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		<title><![CDATA[Latest posts for the thread "Space marine thousand sons"]]></title>
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				<title>Space marine thousand sons</title>
				<description><![CDATA[ I love the idea and fluff from the thousand sons, but hate the rules from chaos space marines.  So long story short I'm wanting to build a thousand sons theme in codex space marines.  What chapter tactic should I pick to help keep the feel.  Looking at iron hands to keep the feel for resilience of rubric marines.<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 25 Nov 2015 16:54:27]]> GMT</pubDate>
				<author><![CDATA[ psf3077]]></author>
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				<title>Space marine thousand sons</title>
				<description><![CDATA[ You could wait until Thousand Sons get the Horus Heresy treatment.<br /> <br /> I'm not sure any of the Space Marine Chapter Tactics really do Thousand Sons justice.]]></description>
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				<pubDate><![CDATA[Wed, 25 Nov 2015 17:02:51]]> GMT</pubDate>
				<author><![CDATA[ jasper76]]></author>
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				<title>Space marine thousand sons</title>
				<description><![CDATA[ Maybe a librarius conclave and Iron Hands.<br /> <br /> I say Iron Hands because the Thousand Sons are supposed to be hollow suits of armor. So really its not like cutting through their armor would do anything. No bleeding wounds and the like.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 25 Nov 2015 17:11:39]]> GMT</pubDate>
				<author><![CDATA[ Icculus]]></author>
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				<title>Re:Space marine thousand sons</title>
				<description><![CDATA[ That would so take away from the heart of them, if you aren't taking them to a competitive game theyre fine to use.  I've got a buddy that plays with them now and then at <span class="glossaryitem" onmouseover='gp(38);'>FLGS</span> and doesn't get tabled or anything.]]></description>
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				<pubDate><![CDATA[Wed, 25 Nov 2015 17:21:21]]> GMT</pubDate>
				<author><![CDATA[ Exalbaru]]></author>
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				<title>Space marine thousand sons</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(83);'>Lotd</span> would work well, they ignore cover, are fearless and have 3+ invulnerable saves. Like a much better version of thousand sons. ]]></description>
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				<pubDate><![CDATA[Wed, 25 Nov 2015 19:02:49]]> GMT</pubDate>
				<author><![CDATA[ Bryan01]]></author>
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				<title>Space marine thousand sons</title>
				<description><![CDATA[ I'd say that <span class="glossaryitem" onmouseover='gp(83);'>LotD</span> are close but they have no sorcs. You could probably attach some libbis in there but not sure if it's allowed by rules.<br /> <span class="glossaryitem" onmouseover='gp(22);'>csm</span> 1000 sons can still do surprisingly fine in certain lists though. Force axes, fearless and 4++ in cheap rhinos is still not all that bad. <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 25 Nov 2015 19:14:19]]> GMT</pubDate>
				<author><![CDATA[ koooaei]]></author>
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				<title>Space marine thousand sons</title>
				<description><![CDATA[ Maybe ultras with tigurius? ]]></description>
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				<pubDate><![CDATA[Wed, 25 Nov 2015 19:56:50]]> GMT</pubDate>
				<author><![CDATA[ Draco]]></author>
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				<title>Space marine thousand sons</title>
				<description><![CDATA[ Iron Hands I guess.<br /> <br /> Honestly though Centurions make great Thousand Sons.  They fire screw-your-armor magic bullets that crush tanks like tin cans and are hulking armored automatons that are damn hard to kill.]]></description>
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				<pubDate><![CDATA[Wed, 25 Nov 2015 21:12:28]]> GMT</pubDate>
				<author><![CDATA[ Arkaine]]></author>
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				<title>Space marine thousand sons</title>
				<description><![CDATA[ Grey Knight are loyalist Thousand Sons, for all intents and purposes.  You can't really go wrong with them when modeling an entire chapter of Psykers.  Also, Sanctic Daemonology covers the bulk of <span class="glossaryitem" onmouseover='gp(130);'>TS</span> sorcery.<br /> <br /> SJ]]></description>
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				<pubDate><![CDATA[Wed, 25 Nov 2015 22:12:05]]> GMT</pubDate>
				<author><![CDATA[ jeffersonian000]]></author>
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				<title>Space marine thousand sons</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/367ac971f08b41f2fe1248a63e28e837.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/671439/8280992.page"><b>jeffersonian000 wrote:</b></a><br/>Grey Knight are loyalist Thousand Sons, for all intents and purposes.  You can't really go wrong with them when modeling an entire chapter of Psykers.  Also, Sanctic Daemonology covers the bulk of <span class="glossaryitem" onmouseover='gp(130);'>TS</span> sorcery.<br /> <br /> SJ</div></blockquote><br /> Thing is Thousand Sons aren't all Psykers.  The troops are basically robots controlled by the psykers.  Though Grey Knights certainly make a good pre-everything-going-to-gak Thousand Sons army.]]></description>
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				<pubDate><![CDATA[Wed, 25 Nov 2015 22:46:59]]> GMT</pubDate>
				<author><![CDATA[ Arkaine]]></author>
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				<title>Space marine thousand sons</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/e9cbe5fa2783d6122deeed50bc61090b.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/671439/8281044.page"><b>Arkaine wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/367ac971f08b41f2fe1248a63e28e837.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/671439/8280992.page"><b>jeffersonian000 wrote:</b></a><br/>Grey Knight are loyalist Thousand Sons, for all intents and purposes.  You can't really go wrong with them when modeling an entire chapter of Psykers.  Also, Sanctic Daemonology covers the bulk of <span class="glossaryitem" onmouseover='gp(130);'>TS</span> sorcery.<br /> <br /> SJ</div></blockquote><br /> Thing is Thousand Sons aren't all Psykers.  The troops are basically robots controlled by the psykers.  Though Grey Knights certainly make a good pre-everything-going-to-gak Thousand Sons army.</div></blockquote><br /> I was answering the <span class="glossaryitem" onmouseover='gp(280);'>OP</span> on which loyalist codex best matches Thousand Sons.  If we just restrict ourselves to the <span class="glossaryitem" onmouseover='gp(119);'>SM</span> codex, Ultramarine Librarius with heavy use of <span class="glossaryitem" onmouseover='gp(83);'>LotD</span> is a good match up.<br /> <br /> SJ]]></description>
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				<pubDate><![CDATA[Wed, 25 Nov 2015 23:04:49]]> GMT</pubDate>
				<author><![CDATA[ jeffersonian000]]></author>
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				<title>Space marine thousand sons</title>
				<description><![CDATA[ Grey Knights with <span class="glossaryitem" onmouseover='gp(83);'>LotD</span> sprinkled in then?]]></description>
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				<pubDate><![CDATA[Wed, 25 Nov 2015 23:18:13]]> GMT</pubDate>
				<author><![CDATA[ Slayer-Fan123]]></author>
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				<title>Space marine thousand sons</title>
				<description><![CDATA[ Purifiers are better than <span class="glossaryitem" onmouseover='gp(83);'>LotD</span>, as their power is a 9" nova.<br /> <br /> SJ]]></description>
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				<pubDate><![CDATA[Thu, 26 Nov 2015 08:40:09]]> GMT</pubDate>
				<author><![CDATA[ jeffersonian000]]></author>
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				<title>Space marine thousand sons</title>
				<description><![CDATA[ Purifiers don't have a built-in Deep Strike (I believe), take Warp Charges away from other squads, and are less durable for the points. <br /> <br /> Nah, <span class="glossaryitem" onmouseover='gp(83);'>LotD</span> do much better than Purifiers. ]]></description>
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				<pubDate><![CDATA[Thu, 26 Nov 2015 08:45:23]]> GMT</pubDate>
				<author><![CDATA[ Slayer-Fan123]]></author>
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