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		<title><![CDATA[Latest posts for the thread "Best close combat units/characters/strategy of the Imperium?"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Best close combat units/characters/strategy of the Imperium?"]]></description>
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				<title>Best close combat units/characters/strategy of the Imperium?</title>
				<description><![CDATA[ What do you find to be the most effective close combat units, or characters, within the Imperium?]]></description>
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				<pubDate><![CDATA[Tue, 8 Dec 2015 18:30:21]]> GMT</pubDate>
				<author><![CDATA[ Arth-Rytis]]></author>
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				<title>Re:Best close combat units/characters/strategy of the Imperium?</title>
				<description><![CDATA[ Regardless of their lack of defences, I'd still go with the Vanguard Veterans and of course the Assault Termies.]]></description>
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				<pubDate><![CDATA[Tue, 8 Dec 2015 18:37:58]]> GMT</pubDate>
				<author><![CDATA[ The Wise Dane]]></author>
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				<title>Re:Best close combat units/characters/strategy of the Imperium?</title>
				<description><![CDATA[ Iron hands tactics<br /> Ten man Assault termies with <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span><br /> Librarius conclave with 3 termie librarians, 2 rolling on Biomancy and one on Santic daemonology<br /> ML1 ordo xenos inquisitor with rad and psychotroke grenades and the Hammer hand power.<br /> <br /> Should all powers go off:<br /> S10 hammers<br /> 3+ <span class="glossaryitem" onmouseover='gp(265);'>FnP</span><br /> 2+ Invul<br /> <span class="glossaryitem" onmouseover='gp(468);'>EW</span><br /> <br /> Other things that happen:<br /> -1T to the enemy]]></description>
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				<pubDate><![CDATA[Tue, 8 Dec 2015 18:39:32]]> GMT</pubDate>
				<author><![CDATA[ Tactical_Spam]]></author>
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				<title>Re:Best close combat units/characters/strategy of the Imperium?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/0cf3204fd21c1d4bd98e771fc66f59f6.jpeg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/672736/8307473.page"><b>Tactical_Spam wrote:</b></a><br/>Iron hands tactics<br /> Ten man Assault termies with <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span><br /> Librarius conclave with 3 termie librarians, 2 rolling on Biomancy and one on Santic daemonology<br /> ML1 ordo xenos inquisitor with rad and psychotroke grenades and the Hammer hand power.<br /> <br /> Should all powers go off:<br /> S10 hammers<br /> 3+ <span class="glossaryitem" onmouseover='gp(265);'>FnP</span><br /> 2+ Invul<br /> <span class="glossaryitem" onmouseover='gp(468);'>EW</span><br /> <br /> Other things that happen:<br /> -1T to the enemy</div></blockquote><br /> <br /> What would you rather have <span class="glossaryitem" onmouseover='gp(123);'>Str</span> 10 full attacks and t4 or <span class="glossaryitem" onmouseover='gp(123);'>Str</span> 7 full attacks or <span class="glossaryitem" onmouseover='gp(123);'>str</span> 10 single attack but T5?<br /> <br /> If you swap the regular terms for deathwing knights then you can do the same thing but use the rule making them t5 for base to base contact]]></description>
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				<pubDate><![CDATA[Tue, 8 Dec 2015 19:55:20]]> GMT</pubDate>
				<author><![CDATA[ namiel]]></author>
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