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				<title>Ghazghkull Thraka - A True Lord of War</title>
				<description><![CDATA[ Disclaimer: As we all know, poor Ghazzy got the shaft in the current ork codex. He got unjustly nerfed and sent to the <span class="glossaryitem" onmouseover='gp(787);'>LoW</span> slot, competing with Stompas, Garg Squiggoths, and probably other <span class="glossaryitem" onmouseover='gp(39);'>FW</span> units i cant think of right now. He lost "Rage" since he no longer has Adamantium Skull, his WAAAAGH power cannot be called at any point, Cybork Armor got nerfed to a 6+ <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> and he wasnt given a normal Invul to compensate, and on top of it all still costs 225pts (which is grossly overpriced compared to a Lucky Stikk <span class="glossaryitem" onmouseover='gp(613);'>MA</span> Warboss, and also inferior due to the Lucky Stikk rerolls).<br /> Ghazzy needs a buff. But rather than bring him back to <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> status and literally just be a +1W +1WS +1A Warboss with <span class="glossaryitem" onmouseover='gp(468);'>EW</span>, lets try and make him worthy of a Lord of War and more accurately depict his fluff in the process.<br /> <br /> <b>------------------------------------------------------------------------------------------------------------------------------------------</b><br /> <b>Ghazghkull Thraka:</b> 275pts (Lord of War for Codex: Orks)<br /> Statline: WS6 BS2 S5 T6 W4 I4 A5 LD9 Sv2+<br /> Unit Composition: 1 (Unique)<br /> <br /> Ghazghkull may take items from the<b> Runts & Squigs</b> list.<br /> <br /> <b>Warlord Trait</b>: Prophet of the Waaagh!<br /> <br /> <b>Wargear:</b><br /> --Cybork Body<br /> --Kustom Mega Armour<br /> --Twinlinked Bigshoota<br /> --Power Klaw<br /> --Stikkbombs<br /> --Da Boss' WAAAAGH! Banner<br /> <br /> <b>Special Rules:</b><br /> --'Ere We Go!<br /> --Eternal Warrior<br /> --Big n Bad n Don't Care<br /> --Furious Charge<br /> --Fearless<br /> --Independent Character<br /> --Mob Rule<br /> --Monsterous Creature<br /> --Preferred Enemy (Everyone)<br /> --Waaaaagh!<br /> <br /> <b>Kustom Mega Armor:</b><br /> --Ghazghkull Thraka sports Mega Armor, however due to his sheer size it needed to be kustom krafted for him. Confers a 2+ armor save and has a fully functional Iron Halo installed granting him a 4++ invulnerable save. Ghazghkull is so large and strong that the heavy armor does not slow him down.<br /> <br /> <b>Da Boss' WAAAAGH! Banner</b>:<br /> --Sporting a special and unique bosspole, every Ork on the field can tell Ghazghkull is around and wrecking things without them. This gives them an even stronger urge to get into the fight, granting them +1 Leadership if they can see his bosspole. Furthermore, any Codex: Ork unit in an assault with Ghazgkhull becomes Fearless, even if they are not in his unit, and count as having a Waaagh! Banner equipped to their unit (this includes Ghazghkull's unit too).<br /> <br /> <b>Big n Bad n Don't Care:</b><br /> --Allows Ghazghkull to embark upon Battlewagons or similar vehicles, despite being a Monsterous Creature. May not embark anything smaller than a Battlewagon. A trukk is too small and would crumple beneath his feet. Ghazghkull counts as 4 slots rather than 2 like normal Mega Armor orks do. Furthermore, he is not considered an <span class="glossaryitem" onmouseover='gp(93);'>MC</span> when joining units, or other <span class="glossaryitem" onmouseover='gp(67);'>ICs</span> joining his unit.<br /> <b>Prophet of Gork and Mork:</b><br /> --Same effect as usual, but can be declared at the begining of any phase rather than the turn. Still cannot be called on the first turn.<br /> <br /> <b>------------------------------------------------------------------------------------------------------------------------------------------</b><br /> <br /> Most of these changes are subtle ones, such as giving him back his 5+ invul save, a Twinlinked big shoota, and Preferred Enemy which only affects melee since his gun is twinlinked now.<br /> I made his Bosspole grant virtually army-wide +1LD since Orks have a leadership problem outside the units a warboss is in, and since hes Fearless his bosspole is irrelevant. I'd rather change it than leave it for the fact that he still has it modeled on him. I didnt want to make the army Fearless outside of combat, and it made sense that if theyre piled in on a unit theyre Fearless even if theyre not technically a part of Ghazzy's unit.<br /> <br /> Now for the big change: Monsterous Creature. Ghazghkull is a massive Warboss, yet he is depicted in the game as being just as big as a regular warboss (which is also undersized). Hes suppose to be larger than a Dreadnought, which to me screams Monsterous Creature. This grants him three main perks: Fear, ignores Unwieldy on his Powerklaw, and Moves Through Cover. Being able to fire two guns is pointless since he only has 1 and Smash on a S10 AP2 powerklaw is redundant <span class="glossaryitem" onmouseover='gp(84);'>lol</span>. This also would normally prevent him from using a transport, so Big n Bad n Don't Care allows him to ride around large transports anyway at a higher capacity tax.<br /> <br /> I upped his price to 275 because im semi-basing his pricing off of the Leviathan Dreadnought in terms of how powerful he is for the cost. I say semi because the Leviathan has vastly better shooting and less attacks. Leviathan is still more expensive though. The army-wide <span class="glossaryitem" onmouseover='gp(82);'>LD</span> buff is huge on its own, so that alone made me want to up his price a bit.<br /> <br /> Update Log:<br /> --Changed "Da Boss' Bosspole" to "Da Boss' WAAAAGH! Banner" and added Waaagh Banner rules to it.<br /> --Changed "Big n Bad n Don't Care" to allow other <span class="glossaryitem" onmouseover='gp(67);'>ICs</span> to join his unit without question.<br /> --Changed toughness to 6 and 4++ invul<br /> --Changed "Big n Bad n Don't Care" to prevent rule-threading denying him from joining a unit, even though thats never been a thing.]]></description>
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				<pubDate><![CDATA[Tue, 15 Dec 2015 03:39:16]]> GMT</pubDate>
				<author><![CDATA[ Vineheart01]]></author>
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				<title>Ghazghkull Thraka - A True Lord of War</title>
				<description><![CDATA[ I like Da Boss' Bosspole (maybe call it Da Great Waaagh! Banner?) giving <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> to all orks within <span class="glossaryitem" onmouseover='gp(85);'>LoS</span>. Ghazghkull is basically the ork version of The Emperor, and should have a similar impact on his followers.<br /> <br /> I think the <span class="glossaryitem" onmouseover='gp(93);'>MC</span> rule makes some sense, mainly because I find it so strange that the ork codex only gives good (well, not horrible) initiative to things you're going to be putting <span class="glossaryitem" onmouseover='gp(107);'>PKs</span> on anyway, or in Ghazzy's case, <i>must</i> take a <span class="glossaryitem" onmouseover='gp(107);'>PK</span>.<br /> <br /> And I agree that his model looks kind of stumpy. He's barely bigger than a normal meganob, and in most fluff he's at least twice that]]></description>
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				<pubDate><![CDATA[Tue, 15 Dec 2015 03:58:30]]> GMT</pubDate>
				<author><![CDATA[ Vitali Advenil]]></author>
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				<title>Ghazghkull Thraka - A True Lord of War</title>
				<description><![CDATA[ Thought about calling it something along the lines of Waaagh! Banner but then that would imply it gives +1WS to his unit. Which <span class="glossaryitem" onmouseover='gp(325);'>tbh</span> the more i think about it, the more i want to add that bit in too <span class="glossaryitem" onmouseover='gp(84);'>lol</span>. Probably say it counts as a waaagh! banner so it doesnt stack with the Nobz version. WS8 is kinda nuts outside of his Council formation <span class="glossaryitem" onmouseover='gp(84);'>lol</span>.<br /> <br /> Reason i mention that is because im honestly tempted to run regular nobz if i use these rules. <span class="glossaryitem" onmouseover='gp(710);'>MANz</span> still confer him <span class="glossaryitem" onmouseover='gp(489);'>SnP</span> so he cant run or sweep, and do we really need more than 6 S10 Ap2 attacks on the charge? rofl.<br /> <br /> And i agree on the <span class="glossaryitem" onmouseover='gp(74);'>init</span> crap. I wanted to run the Killchoppa purely because he strikes at init4 (warbosses) but the Lucky Stikk is just way too powerful to not take, since you cant take both and multiple warbosses usually makes you suffer from lack of painboyz or big meks.]]></description>
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				<pubDate><![CDATA[Tue, 15 Dec 2015 04:14:54]]> GMT</pubDate>
				<author><![CDATA[ Vineheart01]]></author>
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				<title>Ghazghkull Thraka - A True Lord of War</title>
				<description><![CDATA[ The only thing that needs that many S10 attacks (though <span class="glossaryitem" onmouseover='gp(710);'>MANz</span> are only S9 on the charge) are vehicles like Land Raiders, and Ghazzy should be out wrecking other things- let the Killsaw <span class="glossaryitem" onmouseover='gp(710);'>MANz</span> take care of the vehicles.<br /> <br /> And I completely agree with running him with Nobz. A friend and I ran Ghazzy and <span class="glossaryitem" onmouseover='gp(107);'>PK</span> nobs and they cleaned house. Granted, the whole unit eventually died, since Nobz are surprisingly fragile, but they work.<br /> <br /> And the initiative is stupid because I'm always super hesitant to have my Warboss accept challenges, because even though he'll wriggity-wriggity <i>wreck</i> anyone he gets to hit, he has to, y'know, hit them first. 'Eavy Armor is bypassed by a poopload of weapons that don't have unwieldy, and I don't want to put Mega-Armor on my warboss because he won't be able to run and charge when he calls the Waaagh! Seems to defeat the point.]]></description>
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				<pubDate><![CDATA[Tue, 15 Dec 2015 04:24:35]]> GMT</pubDate>
				<author><![CDATA[ Vitali Advenil]]></author>
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				<title>Ghazghkull Thraka - A True Lord of War</title>
				<description><![CDATA[ Regular nobz with <span class="glossaryitem" onmouseover='gp(107);'>PK</span> is kinda pointless though unless you want bikers. A t-shirt save nob w/ klaw is 5pts more expensive than a <span class="glossaryitem" onmouseover='gp(710);'>MANz</span>. One could say that means <span class="glossaryitem" onmouseover='gp(710);'>MANz</span> are undercosted, but no Nobz are overcosted. Thats a different fixing topic though.<br /> <br /> I would be running bigchoppas. Lots of S7 on the charge at init3 and cheaper than <span class="glossaryitem" onmouseover='gp(107);'>PKs</span> by a longshot. Literally the only thing S7 cant hurt that Ghazzy's unit would want to charge is landraiders and/or monoliths, which yeah let the <span class="glossaryitem" onmouseover='gp(710);'>MANz</span> Missile deal with them.<br /> <br /> And screw it i just added the Waaagh Banner counts as in there and renamed Da Boss' Boss Pole. WS7 Ghazzy, fear me WS3 Big bugs!<br /> Also tweaked Big n Bad n Don't Care to prevent any rule-threading to prevent painboyz or other warbosses from joining his unit.]]></description>
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				<pubDate><![CDATA[Tue, 15 Dec 2015 04:34:16]]> GMT</pubDate>
				<author><![CDATA[ Vineheart01]]></author>
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				<title>Ghazghkull Thraka - A True Lord of War</title>
				<description><![CDATA[ Two things here - one, his <span class="glossaryitem" onmouseover='gp(93);'>MC</span> ability to fire two guns actually does help him, albeit only in one narrow case. He can fire the shoota and throw a stikkbomb. Two, being an <span class="glossaryitem" onmouseover='gp(93);'>MC</span> means he still has AP2 even if he gets disarmed somehow (Eldar dickery).<br /> <br /> Maybe I'd polish "Big n Bad n Don't Care" a wee bit more to clarify that he <b>can</b> join other units, <span class="glossaryitem" onmouseover='gp(67);'>ICs</span> or not - there's a rules dispute on that point concerning Honor-Shas'vre O'Vesa, who is, <span class="glossaryitem" onmouseover='gp(298);'>AFAIK</span>, the only other <span class="glossaryitem" onmouseover='gp(93);'>MC</span> that's an <span class="glossaryitem" onmouseover='gp(67);'>IC</span>. <br /> <br /> Now somehow, it seems to me that the biggest, meanest, bossest Ork of them all ought to be T6 and Ld10, but maybe that's just gilding the lily at this point.<br /> <br /> All in all, this guy is a holy terror, and I really like him!]]></description>
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				<pubDate><![CDATA[Tue, 15 Dec 2015 14:40:49]]> GMT</pubDate>
				<author><![CDATA[ jade_angel]]></author>
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				<title>Ghazghkull Thraka - A True Lord of War</title>
				<description><![CDATA[ T6 isnt really needed since he has <span class="glossaryitem" onmouseover='gp(468);'>EW</span>, and hes already WS7 which shafts anything WS3 or less from hitting him. He still has a 2+ 5++ 6+<span class="glossaryitem" onmouseover='gp(265);'>FNP</span> (5+ with the obvious painboy) and 4 wounds. I dont want to make him ungodly powerful, but i want him to be feared for a damn good reason. Hes killable as it stands, but you gotta work at it.<br /> <br /> Also, the <span class="glossaryitem" onmouseover='gp(93);'>MC</span> <span class="glossaryitem" onmouseover='gp(67);'>IC</span> rule doesnt prevent <span class="glossaryitem" onmouseover='gp(93);'>MC</span> <span class="glossaryitem" onmouseover='gp(67);'>IC</span> from joining a unit himself. It gets hazy when other <span class="glossaryitem" onmouseover='gp(67);'>ICs</span> are involved, since the wording is "units containing <span class="glossaryitem" onmouseover='gp(93);'>MCs</span>" - when the <span class="glossaryitem" onmouseover='gp(93);'>MC</span> <span class="glossaryitem" onmouseover='gp(67);'>IC</span> joins, there is no such condition, but once another <span class="glossaryitem" onmouseover='gp(67);'>IC</span> joins then its hazy even though "multiple <span class="glossaryitem" onmouseover='gp(67);'>ICs</span> can join to form a super unit!" tidbit. Its also a common sense thing, <span class="glossaryitem" onmouseover='gp(67);'>IC</span> rule is 100% useless if he cant join anything. <br /> Tau have 2 such characters now. One is O'Vesa, the other is the Coldstar Commander since he counts as an <span class="glossaryitem" onmouseover='gp(93);'>MC</span> w/o the goodies (basically the <span class="glossaryitem" onmouseover='gp(630);'>FMC</span> flight is all he gets, and moves through cover).<br /> <br /> And im not used to running into disarming mechanics so i totally didnt think about that <span class="glossaryitem" onmouseover='gp(84);'>lol</span>]]></description>
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				<pubDate><![CDATA[Tue, 15 Dec 2015 17:37:35]]> GMT</pubDate>
				<author><![CDATA[ Vineheart01]]></author>
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				<title>Ghazghkull Thraka - A True Lord of War</title>
				<description><![CDATA[ As it stands, he's somewhat easier to kill than an Iron Hands Chapter Master on a bike (with artificer armor), who would be T5, W4, 2+/4++/6+<span class="glossaryitem" onmouseover='gp(265);'>FNP</span>, albeit with better attacks. I'd argue in favor of T6 simply so that pretty much anybody without a power fist will be stuck wounding him on higher rolls. (Don't forget that as an <span class="glossaryitem" onmouseover='gp(93);'>MC</span>, you can use krak grenades and melta bombs on him.)]]></description>
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				<pubDate><![CDATA[Tue, 15 Dec 2015 18:29:33]]> GMT</pubDate>
				<author><![CDATA[ jade_angel]]></author>
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				<title>Ghazghkull Thraka - A True Lord of War</title>
				<description><![CDATA[ Hmm....that is very true...<br /> <br /> Perhaps i should make his invul a 4++ then, which would be the best invul orks have period. In addition to the T6.]]></description>
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				<pubDate><![CDATA[Tue, 15 Dec 2015 19:55:53]]> GMT</pubDate>
				<author><![CDATA[ Vineheart01]]></author>
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				<title>Ghazghkull Thraka - A True Lord of War</title>
				<description><![CDATA[ That would actually make sense. Heck, if anyone has a mostly-working looted Iron Halo, it'd be Ghazghkull!]]></description>
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				<pubDate><![CDATA[Tue, 15 Dec 2015 20:03:16]]> GMT</pubDate>
				<author><![CDATA[ jade_angel]]></author>
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				<title>Ghazghkull Thraka - A True Lord of War</title>
				<description><![CDATA[ I don't think that profile is worth 275 points which is more expensive then a greater demon of nurgel that has better stats and weapons as well as access to psycic abilities.<br /> <br /> Also why the decrease in base strength? I think Gazzy should have this profile, especially supposidly as one of the biggest baddest Warbosses of all time.<br /> WS7 BS2 S7 T7 W5 I5 A5 LD10<br /> <br /> Adamantium Skull:<br /> Grants Adamantium Will.<br /> <br /> Kustom Mega Armor Of Mork: <br /> 2+,4++, <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> 6+ 4+ with painboy may re-roll one save a turn, 2++ during a Waaagh<br /> <br /> Teleyporter: <br /> May deep strike but always scatters.<br /> <br /> Kustom Mega Power Klaw of Gork:<br /> Strength D, unweildly, one re-roll per turn, may re-roll all during Waaagh, may exchange all attacks for one single strike at initiative.<br /> <br /> Prophet of the Waaagh:<br /> Same as <span class="glossaryitem" onmouseover='gp(280);'>OP</span>, except Waaghh continues another turn on 5+<br /> <br /> Kustom Mega twinlinked Big Shoota:<br /> S6 AP4 R36" Shred <br /> <br /> Prophet of Mork:<br /> Eternal Warrior, Gets one additional Warlord trait, roll from either <span class="glossaryitem" onmouseover='gp(13);'>BRB</span> or ork codex<br /> <br /> Prophet of Gork:<br /> Fearless, Rampage <br /> <br /> Now I know people are going to think I've gone crazy. But just do a price comparison to <span class="glossaryitem" onmouseover='gp(93);'>MC</span>'s and LOW like the riptide Wraith Knight, and now the stormsurge and Ghostkel, as well as all the other things that are able to demolish this guy out of the water in both shooting and assault. This Guy should have a decent survivability and should vaporize anything he touches. How many people whould play Gazzy at 275 if this was his profile, I would bet the farm ten fold, and the way the rules favor shooting armies I do not think he would "break" the game.]]></description>
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				<pubDate><![CDATA[Tue, 22 Dec 2015 18:22:00]]> GMT</pubDate>
				<author><![CDATA[ Mojo1jojo]]></author>
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				<title>Ghazghkull Thraka - A True Lord of War</title>
				<description><![CDATA[ But this way he can't join a unit of, say, meganobz or boyz. I'd not call him <span class="glossaryitem" onmouseover='gp(93);'>MC</span> cause it brings a plephora of troubles with unit interactions.]]></description>
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				<pubDate><![CDATA[Wed, 23 Dec 2015 08:42:41]]> GMT</pubDate>
				<author><![CDATA[ koooaei]]></author>
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				<title>Ghazghkull Thraka - A True Lord of War</title>
				<description><![CDATA[ Maybe options to have a Hon ork guard of lesser warboss's ?<br /> <br /> make him crazy powerful in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> which may be too powerful? but be crazy expensive + the transport taxes and fact you have half a army in one basket. <br /> <br /> <span class="glossaryitem" onmouseover='gp(19);'>CC</span> nightmare but also needs to get there first so....<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 23 Dec 2015 13:00:27]]> GMT</pubDate>
				<author><![CDATA[ jhe90]]></author>
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				<title>Ghazghkull Thraka - A True Lord of War</title>
				<description><![CDATA[ He has a formation with 3 warbosses, Grotsnik, big mek and a nob squad - all combined in one unit allready.<br /> <br /> <span class="glossaryitem" onmouseover='gp(17);'>Btw</span>, i've tried it once. Used a bunker with escape hatch. Faced eldar with a lot of bikes and a wraithknight. Got super lucky and Ghaz shot a few panzees off the bikes with his mighty bs3 bigshoota - rolled +1 <span class="glossaryitem" onmouseover='gp(14);'>bs</span> - and a large squad with farseer ran away.<br /> <br /> Didn't manage to catch up anything even with an escape hatch. Barely won the game on points even after a super-lucky 1-<span class="glossaryitem" onmouseover='gp(171);'>st</span> turn.]]></description>
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				<pubDate><![CDATA[Thu, 24 Dec 2015 14:18:51]]> GMT</pubDate>
				<author><![CDATA[ koooaei]]></author>
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				<title>Ghazghkull Thraka - A True Lord of War</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/7a26ad15de4700b8d497dae8df0181a8.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/673399/8338898.page"><b>koooaei wrote:</b></a><br/>He has a formation with 3 warbosses, Grotsnik, big mek and a nob squad - all combined in one unit allready.<br /> <br /> <span class="glossaryitem" onmouseover='gp(17);'>Btw</span>, i've tried it once. Used a bunker with escape hatch. Faced eldar with a lot of bikes and a wraithknight. Got super lucky and Ghaz shot a few panzees off the bikes with his mighty bs3 bigshoota - rolled +1 <span class="glossaryitem" onmouseover='gp(14);'>bs</span> - and a large squad with farseer ran away.<br /> <br /> Didn't manage to catch up anything even with an escape hatch. Barely won the game on points even after a super-lucky 1-<span class="glossaryitem" onmouseover='gp(171);'>st</span> turn.</div></blockquote><br /> <br /> Ok my mistake, just a though was all, the biggest, toughest warboss would have a pretty solid hon ork guard and combined if it it made it to <span class="glossaryitem" onmouseover='gp(19);'>CC</span> would be pretty nasty. ]]></description>
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				<pubDate><![CDATA[Thu, 24 Dec 2015 14:28:25]]> GMT</pubDate>
				<author><![CDATA[ jhe90]]></author>
			</item>
			<item>
				<title>Ghazghkull Thraka - A True Lord of War</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/7a26ad15de4700b8d497dae8df0181a8.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/673399/8338898.page"><b>koooaei wrote:</b></a><br/>He has a formation with 3 warbosses, Grotsnik, big mek and a nob squad - all combined in one unit allready.<br /> <br /> <span class="glossaryitem" onmouseover='gp(17);'>Btw</span>, i've tried it once. Used a bunker with escape hatch. Faced eldar with a lot of bikes and a wraithknight. Got super lucky and Ghaz shot a few panzees off the bikes with his mighty bs3 bigshoota - rolled +1 <span class="glossaryitem" onmouseover='gp(14);'>bs</span> - and a large squad with farseer ran away.<br /> <br /> Didn't manage to catch up anything even with an escape hatch. Barely won the game on points even after a super-lucky 1-<span class="glossaryitem" onmouseover='gp(171);'>st</span> turn.</div></blockquote><br /> <br /> Themail Council of Waaaghh is fun in concept but can be useless table top. I have played this quit a few times and find that it is way too expensive, even at bare min points, a highly immobile when your battle wagon gets destroyed. <br /> I acept Ghazzy weakness of immobility if he had more survivability,  which is why I gave him the stats I mentioned earlier. <br /> This formation would be super awesome and worth it if it was like the others where you could call a Waaaghh every turn after the first.]]></description>
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				<pubDate><![CDATA[Fri, 25 Dec 2015 02:23:05]]> GMT</pubDate>
				<author><![CDATA[ Mojo1jojo]]></author>
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