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		<title><![CDATA[Latest posts for the thread "Where the heck do I start with these Space Wolves"]]></title>
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				<title>Where the heck do I start with these Space Wolves</title>
				<description><![CDATA[ So I was planning on starting Tyranids then recieved a <span class="glossaryitem" onmouseover='gp(153);'>FB</span> message with someone offering me a super legit into <span class="glossaryitem" onmouseover='gp(124);'>SW</span>. After checking out their model line I have to say, I'm sold. That being said Im new to the game and have no idea what Im doing in list building. I know Ill have the following:<br /> <br /> 1 Wolf Lord<br /> 1 Wolf Priest<br /> <br /> 5 Wolf Guard (modelled with Power weapons)<br /> <br /> 3 units of Grey Hunters<br /> 1 Rhino<br /> <br /> 3 Thunderwolf Cavalry<br /> <br /> 2 sets of Long Fangs on sprue<br /> <br /> Questions:<br /> <br /> - What kind of list can these guys build?<br /> <br /> -How should I build the Long Fangs (I have 2 additional missle launcher troops as well)<br /> <br /> -Where should I go from here?<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 6 Dec 2015 07:13:25]]> GMT</pubDate>
				<author><![CDATA[ targetdg15]]></author>
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				<title>Where the heck do I start with these Space Wolves</title>
				<description><![CDATA[ Not a space wolf player but my good pal plays the wolves so I'll offer what advice I can.<br /> <br /> 1. Seems to me that your Grey Hunters can go for either drop pods or rhinos with double plasma or melta (plasma seems to be more useful honestly). They will serve as your objective grabbers. Thunderwolf Cavalry are really strong so they tend to make a great hammer unit to take out powerful units. Wolf Lord on wolf is strong but im not sure about on foot (still very points heavy). Wolf Priest is great for a unit like Blood Claws in an assault vehicle or maybe with skyclaws if given a jump pack. Ulrik is generally a 100% better Wolf Priest so if you want one on foot then run it as Ulrik.<br /> <br /> 2. Long Fangs nowadays need to be either all Lascannons for tank hunting or all Plasma Cannons for elite infantry killing per squad. Missile Launchers are too meh for their cost as they aren't great vs vehicles (unreliable vs AV13/14) and a lot of the scary <span class="glossaryitem" onmouseover='gp(93);'>MCs</span> are 2+ armor. Lascannons give you the extra punch vs vehicles, ignore all armor, and can make explosion results for only a modest points increase. Heavy Bolters are just meh across the board while multi-meltas are useless without relentless.<br /> <br /> 3. Space Wolves work the best being a Thunderwolf spam army as they pack the most punch while being mobile enough to get across the field to get stuck into melee combat. Drop Pod / Rhino rush based armies are ok but lack the punch of other lists. Personally given that you have a Rhino already then you could take 2-3 units of Grey Hunters in Rhinos to ride up with Thunder Wolves while your Long Fangs provide fire support to soften up the enemy. You definitely need <span class="glossaryitem" onmouseover='gp(805);'>AA</span> so a Stormwolf would be very useful as well as it packing a lot of anti vehicle firepower. With standard Space Wolves parts/bodies you can make some rune priest which can be rather cheap <span class="glossaryitem" onmouseover='gp(56);'>HQs</span> to give prescience to your long fangs or maybe give have one a bike to ride with the Thunder Wolves to enhance them with Biomancy powers. Making an Iron Priest on a wolf and some cyber wolves is a really strong unit that can join Thunderwolf Cav units.<br /> <br /> Like I said I'm not a wolf player but I play them the most out of all my opponents. Net lists will say to spam as much Thunder Wolf Cavalry + Iron Priests as possible but honestly it may not be how you want to play the game (which is the most important thing). Good thing to do is figure out what elements of the army you like and focus on that.]]></description>
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				<pubDate><![CDATA[Sun, 6 Dec 2015 08:58:10]]> GMT</pubDate>
				<author><![CDATA[ Vankraken]]></author>
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				<title>Where the heck do I start with these Space Wolves</title>
				<description><![CDATA[ Those are legit answers, thank you! From what you mentioned I think ill grab 2 more rhinos to start and at least haveveverytging ready to rush, I e never tried drop pods but I suppose I need to learn it's advantages before deciding. ]]></description>
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				<pubDate><![CDATA[Sun, 6 Dec 2015 17:03:14]]> GMT</pubDate>
				<author><![CDATA[ targetdg15]]></author>
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				<title>Where the heck do I start with these Space Wolves</title>
				<description><![CDATA[ Took a better look at what you have. <br /> <br /> My suggestion. <br /> <br /> First :Buy a large amount of small thin round cheap rare earth magnets, so that you can swap out weapons on squads like long fangs. Don't be afraid that you will find no use for 100+ of them. Thrust me you will learn to love them.<br /> <br /> <br /> If you like to foot slog Buy:<br /> -2 Drop pods for your foot slugging hunters <br /> They will work great in pods, combined with fast sturdy units such as wolf blobz<br /> <br /> If you like rhinos:<br /> Consider buying rhino based vehicles instead or a rhino + bargain bits ( it htis happens to be cheaper but I doubt it)  and magnitize them in such a way that you have rhino's and the other vehicle.<br /> <br /> If you like wolves:<br /> 1 extra box of thunder wolves. But don't glue the torso to the legs of the marines magnetize them. <br /> - Buy some bits to make the upper torso's of 2 space wolf tech priests, 1 space wolf librarian and 1 space wolf lord. <br /> -1 box of Fenrisian Wolves magnetize some parts, and scratch build some cyber wolf parts magnitize them so you can make them cyber at will.<br /> This will give you the ability to make a decent wolf blob but also switch out some things if you feel like it.<br /> <br /> If you like dreads:<br /> You are in luck Space wolves can field an all dread army and most other players don't like dreads so they go for cheap on second hands sites.<br /> It could also be worth it to buy one or more plastic second hands calth pattern Contemptor dreads and having AV13 is not bad at all.<br /> Just don't forget to magnetize their arms. ]]></description>
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				<pubDate><![CDATA[Sun, 6 Dec 2015 17:06:54]]> GMT</pubDate>
				<author><![CDATA[ oldzoggy]]></author>
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				<title>Where the heck do I start with these Space Wolves</title>
				<description><![CDATA[ Drop pod <span class="glossaryitem" onmouseover='gp(124);'>SW</span> is super strong and very tactical. I do find Long Fangs to be too static these days.]]></description>
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				<pubDate><![CDATA[Mon, 7 Dec 2015 00:24:30]]> GMT</pubDate>
				<author><![CDATA[ Dozer Blades]]></author>
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				<title>Where the heck do I start with these Space Wolves</title>
				<description><![CDATA[ What is it about drop pods that make them superior to say, the stormwolf or rhinos? Sorry for the newb questions]]></description>
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				<pubDate><![CDATA[Mon, 7 Dec 2015 02:51:09]]> GMT</pubDate>
				<author><![CDATA[ targetdg15]]></author>
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				<title>Where the heck do I start with these Space Wolves</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/ee05230497a0a6807ed0ce209afa2bb9.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/672477/8302739.page"><b>Vankraken wrote:</b></a><br/>2. Long Fangs nowadays need to be either all Lascannons for tank hunting or all Plasma Cannons for elite infantry killing per squad. Missile Launchers are too meh for their cost as they aren't great vs vehicles (unreliable vs AV13/14) and a lot of the scary <span class="glossaryitem" onmouseover='gp(93);'>MCs</span> are 2+ armor. Lascannons give you the extra punch vs vehicles, ignore all armor, and can make explosion results for only a modest points increase. Heavy Bolters are just meh across the board while multi-meltas are useless without relentless..</div></blockquote><br /> While these are good points, I still like my missile launchers for versatility. Not as good as a las against vehcles, but still reasonable, and coming with a Blast against troops... while still getting to snapfire if you're forced to move, unlike the plasma cannon.]]></description>
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				<pubDate><![CDATA[Mon, 7 Dec 2015 04:28:15]]> GMT</pubDate>
				<author><![CDATA[ insaniak]]></author>
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				<title>Where the heck do I start with these Space Wolves</title>
				<description><![CDATA[ Drop pods<br /> Pro: <br /> -Half of them rounded up are there on turn 1.<br /> This is nice if you put some meta and close combat squads in them.<br /> -Av12 all round, this makes them great objective campers vs some armies<br /> -Drop pods don't mishap unless you scatter off the board when deep striking, <br /> <br /> Con: <br /> -They are immobile, and the squad is footslogging in all the follow up turns. So the unit you drop gets kinda stuck in there and has a high risk to be killed from concentrated enemy aggression. <br /> -They are open topped so they are not that sturdy vs most armies<br /> - They tend to be kinda anticlimatic]]></description>
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				<pubDate><![CDATA[Mon, 7 Dec 2015 04:28:30]]> GMT</pubDate>
				<author><![CDATA[ oldzoggy]]></author>
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				<title>Where the heck do I start with these Space Wolves</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/1c16f492f805f7fb7babfda25068c838.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/672477/8304069.page"><b>targetdg15 wrote:</b></a><br/>What is it about drop pods that make them superior to say, the stormwolf or rhinos? Sorry for the newb questions</div></blockquote><br /> <br /> Stormwolves are actually a very good option if you want to bring your own air force.  Good armor, good troop capacity, and some good guns for hunting other flyers or <span class="glossaryitem" onmouseover='gp(93);'>MCs</span>.  They will seem to eat up a lot of points, but  if you bring enough of them, they all will contribute and do it well.  It just takes getting several games under your belt to figure out how to use multiple flyers in the game.]]></description>
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				<pubDate><![CDATA[Mon, 7 Dec 2015 04:45:20]]> GMT</pubDate>
				<author><![CDATA[ Jayden63]]></author>
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				<title>Where the heck do I start with these Space Wolves</title>
				<description><![CDATA[ Do you think a stormwolf is a poor choice to start with? Not sure how complicated flyer rules are but I'm cautious not to bite off more then I can chew in the beginning]]></description>
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				<pubDate><![CDATA[Mon, 7 Dec 2015 05:10:20]]> GMT</pubDate>
				<author><![CDATA[ targetdg15]]></author>
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				<title>Where the heck do I start with these Space Wolves</title>
				<description><![CDATA[ Stormwolves are a very good choice.  But, taking them means you dedicate your self to the limitations of a flyer transport.   <span class="glossaryitem" onmouseover='gp(124);'>SW</span> have little in the way of reserve manipulation, so your rather up the whim of the dice for when your units come in.  Of course there is no rule that you have to acutally put the guys in the flyer.  You could start them with their boots on the ground.  Not such a bad option depending on what your playing.<br /> <br /> You also loose the immediate in your face of the drop pod, which can be huge in getting your <span class="glossaryitem" onmouseover='gp(504);'>TWC</span> across the field unmolested.<br /> <br /> But <span class="glossaryitem" onmouseover='gp(124);'>SW</span> air force can work, you just need to focus on it, and not just throw it around half heartedly in a more competitive environment.  However, if your more interested in just playing with fun toys, two Stormwolves can be just the ticket.]]></description>
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				<pubDate><![CDATA[Mon, 7 Dec 2015 05:23:17]]> GMT</pubDate>
				<author><![CDATA[ Jayden63]]></author>
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