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		<title><![CDATA[Latest posts for the thread "Codex Feral Orks"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/16.page</link>
		<description><![CDATA[Latest messages posted in the thread "Codex Feral Orks"]]></description>
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				<title>Codex Feral Orks</title>
				<description><![CDATA[ Orks are great, but I think we might be having some fun with a codex of low tech orks too. I find it a shame that <span class="glossaryitem" onmouseover='gp(50);'>GW</span> gives multiple codices for Space Marines, Eldar and to some extend - Chaos, but not for Orks. So I decided to mome up with some thoughts of my own <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0"> <br /> Ok, Lets get started.<br /> <br /> Rules - the same as Codex:Orks, but with a little change:<br /> Mob rule table<br /> 1 - Moral test is failed<br /> 2-3 - take D3 S4 <span class="glossaryitem" onmouseover='gp(6);'>AP</span>- hits<br /> 4-6 - Take <span class="glossaryitem" onmouseover='gp(24);'>D6</span> S3 <span class="glossaryitem" onmouseover='gp(6);'>AP</span>- hits<br /> <br /> Squigs & Runts<br /> Mostly the same, but with some additions:<br /> Riding squig - a reptilian squig form, used as a mount. Changes unit type to Cavalery, gives +1 S, T, A, a 4+ save and Rending for all attacks. 20 pts.<br /> Ammo Runts and Grot orderlies aren't one use only, but allow one reroll per turn. Cost the same.<br /> Target squigs - give Ignore cover. 10 pts.<br /> <br /> Orky Know-Whats<br /> No Rokkit Packs, Warbikes and Gitfindaz. Bosspole, Cybork body (allows to reroll <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>, 10 pts), Mek Tools (allow to restore <span class="glossaryitem" onmouseover='gp(661);'>HP</span> for vehicles and W for guns in artillery units on a 5+), Doks Tools.<br /> <br /> Melee Weapons<br /> Chopa - the same<br /> Big Chopa - +2 S <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 4 Rending<br /> Power Klaw - the same<br /> <br /> Armour<br /> Basic ork armour - the same<br /> Squig scale armour - 4+ save<br /> <br /> Artafakts:<br /> Very Big Chopa - A Big Chopa with Smash. 20 pts.<br /> Looted Force Field - Mek only. 5++ for the Mek and 5++ form shooting for units within 6'. 60 pts.<br /> Squigoth scale armour - 3+, Rampage, Rage. 20 pts.<br /> Idol <span class="glossaryitem" onmouseover='gp(600);'>fo</span> Grok (or Mork?) - Weirdboy only. Reroll failed warp charges when using Waaagh! energy.10 pts.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Warboss - the same, but no <span class="glossaryitem" onmouseover='gp(613);'>MA</span>, Warbike. Has <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>. 70 pts.<br /> Big Mek - the same, but no <span class="glossaryitem" onmouseover='gp(613);'>MA</span>, Kustom Mega weapons or Warbike. Comes standart with <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>. 45 pts.<br /> Squig Dok - Same as Painboy, but also comes standart with <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> (Dok Tools give +1 <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>). Also allows Cavalery and Beast units he joins to reroll <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>. 60 pts.<br /> Weirdboy - same, but with <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> and can take items from Squigs and Runts and Orky Know-Whats. Gets Waaaagh! Energy rule - the Weirdboy calls upon the powers of the Waaagh! instead of the warp: Harnesses Warp Charges on a 5+, but never suffers Perils. New phsycic powers - Waaagh! Powers:<br /> Primaris - <span class="glossaryitem" onmouseover='gp(195);'>WC</span> 1. Gives the chosen unit Fearless.<br /> 1 - <span class="glossaryitem" onmouseover='gp(195);'>WC</span> 1. Unit gets +1 Attack<br /> 2 - <span class="glossaryitem" onmouseover='gp(195);'>WC</span> 2. <span class="glossaryitem" onmouseover='gp(1);'>2d6</span> S6 <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 3 hits.<br /> 3 - <span class="glossaryitem" onmouseover='gp(195);'>WC</span> 1. Reroll Armour saves for psykers unit.<br /> 4 - <span class="glossaryitem" onmouseover='gp(195);'>WC</span> 2. Psyker and unit gain Stealth and Shrouded.<br /> 5 - <span class="glossaryitem" onmouseover='gp(195);'>WC</span> 2. 30' range,S8 <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 4 Large Blast with Concusive.<br /> 6 - WC1. Unit gains +2 to move, run and Charge distances.<br /> <br /> Elites<br /> Nobs - Come standart with <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>. Can take riding squings instaed of Warbikes.LD8<br /> Tankbustas - same, but with 6+ <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>. Can take one Bomb Squig for every Tankbusta. May take a Squigoth as <span class="glossaryitem" onmouseover='gp(458);'>DT</span>.<br /> Burna Boys - Same, but with 6+ <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>.May take a Squigoth as <span class="glossaryitem" onmouseover='gp(458);'>DT</span>.<br /> <br /> Troops<br /> Boys - same, but with 6+ <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>. Nob upgrade gives <span class="glossaryitem" onmouseover='gp(82);'>LD</span> 8.<br /> Savage Grots - special breed of Grots, S and T are 3. Cost 4 pts per Model. 45 pts base.<br /> Squig Heard - <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 3 BS0 S4 T3 I3 A2 W1 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 3 <span class="glossaryitem" onmouseover='gp(157);'>sv</span> 6+. Beasts. Are lead by Runtheards on Riding Squigs. Have <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>. Are Fearless as long as at least 1 Runtheard is alive. 1 Runtheard for every 10 squigs (20 pts). 70 pts base, 5 pts per squig. Up to 30 in one unit.<br /> <br /> <span class="glossaryitem" onmouseover='gp(35);'>FA</span><br /> Squig Riders - Ork Boys on Riding Squigs. 20 pts.<br /> Squigoth - <span class="glossaryitem" onmouseover='gp(93);'>MC</span>, moves 12", counts as an Open-Topped Transport for every purpose with a Transport Capacity of 12 Models. WS2 BS2 S6 T6 W 4 A3 I 2 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 3 <span class="glossaryitem" onmouseover='gp(157);'>Sv</span> 3+. Fearless, <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>, has Stomp. 90 pts. Can Take a Kanon or Lobba for 10 pts.<br /> <br /> <span class="glossaryitem" onmouseover='gp(57);'>HS</span><br /> Big Squigoth - <span class="glossaryitem" onmouseover='gp(93);'>MC</span>, Moves 12", counts as an Open-Topped Transport for every purpose with a Transport Capacity of 20 Models. WS3 BS2 S7 T7 W 5 A4 I 2 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 3 <span class="glossaryitem" onmouseover='gp(157);'>Sv</span> 3+. Fearless, <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> 4+, Rampage, Stomp. Can ake up to 3 Kanons, Lobbas or a Deff Kanon (30 pts). 150 pts.<br /> Mek Guns - manned by Savage Grots. May take a runtheards for 10 pts per gun.<br /> Looted Wagons - you know them, you love them. Not.<br /> Lootas - Same, but with <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> 6+. Can Take a Squigoth as <span class="glossaryitem" onmouseover='gp(458);'>DT</span>.<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 16 Dec 2015 10:20:48]]> GMT</pubDate>
				<author><![CDATA[ hordrak]]></author>
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