=Blood Angels)<br /> <br /> <span class="glossaryitem" onmouseover='gp(119);'>SM</span> pros-a Versitile army, has the best <span class="glossaryitem" onmouseover='gp(39);'>FW</span> support<br /> <span class="glossaryitem" onmouseover='gp(119);'>SM</span> Cons-Can get boring after a while<br /> <br /> <span class="glossaryitem" onmouseover='gp(124);'>SW</span> Pros- Great Flyers,A cool choice of units, one of your guys IS SANTA<br /> <span class="glossaryitem" onmouseover='gp(124);'>SW</span> Cons-Great army in its own right, but got nerfed because if the new <span class="glossaryitem" onmouseover='gp(119);'>SM</span> codex<br /> <br /> <span class="glossaryitem" onmouseover='gp(10);'>BA</span> Pros- Really unique units, Deep Strike is your Friend, Army wide Furious Charge<br /> <span class="glossaryitem" onmouseover='gp(10);'>BA</span> Cons- Got nerfed due to new <span class="glossaryitem" onmouseover='gp(119);'>SM</span> codex, Lack of formations<br /> <br /> Tau Pros- The best Gunline army in the game, Can put out a lot of Dakka<br /> Tau Cons- They are the worst at close combat<br /> <br /> <br /> You can Paint the army any way you want and say they are a successor chapter (just notify your opponent)<br /> <br /> Any armour MK is viable (but MK1)<br /> <br /> For <span class="glossaryitem" onmouseover='gp(119);'>SM</span>, Tactical squads are your best bet, for Tau Strike teams are good<br /> <br /> Not sure about the last question, all i can tell you is that no one uses power lances (they choose to have power swords instead)<br /> <br /> Happy to Help!]]></description>
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				<pubDate><![CDATA[Wed, 25 Nov 2015 10:17:17]]> GMT</pubDate>
				<author><![CDATA[ commander dante]]></author>
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				<title>New Player. New Army. Pleb Questions.</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/671409/8279642.page"><b>simplycj wrote:</b></a><br/>Hello everyone!<br /> <br /> I'm a long time Warhammer <span class="glossaryitem" onmouseover='gp(3);'>40k</span> fan and I've finally decided to take the plunge into the <span class="glossaryitem" onmouseover='gp(3);'>40k</span> universe. Currently I have a few armies in mind, Vanilla Space Marines, Space Wolves, Blood Angels, and finally the Tau. Could you guys help me by answering a few of my questions?<br /> <br /> <br /> - What are the pros and cons of each of the armies I listed (It doesn't have to be an extensive list, though that would be awesome)<br /> - Can I paint my army any way I want to (i.e. Blood Angels with a white paint job, or Space wolves with red), and if I do will I be able to field that army in a competitive match/ tournament?<br /> - If I were to go with Space Marines of any of their variants which of these sets would be better for a fresh army(<span class="glossaryitem" onmouseover='gp(71);'>imho</span> I find that the Pre-Heresy Power Armor variants are badass)?  <a http://www.games-workshop.com/en-GB/Space-Marine-Battle-Demi-Company" target="_blank" rel="nofollow">http://www.games-workshop.com/en-GB/Space-Marine-Battle-Demi-Company</a>" target="_new" rel="nofollow"> <a href="http://www.games-workshop.com/en-GB/Space-Marine-Battle-Demi-Company" target="_blank" rel="nofollow">http://www.games-workshop.com/en-GB/Space-Marine-Battle-Demi-Company</a></a> or <a href="http://www.games-workshop.com/en-GB/Horus-Heresy-Betrayal-at-Calth-ENG" target="_new" rel="nofollow">http://www.games-workshop.com/en-GB/Horus-Heresy-Betrayal-at-Calth-ENG</a><br /> - Any tips on what troops I should spend my first 1000 points on? (Tau or <span class="glossaryitem" onmouseover='gp(119);'>SM</span>)<br /> - Pros and cons, Thunderwolf Cavalry v. White Scars on bikes w/power lances <br /> <br /> Finally, I would like to thank you for your time and help with answering my questions! </div></blockquote><br /> <br /> Welcome to our cult, the kool-aid is on that table right over there...<br /> <br /> Anyway...i'll try to give you a quick pros and cons of each of the armies you named off.<br /> <br /> Space Marines Pro's<br /> - Uniformity of stats (<span class="glossaryitem" onmouseover='gp(119);'>SM</span>'s have virtually all the same stats so memorizing them won't be difficult)<br /> - 3+ Armor saves across the board and good ballistic skill (meaning you will almost always hit with everything on a 3 or better)<br /> - Grav weapons are pretty insane.  Useful against almost every unit type out there.<br /> - Easy to collect second hand since there are quite a few players that start out with a <span class="glossaryitem" onmouseover='gp(119);'>SM</span> army and grow out to other things.<br /> - No lack of vehicle choices<br /> <br /> Space Marine Con's<br /> - Uniformity of stats can also be a downside at times.<br /> - Lack of Monstrous Creature choices<br /> - More expensive troop choices since you have solid stats and 3+ armor (so you'll be bringing fewer guys than some other armies)<br /> - Not super great in close combat in general <br /> <br /> Space Wolves Pro's<br /> - Share a lot of Pro's with <span class="glossaryitem" onmouseover='gp(119);'>SM</span>'s but are definitely much better at close combat (especially beat stick units like <span class="glossaryitem" onmouseover='gp(504);'>TWC</span>)<br /> - Their lords can be made into close combat death machines.<br /> <br /> Space Wolves Con's<br /> - Biggest con I can think of vs. Space Marines is their lack of "Decurion" type formations like the vanilla marines have<br /> - No grav weapons<br /> <br /> Blood Angel's<br /> - Overall, the Wolves have better <span class="glossaryitem" onmouseover='gp(19);'>CC</span> units I think than the <span class="glossaryitem" onmouseover='gp(10);'>BA</span>.  Otherwise, they try to be a close combat oriented army in a game edition that heavily favors shooting vs. hand to hand.<br /> <br /> <br /> Tau<br /> - Crappy toughness in their general troops and they die VERY easily in close combat.<br /> - They mitigate their close combat weakness by having spiffy overwatch rules that allow multiple units to combine fire during overwatch.<br /> - They have some of the best Monstrous Creatures and Gargantuan creature choices in the game.<br /> - They are the gods of shooting.  They have feth-loads of <span class="glossaryitem" onmouseover='gp(123);'>STR</span> 5 to <span class="glossaryitem" onmouseover='gp(123);'>STR</span> 7 shooting that can overload a lot of defenses and armor saves.  In a game edition that favors shooting armies, they are kings of it.<br /> <br /> <br /> Paint your dudes however you see fit.  That's the fun of painting them <span class="glossaryitem" onmouseover='gp(71);'>IMHO</span>.  Most tournies that you might play in are only going to care that they have a three color minimum.<br /> <br /> As long as they are Space Marines, go ahead and use whatever armor variant you choose!  I really like the older armor variants and such from <span class="glossaryitem" onmouseover='gp(320);'>HH</span> and no one will fault you playing with Mk IV power armor dudes as opposed to the more "modern" variants.<br /> <br /> What should you get first?  I would probably go with at least 1 <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> choice and 2 troops (for either <span class="glossaryitem" onmouseover='gp(119);'>SM</span> or Tau).  Beyond that, I would try and come up with a solid 1000 point list first, and then buy what you need for that list.  I don't play Tau so I won't try to recommend you units for those, but as far as <span class="glossaryitem" onmouseover='gp(119);'>SM</span> goes...<br /> - At least two <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> squads<br /> - At least a Rhino or two<br /> - Centurion Devestators<br /> - or <span class="glossaryitem" onmouseover='gp(504);'>TWC</span> if going Space Wolves<br /> - A Drop Pod or two<br /> - Space Marine Captain and maybe a Librarian or Chaplain<br /> <br /> Hope I helped a little bit.   <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Wed, 25 Nov 2015 10:27:40]]> GMT</pubDate>
				<author><![CDATA[ bomtek80]]></author>
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				<title>New Player. New Army. Pleb Questions.</title>
				<description><![CDATA[ dante covered it but I should clarify his last point:<br /> <br /> Power Lances/Spears are not the best of weapons for most units. On the turn that you charge you get +2 strength and <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 2 but after that you are fighting at normal strength and AP4. This makes them great for alpha strikes but terrible in a running fight as once they have expended their initial charge they essentially become Power Mauls without the strength bonus or concussive.<br /> <br /> Unless your unit is really nasty in melee they are unlikely to kill off enough enemy models in the initial turn to win the melee and in those few units which you will butcher easily (EG - Guardsmen, Cultists, Tau) are already pathetic in melee anyway and have no access to 2+ saves (the best is 4+)<br /> <br /> For this reasoning alone the Power Sword is by far the better option as it allows for continuous performance throughout and can handle most units. The Power Maul is good if you have the higher initiative and the Power Axe is essentially a poor mans powerfist.]]></description>
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				<pubDate><![CDATA[Wed, 25 Nov 2015 10:31:48]]> GMT</pubDate>
				<author><![CDATA[ master of ordinance]]></author>
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				<title>New Player. New Army. Pleb Questions.</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/5b8ba7871034be8be24aa6f0f24d0e6e.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/671409/8279681.page"><b>master of ordinance wrote:</b></a><br/>dante covered it but I should clarify his last point:<br /> <br /> Power Lances/Spears are not the best of weapons for most units. On the turn that you charge you get +2 strength and <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 2 but after that you are fighting at normal strength and AP4. This makes them great for alpha strikes but terrible in a running fight as once they have expended their initial charge they essentially become Power Mauls without the strength bonus or concussive.<br /> <br /> Unless your unit is really nasty in melee they are unlikely to kill off enough enemy models in the initial turn to win the melee and in those few units which you will butcher easily (EG - Guardsmen, Cultists, Tau) are already pathetic in melee anyway and have no access to 2+ saves (the best is 4+)<br /> <br /> For this reasoning alone the Power Sword is by far the better option as it allows for continuous performance throughout and can handle most units. The Power Maul is good if you have the higher initiative and the Power Axe is essentially a poor mans powerfist.</div></blockquote><br /> The lance is +1S and AP3 on the charge, i think you got confused with the Pheonix Power Spear from 30k]]></description>
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				<pubDate><![CDATA[Wed, 25 Nov 2015 10:39:23]]> GMT</pubDate>
				<author><![CDATA[ commander dante]]></author>
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				<title>New Player. New Army. Pleb Questions.</title>
				<description><![CDATA[ Ah yes, my bad.<br /> Even less of a reason to use it then.]]></description>
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				<pubDate><![CDATA[Wed, 25 Nov 2015 12:08:04]]> GMT</pubDate>
				<author><![CDATA[ master of ordinance]]></author>
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				<title>Re:New Player. New Army. Pleb Questions.</title>
				<description><![CDATA[ 1d4 chan  Tactics.<br /> <br /> <a href="https://1d4chan.org/wiki/Warhammer_40,000/Tactics/Space_Marines%287E%29" target="_blank" rel="nofollow">https://1d4chan.org/wiki/Warhammer_40,000/Tactics/Space_Marines%287E%29</a><br /> <a href="https://1d4chan.org/wiki/Warhammer_40,000/Tactics/Blood_Angels%287E%29" target="_blank" rel="nofollow">https://1d4chan.org/wiki/Warhammer_40,000/Tactics/Blood_Angels%287E%29</a><br /> <a href="https://1d4chan.org/wiki/Warhammer_40,000/Tactics/Space_Wolves%287E%29" target="_blank" rel="nofollow">https://1d4chan.org/wiki/Warhammer_40,000/Tactics/Space_Wolves%287E%29</a><br /> Note that you can combine anything from each of those imperial armies as battle brothers. <br /> <br /> And tau <br /> <br /> <a href="https://1d4chan.org/wiki/Warhammer_40,000/Tactics/Tau%287E%29" target="_blank" rel="nofollow">https://1d4chan.org/wiki/Warhammer_40,000/Tactics/Tau%287E%29</a><br /> ]]></description>
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				<pubDate><![CDATA[Wed, 25 Nov 2015 12:22:09]]> GMT</pubDate>
				<author><![CDATA[ oldzoggy]]></author>
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				<title>New Player. New Army. Pleb Questions.</title>
				<description><![CDATA[ Hey guys, quick update. I'm ended up going for a <span class="glossaryitem" onmouseover='gp(119);'>SM</span> based army!<br /> <br /> I was checking out <span class="glossaryitem" onmouseover='gp(39);'>FW</span> stuff and I'm picking up the White Scars alt. heads and I couldn't help but browse through the plethora of tanks. Is there any MUST HAVE forge world tanks to add to a general <span class="glossaryitem" onmouseover='gp(119);'>SM</span> list? Or something thats a bit on the competitive side?]]></description>
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				<pubDate><![CDATA[Wed, 9 Dec 2015 09:58:25]]> GMT</pubDate>
				<author><![CDATA[ simplycj]]></author>
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				<title>New Player. New Army. Pleb Questions.</title>
				<description><![CDATA[ Sicaran Battle Tanks are quite good. ]]></description>
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				<pubDate><![CDATA[Wed, 9 Dec 2015 10:18:43]]> GMT</pubDate>
				<author><![CDATA[ oldzoggy]]></author>
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				<title>New Player. New Army. Pleb Questions.</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/d93f5c97ad6ac3c7338e58af86bae06a.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/671409/8308891.page"><b>oldzoggy wrote:</b></a><br/>Sicaran Battle Tanks are quite good. </div></blockquote><br /> <br /> I've also come across a few people saying that this tank is great, how about the Legion deimos pattern whirlwind scorpius?]]></description>
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				<pubDate><![CDATA[Wed, 9 Dec 2015 10:26:43]]> GMT</pubDate>
				<author><![CDATA[ simplycj]]></author>
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