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		<title><![CDATA[Latest posts for the thread "Marines VS Orks: A Stompa and a Knight walk into a bar..."]]></title>
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				<title>Marines VS Orks: A Stompa and a Knight walk into a bar...</title>
				<description><![CDATA[ Hello all, Swampmist here, and I have a conundrm. Im currently on vacation with my family, and when I return home I will be having a game with a good friend of mine who plays orks. My problem is that he just finished his stompa, and already has an IK to support it. I'm an <span class="glossaryitem" onmouseover='gp(119);'>SM</span> player who owns no IK, Assasins, Mechanicus, Fliers or Bikes. My question to you, dear dakkanaughts, is how should I build the list? The game is currently set for 2000 points, although neither of us would mind going to 2500. He plays a fairly mechanized list with less infantry than most, so my current list is meltacide to the max. I currently olay <span class="glossaryitem" onmouseover='gp(445);'>IH</span> and <span class="glossaryitem" onmouseover='gp(757);'>RG</span>, although Im open to IF and Salamanders as well. So, yeah, any thoughts?]]></description>
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				<pubDate><![CDATA[Mon, 14 Dec 2015 14:02:29]]> GMT</pubDate>
				<author><![CDATA[ Swampmist]]></author>
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				<title>Marines VS Orks: A Stompa and a Knight walk into a bar...</title>
				<description><![CDATA[ Grav bikes. Minimal squads, command bikes with shields and grav works wonders. If he's bringing 2 kitted out superheavies, bring your own hard cheese. <br /> <br /> 2000 points.<br /> Chapter master - artificer armor, storm shield, combi-grav, Thunder hammer, auspex, digital weapons, bike<br /> <br /> Chapter master - artificer armor, storm shield, combi-grav, Thunder hammer, auspex, digital weapons, bike<br /> <br /> Command Squad -bikes, 4x power fist, 4x storm shield, 4x grav gun, apothecary<br /> <br /> Command Squad -bikes, 4x power fist, 4x storm shield, 4x grav gun, apothecary<br /> <br /> Command Squad -bikes, 4x power fist, 4x storm shield, 4x grav gun, apothecary<br /> <br /> Bike Squad - attack bike w/multi-melta, sergeant with melta bombs, 2 grav guns<br /> <br /> Bike Squad - attack bike w/multi-melta, sergeant with melta bombs, 2 grav guns<br /> <br /> Tactical Squad - 4+sergeant, Drop pod, melta, sergeant with melta bombs.]]></description>
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				<pubDate><![CDATA[Mon, 14 Dec 2015 15:40:57]]> GMT</pubDate>
				<author><![CDATA[ Mr ghoti]]></author>
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				<title>Marines VS Orks: A Stompa and a Knight walk into a bar...</title>
				<description><![CDATA[ Again, I own literally 3 bikes, have nothing the same size to proxy and no-one else in the store owns any I could proxy, otherwise bikes would be coming in force <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">]]></description>
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				<pubDate><![CDATA[Mon, 14 Dec 2015 16:01:53]]> GMT</pubDate>
				<author><![CDATA[ Swampmist]]></author>
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				<title>Marines VS Orks: A Stompa and a Knight walk into a bar...</title>
				<description><![CDATA[ What do you have available in the cheddar department?]]></description>
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				<pubDate><![CDATA[Mon, 14 Dec 2015 17:06:20]]> GMT</pubDate>
				<author><![CDATA[ IHateNids]]></author>
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				<title>Marines VS Orks: A Stompa and a Knight walk into a bar...</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/e64d1252fdbde0a56c190734b78886a0.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/673315/8318611.page"><b>IHateNids wrote:</b></a><br/>What do you have available in the cheddar department?</div></blockquote><br /> Honestly, not a lot. My <span class="glossaryitem" onmouseover='gp(211);'>LGS</span> has a fairly lax policy on proxies, so it's Not hard to switch up and get some better stuff. Currently planning on proxying for a vindicare to give me a fairly guaranteed pen early on. Only own one Drop Pod and one Rhino/Razorback/Whirlwind, got a <span class="glossaryitem" onmouseover='gp(420);'>TFC</span>, lots of marine bodies and assault marines with packs, a <span class="glossaryitem" onmouseover='gp(440);'>LSS</span>, two units of Termies and some characters. EDIT: Oh, and a Tri-laz predator. Can make <span class="glossaryitem" onmouseover='gp(29);'>devs</span> with laz or Missles, also am open to <span class="glossaryitem" onmouseover='gp(39);'>FW</span> characters and tanks if I can get the rules.]]></description>
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				<pubDate><![CDATA[Mon, 14 Dec 2015 17:16:56]]> GMT</pubDate>
				<author><![CDATA[ Swampmist]]></author>
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				<title>Marines VS Orks: A Stompa and a Knight walk into a bar...</title>
				<description><![CDATA[ Was hoping for something a little harder hitting...<br /> <br /> You could just try and drown the two walkers in Lascannon and Melta fire, which wouls probably work, but it would also leave your infantry managment a bit lax. Proxying the Rhino as a Vinidcator wouldnt go amiss either.<br /> <br /> Otherwise, just build as much speed as you can from Demi-Companies to just out-score him and hope you dont get tabled. ]]></description>
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				<pubDate><![CDATA[Mon, 14 Dec 2015 17:22:17]]> GMT</pubDate>
				<author><![CDATA[ IHateNids]]></author>
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				<title>Marines VS Orks: A Stompa and a Knight walk into a bar...</title>
				<description><![CDATA[ The other problem with that is that, as far as I know, we'll b playing either straight purge or something else from the Eternal War table, and my lack of transports...]]></description>
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				<pubDate><![CDATA[Mon, 14 Dec 2015 17:26:58]]> GMT</pubDate>
				<author><![CDATA[ Swampmist]]></author>
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				<title>Marines VS Orks: A Stompa and a Knight walk into a bar...</title>
				<description><![CDATA[ Demis allow for all your units to have ObSec, irrespective of transport shennanigans <br /> <br /> Playing Eternal War against a Stompa/Knight combo without having anything heavy hitting of your own is almost suicidal from a tactics point of view, so I ouldnt recommend that at all.<br /> <br /> you could ask your friend nicely if he wouldnt mind you using the IK and let him keep the stompa?]]></description>
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				<pubDate><![CDATA[Mon, 14 Dec 2015 17:33:11]]> GMT</pubDate>
				<author><![CDATA[ IHateNids]]></author>
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				<title>Marines VS Orks: A Stompa and a Knight walk into a bar...</title>
				<description><![CDATA[ What kind of missions are you running? I imagine just book missions? <br /> <br /> With only 2 super heavies, you can "ignore" them fairly easily.  Just shoot at the rest of his army and run Gladius.<br /> <br /> I run Salamander Gladius personally because I love the twinlinked melta and Mastercrafted Sternguard that I run. (1st Company Task Force is my Auxiliary of choice, but most just run the 10th Company).<br /> <br /> From the games I've played my Gladius with (only 4 games so far), I have been having fairly easy wins going for objectives and surviving.  It's definitely not a fun list in terms of cheese, but it durable as hell. Durable meaning 65+ 3+ armor save models all in 5mans with 11 pods sitting on or near objectives.  It's hard to remove.  2 out of the 4 games had IKs and 1 of the games was against 3 Riptides.  I can't imagine a Stompa and a IK making it that much more difficult.<br /> <br /> Just remember you don't have to kill to win in 7th edition.  Gladius just makes it easier with everything being Obsec, short of the Sternguard.<br /> <br /> Edit:  I only suggest Gladius since it seems you only have foot marines available.  It's a lot of models and most people don't have the numbers. Personally, I'm 10 <span class="glossaryitem" onmouseover='gp(29);'>Devs</span> and 5 Stern short of running the list without proxies.  But I don't see what else you can run since you seem to have a lack of hard hitting elites/heavies. <br /> <br /> Just noticed your lack of transports.  Proxy drop pods with solo cups helped me when I was first play testing my army back in the day.  Cutting out cardboard rectangles for rhinos/razors or simplying borrowing from the store could help.  Gladius' strength is the free transports after all.<br /> <br /> One last comment, promise, what do you mean when you refer to having meltacide to the max? Without drop pods, I don't see what you meant by meltacide.  How did you plan on getting them in melta range?]]></description>
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				<pubDate><![CDATA[Mon, 14 Dec 2015 17:50:50]]> GMT</pubDate>
				<author><![CDATA[ Saythings]]></author>
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				<title>Marines VS Orks: A Stompa and a Knight walk into a bar...</title>
				<description><![CDATA[ @IhateNids: he said I could borrow the Knight, but only after he gets to use both in a game. He's justed finished/ is just about to finish the stompa, which is made of a <span class="glossaryitem" onmouseover='gp(87);'>LR</span>, a Monolith, a Fire Prism, and a Forgefiend, so he wants a game with both.<br /> @Saythings: sadly, using cups and such is the one thing my <span class="glossaryitem" onmouseover='gp(38);'>FLGS</span> isn't ok with. Also, as stated, the game will be either straight Purge, or a roll on Eternal War. Nobody but me like maelstrom so we never play it. Also, on your last comment, Legion if the Damned, Scouting <span class="glossaryitem" onmouseover='gp(440);'>LSS</span> with combi-melta inside, double melta bikes and a pod with Melta Command Squad with an apothecary are my main sources, plus a melta/combi-melta marine squad in a rhino. Also have a squad of T5 <span class="glossaryitem" onmouseover='gp(29);'>Devs</span> with Lazcannons because <span class="glossaryitem" onmouseover='gp(39);'>FW</span>]]></description>
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				<pubDate><![CDATA[Mon, 14 Dec 2015 18:04:53]]> GMT</pubDate>
				<author><![CDATA[ Swampmist]]></author>
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				<title>Marines VS Orks: A Stompa and a Knight walk into a bar...</title>
				<description><![CDATA[ Ok, hopeully the post auto-ammends this time. Here is my current 2000 point list, using a Sniper Scout as the Vindicare.<br /> <br /> <div style="margin-top:5px; margin-bottom:10px;">
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<b>+++ VS Orks (2000pts) +++</b><br /> <br /> <b>++ Space Marines: Supplement - Clan Raukaan (2013) (Combined Arms Detachment) (1850pts) ++</b><br /> <br /> <b>+ <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> (430pts) +</b><br /> <br /> <b>Librarian (205pts)</b> [Epistolary (<span class="glossaryitem" onmouseover='gp(347);'>Lvl</span> 2) (25pts), Gift: The Gorgon’s Chain (45pts), Gift: The Mindforge Stave (15pts), <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>, Melta Bombs (5pts), Psychic Hood]<br /> <i>And They Shall Know No Fear, Chapter Tactics, Independent Character, Psychic Discipline: Biomancy, Psychic Discipline: Daemonology, Psychic Discipline: Divination, Psychic Discipline: Pyromancy, Psychic Discipline: Telekinesis, Psychic Discipline: Telepathy, Psyker Mastery Level 2, Scions of the Forge</i><br /> ····<b>Terminator Armour (50pts)</b> [Gift: Betrayer’s Bane (25pts)]<br /> <b>Profiles:</b><br /> <b>Librarian (Terminator Armour):</b> Unit Type:Infantry (Character)|<span class="glossaryitem" onmouseover='gp(149);'>WS</span>:5|<span class="glossaryitem" onmouseover='gp(14);'>BS</span>:4|S:4|T:4|W:2|I:4|A:2|<span class="glossaryitem" onmouseover='gp(82);'>LD</span>:10|Save:2+/5++|Codex: Space Marines<br /> <b>Psychic Hood:</b> Description:Each time a unit/model is targeted by an enemy psychic power and is within 6" of a friendly model with a psychic hood, the wearer may attempt to Deny the Witch as if he were in the unit.|Warhammer <span class="glossaryitem" onmouseover='gp(3);'>40k</span> rulebook p68<br /> <b>Terminator Armour:</b> Description:2+ Armour <span class="glossaryitem" onmouseover='gp(157);'>Sv</span>, 5+ Invul <span class="glossaryitem" onmouseover='gp(157);'>Sv</span>, Bulky, Deep Strike, Relentless, may not make Sweeping Advances.|Codex: Space Marines<br /> <b>The Gorgon’s Chain:</b> Description:The bearer of the Gorgon’s Chain has the following special rules, depending on how many unsaved Wounds he has suffered during  the battle:  Wounds Suffered - Special Rules  0 Wounds suffered - The bearer has a 3+ invulnerable save, +1 to his Feel No Pain rolls and the Eternal Warrior special rule. 1 Wound suffered - The bearer has a 3+ invulnerable save and the Eternal Warrior special rule. 2 Wounds suffered - The bearer has a 3+ invulnerable save. 3 Wounds suffered - The bearer has a 4+ invulnerable save.  Each time the bearer suffers an unsaved Wound or recovers a Wound as a result of the It Will Not Die special rule, the effects of the Gorgon’s Chain change immediately; you should roll the bearer’s saves individually.|Supplement: Clan Raukaan<br /> <b>Betrayer’s Bane (Boltgun Barrel):</b> Range:24|Strength:4|<span class="glossaryitem" onmouseover='gp(6);'>AP</span>:5|Type:Rapid Fire, Master-crafted|Supplement: Clan Raukaan<br /> <b>Betrayer’s Bane (Melta Barrel):</b> Range:12|Strength:8|<span class="glossaryitem" onmouseover='gp(6);'>AP</span>:1|Type:Assault 1, Master-crafted, Melta|Supplement: Clan Raukaan<br /> <b>Melta Bomb:</b> Range:-|Strength:8|<span class="glossaryitem" onmouseover='gp(6);'>AP</span>:1|Type:Armourbane, Unwieldy|Warhammer <span class="glossaryitem" onmouseover='gp(3);'>40k</span> rulebook<br /> <b>The Mindforge Stave:</b> Range:-|Strength:x2|<span class="glossaryitem" onmouseover='gp(6);'>AP</span>:2|Type:Melee, Concussive, Force, Unwieldy|Supplement: Clan Raukaan<br /> <br /> <b>Vaylund Cal, Sons of Medusa (<span class="glossaryitem" onmouseover='gp(39);'>FW</span>) (225pts)</b> [Artificer Armour, Chapter Master (<span class="glossaryitem" onmouseover='gp(39);'>FW</span>), Chapter Tactics - Iron Hands, Iron Halo, Master of the Forge (<span class="glossaryitem" onmouseover='gp(39);'>FW</span>), Thunder Hammer]<br /> <i>Blessings of the Omnissiah, Bulky, Chapter Master, Fearless, Independent Character, Iron Thane, Lord of the Armoury, Purge the Weak, Relic of the Armoury, Warlord Trait: Angel of Death</i><br /> ····<b>Servo-harness</b> [Flamer, Plasma Cutter, 2x Servo-arm]<br /> <b>Profiles:</b><br /> <b>Vaylund Cal, Iron Thane:</b> Unit Type:Infantry (Character)|<span class="glossaryitem" onmouseover='gp(149);'>WS</span>:5|<span class="glossaryitem" onmouseover='gp(14);'>BS</span>:5|S:5|T:6|W:3|I:4|A:2|<span class="glossaryitem" onmouseover='gp(82);'>LD</span>:10|Save:2+/4++|<span class="glossaryitem" onmouseover='gp(39);'>FW</span> Charcterupdate PDF p24<br /> <b>Artificer Armour:</b> Description:2+ Armour <span class="glossaryitem" onmouseover='gp(157);'>Sv</span>|Codex: Space Marines<br /> <b>Iron Halo:</b> Description:4+ Invul <span class="glossaryitem" onmouseover='gp(157);'>Sv</span>|Codex: Space Marines<br /> <b>Servo-harness:</b> Description:2x Servo-arms, Plasma Cutter, Flamer. In the Shooting phase, bearer can fire both harness-mounted weapons, or one harness-mounted weapon and another weapon.|Codex: Space Marines<br /> <b>Flamer:</b> Range:Template|Strength:4|<span class="glossaryitem" onmouseover='gp(6);'>AP</span>:5|Type:Assault 1|Warhammer <span class="glossaryitem" onmouseover='gp(3);'>40k</span> rulebook<br /> <b>Plasma Cutter:</b> Range:12|Strength:7|<span class="glossaryitem" onmouseover='gp(6);'>AP</span>:2|Type:Assault 1, Gets Hot, Twin-linked|Codex: Space Marines<br /> <b>Servo-arm:</b> Range:-|Strength:x2|<span class="glossaryitem" onmouseover='gp(6);'>AP</span>:1|Type:Melee,  Specialist Weapon, Unwieldy|Codex: Space Marines<br /> <b>Thunder Hammer:</b> Range:-|Strength:x2|<span class="glossaryitem" onmouseover='gp(6);'>AP</span>:2|Type:Melee, Concussive, Specialist Weapon, Unwieldy|Warhammer <span class="glossaryitem" onmouseover='gp(3);'>40k</span> rulebook<br /> <br /> <b>+ Elites (685pts) +</b><br /> <br /> <b>Command Squad (305pts)</b> [4x Storm Shield (40pts)]<br /> <i>And They Shall Know No Fear, Chapter Tactics</i><br /> ····<b>Apothecary (15pts)</b> [Bolt Pistol, Chainsword, Narthecium, Power Armour, Frag & Krak Grenades]<br /> ····<i>Feel No Pain</i><br /> ····<b>Drop Pod (60pts)</b> [Deathwind Missile Launcher (15pts), Locator Beacon (10pts)]<br /> ····<i>Drop Pod Assault, Immobile, Inertial Guidance System</i><br /> ····<b>4x Veteran Space Marine (100pts)</b> [4x Meltagun (40pts), 4x Power Armour, Frag & Krak Grenades, 4x Power Maul (60pts)]<br /> <b>Profiles:</b><br /> <b>Apothecary:</b> Unit Type:Infantry (Character)|<span class="glossaryitem" onmouseover='gp(149);'>WS</span>:4|<span class="glossaryitem" onmouseover='gp(14);'>BS</span>:4|S:4|T:4|W:1|I:4|A:2|<span class="glossaryitem" onmouseover='gp(82);'>LD</span>:9|Save:3+|Codex: Space Marines<br /> <b>Space Marine Veteran:</b> Unit Type:Infantry|<span class="glossaryitem" onmouseover='gp(149);'>WS</span>:4|<span class="glossaryitem" onmouseover='gp(14);'>BS</span>:4|S:4|T:4|W:1|I:4|A:2|<span class="glossaryitem" onmouseover='gp(82);'>LD</span>:9|Save:3+|Codex: Space Marines<br /> <b>Drop Pod:</b> <span class="glossaryitem" onmouseover='gp(14);'>BS</span>:4|Front:12|Side:12|Rear:12|Type:Open Topped, Transport|<span class="glossaryitem" onmouseover='gp(661);'>HP</span>:3|Codex: Space Marines<br /> <b>Locator Beacon:</b> Description:Friendly units do not scatter when they Deep Strike, so long as the first model is placed within 6" of a model with a locator beacon. The locator beacon must have been on the battlefield at the start of the turn in order for it to be used.|Codex: Space Marines<br /> <b>Narthecium:</b> Description:As long as the Apothecary is alive, all models in his unit have the Feel No Pain special rule.|Codex: Space Marines<br /> <b>Power Armour:</b> Description:3+ Armour <span class="glossaryitem" onmouseover='gp(157);'>Sv</span>|Codex: Space Marines<br /> <b>Storm Shield:</b> Description:3+ Invul <span class="glossaryitem" onmouseover='gp(157);'>Sv</span>. Cannot claim +1 A for having two Melee weapons in an assault.|Codex: Space Marines<br /> <b>Bolt Pistol:</b> Range:12|Strength:4|<span class="glossaryitem" onmouseover='gp(6);'>AP</span>:5|Type<img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">istol|Warhammer <span class="glossaryitem" onmouseover='gp(3);'>40k</span> rulebook<br /> <b>Close Combat Weapon:</b> Range:-|Strength:User|<span class="glossaryitem" onmouseover='gp(6);'>AP</span>:-|Type:Melee|Warhammer <span class="glossaryitem" onmouseover='gp(3);'>40k</span> rulebook<br /> <b>Deathwind Launcher:</b> Range:12|Strength:5|<span class="glossaryitem" onmouseover='gp(6);'>AP</span>:-|Type:Heavy 1, 5" Blast|Codex: Space Marines<br /> <b>Frag Grenades:</b> Range:8"|Strength:3|<span class="glossaryitem" onmouseover='gp(6);'>AP</span>:-|Type:Assault 1, 3" Blast|Warhammer <span class="glossaryitem" onmouseover='gp(3);'>40k</span> rulebook<br /> <b>Krak Grenades:</b> Range:8"|Strength:6|<span class="glossaryitem" onmouseover='gp(6);'>AP</span>:4|Type:Assault 1|Warhammer <span class="glossaryitem" onmouseover='gp(3);'>40k</span> rulebook<br /> <b>Meltagun:</b> Range:12|Strength:8|<span class="glossaryitem" onmouseover='gp(6);'>AP</span>:1|Type:Assault 1, Melta|Warhammer <span class="glossaryitem" onmouseover='gp(3);'>40k</span> rulebook<br /> <b>Power Maul:</b> Range:-|Strength:+2|<span class="glossaryitem" onmouseover='gp(6);'>AP</span>:4|Type:Melee, Concussive|Warhammer <span class="glossaryitem" onmouseover='gp(3);'>40k</span> rulebook<br /> <br /> <b>Legion of the Damned Squad (155pts)</b><br /> <i>Aid Unlooked For, Fear, Fearless, Flaming Projectiles, Slow And Purposeful, Unyielding Spectres</i><br /> ····<b>2x Damned Legionnaire (50pts)</b> [2x Bolt Pistol, 2x Bolter, 2x Power Armour, Frag & Krak Grenades]<br /> ····<b>Legionnaire Sergeant (10pts)</b> [Bolter, Combi-melta (10pts), Power Armour, Frag & Krak Grenades]<br /> ····<b>Legionnaire w/ Meltagun (35pts)</b> [Bolt Pistol, Meltagun, Power Armour, Frag & Krak Grenades]<br /> ····<b>Legionnaire w/ Multi-melta (35pts)</b> [Bolt Pistol, Multi-melta, Power Armour, Frag & Krak Grenades]<br /> <b>Profiles:</b><br /> <b>Legionnaire:</b> Unit Type:Infantry|<span class="glossaryitem" onmouseover='gp(149);'>WS</span>:4|<span class="glossaryitem" onmouseover='gp(14);'>BS</span>:4|S:4|T:4|W:1|I:4|A:2|<span class="glossaryitem" onmouseover='gp(82);'>LD</span>:10|Save:3+/3++|Codex: Space Marines<br /> <b>Legionnaire Sergeant:</b> Unit Type:Infantry (Character)|<span class="glossaryitem" onmouseover='gp(149);'>WS</span>:5|<span class="glossaryitem" onmouseover='gp(14);'>BS</span>:4|S:4|T:4|W:1|I:4|A:2|<span class="glossaryitem" onmouseover='gp(82);'>LD</span>:10|Save:3+/3++|Codex: Space Marines<br /> <b>Combi-Weapons:</b> Description:Bolter may be fired every turn, secondary weapon may be fired once. (Combi-plasma does have Rapid Fire). Cannot fire both in same turn.|Warhammer <span class="glossaryitem" onmouseover='gp(3);'>40k</span> rulebook<br /> <b>Power Armour:</b> Description:3+ Armour <span class="glossaryitem" onmouseover='gp(157);'>Sv</span>|Codex: Space Marines<br /> <b>Bolt Pistol:</b> Range:12|Strength:4|<span class="glossaryitem" onmouseover='gp(6);'>AP</span>:5|Type<img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">istol|Warhammer <span class="glossaryitem" onmouseover='gp(3);'>40k</span> rulebook<br /> <b>Bolter:</b> Range:24|Strength:4|<span class="glossaryitem" onmouseover='gp(6);'>AP</span>:5|Type:Rapid Fire|Warhammer <span class="glossaryitem" onmouseover='gp(3);'>40k</span> rulebook<br /> <b>Frag Grenades:</b> Range:8"|Strength:3|<span class="glossaryitem" onmouseover='gp(6);'>AP</span>:-|Type:Assault 1, 3" Blast|Warhammer <span class="glossaryitem" onmouseover='gp(3);'>40k</span> rulebook<br /> <b>Krak Grenades:</b> Range:8"|Strength:6|<span class="glossaryitem" onmouseover='gp(6);'>AP</span>:4|Type:Assault 1|Warhammer <span class="glossaryitem" onmouseover='gp(3);'>40k</span> rulebook<br /> <b>Meltagun:</b> Range:12|Strength:8|<span class="glossaryitem" onmouseover='gp(6);'>AP</span>:1|Type:Assault 1, Melta|Warhammer <span class="glossaryitem" onmouseover='gp(3);'>40k</span> rulebook<br /> <b>Multi-melta:</b> Range:24|Strength:8|<span class="glossaryitem" onmouseover='gp(6);'>AP</span>:1|Type:Heavy 1, Melta|Warhammer <span class="glossaryitem" onmouseover='gp(3);'>40k</span> rulebook<br /> <br /> <b>Terminator Assault Squad (225pts)</b><br /> <i>And They Shall Know No Fear, Chapter Tactics, Combat Squads</i><br /> ····<b>Terminator Sgt w/ Thunder Hammer & Storm Shield (10pts)</b> [Storm Shield, Terminator Armour, Thunder Hammer]<br /> ····<b>4x Terminator w/ Thunder Hammer & Storm Shield (180pts)</b> [4x Storm Shield, 4x Terminator Armour, 4x Thunder Hammer]<br /> <b>Profiles:</b><br /> <b>Terminator:</b> Unit Type:Infantry|<span class="glossaryitem" onmouseover='gp(149);'>WS</span>:4|<span class="glossaryitem" onmouseover='gp(14);'>BS</span>:4|S:4|T:4|W:1|I:4|A:2|<span class="glossaryitem" onmouseover='gp(82);'>LD</span>:9|Save:2+/5++|Codex: Space Marines<br /> <b>Terminator Sergeant:</b> Unit Type:Infantry (Character)|<span class="glossaryitem" onmouseover='gp(149);'>WS</span>:4|<span class="glossaryitem" onmouseover='gp(14);'>BS</span>:4|S:4|T:4|W:1|I:4|A:2|<span class="glossaryitem" onmouseover='gp(82);'>LD</span>:9|Save:2+/5++|Codex: Space Marines<br /> <b>Storm Shield:</b> Description:3+ Invul <span class="glossaryitem" onmouseover='gp(157);'>Sv</span>. Cannot claim +1 A for having two Melee weapons in an assault.|Codex: Space Marines<br /> <b>Terminator Armour:</b> Description:2+ Armour <span class="glossaryitem" onmouseover='gp(157);'>Sv</span>, 5+ Invul <span class="glossaryitem" onmouseover='gp(157);'>Sv</span>, Bulky, Deep Strike, Relentless, may not make Sweeping Advances.|Codex: Space Marines<br /> <b>Thunder Hammer:</b> Range:-|Strength:x2|<span class="glossaryitem" onmouseover='gp(6);'>AP</span>:2|Type:Melee, Concussive, Specialist Weapon, Unwieldy|Warhammer <span class="glossaryitem" onmouseover='gp(3);'>40k</span> rulebook<br /> <br /> <b>+ Troops (245pts) +</b><br /> <br /> <b>Scout Squad (115pts)</b><br /> <i>And They Shall Know No Fear, Chapter Tactics, Combat Squads, Infiltrate, Move Through Cover, Scout</i><br /> ····<b>Land Speeder Storm (50pts)</b> [Cerberus Launcher, Multi-Melta (10pts)]<br /> ····<i>Deep Strike, Jamming Beacon, Scout</i><br /> ····<b>Scout Sergeant (10pts)</b> [Bolt Pistol, Combi-melta (10pts), Scout Armour, Frag & Krak Grenades]<br /> ····<b>4x Scout w/ Bolter (44pts)</b> [4x Bolt Pistol, 4x Bolter, 4x Scout Armour, Frag & Krak Grenades]<br /> <b>Profiles:</b><br /> <b>Scout:</b> Unit Type:Infantry|<span class="glossaryitem" onmouseover='gp(149);'>WS</span>:4|<span class="glossaryitem" onmouseover='gp(14);'>BS</span>:4|S:4|T:4|W:1|I:4|A:1|<span class="glossaryitem" onmouseover='gp(82);'>LD</span>:8|Save:4+|Codex: Space Marines<br /> <b>Scout Sergeant:</b> Unit Type:Infantry (Character)|<span class="glossaryitem" onmouseover='gp(149);'>WS</span>:4|<span class="glossaryitem" onmouseover='gp(14);'>BS</span>:4|S:4|T:4|W:1|I:4|A:1|<span class="glossaryitem" onmouseover='gp(82);'>LD</span>:8|Save:4+|Codex: Space Marines<br /> <b>Land Speeder Storm:</b> <span class="glossaryitem" onmouseover='gp(14);'>BS</span>:3|Front:10|Side:10|Rear:10|Type:Fast, Skimmer, Open-topped, Transport|<span class="glossaryitem" onmouseover='gp(661);'>HP</span>:2|Codex: Space Marines<br /> <b>Combi-Weapons:</b> Description:Bolter may be fired every turn, secondary weapon may be fired once. (Combi-plasma does have Rapid Fire). Cannot fire both in same turn.|Warhammer <span class="glossaryitem" onmouseover='gp(3);'>40k</span> rulebook<br /> <b>Scout Armour:</b> Description:4+ Armour <span class="glossaryitem" onmouseover='gp(157);'>Sv</span>|Codex: Space Marines<br /> <b>Bolt Pistol:</b> Range:12|Strength:4|<span class="glossaryitem" onmouseover='gp(6);'>AP</span>:5|Type<img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">istol|Warhammer <span class="glossaryitem" onmouseover='gp(3);'>40k</span> rulebook<br /> <b>Bolter:</b> Range:24|Strength:4|<span class="glossaryitem" onmouseover='gp(6);'>AP</span>:5|Type:Rapid Fire|Warhammer <span class="glossaryitem" onmouseover='gp(3);'>40k</span> rulebook<br /> <b>Cerberus Launcher:</b> Range:18|Strength:4|<span class="glossaryitem" onmouseover='gp(6);'>AP</span>:6|Type:Heavy 1, Blind, 5" Blast|Codex: Space Marines<br /> <b>Frag Grenades:</b> Range:8"|Strength:3|<span class="glossaryitem" onmouseover='gp(6);'>AP</span>:-|Type:Assault 1, 3" Blast|Warhammer <span class="glossaryitem" onmouseover='gp(3);'>40k</span> rulebook<br /> <b>Krak Grenades:</b> Range:8"|Strength:6|<span class="glossaryitem" onmouseover='gp(6);'>AP</span>:4|Type:Assault 1|Warhammer <span class="glossaryitem" onmouseover='gp(3);'>40k</span> rulebook<br /> <b>Meltagun:</b> Range:12|Strength:8|<span class="glossaryitem" onmouseover='gp(6);'>AP</span>:1|Type:Assault 1, Melta|Warhammer <span class="glossaryitem" onmouseover='gp(3);'>40k</span> rulebook<br /> <b>Multi-melta:</b> Range:24|Strength:8|<span class="glossaryitem" onmouseover='gp(6);'>AP</span>:1|Type:Heavy 1, Melta|Warhammer <span class="glossaryitem" onmouseover='gp(3);'>40k</span> rulebook<br /> <br /> <b>Tactical Squad (130pts)</b><br /> <i>And They Shall Know No Fear, Chapter Tactics, Combat Squads</i><br /> ····<b>Rhino (35pts)</b> [Searchlight, Smoke Launchers, Storm Bolter]<br /> ····<i>Repair (Rhino)</i><br /> ····<b>Sergeant (15pts)</b> [Bolt Pistol, Combi-melta (10pts), Melta Bombs (5pts), Power Armour, Frag & Krak Grenades]<br /> ····<b>3x Space Marine w/ Bolter (42pts)</b> [3x Bolt Pistol, 3x Bolter, 3x Power Armour, Frag & Krak Grenades]<br /> ····<b>Space Marine w/ Meltagun (24pts)</b> [Bolt Pistol, Meltagun, Power Armour, Frag & Krak Grenades]<br /> <b>Profiles:</b><br /> <b>Space Marine:</b> Unit Type:Infantry|<span class="glossaryitem" onmouseover='gp(149);'>WS</span>:4|<span class="glossaryitem" onmouseover='gp(14);'>BS</span>:4|S:4|T:4|W:1|I:4|A:1|<span class="glossaryitem" onmouseover='gp(82);'>LD</span>:8|Save:3+|Codex: Space Marines<br /> <b>Space Marine Sergeant:</b> Unit Type:Infantry (Character)|<span class="glossaryitem" onmouseover='gp(149);'>WS</span>:4|<span class="glossaryitem" onmouseover='gp(14);'>BS</span>:4|S:4|T:4|W:1|I:4|A:1|<span class="glossaryitem" onmouseover='gp(82);'>LD</span>:8|Save:3+|Codex: Space Marines<br /> <b>Rhino:</b> <span class="glossaryitem" onmouseover='gp(14);'>BS</span>:4|Front:11|Side:11|Rear:10|Type:Tank, Transport|<span class="glossaryitem" onmouseover='gp(661);'>HP</span>:3|Codex: Space Marines<br /> <b>Combi-Weapons:</b> Description:Bolter may be fired every turn, secondary weapon may be fired once. (Combi-plasma does have Rapid Fire). Cannot fire both in same turn.|Warhammer <span class="glossaryitem" onmouseover='gp(3);'>40k</span> rulebook<br /> <b>Power Armour:</b> Description:3+ Armour <span class="glossaryitem" onmouseover='gp(157);'>Sv</span>|Codex: Space Marines<br /> <b>Searchlight:</b> Description:Used when the Night Fighting rules are in effect. If a vehicle has a searchlight, it can, after firing all of its weapons, choose to illuminate its target with the searchlight. If it does so, it also illuminates itself. Illumination lasts until the end of the following turn. Illuminated units gain no benefit from the Night Fighting special rule.|Warhammer <span class="glossaryitem" onmouseover='gp(3);'>40k</span> rulebook<br /> <b>Smoke Launchers:</b> Description:Once per game, instead of shooting or moving Flat Out (or Running in the case of Walkers), a vehicle with smoke launchers can trigger them. Place some cotton wool or some other appropriate counter next to the vehicle to show it is obscured. The vehicle may not fire any of its weapons in the same turn as it used smoke launchers, but counts as obscured in the next enemy Shooting phase, receiving a 5+ cover save. After the enemy’s Shooting phase, the smoke disperses with no further effect. Note that a vehicle may still use smoke launchers even if has suffered a Crew Shaken or Stunned result or it does not have any shooting weapons.|Warhammer <span class="glossaryitem" onmouseover='gp(3);'>40k</span> rulebook<br /> <b>Bolt Pistol:</b> Range:12|Strength:4|<span class="glossaryitem" onmouseover='gp(6);'>AP</span>:5|Type<img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">istol|Warhammer <span class="glossaryitem" onmouseover='gp(3);'>40k</span> rulebook<br /> <b>Bolter:</b> Range:24|Strength:4|<span class="glossaryitem" onmouseover='gp(6);'>AP</span>:5|Type:Rapid Fire|Warhammer <span class="glossaryitem" onmouseover='gp(3);'>40k</span> rulebook<br /> <b>Frag Grenades:</b> Range:8"|Strength:3|<span class="glossaryitem" onmouseover='gp(6);'>AP</span>:-|Type:Assault 1, 3" Blast|Warhammer <span class="glossaryitem" onmouseover='gp(3);'>40k</span> rulebook<br /> <b>Krak Grenades:</b> Range:8"|Strength:6|<span class="glossaryitem" onmouseover='gp(6);'>AP</span>:4|Type:Assault 1|Warhammer <span class="glossaryitem" onmouseover='gp(3);'>40k</span> rulebook<br /> <b>Melta Bomb:</b> Range:-|Strength:8|<span class="glossaryitem" onmouseover='gp(6);'>AP</span>:1|Type:Armourbane, Unwieldy|Warhammer <span class="glossaryitem" onmouseover='gp(3);'>40k</span> rulebook<br /> <b>Meltagun:</b> Range:12|Strength:8|<span class="glossaryitem" onmouseover='gp(6);'>AP</span>:1|Type:Assault 1, Melta|Warhammer <span class="glossaryitem" onmouseover='gp(3);'>40k</span> rulebook<br /> <b>Storm Bolter:</b> Range:24|Strength:4|<span class="glossaryitem" onmouseover='gp(6);'>AP</span>:5|Type:Assault 2|Warhammer <span class="glossaryitem" onmouseover='gp(3);'>40k</span> rulebook<br /> <br /> <b>+ Fast Attack (93pts) +</b><br /> <br /> <b>Bike Squad (93pts)</b><br /> <i>And They Shall Know No Fear, Chapter Tactics, Combat Squads, Mounted Assault</i><br /> ····<b>Biker Sergeant (10pts)</b> [Combi-melta (10pts), Power Armour, Frag & Krak Grenades]<br /> ········<b>Space Marine Bike</b> [Twin-linked Bolter]<br /> ········<i>Very Bulky</i><br /> ····<b>2x Space Marine Biker w/ Meltagun (62pts)</b> [2x Meltagun, 2x Power Armour, Frag & Krak Grenades]<br /> ········<b>2x Space Marine Bike</b> [2x Twin-linked Bolter]<br /> ········<i>Very Bulky</i><br /> <b>Profiles:</b><br /> <b>Biker Sergeant:</b> Unit Type:Bike (Character)|<span class="glossaryitem" onmouseover='gp(149);'>WS</span>:4|<span class="glossaryitem" onmouseover='gp(14);'>BS</span>:4|S:4|T:5|W:1|I:4|A:1|<span class="glossaryitem" onmouseover='gp(82);'>LD</span>:8|Save:3+|Codex: Space Marines<br /> <b>Space Marine Biker:</b> Unit Type:Bike|<span class="glossaryitem" onmouseover='gp(149);'>WS</span>:4|<span class="glossaryitem" onmouseover='gp(14);'>BS</span>:4|S:4|T:5|W:1|I:4|A:1|<span class="glossaryitem" onmouseover='gp(82);'>LD</span>:8|Save:3+|Codex: Space Marines<br /> <b>Combi-Weapons:</b> Description:Bolter may be fired every turn, secondary weapon may be fired once. (Combi-plasma does have Rapid Fire). Cannot fire both in same turn.|Warhammer <span class="glossaryitem" onmouseover='gp(3);'>40k</span> rulebook<br /> <b>Power Armour:</b> Description:3+ Armour <span class="glossaryitem" onmouseover='gp(157);'>Sv</span>|Codex: Space Marines<br /> <b>Space Marine Bike:</b> Description:+1T, models so equipped are unit type Bikes|Warhammer <span class="glossaryitem" onmouseover='gp(3);'>40k</span> rulebook<br /> <b>Bolter:</b> Range:24|Strength:4|<span class="glossaryitem" onmouseover='gp(6);'>AP</span>:5|Type:Rapid Fire|Warhammer <span class="glossaryitem" onmouseover='gp(3);'>40k</span> rulebook<br /> <b>Frag Grenades:</b> Range:8"|Strength:3|<span class="glossaryitem" onmouseover='gp(6);'>AP</span>:-|Type:Assault 1, 3" Blast|Warhammer <span class="glossaryitem" onmouseover='gp(3);'>40k</span> rulebook<br /> <b>Krak Grenades:</b> Range:8"|Strength:6|<span class="glossaryitem" onmouseover='gp(6);'>AP</span>:4|Type:Assault 1|Warhammer <span class="glossaryitem" onmouseover='gp(3);'>40k</span> rulebook<br /> <b>Meltagun:</b> Range:12|Strength:8|<span class="glossaryitem" onmouseover='gp(6);'>AP</span>:1|Type:Assault 1, Melta|Warhammer <span class="glossaryitem" onmouseover='gp(3);'>40k</span> rulebook<br /> <br /> <b>+ Heavy Support (397pts) +</b><br /> <br /> <b>Devastator Squad (242pts)</b> [Cybernetic Augmentation, Sons of Medusa (<span class="glossaryitem" onmouseover='gp(39);'>FW</span>) (50pts)]<br /> <i>And They Shall Know No Fear, Chapter Tactics, Combat Squads, Purge the Weak</i><br /> ····<b>Sergeant</b> [Bolt Pistol, Bolter, Power Armour, Frag & Krak Grenades, Signum]<br /> ····<b>3x Space Marine (42pts)</b> [3x Bolt Pistol, 3x Bolter, 3x Power Armour, Frag & Krak Grenades]<br /> ····<b>4x Space Marine w/ Lascannon (136pts)</b> [4x Bolt Pistol, 4x Lascannon, 4x Power Armour, Frag & Krak Grenades]<br /> <b>Profiles:</b><br /> <b>Space Marine (Cybernetic Augmentation, Sons of Medusa (<span class="glossaryitem" onmouseover='gp(39);'>FW</span>)):</b> Unit Type:Infantry|<span class="glossaryitem" onmouseover='gp(149);'>WS</span>:4|<span class="glossaryitem" onmouseover='gp(14);'>BS</span>:4|S:4|T:5|W:1|I:4|A:1|<span class="glossaryitem" onmouseover='gp(82);'>LD</span>:8|Save:3+|Codex: Space Marines<br /> <b>Space Marine Sergeant (Cybernetic Augmentation, Sons of Medusa (<span class="glossaryitem" onmouseover='gp(39);'>FW</span>)):</b> Unit Type:Infantry (Character)|<span class="glossaryitem" onmouseover='gp(149);'>WS</span>:4|<span class="glossaryitem" onmouseover='gp(14);'>BS</span>:4|S:4|T:5|W:1|I:4|A:1|<span class="glossaryitem" onmouseover='gp(82);'>LD</span>:8|Save:3+|Codex: Space Marines<br /> <b>Power Armour:</b> Description:3+ Armour <span class="glossaryitem" onmouseover='gp(157);'>Sv</span>|Codex: Space Marines<br /> <b>Signum:</b> Description:At the start of the Shooting phase, a model with a signum can choose to use it instead of shooting. If he does so, one model in his squad is BS5 for the remainder of the Shooting phase. Declare that the signum is being used before any rolls To Hit are made.|Codex: Space Marines<br /> <b>Bolt Pistol:</b> Range:12|Strength:4|<span class="glossaryitem" onmouseover='gp(6);'>AP</span>:5|Type<img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">istol|Warhammer <span class="glossaryitem" onmouseover='gp(3);'>40k</span> rulebook<br /> <b>Bolter:</b> Range:24|Strength:4|<span class="glossaryitem" onmouseover='gp(6);'>AP</span>:5|Type:Rapid Fire|Warhammer <span class="glossaryitem" onmouseover='gp(3);'>40k</span> rulebook<br /> <b>Frag Grenades:</b> Range:8"|Strength:3|<span class="glossaryitem" onmouseover='gp(6);'>AP</span>:-|Type:Assault 1, 3" Blast|Warhammer <span class="glossaryitem" onmouseover='gp(3);'>40k</span> rulebook<br /> <b>Krak Grenades:</b> Range:8"|Strength:6|<span class="glossaryitem" onmouseover='gp(6);'>AP</span>:4|Type:Assault 1|Warhammer <span class="glossaryitem" onmouseover='gp(3);'>40k</span> rulebook<br /> <b>Lascannon:</b> Range:48|Strength:9|<span class="glossaryitem" onmouseover='gp(6);'>AP</span>:2|Type:Heavy 1|Warhammer <span class="glossaryitem" onmouseover='gp(3);'>40k</span> rulebook<br /> <br /> <b>Predators (155pts)</b><br /> ····<b>Predator (155pts)</b> [2x Lascannons (40pts), Hunter-killer Missile (10pts), Searchlight, Smoke Launchers, Storm Bolter (5pts), Twin-linked Lascannon (25pts)]<br /> <b>Profiles:</b><br /> <b>Predator:</b> <span class="glossaryitem" onmouseover='gp(14);'>BS</span>:4|Front:13|Side:11|Rear:10|<span class="glossaryitem" onmouseover='gp(661);'>HP</span>:3|Type:Tank|Codex: Space Marines<br /> <b>Searchlight:</b> Description:Used when the Night Fighting rules are in effect. If a vehicle has a searchlight, it can, after firing all of its weapons, choose to illuminate its target with the searchlight. If it does so, it also illuminates itself. Illumination lasts until the end of the following turn. Illuminated units gain no benefit from the Night Fighting special rule.|Warhammer <span class="glossaryitem" onmouseover='gp(3);'>40k</span> rulebook<br /> <b>Smoke Launchers:</b> Description:Once per game, instead of shooting or moving Flat Out (or Running in the case of Walkers), a vehicle with smoke launchers can trigger them. Place some cotton wool or some other appropriate counter next to the vehicle to show it is obscured. The vehicle may not fire any of its weapons in the same turn as it used smoke launchers, but counts as obscured in the next enemy Shooting phase, receiving a 5+ cover save. After the enemy’s Shooting phase, the smoke disperses with no further effect. Note that a vehicle may still use smoke launchers even if has suffered a Crew Shaken or Stunned result or it does not have any shooting weapons.|Warhammer <span class="glossaryitem" onmouseover='gp(3);'>40k</span> rulebook<br /> <b>Hunter-killer Missile:</b> Range:Infinite|Strength:8|<span class="glossaryitem" onmouseover='gp(6);'>AP</span>:3|Type:Heavy 1|Imperial Armour Apocalypse 2013 p134<br /> <b>Lascannon:</b> Range:48|Strength:9|<span class="glossaryitem" onmouseover='gp(6);'>AP</span>:2|Type:Heavy 1|Warhammer <span class="glossaryitem" onmouseover='gp(3);'>40k</span> rulebook<br /> <b>Storm Bolter:</b> Range:24|Strength:4|<span class="glossaryitem" onmouseover='gp(6);'>AP</span>:5|Type:Assault 2|Warhammer <span class="glossaryitem" onmouseover='gp(3);'>40k</span> rulebook<br /> <br /> <b>++ Officio Assassinorum: Dataslate (2014) (<span class="glossaryitem" onmouseover='gp(272);'>Inq</span> Officio Assassinorum Detachment) (150pts) ++</b><br /> <br /> <b>+ Elites (150pts) +</b><br /> <br /> <b>Vindicare Assassin (150pts)</b> [Blind Grenades, Close Combat Weapon, Exitus Pistol, Exitus Rifle, Spy Mask]<br /> <i>Deadshot, Exitus Ammo, Fearless, Independent Operative, Infiltrate, Lightning Reflexes, Move Through Cover, No Escape, Stealth</i><br /> <b>Profiles:</b><br /> <b>Vindicare Assassin:</b> Unit Type:Infantry (Character)|<span class="glossaryitem" onmouseover='gp(149);'>WS</span>:8|<span class="glossaryitem" onmouseover='gp(14);'>BS</span>:8|S:4|T:4|W:3|I:7|A:4|<span class="glossaryitem" onmouseover='gp(82);'>Ld</span>:10|Save:4++<br /> <b>Blind Grenades (Assault):</b> Description:Enemy models do not gain additional attacks when charging, unless the Assassin was already locked in combat or has Gone to Ground.<br /> <b>Spy Mask:</b> Description:All successful To Hit rolls made by a Vindicare Assassin, excluding Snap Shots, have the Ignores Cover special rule.<br /> <b>Blind Grenades:</b> Range:8"|Strength:1|<span class="glossaryitem" onmouseover='gp(6);'>AP</span>:-|Type:Assault 1, Blast, Blind<br /> <b>Exitus Pistol:</b> Range:12"|Strength:X|<span class="glossaryitem" onmouseover='gp(6);'>AP</span>:2|Type<img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">istol, Sniper, Exitus Ammo<br /> <b>Exitus Rifle:</b> Range:72"|Strength:X|<span class="glossaryitem" onmouseover='gp(6);'>AP</span>:2|Type:Heavy 1, Sniper, Exitus Ammo<br /> <br /> <b>++ Roster Rules ++</b><br /> <br /> <b>Chapter Tactics: Machine Empathy:</b> (Codex: Space Marines)<br /> <b>Chapter Tactics: The Flesh is Weak:</b> (Codex: Space Marines)<br /> <b>Ideal Mission Commander (Combined Arms Detachment):</b> (Warhammer <span class="glossaryitem" onmouseover='gp(3);'>40k</span> rulebook)<br /> <b>March of the Ancients:</b> (Supplement: Clan Raukaan)<br /> <b>Objective Secured (Combined Arms Detachment):</b> (Warhammer <span class="glossaryitem" onmouseover='gp(3);'>40k</span> rulebook)<br /> <br /> <b>++ Selection Rules ++</b><br /> <br /> <b>Aid Unlooked For:</b> (Codex: Space Marines)<br /> <b>And They Shall Know No Fear:</b> (Codex: Space Marines)<br /> <b>Blessings of the Omnissiah:</b> (Codex: Space Marines)<br /> <b>Bulky:</b> (Warhammer <span class="glossaryitem" onmouseover='gp(3);'>40k</span> rulebook p35)<br /> <b>Chapter Master:</b> (<span class="glossaryitem" onmouseover='gp(39);'>FW</span> Charcterupdate PDF)<br /> <b>Chapter Tactics:</b> (Codex: Space Marines)<br /> <b>Combat Squads:</b> (Codex: Space Marines)<br /> <b>Deadshot:</b> All successful To Hit rolls made by a Vindicare Assassin, excluding Snap Shots, have the Precision Shots special rule.<br /> <b>Deep Strike:</b> (Warhammer <span class="glossaryitem" onmouseover='gp(3);'>40k</span> rulebook p36)<br /> <b>Drop Pod Assault:</b> (Codex: Space Marines)<br /> <b>Exitus Ammo:</b>  Each time a Vindicare Assassin fires a weapon with this special rule, choose one of the three following types of ammunition and apply the chosen ammunition’s rules to that shot:<br /> <br /> • Shield-breaker: Invulnerable saves cannot be taken against Wounds, glancing hits, or penetrating hits from a shield-breaker round.<br /> <br /> • Turbo-penetrator: Against vehicles, shots from a turbo-penetrator round count as Strength 10. Against all other targets, shots from a turbo-penetrator round inflict D3 Wounds, rather than just 1.<br /> <br /> • Hellfire: Shots from a hellfire round always wound on a 2+<br /> <b>Fear:</b> (Warhammer <span class="glossaryitem" onmouseover='gp(3);'>40k</span> rulebook)<br /> <b>Fearless:</b> (Warhammer <span class="glossaryitem" onmouseover='gp(3);'>40k</span> rulebook)<br /> <b>Feel No Pain:</b> (Warhammer <span class="glossaryitem" onmouseover='gp(3);'>40k</span> rulebook p35)<br /> <b>Flaming Projectiles:</b> (Codex: Space Marines)<br /> <b>Immobile:</b> (Warhammer <span class="glossaryitem" onmouseover='gp(3);'>40k</span> rulebook)<br /> <b>Independent Character:</b> (Warhammer <span class="glossaryitem" onmouseover='gp(3);'>40k</span> rulebook p39)<br /> <b>Independent Operative:</b> A model with this special rule can never be joined by another character. If a model with this special rule is your army’s Warlord, it never has a Warlord Trait.<br /> <b>Inertial Guidance System:</b> (Codex: Space Marines)<br /> <b>Infiltrate:</b> (Warhammer <span class="glossaryitem" onmouseover='gp(3);'>40k</span> rulebook p38)<br /> <b>Iron Thane:</b> (<span class="glossaryitem" onmouseover='gp(39);'>FW</span> Charcterupdate PDF p24)<br /> <b>Jamming Beacon:</b> (Codex: Space Marines)<br /> <b>Lightning Reflexes:</b> A model with this special rule has a 4+ invulnerable save. In addition, they do not suffer the penalty to their Initiative for charging enemies through difficult terrain.<br /> <b>Lord of the Armoury:</b> (Codex: Space Marines p92)<br /> <b>Mounted Assault:</b> (Codex: Space Marines)<br /> <b>Move Through Cover:</b> (Warhammer <span class="glossaryitem" onmouseover='gp(3);'>40k</span> rulebook p40)<br /> <b>No Escape:</b> Enemy characters suffer a -2 penalty to their Look Out, Sir tests against any Wounds inflicted by a model with this special rule.<br /> <b>Psychic Discipline: Biomancy:</b> (Warhammer <span class="glossaryitem" onmouseover='gp(3);'>40k</span> rulebook)<br /> <b>Psychic Discipline: Daemonology:</b> (Warhammer <span class="glossaryitem" onmouseover='gp(3);'>40k</span> rulebook)<br /> <b>Psychic Discipline: Divination:</b> (Warhammer <span class="glossaryitem" onmouseover='gp(3);'>40k</span> rulebook)<br /> <b>Psychic Discipline: Pyromancy:</b> (Warhammer <span class="glossaryitem" onmouseover='gp(3);'>40k</span> rulebook)<br /> <b>Psychic Discipline: Telekinesis:</b> (Warhammer <span class="glossaryitem" onmouseover='gp(3);'>40k</span> rulebook)<br /> <b>Psychic Discipline: Telepathy:</b> (Warhammer <span class="glossaryitem" onmouseover='gp(3);'>40k</span> rulebook)<br /> <b>Psyker Mastery Level 2:</b> (Warhammer <span class="glossaryitem" onmouseover='gp(3);'>40k</span> rulebook)<br /> <b>Purge the Weak:</b> (<span class="glossaryitem" onmouseover='gp(39);'>FW</span> Charcterupdate PDF p24)<br /> <b>Relic of the Armoury:</b> (Imperial Armour II 2nd Ed p242)<br /> <b>Repair (Rhino):</b> (Codex: Space Marines)<br /> <b>Scions of the Forge:</b> (Supplement: Clan Raukaan)<br /> <b>Scout:</b> (Warhammer <span class="glossaryitem" onmouseover='gp(3);'>40k</span> rulebook p41)<br /> <b>Slow And Purposeful:</b> (Warhammer <span class="glossaryitem" onmouseover='gp(3);'>40k</span> rulebook p42)<br /> <b>Stealth</b><br /> <b>Unyielding Spectres:</b> (Codex: Space Marines)<br /> <b>Very Bulky:</b> (Warhammer <span class="glossaryitem" onmouseover='gp(3);'>40k</span> rulebook p35)<br /> <b>Warlord Trait: Angel of Death:</b> (Codex: Space Marines)<br /> <br /> Created with <a href="http://www.battlescribe.net" target="_new" rel="nofollow">BattleScribe</a>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/673315/8318809.page</link>
				<pubDate><![CDATA[Mon, 14 Dec 2015 18:36:18]]> GMT</pubDate>
				<author><![CDATA[ Swampmist]]></author>
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				<title>Marines VS Orks: A Stompa and a Knight walk into a bar...</title>
				<description><![CDATA[ You should definitely clean up your army list.  It's against Dakka policy to include points in general, but I, and I'm assuming others, don't want to shift through all the upgrades and descriptions. Haha. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/673315/8320858.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/673315/8320858.page</link>
				<pubDate><![CDATA[Tue, 15 Dec 2015 16:37:03]]> GMT</pubDate>
				<author><![CDATA[ Saythings]]></author>
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			<item>
				<title>Marines VS Orks: A Stompa and a Knight walk into a bar...</title>
				<description><![CDATA[ Oh, um, well then. I just copy-pasted from Battlescribe, sorry. Ill try to write something up, but typing a full description on my Iphone is hard, and Im not at home so have no comp access...]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/673315/8320957.page</link>
				<pubDate><![CDATA[Tue, 15 Dec 2015 17:23:36]]> GMT</pubDate>
				<author><![CDATA[ Swampmist]]></author>
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