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				<title>New Guardsmen Warlord Traits and Tac Obs</title>
				<description><![CDATA[ Had a look at the new Cadian Pack thing.  Some nice warlord traits, some bad ones, some reused ones.<br /> <br /> <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> obs again seem like some are just recycled from the normal objectives but a couple are nice and easy to get. Anyone else got opinions on them yet.]]></description>
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				<pubDate><![CDATA[Wed, 25 Nov 2015 14:07:50]]> GMT</pubDate>
				<author><![CDATA[ HANZERtank]]></author>
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				<title>New Guardsmen Warlord Traits and Tac Obs</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/fb6a5200c5b95caf710347757247ab86.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/671426/8279920.page"><b>HANZERtank wrote:</b></a><br/>Had a look at the new Cadian Pack thing.  Some nice warlord traits, some bad ones, some reused ones.</div></blockquote><br /> <br /> Anything you'd care to share or link to?  <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Wed, 25 Nov 2015 14:16:02]]> GMT</pubDate>
				<author><![CDATA[ vipoid]]></author>
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				<title>New Guardsmen Warlord Traits and Tac Obs</title>
				<description><![CDATA[ Right now, the only page SHOWING the Warlord traits is in German. <br /> <br /> I've got the Glossary for Mont'ka pulled up though and am cross-referencing them with translations.<br /> <br /> <u>Warlord Traits</u><br /> Master Orator: Your Warlord has the Zealot special rule.<br /> <br /> <br /> <br /> Dead-Eye Shot: Add 2 to your Warlord's Ballistic Skill, and 1 to the Ballistic Skill of models in his unit.<br /> <br /> <br /> <br /> Artillery Veteran: Once per game, your Warlord can make an Artillery Bombardment as though he were a Master of Ordnance.<br /> <br /> <br /> <br /> Unflappable Stoicism: Friendly units that are part of a Cadian Detachment do not take Morale tests for suffering 25% or more casualties while they are within 12" of your Warlord.<br /> <br /> <br /> <br /> Above the Thundering Guns: Your Warlord has the Voice of Command special rule. If your Warlord already has the Voice of Command special rule, he can issue one additional order each turn.<br /> <br /> <br /> <br /> Staunch Traditionalist: Friendly characters that are part of Cadian Detachments must issue and accept challenges wherever possible. If there is more than one friendly model with a rule that has this effect in a challenge, you may select which model issues or accepts the challenge. When fighting in challenges, friendly Characters that are part of Cadian Detachments can reroll failed To Hit and To Wound rolls.<br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 25 Nov 2015 14:44:57]]> GMT</pubDate>
				<author><![CDATA[ Kanluwen]]></author>
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				<description><![CDATA[ I was about to say that those seemed tolerable... and then I got to the last one. <img src="/s/i/a/a0063ed0e1a62441a38f6206bd3f5ad7.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 25 Nov 2015 14:52:48]]> GMT</pubDate>
				<author><![CDATA[ vipoid]]></author>
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				<title>New Guardsmen Warlord Traits and Tac Obs</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/d412fffe90144b4c4b6fa90d92fb5acf.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/671426/8279972.page"><b>Kanluwen wrote:</b></a><br/><br /> Staunch Traditionalist: Friendly characters that are part of Cadian Detachments must issue and accept challenges wherever possible. If there is more than one friendly model with a rule that has this effect in a challenge, you may select which model issues or accepts the challenge. When fighting in challenges, friendly Characters that are part of Cadian Detachments can reroll failed To Hit and To Wound rolls.<br /> <br /> <br /> </div></blockquote><br /> <br /> Ouch. Are you absolutely sure this isn't mistranslated?  ]]></description>
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				<pubDate><![CDATA[Wed, 25 Nov 2015 15:04:31]]> GMT</pubDate>
				<author><![CDATA[ chalkobob]]></author>
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				<title>New Guardsmen Warlord Traits and Tac Obs</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/55b4f23109bb4f5979f77edc0c9a96ba.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/671426/8279982.page"><b>vipoid wrote:</b></a><br/>I was about to say that those seemed tolerable... and then I got to the last one. <img src="/s/i/a/a0063ed0e1a62441a38f6206bd3f5ad7.gif" border="0"></div></blockquote><br /> The last one is actually kind of entertaining, to me, because of some of the Relics(Celeritas)<br /> <br /> Celeritas   10 points<br /> S User <span class="glossaryitem" onmouseover='gp(6);'>AP</span> -- Melee, Deadly Riposte, Master-Crafted.<br /> Deadly Riposte: When fighting in a challenge, a model wielding Celeritas has an Invulnerable Save of 4+. For each successful save made by the model during a challenge, it can immediately make an attack with Celeritas that hits automatically and has the Rending special rule, even if the model is slain as the result of failing other saves at the same time.<br /> <br /> The Iron Left  25 points<br /> S +2 <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 3     Melee<br /> <br /> Volkov's Cane  10 points<br /> S User <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 4  Melee, Concussive.<br /> Company Commander only. When a model carrying Volkov's Cane issues an Order to a unit within 6", the Leadership test will only fail on a roll of a double 6.<br /> <br /> Standard of the Lost 113th  30 points<br /> One Veteran in the army that can carry a Regimental Standard can instead carry the Standard of the Lost 113th. This follows the same rules as a Regimental Standard. At the start of your Movement Phase, you can declare that the bearer will plant the standard and fight to the last. The bearer's unit cannot Move, Run, or Charge for the rest of the game, but it and any friendly Cadian units within 18" are Fearless.<br /> <br /> Kabe's Herald    20 points<br /> A Tank Commander in your army may be equipped with Kabe's Herald. When a model equipped with Kabe's Herald uses its Tank Orders special rule, you can pick any other Leman Russ squadrons within 12"; each of these squadrons is also affected by the Tank Order, as though it was part of the Tank Commander's unit. If the Tank Commander chose the "Gunners, Kill on Sight" order, any other squadrons that are affected gain the Split Fire special rule for the duration of the phase.<br /> <br /> Wrath of Cadia  5 points<br /> 12" S3 <span class="glossaryitem" onmouseover='gp(6);'>AP</span> -- Pistol, Punitive<br /> Punitive: A weapon with this special rule always wounds on a roll of 4+. In addition, when making armour saves against attacks made by a weapon with this special rule, a roll of 3 or less will always fail, even if the target's Save characteristic is 3+ or better.<br /> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/84114d99624153ed65addf34c060995b.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/671426/8280009.page"><b>chalkobob wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/d412fffe90144b4c4b6fa90d92fb5acf.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/671426/8279972.page"><b>Kanluwen wrote:</b></a><br/><br /> Staunch Traditionalist: Friendly characters that are part of Cadian Detachments must issue and accept challenges wherever possible. If there is more than one friendly model with a rule that has this effect in a challenge, you may select which model issues or accepts the challenge. When fighting in challenges, friendly Characters that are part of Cadian Detachments can reroll failed To Hit and To Wound rolls.<br /> <br /> <br /> </div></blockquote><br /> <br /> Ouch. Are you absolutely sure this isn't mistranslated?  </div></blockquote><br /> I didn't translate the body of the text. I translated the name of the trait, then consulted the Glossary.]]></description>
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				<pubDate><![CDATA[Wed, 25 Nov 2015 15:11:42]]> GMT</pubDate>
				<author><![CDATA[ Kanluwen]]></author>
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				<title>New Guardsmen Warlord Traits and Tac Obs</title>
				<description><![CDATA[ Interesting new weapon rules, I like them]]></description>
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				<pubDate><![CDATA[Wed, 25 Nov 2015 15:27:19]]> GMT</pubDate>
				<author><![CDATA[ Bobthehero]]></author>
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				<title>New Guardsmen Warlord Traits and Tac Obs</title>
				<description><![CDATA[ Wrath of Cadia is just <b>BEGGING</b> to be put onto a Company Commander, placed into a Chimera and have him rolling around popping shots.]]></description>
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				<pubDate><![CDATA[Wed, 25 Nov 2015 15:29:05]]> GMT</pubDate>
				<author><![CDATA[ Kanluwen]]></author>
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				<title>New Guardsmen Warlord Traits and Tac Obs</title>
				<description><![CDATA[ I'm half tempted to pick up that Campaign book now, I just don't know if it's worth it, the relics are cool, and the fluff sounds nice. But many of the formations sound disappointing (and I don't have the models for most of them). ]]></description>
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				<pubDate><![CDATA[Wed, 25 Nov 2015 15:29:15]]> GMT</pubDate>
				<author><![CDATA[ War Kitten]]></author>
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				<title>New Guardsmen Warlord Traits and Tac Obs</title>
				<description><![CDATA[ My thoughts in <font color='red'>red</font>:<br /> <br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/d412fffe90144b4c4b6fa90d92fb5acf.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/671426/8280025.page"><b>Kanluwen wrote:</b></a><br/><br /> Celeritas   10 points<br /> S User <span class="glossaryitem" onmouseover='gp(6);'>AP</span> -- Melee, Deadly Riposte, Master-Crafted.<br /> Deadly Riposte: When fighting in a challenge, a model wielding Celeritas has an Invulnerable Save of 4+. For each successful save made by the model during a challenge, it can immediately make an attack with Celeritas that hits automatically and has the Rending special rule, even if the model is slain as the result of failing other saves at the same time.<br /> <font color='red'>Well, at least it's cheap. Would have been nice if it gave some sort of bonus S or <span class="glossaryitem" onmouseover='gp(6);'>AP</span> though.</font><br /> <br /> The Iron Left  25 points<br /> S +2 <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 3     Melee<br /> <font color='red'>...<br /> Next</font><br /> <br /> Volkov's Cane  10 points<br /> S User <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 4  Melee, Concussive.<br /> Company Commander only. When a model carrying Volkov's Cane issues an Order to a unit within 6", the Leadership test will only fail on a roll of a double 6.<br /> <font color='red'>Oh goody, another 10pt S3 melee weapon. The order thing seems a bit redundant, given that the formation already makes orders more likely to succeed. Also, isn't one of the main formation bonuses being able to issue orders within 24"? So, why on Terra would I want an item that only works when I'm at a quarter of that distance?  <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0"> </font><br /> <br /> Standard of the Lost 113th  30 points<br /> One Veteran in the army that can carry a Regimental Standard can instead carry the Standard of the Lost 113th. This follows the same rules as a Regimental Standard. At the start of your Movement Phase, you can declare that the bearer will plant the standard and fight to the last. The bearer's unit cannot Move, Run, or Charge for the rest of the game, but it and any friendly Cadian units within 18" are Fearless.<br /> <font color='red'>No comment.</font><br /> <br /> Kabe's Herald    20 points<br /> A Tank Commander in your army may be equipped with Kabe's Herald. When a model equipped with Kabe's Herald uses its Tank Orders special rule, you can pick any other Leman Russ squadrons within 12"; each of these squadrons is also affected by the Tank Order, as though it was part of the Tank Commander's unit. If the Tank Commander chose the "Gunners, Kill on Sight" order, any other squadrons that are affected gain the Split Fire special rule for the duration of the phase.<br /> <font color='red'>Seems alright if you use a lot of squadrons. </font><br /> <br /> Wrath of Cadia  5 points<br /> 12" S3 <span class="glossaryitem" onmouseover='gp(6);'>AP</span> -- Pistol, Punitive<br /> Punitive: A weapon with this special rule always wounds on a roll of 4+. In addition, when making armour saves against attacks made by a weapon with this special rule, a roll of 3 or less will always fail, even if the target's Save characteristic is 3+ or better.<br /> <font color='red'>Amusing.</font> </div></blockquote><br /> <br /> Did these items even need to be artefacts? I think their rules are already more that sufficient to dissuade people from using multiples of them.<br /> <br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/d412fffe90144b4c4b6fa90d92fb5acf.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/671426/8280025.page"><b>Kanluwen wrote:</b></a><br/><br /> <br /> I didn't translate the body of the text. I translated the name of the trait, then consulted the Glossary.[/quote<br /> <br /> Which Glossary?  <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Wed, 25 Nov 2015 15:34:38]]> GMT</pubDate>
				<author><![CDATA[ vipoid]]></author>
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				<title>New Guardsmen Warlord Traits and Tac Obs</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/55b4f23109bb4f5979f77edc0c9a96ba.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/671426/8280069.page"><b>vipoid wrote:</b></a><br/>My thoughts in <font color='red'>red</font>:<br /> <br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/d412fffe90144b4c4b6fa90d92fb5acf.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/671426/8280025.page"><b>Kanluwen wrote:</b></a><br/><br /> Celeritas   10 points<br /> S User <span class="glossaryitem" onmouseover='gp(6);'>AP</span> -- Melee, Deadly Riposte, Master-Crafted.<br /> Deadly Riposte: When fighting in a challenge, a model wielding Celeritas has an Invulnerable Save of 4+. For each successful save made by the model during a challenge, it can immediately make an attack with Celeritas that hits automatically and has the Rending special rule, even if the model is slain as the result of failing other saves at the same time.<br /> <font color='red'>Well, at least it's cheap. Would have been nice if it gave some sort of bonus S or <span class="glossaryitem" onmouseover='gp(6);'>AP</span> though.</font></div></blockquote></div></blockquote><br /> Why? It hits automatically and has Rending--even if the model dies. Throw that onto the cheapest character that has access to it and if you get Warlord Trait #6, they HAVE to Challenge.<br /> <blockquote class="uncited"><div><br /> The Iron Left  25 points<br /> S +2 <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 3     Melee<br /> <font color='red'>...<br /> Next</font></div></blockquote><br /> This one is definitely weird.  The fluff basically suggests that it's a bionic arm.<br /> <blockquote class="uncited"><div><br /> Volkov's Cane  10 points<br /> S User <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 4  Melee, Concussive.<br /> Company Commander only. When a model carrying Volkov's Cane issues an Order to a unit within 6", the Leadership test will only fail on a roll of a double 6.<br /> <font color='red'>Oh goody, another 10pt S3 melee weapon. The order thing seems a bit redundant, given that the formation already makes orders more likely to succeed. Also, isn't one of the main formation bonuses being able to issue orders within 24"? So, why on Terra would I want an item that only works when I'm at a quarter of that distance?  <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0"> </font></div></blockquote><br /> The Company Commander who is taken as part of a Battle Group Command formation gets to do the 24". It's a rule called "High Command", and it also allows 3 Orders per turn. Every other Company Command Squad(which basically every Formation that isn't Tanks requires them) has the standard range and Order numbers.<br /> <blockquote class="uncited"><div><br /> Standard of the Lost 113th  30 points<br /> One Veteran in the army that can carry a Regimental Standard can instead carry the Standard of the Lost 113th. This follows the same rules as a Regimental Standard. At the start of your Movement Phase, you can declare that the bearer will plant the standard and fight to the last. The bearer's unit cannot Move, Run, or Charge for the rest of the game, but it and any friendly Cadian units within 18" are Fearless.<br /> <font color='red'>No comment.</font></div></blockquote><br /> Company Command Squad in an Emperor's Blade Assault Company, take some objectives and then plant the standard. Your Veterans are now Objective Secured with Fearless. <br /> <blockquote class="uncited"><div><br /> Kabe's Herald    20 points<br /> A Tank Commander in your army may be equipped with Kabe's Herald. When a model equipped with Kabe's Herald uses its Tank Orders special rule, you can pick any other Leman Russ squadrons within 12"; each of these squadrons is also affected by the Tank Order, as though it was part of the Tank Commander's unit. If the Tank Commander chose the "Gunners, Kill on Sight" order, any other squadrons that are affected gain the Split Fire special rule for the duration of the phase.<br /> <font color='red'>Seems alright if you use a lot of squadrons. </font></div></blockquote><br /> An Emperor's Fist Armoured Company uses 3 Squadrons. Even doing two tanks per squad, you're looking at effectively 4 Tank Squadrons(Tank Commander and his mandatory bodyguard tank, 3 Leman Russ Squadrons) that can potentially Split Fire.<br /> <blockquote class="uncited"><div><br /> Wrath of Cadia  5 points<br /> 12" S3 <span class="glossaryitem" onmouseover='gp(6);'>AP</span> -- Pistol, Punitive<br /> Punitive: A weapon with this special rule always wounds on a roll of 4+. In addition, when making armour saves against attacks made by a weapon with this special rule, a roll of 3 or less will always fail, even if the target's Save characteristic is 3+ or better.<br /> <font color='red'>Amusing.</font> </div></blockquote><br /> <br /> Did these items even need to be artefacts? I think their rules are already more that sufficient to dissuade people from using multiples of them.</div></blockquote><br /> Pft. If I could take a ton of Celeritas? I would absolutely, 100% do so. And I would stack the Warlord Trait deck so that I could constantly roll that 6 and have to declare Challenges.<br /> <br /> Because my Guardsmen are bad mama jammas.<br /> <blockquote class="uncited"><div><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/d412fffe90144b4c4b6fa90d92fb5acf.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/671426/8280025.page"><b>Kanluwen wrote:</b></a><br/><br /> <br /> I didn't translate the body of the text. I translated the name of the trait, then consulted the Glossary.</div></blockquote><br /> <br /> Which Glossary?  <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"> </div></blockquote><br /> The digital glossary for Mont'ka, you can download the sample eBook from the iTunes store and view the Glossary.]]></description>
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				<pubDate><![CDATA[Wed, 25 Nov 2015 15:46:08]]> GMT</pubDate>
				<author><![CDATA[ Kanluwen]]></author>
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				<title>New Guardsmen Warlord Traits and Tac Obs</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/d412fffe90144b4c4b6fa90d92fb5acf.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/671426/8280092.page"><b>Kanluwen wrote:</b></a><br/><br /> Why? It hits automatically and has Rending--even if the model dies.</div></blockquote><br /> <br /> Yeah, but not on the model's actual attacks. And only in a challenge. And only if it succeeds on a 4+ save. With Rending that's a 1/12 chance of doing anything meaningful for each wound on your character.<br /> <br /> I'm still not seeing the appeal.<br /> <br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/d412fffe90144b4c4b6fa90d92fb5acf.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/671426/8280092.page"><b>Kanluwen wrote:</b></a><br/>Throw that onto the cheapest character that has access to it and if you get Warlord Trait #6, they HAVE to Challenge.</div></blockquote><br /> <br /> But why would I <i>want </i>to? This is an artefact that requires your commander to get murdered, and then hopes that a couple of S3 Rending attacks actually does something back.<br /> <br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/d412fffe90144b4c4b6fa90d92fb5acf.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/671426/8280092.page"><b>Kanluwen wrote:</b></a><br/><br /> The Company Commander who is taken as part of a Battle Group Command formation gets to do the 24". It's a rule called "High Command", and it also allows 3 Orders per turn. Every other Company Command Squad(which basically every Formation that isn't Tanks requires them) has the standard range and Order numbers.</div></blockquote><br /> <br /> True. It's not awful for 10pts.<br /> <br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/d412fffe90144b4c4b6fa90d92fb5acf.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/671426/8280092.page"><b>Kanluwen wrote:</b></a><br/><br /> Company Command Squad in an Emperor's Blade Assault Company, take some objectives and then plant the standard. Your Veterans are now Objective Secured with Fearless. </div></blockquote><br /> <br /> They're also T3 with, at best, 4+ saves. Fearless only matters when you have models left.<br /> <br /> Moreover, their Fearless is dependant on your ability to protect another T3 unit which will have already been a priority target from the beginning of the game.<br /> <br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/d412fffe90144b4c4b6fa90d92fb5acf.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/671426/8280092.page"><b>Kanluwen wrote:</b></a><br/><br /> An Emperor's Fist Armoured Company uses 3 Squadrons. Even doing two tanks per squad, you're looking at effectively 4 Tank Squadrons(Tank Commander and his mandatory bodyguard tank, 3 Leman Russ Squadrons) that can potentially Split Fire.</div></blockquote><br /> <br /> It does require you to concentrate your forces though.]]></description>
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				<pubDate><![CDATA[Wed, 25 Nov 2015 15:59:30]]> GMT</pubDate>
				<author><![CDATA[ vipoid]]></author>
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				<title>New Guardsmen Warlord Traits and Tac Obs</title>
				<description><![CDATA[ Anyone translated the tactical objectives yet?]]></description>
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				<pubDate><![CDATA[Wed, 25 Nov 2015 16:46:38]]> GMT</pubDate>
				<author><![CDATA[ AncientSkarbrand]]></author>
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				<title>New Guardsmen Warlord Traits and Tac Obs</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/55b4f23109bb4f5979f77edc0c9a96ba.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/671426/8280128.page"><b>vipoid wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/d412fffe90144b4c4b6fa90d92fb5acf.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/671426/8280092.page"><b>Kanluwen wrote:</b></a><br/><br /> Why? It hits automatically and has Rending--even if the model dies.</div></blockquote><br /> <br /> Yeah, but not on the model's actual attacks. And only in a challenge. And only if it succeeds on a 4+ save. With Rending that's a 1/12 chance of doing anything meaningful for each wound on your character.<br /> <br /> I'm still not seeing the appeal.</div></blockquote><br /> That's in addition to the model's actual attacks. Yes, it is "only in a challenge" and if it succeeds on a 4+ save, but really? For 10 points, that thing is a bloody steal.<br /> <blockquote class="uncited"><div><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/d412fffe90144b4c4b6fa90d92fb5acf.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/671426/8280092.page"><b>Kanluwen wrote:</b></a><br/>Throw that onto the cheapest character that has access to it and if you get Warlord Trait #6, they HAVE to Challenge.</div></blockquote><br /> <br /> But why would I <i>want </i>to? This is an artefact that requires your commander to get murdered, and then hopes that a couple of S3 Rending attacks actually does something back.</div></blockquote><br /> Well, we need to see who exactly in the Cadian list has access to Relics. A Platoon Commander or a Commissar or a Priest with that?<br /> Oh hell yes. That's worth it.<br /> <br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/d412fffe90144b4c4b6fa90d92fb5acf.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/671426/8280092.page"><b>Kanluwen wrote:</b></a><br/><br /> Company Command Squad in an Emperor's Blade Assault Company, take some objectives and then plant the standard. Your Veterans are now Objective Secured with Fearless. </div></blockquote><br /> <br /> They're also T3 with, at best, 4+ saves. Fearless only matters when you have models left.</div></blockquote><br /> T3 with 4+ armor saves and the ability to take Camo Cloaks for a higher Cover save. Additionally, they come with Chimeras or Taurox as standard, and they're backed up by a squadron of Hellhounds.<br /> <blockquote class="uncited"><div><br /> Moreover, their Fearless is dependant on your ability to protect another T3 unit which will have already been a priority target from the beginning of the game.</div></blockquote><br /> Their Fearless is dependent on your ability to protect another T3 unit, in a Formation which mandates everyone be mounted in Taurox or Chimeras.<br /> <blockquote class="uncited"><div><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/d412fffe90144b4c4b6fa90d92fb5acf.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/671426/8280092.page"><b>Kanluwen wrote:</b></a><br/><br /> An Emperor's Fist Armoured Company uses 3 Squadrons. Even doing two tanks per squad, you're looking at effectively 4 Tank Squadrons(Tank Commander and his mandatory bodyguard tank, 3 Leman Russ Squadrons) that can potentially Split Fire.</div></blockquote><br /> <br /> It does require you to concentrate your forces though.</div></blockquote><br /> Oh please do start flinging pie plates at my glomping of Tanks! Please do!<br /> <br /> That many Leman Russ are going to be a pain in the rear to deal with. <br /> Additionally? Kabe's Herald synergizes BEAUTIFULLY in that formation. The Formation bonus is BS4 when in 12" of the Tank Commander.<br /> Too many tanks that becomes difficult to achieve without some clever spacing, but that many tanks firing at BS4 is actually pretty nice. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> Oh, and the tanks when within 6" of the Techpriest Enginseer? If they suffer a Penetrating Hit, they force your opponent to roll <span class="glossaryitem" onmouseover='gp(1);'>2D6</span> on the vehicle damage table and discard the highest.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><a href="/dakkaforum/posts/preList/671426/8280214.page"><b>AncientSkarbrand wrote:</b></a><br/>Anyone translated the tactical objectives yet?</div></blockquote><br /> Do you want me to? I can do so if there's interest.]]></description>
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				<pubDate><![CDATA[Wed, 25 Nov 2015 17:00:22]]> GMT</pubDate>
				<author><![CDATA[ Kanluwen]]></author>
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				<title>New Guardsmen Warlord Traits and Tac Obs</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/d412fffe90144b4c4b6fa90d92fb5acf.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/671426/8280248.page"><b>Kanluwen wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/55b4f23109bb4f5979f77edc0c9a96ba.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/671426/8280128.page"><b>vipoid wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/d412fffe90144b4c4b6fa90d92fb5acf.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/671426/8280092.page"><b>Kanluwen wrote:</b></a><br/><br /> Why? It hits automatically and has Rending--even if the model dies.</div></blockquote><br /> <br /> Yeah, but not on the model's actual attacks. And only in a challenge. And only if it succeeds on a 4+ save. With Rending that's a 1/12 chance of doing anything meaningful for each wound on your character.<br /> <br /> I'm still not seeing the appeal.</div></blockquote><br /> That's in addition to the model's actual attacks. Yes, it is "only in a challenge" and if it succeeds on a 4+ save, but really? For 10 points, that thing is a bloody steal.</div></blockquote><br /> An I 3 model whom will probably die before he can attack? "Why yes I will pay 10 valuable points for the slight chance of actually hurting my opponent I a challenge before he stomps me in to the ground". Remind me again what my Guard are actually doing in combat in the first place?<br /> <blockquote class="uncited"><div><br /> <blockquote class="uncited"><div><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/d412fffe90144b4c4b6fa90d92fb5acf.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/671426/8280092.page"><b>Kanluwen wrote:</b></a><br/>Throw that onto the cheapest character that has access to it and if you get Warlord Trait #6, they HAVE to Challenge.</div></blockquote><br /> <br /> But why would I <i>want </i>to? This is an artefact that requires your commander to get murdered, and then hopes that a couple of S3 Rending attacks actually does something back.</div></blockquote><br /> Well, we need to see who exactly in the Cadian list has access to Relics. A Platoon Commander or a Commissar or a Priest with that?<br /> Oh hell yes. That's worth it.</div></blockquote><br /> Yet again, what the hell are my models doing in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>?<br /> <br /> <blockquote class="uncited"><div><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/d412fffe90144b4c4b6fa90d92fb5acf.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/671426/8280092.page"><b>Kanluwen wrote:</b></a><br/><br /> Company Command Squad in an Emperor's Blade Assault Company, take some objectives and then plant the standard. Your Veterans are now Objective Secured with Fearless. </div></blockquote><br /> <br /> They're also T3 with, at best, 4+ saves. Fearless only matters when you have models left.</div></blockquote><br /> T3 with 4+ armor saves and the ability to take Camo Cloaks for a higher Cover save. Additionally, they come with Chimeras or Taurox as standard, and they're backed up by a squadron of Hellhounds.<br /> </div></blockquote><br /> And once more we have the issue of advancing your Guard into combat. Feth that gak.<br /> <blockquote class="uncited"><div><br /> Moreover, their Fearless is dependant on your ability to protect another T3 unit which will have already been a priority target from the beginning of the game.</div></blockquote><br /> Their Fearless is dependent on your ability to protect another T3 unit, in a Formation which mandates everyone be mounted in Taurox or Chimeras.<br /> <blockquote class="uncited"><div><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/d412fffe90144b4c4b6fa90d92fb5acf.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/671426/8280092.page"><b>Kanluwen wrote:</b></a><br/><br /> An Emperor's Fist Armoured Company uses 3 Squadrons. Even doing two tanks per squad, you're looking at effectively 4 Tank Squadrons(Tank Commander and his mandatory bodyguard tank, 3 Leman Russ Squadrons) that can potentially Split Fire.</div></blockquote><br /> But then you have the issue of three/four tank squadrons all concentrated within a 24" space (12" either side of the commander) and that is just asking for trouble.<br /> <br /> <blockquote class="uncited"><div><blockquote class="uncited"><div>It does require you to concentrate your forces though.</div></blockquote><br /> Oh please do start flinging pie plates at my glomping of Tanks! Please do!<br /> <br /> That many Leman Russ are going to be a pain in the rear to deal with. <br /> Additionally? Kabe's Herald synergizes BEAUTIFULLY in that formation. The Formation bonus is BS4 when in 12" of the Tank Commander.<br /> Too many tanks that becomes difficult to achieve without some clever spacing, but that many tanks firing at BS4 is actually pretty nice. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> Oh, and the tanks when within 6" of the Techpriest Enginseer? If they suffer a Penetrating Hit, they force your opponent to roll <span class="glossaryitem" onmouseover='gp(1);'>2D6</span> on the vehicle damage table and discard the highest.</div></blockquote><br /> Wow, so now we HAVE to take the formation to have a slightly better chance of surviving long enough to use this relic.<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 25 Nov 2015 17:15:17]]> GMT</pubDate>
				<author><![CDATA[ master of ordinance]]></author>
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				<title>New Guardsmen Warlord Traits and Tac Obs</title>
				<description><![CDATA[ That "Formation" is a Core choice. You can take that Core choice, take a Company Command Squad as your Command option and take an Emperor's Shield Infantry Platoon or whatever as Auxiliary.<br /> <br /> Look at the pictures of the leaks. It's not doom and gloom like you're espousing.]]></description>
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				<pubDate><![CDATA[Wed, 25 Nov 2015 17:24:59]]> GMT</pubDate>
				<author><![CDATA[ Kanluwen]]></author>
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				<title>New Guardsmen Warlord Traits and Tac Obs</title>
				<description><![CDATA[ You know a character can challenge even without the warlord trait stating they have to, right?]]></description>
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				<pubDate><![CDATA[Wed, 25 Nov 2015 18:05:28]]> GMT</pubDate>
				<author><![CDATA[ KharnsRightHand]]></author>
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				<title>New Guardsmen Warlord Traits and Tac Obs</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/8d29900ddfaba5f6ac79a8c8f8f80cae.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/671426/8280402.page"><b>KharnsRightHand wrote:</b></a><br/>You know a character can challenge even without the warlord trait stating they have to, right?</div></blockquote><br /> Yup.<br /> <br /> But you know what they get to do with that Warlord trait? Reroll failed To Hit and To Wound rolls.]]></description>
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				<pubDate><![CDATA[Wed, 25 Nov 2015 18:12:15]]> GMT</pubDate>
				<author><![CDATA[ Kanluwen]]></author>
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				<title>New Guardsmen Warlord Traits and Tac Obs</title>
				<description><![CDATA[ The Deadeye trait is VERY amusing for Ogryns.]]></description>
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				<pubDate><![CDATA[Wed, 25 Nov 2015 18:54:33]]> GMT</pubDate>
				<author><![CDATA[ Slayer-Fan123]]></author>
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				<title>New Guardsmen Warlord Traits and Tac Obs</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/d412fffe90144b4c4b6fa90d92fb5acf.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/671426/8280422.page"><b>Kanluwen wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/8d29900ddfaba5f6ac79a8c8f8f80cae.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/671426/8280402.page"><b>KharnsRightHand wrote:</b></a><br/>You know a character can challenge even without the warlord trait stating they have to, right?</div></blockquote><br /> Yup.<br /> <br /> But you know what they get to do with that Warlord trait? Reroll failed To Hit and To Wound rolls.</div></blockquote><br /> <br /> Given that most things that make it into combat have Initiative 4 or higher as well as many <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 5 or better Strength 4+ attacks your humble Imperial Guard character does not tend to last long enough to take advantage of those rerolls.]]></description>
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				<pubDate><![CDATA[Thu, 26 Nov 2015 17:07:43]]> GMT</pubDate>
				<author><![CDATA[ master of ordinance]]></author>
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				<title>New Guardsmen Warlord Traits and Tac Obs</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/5b8ba7871034be8be24aa6f0f24d0e6e.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/671426/8282193.page"><b>master of ordinance wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/d412fffe90144b4c4b6fa90d92fb5acf.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/671426/8280422.page"><b>Kanluwen wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/8d29900ddfaba5f6ac79a8c8f8f80cae.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/671426/8280402.page"><b>KharnsRightHand wrote:</b></a><br/>You know a character can challenge even without the warlord trait stating they have to, right?</div></blockquote><br /> Yup.<br /> <br /> But you know what they get to do with that Warlord trait? Reroll failed To Hit and To Wound rolls.</div></blockquote><br /> <br /> Given that most things that make it into combat have Initiative 4 or higher as well as many <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 5 or better Strength 4+ attacks your humble Imperial Guard character does not tend to last long enough to take advantage of those rerolls.</div></blockquote><br /> You don't have to like it. I do. I'll enjoy it.]]></description>
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				<pubDate><![CDATA[Thu, 26 Nov 2015 17:11:24]]> GMT</pubDate>
				<author><![CDATA[ Kanluwen]]></author>
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				<title>New Guardsmen Warlord Traits and Tac Obs</title>
				<description><![CDATA[ I don't know, it would be kind of funny to see the look on my opponent's face when that humble company commander is re-rolling to hit and wound in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>.]]></description>
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				<pubDate><![CDATA[Thu, 26 Nov 2015 17:12:16]]> GMT</pubDate>
				<author><![CDATA[ War Kitten]]></author>
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				<title>New Guardsmen Warlord Traits and Tac Obs</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/5c05d0ad42b259f8abc532d7a0331b60.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/671426/8282204.page"><b>War Kitten wrote:</b></a><br/>I don't know, it would be kind of funny to see the look on my opponent's face when that humble company commander is re-rolling to hit and wound in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>.</div></blockquote><br /> Not just the Company Commander.<br /> <br /> ANY model with the "Character" type. Ogryn/Bullgryn "sergeants", Infantry Squad Sergeants, Commissars, etc.]]></description>
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				<pubDate><![CDATA[Thu, 26 Nov 2015 17:16:10]]> GMT</pubDate>
				<author><![CDATA[ Kanluwen]]></author>
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				<title>New Guardsmen Warlord Traits and Tac Obs</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/d412fffe90144b4c4b6fa90d92fb5acf.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/671426/8282212.page"><b>Kanluwen wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/5c05d0ad42b259f8abc532d7a0331b60.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/671426/8282204.page"><b>War Kitten wrote:</b></a><br/>I don't know, it would be kind of funny to see the look on my opponent's face when that humble company commander is re-rolling to hit and wound in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>.</div></blockquote><br /> Not just the Company Commander.<br /> <br /> ANY model with the "Character" type. Ogryn/Bullgryn "sergeants", Infantry Squad Sergeants, Commissars, etc.</div></blockquote><br /> Damn, I forgot that a Bone'ead is a Character. Geez, that's gonna be fun.<br /> <br /> What about a Priest with Smash hymn? That's gonna be a lot of fun.]]></description>
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				<pubDate><![CDATA[Thu, 26 Nov 2015 17:19:28]]> GMT</pubDate>
				<author><![CDATA[ The Wise Dane]]></author>
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				<title>New Guardsmen Warlord Traits and Tac Obs</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/d412fffe90144b4c4b6fa90d92fb5acf.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/671426/8282212.page"><b>Kanluwen wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/5c05d0ad42b259f8abc532d7a0331b60.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/671426/8282204.page"><b>War Kitten wrote:</b></a><br/>I don't know, it would be kind of funny to see the look on my opponent's face when that humble company commander is re-rolling to hit and wound in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>.</div></blockquote><br /> Not just the Company Commander.<br /> <br /> ANY model with the "Character" type. Ogryn/Bullgryn "sergeants", Infantry Squad Sergeants, Commissars, etc.</div></blockquote><br /> <br /> You're right, I forgot about that. Yeah, if I can get the book fun times will be had.]]></description>
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				<pubDate><![CDATA[Thu, 26 Nov 2015 17:20:34]]> GMT</pubDate>
				<author><![CDATA[ War Kitten]]></author>
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				<title>New Guardsmen Warlord Traits and Tac Obs</title>
				<description><![CDATA[ <blockquote><div><cite>The Wise Dane wrote:</cite><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/d412fffe90144b4c4b6fa90d92fb5acf.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/671426/8282212.page"><b>Kanluwen wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/5c05d0ad42b259f8abc532d7a0331b60.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/671426/8282204.page"><b>War Kitten wrote:</b></a><br/>I don't know, it would be kind of funny to see the look on my opponent's face when that humble company commander is re-rolling to hit and wound in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>.</div></blockquote><br /> Not just the Company Commander.<br /> <br /> ANY model with the "Character" type. Ogryn/Bullgryn "sergeants", Infantry Squad Sergeants, Commissars, etc.</div></blockquote><br /> Damn, I forgot that a Bone'ead is a Character. Geez, that's gonna be fun.<br /> <br /> What about a Priest with Smash hymn? That's gonna be a lot of fun.</div></blockquote><br /> <br /> <blockquote><div><cite>War Kitten wrote:</cite><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/d412fffe90144b4c4b6fa90d92fb5acf.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/671426/8282212.page"><b>Kanluwen wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/5c05d0ad42b259f8abc532d7a0331b60.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/671426/8282204.page"><b>War Kitten wrote:</b></a><br/>I don't know, it would be kind of funny to see the look on my opponent's face when that humble company commander is re-rolling to hit and wound in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>.</div></blockquote><br /> Not just the Company Commander.<br /> <br /> ANY model with the "Character" type. Ogryn/Bullgryn "sergeants", Infantry Squad Sergeants, Commissars, etc.</div></blockquote><br /> <br /> You're right, I forgot about that. Yeah, if I can get the book fun times will be had.</div></blockquote><br /> Heh.<br /> <br /> That Warlord trait plus the Ogryn Auxilla Formation(2 units of Ogryn, 2 units of Bullgryn, and a Commissar) would be kind of interesting.<br /> Groundshaking Charge: If a unit of Ogryns or Bullgryns charges an enemy unit that has already been charged by a unit of Ogryns or Bullgryns from this Formation in the same Assault phase, their Hammer of Wrath hits are resolved at Strength 7.<br /> <br /> Unquestioning Loyalty: Units of Ogryns and Bullgryns from this Formation that are within 12" of the Commissar from this Formation have the Fearless special rule.<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 26 Nov 2015 17:26:04]]> GMT</pubDate>
				<author><![CDATA[ Kanluwen]]></author>
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				<title>New Guardsmen Warlord Traits and Tac Obs</title>
				<description><![CDATA[ Now I just need to pick up some Ogryns/Bullgryns. I already  have a commissar. Any other funny combos that we can make with the new stuff?]]></description>
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				<pubDate><![CDATA[Thu, 26 Nov 2015 17:27:54]]> GMT</pubDate>
				<author><![CDATA[ War Kitten]]></author>
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				<title>New Guardsmen Warlord Traits and Tac Obs</title>
				<description><![CDATA[ I see we have no "CREEEEEEEEEEED" warlord traits... Just when I wanted to infiltrate my Warlord Titan]]></description>
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				<pubDate><![CDATA[Thu, 26 Nov 2015 17:38:25]]> GMT</pubDate>
				<author><![CDATA[ Tactical_Spam]]></author>
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				<title>New Guardsmen Warlord Traits and Tac Obs</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/5c05d0ad42b259f8abc532d7a0331b60.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/671426/8282232.page"><b>War Kitten wrote:</b></a><br/>Now I just need to pick up some Ogryns/Bullgryns. I already  have a commissar. Any other funny combos that we can make with the new stuff?</div></blockquote><br /> I think that most of them have already been discussed, really. <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/e7913eb603e3c5e7dbd637847835dd12.jpeg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/671426/8282241.page"><b>Tactical_Spam wrote:</b></a><br/>I see we have no "CREEEEEEEEEEED" warlord traits... Just when I wanted to infiltrate my Warlord Titan</div></blockquote><br /> If you're thinking about "Master of Ambush"(Strategic Traits), it specifies "<b>non-vehicle units</b>".<br /> If you're thinking about "Grand Strategist"(<span class="glossaryitem" onmouseover='gp(682);'>AM</span> Warlord traits), it specifies "D3 units <b>in your primary detachment</b>."<br /> <br /> Not gonna lie, I'm glad you brought this up though. It made me consult the basic Warlord traits.<br /> <br /> Warlord with "Intimidating Presence" from "Command Traits". Enemy units within 12" of your Warlord must use their lowest Leadership value, not the highest.<br /> Super-Heavy Support Element: If an enemy unit is hit by 3 or more Primary weapons from this Formation, they must take a Morale check on <span class="glossaryitem" onmouseover='gp(4);'>4D6</span> unless they have Gone to Ground.<br /> OR<br /> Psykana Division and Primaris Psyker/Wyrdvane Psykers going apepoo casting <span class="glossaryitem" onmouseover='gp(82);'>LD</span> shenanigans.<br /> <br /> <br /> Hehehehe.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 26 Nov 2015 17:58:43]]> GMT</pubDate>
				<author><![CDATA[ Kanluwen]]></author>
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				<description><![CDATA[ Oh goody, another 10pt S3 melee weapon. The order thing seems a bit redundant, given that the formation already makes orders more likely to succeed. Also, isn't one of the main formation bonuses being able to issue orders within 24"? So, why on Terra would I want an item that only works when I'm at a quarter of that distance?   <br /> <br /> <br /> .....maybe because you've stuck it on the commander that comes with the artillery formation where the artillery count as LD8 and can't have vox?<br /> <br /> <br /> I mean, it costs less than a vox net for four units, and it's practically guaranteed. I'll take that every time I field that formation. ]]></description>
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				<pubDate><![CDATA[Fri, 27 Nov 2015 00:17:35]]> GMT</pubDate>
				<author><![CDATA[ the_scotsman]]></author>
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				<title>New Guardsmen Warlord Traits and Tac Obs</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/671426/8282806.page"><b>the_scotsman wrote:</b></a><br/>Oh goody, another 10pt S3 melee weapon. The order thing seems a bit redundant, given that the formation already makes orders more likely to succeed. Also, isn't one of the main formation bonuses being able to issue orders within 24"? So, why on Terra would I want an item that only works when I'm at a quarter of that distance?</div></blockquote><br /> Because that "Main Formation Bonus" isn't. It applies STRICTLY to a Company Commander taken as part of a "Battle Group Command", which is the Command choice.<br /> Now, you can certainly take multiple <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> as BGC choices(they're 1+). But you're going to potentially have quite a few Company Command Squads in this army.<br /> <blockquote class="uncited"><div><br /> .....maybe because you've stuck it on the commander that comes with the artillery formation where the artillery count as LD8 and can't have vox?<br /> <br /> I mean, it costs less than a vox net for four units, and it's practically guaranteed. I'll take that every time I field that formation. </div></blockquote><br /> Such as those <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> which are mandatory in the Artillery Company, Assault Company, or Emperor's Shield Infantry Company?<br /> You're looking at a minimum of 3 Company Command Squads in a force, depending on what you take.]]></description>
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				<pubDate><![CDATA[Fri, 27 Nov 2015 00:26:11]]> GMT</pubDate>
				<author><![CDATA[ Kanluwen]]></author>
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				<title>New Guardsmen Warlord Traits and Tac Obs</title>
				<description><![CDATA[ To be clear, that top part actually wasn't me <span class="glossaryitem" onmouseover='gp(84);'>lol</span>. <br /> <br /> I see that rod as an absolute auto include in an artillery formation. Don't know if I'd use it otherwise, <span class="glossaryitem" onmouseover='gp(269);'>id</span> rather just use the vox net. ]]></description>
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				<pubDate><![CDATA[Fri, 27 Nov 2015 00:51:26]]> GMT</pubDate>
				<author><![CDATA[ the_scotsman]]></author>
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				<title>New Guardsmen Warlord Traits and Tac Obs</title>
				<description><![CDATA[ Quote function! Quotes! <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 27 Nov 2015 01:18:17]]> GMT</pubDate>
				<author><![CDATA[ Kanluwen]]></author>
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				<description><![CDATA[ You guys are missing the big picture. There's a chance for BS3 Ogryns!]]></description>
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				<pubDate><![CDATA[Fri, 27 Nov 2015 05:12:13]]> GMT</pubDate>
				<author><![CDATA[ Slayer-Fan123]]></author>
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				<title>New Guardsmen Warlord Traits and Tac Obs</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/671426/8283146.page"><b>Slayer-Fan123 wrote:</b></a><br/>You guys are missing the big picture. There's a chance for BS3 Ogryns!</div></blockquote><br /> But Ogryns are already <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 3 (and have been since 3rd ed)]]></description>
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				<pubDate><![CDATA[Fri, 27 Nov 2015 08:49:46]]> GMT</pubDate>
				<author><![CDATA[ master of ordinance]]></author>
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				<title>New Guardsmen Warlord Traits and Tac Obs</title>
				<description><![CDATA[ Indeed. There is a chance for BS4 ogryns. And that's a scary thought.<br /> <br /> The problem is that the formation means your warlord is probably going to end up being a Company Commander or Tank Commander, who can't attach himself to a unit of your choice.]]></description>
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				<pubDate><![CDATA[Fri, 27 Nov 2015 11:09:25]]> GMT</pubDate>
				<author><![CDATA[ locarno24]]></author>
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				<title>New Guardsmen Warlord Traits and Tac Obs</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/671426/8283488.page"><b>locarno24 wrote:</b></a><br/>Indeed. There is a chance for BS4 ogryns. And that's a scary thought.<br /> <br /> The problem is that the formation means your warlord is probably going to end up being a Company Commander or Tank Commander, who can't attach himself to a unit of your choice.</div></blockquote><br /> <br /> I was about to ask why you couldn't make the Lord Commissar your warlord... then I remembered Chain of Command. Sigh. ]]></description>
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				<pubDate><![CDATA[Fri, 27 Nov 2015 11:20:12]]> GMT</pubDate>
				<author><![CDATA[ vipoid]]></author>
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				<title>New Guardsmen Warlord Traits and Tac Obs</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/5b8ba7871034be8be24aa6f0f24d0e6e.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/671426/8283357.page"><b>master of ordinance wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/671426/8283146.page"><b>Slayer-Fan123 wrote:</b></a><br/>You guys are missing the big picture. There's a chance for BS3 Ogryns!</div></blockquote><br /> But Ogryns are already <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 3 (and have been since 3rd ed)</div></blockquote><br /> I swear they were BS2 and it was one of many reasons nobody took them...]]></description>
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				<pubDate><![CDATA[Fri, 27 Nov 2015 16:42:34]]> GMT</pubDate>
				<author><![CDATA[ Slayer-Fan123]]></author>
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				<description><![CDATA[ Why is bs4 ogryns a scary thought? Their guns frankly suck...]]></description>
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				<pubDate><![CDATA[Fri, 27 Nov 2015 16:50:54]]> GMT</pubDate>
				<author><![CDATA[ the_scotsman]]></author>
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				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/671426/8283909.page"><b>the_scotsman wrote:</b></a><br/>Why is bs4 ogryns a scary thought? Their guns frankly suck...</div></blockquote><br /> My guess would be because of the three S 5 hits. S 5 is all the rage these days, and with a good charge afterwards, things are gonna get messy.<br /> <br /> It's what makes Tau such a pain.]]></description>
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				<pubDate><![CDATA[Fri, 27 Nov 2015 16:53:40]]> GMT</pubDate>
				<author><![CDATA[ The Wise Dane]]></author>
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				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/671426/8283909.page"><b>the_scotsman wrote:</b></a><br/>Why is bs4 ogryns a scary thought? Their guns frankly suck...</div></blockquote><br /> It isn't a scary thought. It was a joke on my end. ]]></description>
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				<pubDate><![CDATA[Fri, 27 Nov 2015 17:11:57]]> GMT</pubDate>
				<author><![CDATA[ Slayer-Fan123]]></author>
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				<description><![CDATA[ They're as good as any other <span class="glossaryitem" onmouseover='gp(227);'>WL</span> traits <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>, some good some meh, you really can't build around them. Even with a re-roll you can't be guaranteed to get what you want.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 27 Nov 2015 17:48:12]]> GMT</pubDate>
				<author><![CDATA[ More Dakka]]></author>
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				<title>Re:New Guardsmen Warlord Traits and Tac Obs</title>
				<description><![CDATA[ I was also gunna mention I know there's a warlord trait that gives your warlord the voice of command trait. If you have a tank commander as your warlord in the battle group he might be ordering some guardsmen around!]]></description>
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				<pubDate><![CDATA[Sat, 28 Nov 2015 23:46:16]]> GMT</pubDate>
				<author><![CDATA[ tankboy145]]></author>
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				<title>Re:New Guardsmen Warlord Traits and Tac Obs</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/9a5145a9dff4c1ac741028d7d6a53555.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/671426/8286389.page"><b>tankboy145 wrote:</b></a><br/>I was also gunna mention I know there's a warlord trait that gives your warlord the voice of command trait. If you have a tank commander as your warlord in the battle group he might be ordering some guardsmen around!</div></blockquote>There is a warlord trait that does that, but it's not available for the Tank Commander - he or she can only role on the <span class="glossaryitem" onmouseover='gp(69);'>IG</span> warlord table, and uses a D3 instead of a <span class="glossaryitem" onmouseover='gp(24);'>D6</span>.]]></description>
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				<pubDate><![CDATA[Sun, 29 Nov 2015 00:25:19]]> GMT</pubDate>
				<author><![CDATA[ Mallich]]></author>
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				<title>Re:New Guardsmen Warlord Traits and Tac Obs</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/9a5145a9dff4c1ac741028d7d6a53555.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/671426/8286389.page"><b>tankboy145 wrote:</b></a><br/>I was also gunna mention I know there's a warlord trait that gives your warlord the voice of command trait. If you have a tank commander as your warlord in the battle group he might be ordering some guardsmen around!</div></blockquote><br /> <br /> This is why my Primaris Psyker is basically always my warlord in his blob squad. <br /> <br /> Preferred Enemy, Relentless, Voice of Command...there are SO MANY good <span class="glossaryitem" onmouseover='gp(69);'>IG</span> traits for a blob. ]]></description>
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				<pubDate><![CDATA[Sun, 29 Nov 2015 00:58:28]]> GMT</pubDate>
				<author><![CDATA[ the_scotsman]]></author>
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				<title>Re:New Guardsmen Warlord Traits and Tac Obs</title>
				<description><![CDATA[ I don't have my codex but is that under the tank commanders entry or the general codex. Because under the battle group it says ur warlord can choose those warlord traits. ]]></description>
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				<pubDate><![CDATA[Sun, 29 Nov 2015 00:58:56]]> GMT</pubDate>
				<author><![CDATA[ tankboy145]]></author>
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				<title>Re:New Guardsmen Warlord Traits and Tac Obs</title>
				<description><![CDATA[ That said very few of the Warlord traits are actually worth it for the Tank Commander.<br /> "Oh wow my Tank Commander can now outflank, well I shall reroll and oh look, now she has 'Counterattack'"]]></description>
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				<pubDate><![CDATA[Sun, 29 Nov 2015 12:04:16]]> GMT</pubDate>
				<author><![CDATA[ master of ordinance]]></author>
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