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				<title>Adepta Sororitas 7th edition codex (Formations, Reworked Faith System, Detachments, updated!)</title>
				<description><![CDATA[ So, here is my 7th edition codex for Adepta Sororitas/Sisters of battle.<br /> It has the return of the Redepmtionists as well as Martyrs as well as 2 new Special characters (Though they have been referenced in the fluff before)<br /> It contains a Decurion/Gladius strike force type formation to keep the Sisters up to date.<br /> <br /> It is an update to one I posted here a few months ago and incorporates a lot of the feed back from that endeavor.<br /> <br /> It also includes a completely reworked Faith and shield System<br /> <br /> Please let me know what you think.<br /> <br /> <a href="http://anjetto.deviantart.com/art/Adepta-Sororitas-7th-edition-temp-578433413?ga_submit_new=10%253A1450318379" target="_new" rel="nofollow">http://anjetto.deviantart.com/art/Adepta-Sororitas-7th-edition-temp-578433413?ga_submit_new=10%253A1450318379</a> ]]></description>
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				<pubDate><![CDATA[Thu, 17 Dec 2015 02:28:49]]> GMT</pubDate>
				<author><![CDATA[ Celtic Strike]]></author>
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				<title>Re:Adepta Sororitas 7th edition codex (Formations, Gladius strike force type detachment, ect)</title>
				<description><![CDATA[ Ok, here's my preliminary verdict: A solid attempt with a lot of good ideas, but oddly worded and mechanically inconsistent. As an example, the Exorcist's two shooting profiles. Why would you <i>ever</i> use the S5 AP3 Heavy d3 version instead of the S8 AP1 Heavy <span class="glossaryitem" onmouseover='gp(24);'>d6</span> one? The second is strictly superior for all uses. Was the second intended to have Skyfire, Blast/Large Blast or something similar?<br /> <br /> Spelling nitpick: "Celestine" should be "Celestian" except where referring to the Saint, unless you're deliberately changing the name of that unit. (And if so, why?)<br /> <br /> Some specific things I liked and did not like:<br /> <br /> <b>Pro</b> - Palatine/Canoness distinction. I like this a lot. Jump packs for Palatine/Canoness - magnificent. Ophanim are a great idea, and I like the Confessor and additional special characters, along with the ability to take special or heavy weapons on a Canoness. The bonus storm bolter on the Immolator is a small thing, but nice, and every little bit of extra firepower adds up. Anointed Armor is a great option, and I like the formations, new Acts of Faith system (mostly, see below) and Order special rules. The Martyr is fun and fluffy, though I'm not certain how effective they're likely to be. Veteran Seraphim Superior - this is a very welcome change, I've wondered why that wasn't an option to begin with! <br /> <br /> Extinguisher - I really like it, though I question if <b>two</b> S6 AP4 Rending quasi-torrents at 125pts isn't a little much. What's the intended target?<br /> <br /> <b>Con</b> - An awful lot of apparently needless nerfs. What's with the cost increase on flamers and the Book of Saint Lucius? If anything, your <span class="glossaryitem" onmouseover='gp(452);'>BoSL</span> is weaker than the current version (Which sorta acts like a bubble of "regroup as if we had <span class="glossaryitem" onmouseover='gp(8);'>ATSKNF</span>"). Flamers are 10 points for Sisters, but only 5 for Frateris? Oversight or intentional?<br /> War Hymns no longer allow a re-roll of failed invulnerable saves - this pretty much, um, eviscerates Repentia, and makes Death Cult Assassins even more glass-cannon than they already are. Repentia now have to pay 10ppm for Eviscerators, and default to having S5 AP5 attacks, and all this without adding an assault transport for them? Hm. Are they overpowered in your local group or similar? In my experience, they're deadly, but only once, and only if they can actually get into combat. And even then, I have to use shenanigans with Uriah Jacobus and his warlord trait plus War Hymns for them to survive long enough to swing.<br /> <br /> I think both Hexagrammic Wards and the Blessed Banner are slightly overcosted, though in the former case only very slightly so (20 points, <span class="glossaryitem" onmouseover='gp(71);'>IMHO</span>, would be about right). <br /> <br /> Saint Celestine - her Ballistic Skill is seldom relevant, but why drop her down to 5 from 7 and Initiative from 7 to 6? As a synchronicity, she has almost exactly the same statline as a Dark Eldar Archon, except that she has A5 instead of A4 (but the Archon dual-wields, so it's even). I'd keep it that way, honestly. That BS7 could be a nasty surprise for someone on the rare occasion it ever comes up, and I7 means she beats such things as Harlequins and Wytches to the punch.<br /> <br /> <b>Neutral</b> -  Acts of Faith no longer affect Priests - I'm not sure if I like this or not. On the one hand, it feels like a nerf, but on the other, it might be fine given the re-worked Acts of Faith.<br /> <br /> Celestians - Blessed ammo. I like the idea, but I think that Ignores Cover is gilding the lily. I think Shred might be more interesting here (missed that it already has Pinning). Remember that Sisters have flamers everywhere - more ways to ignore cover aren't all that helpful. Other than that, I really like the tweaks you've made here, save that the option to take a storm bolter on each model would be nice too (make "combi-weapon" into "combi-weapon or storm bolter" perhaps?). ]]></description>
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				<pubDate><![CDATA[Thu, 17 Dec 2015 17:51:24]]> GMT</pubDate>
				<author><![CDATA[ jade_angel]]></author>
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				<title>Re:Adepta Sororitas 7th edition codex (Formations, Gladius strike force type detachment, ect)</title>
				<description><![CDATA[ Thank you for the review! <br /> <br /> I have to say, I thought I looked over the codex pretty well but the amount of people who instantly found that exorcist error are astounding. <span class="glossaryitem" onmouseover='gp(84);'>Lol</span><br /> <br /> The S5, <span class="glossaryitem" onmouseover='gp(6);'>AP</span>:3 Heavy D3 is the flameburst round, so it's supposed to have the addition of 'Blast'  S:5, <span class="glossaryitem" onmouseover='gp(6);'>AP</span>: 3, Heavy: D3, Blast<br /> <br /> Celestine/Celestian is a typo, sorry.<br /> <br /> Yeah, some people had trouble with the Martyr and said they hated the entire codex for that one thing, but I'm glad you saw it for what it was supposed to be. Grimdark for the sake of <span class="glossaryitem" onmouseover='gp(3);'>40K</span> Grimdark. <span class="glossaryitem" onmouseover='gp(84);'>lol</span>. They're mostly meant to be harassment units, not meant to do a huge amount of damage but still something worth thinking about for the enemy. I was always concerned with the fact that Seraphim didn't have a <span class="glossaryitem" onmouseover='gp(453);'>VSS</span> upgrade. <br /> <br /> On the Extinguisher I was debating giving it the 'Fast' rule but then I thought that it would just be a better Baal predator. I think there's nothing wrong with it being a better baal predator. It's mostly meant to deal with hoards or clear out cover, not that sisters need much help with that. Mostly a fluff addition, as nothing says Sisters more than a thank that only exists to breath fire at people. I tried to make it a little under costed because I felt that a non-fast flame vehicle wouldn't get much play due to how delicate it would be. <br /> <br /> <br /> The flamers are supposed to be 5 points. The book was suppose to be costed so that it wouldn't be a 5 point auto include as granting stubborn can be pretty powerful but it's a fair point.<br /> The Warhymns are SUPPOSED to allow re-rolls of invulnerables, this is a typo, sorry. <br /> Repentia are now cheaper base, and come with <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> as standard so I thought it would be a good trade. Plus, their Act of Faith allows them to re-roll 1s when making <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> saves. Coupled with the right Act of Faith you can get a 4+ <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> that allows you to re-roll ones, that's a pretty high success rate. Then, coupled with the right warlord trait to get a 5+ invulnerable and a re-roll to Shield of Faith (Since it's supposed to allow you to do that but I typo'd it) that's not bad for 12 points base. 5 point eviscerators just seem too cheap, to me, admittedly. Space Marines have to pay a lot for them on their assault squads. A LOT more than 10 points. Still, I do have to look at what would make them effective on the tabletop... I feel the Eviscerators would be a few per squad upgrade rather than a standard equipment. The compromise could be upping the stats of their Chain Claymore.<br /> <br /> The Imperium only has one non-forge world assault transport (to the best of my knowledge) and that's a Land Raider. Designing an assault transport for the Imperium reeks of poor game design I feel. They seem to be purposefully limited on those and I wanted to keep that trend. Plus, it seems unlikely that the Adepta Sororitas would commission a special transport just to house their disgraced and pitied sisters.<br /> <br /> I think Hexagrammic wards are overpriced too but I wanted to err on the side of caution with them. Blessed banner is based on the Space marine Chapter Banner so I figured they should be costed the same. Arbitrary reason, I know.<br /> <br /> The drop in Initiative is a typo, I don't know how I missed it honestly, I blame Forge world for this all the time and I did it myself. The <span class="glossaryitem" onmouseover='gp(14);'>BS</span> drop is mostly due to the fact that she never uses it. (How many people toss a grenade with her or man an anti-air turret?) But I do get it. It would be a minor, easy change so I'll do it.<br /> <br /> With the new, broad range of Faith powers I figured I'd play it safe and not allow Priests to use them, to keep them seperate.<br /> <br /> I like that idea for blessed ammo, I'll change it on the next draft. Shred is better but it might make them a bit too strong. Would Shred and a 1 point increase work? I think the Storm bolter on every Celestians wouldn't be useful, as I can't think of a way to increase their rate of fire without totally breaking their Blessed ammo. A regular Sisters bolter with blessed ammo is 2\3 a storm bolter would either be the same, which is pointless or goes up to 3\4 which seems like a 10 point upgrade but then it becomes too expensive. <span class="glossaryitem" onmouseover='gp(84);'>lol</span><br /> <br /> Thanks again!<br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 19 Dec 2015 11:40:18]]> GMT</pubDate>
				<author><![CDATA[ Celtic Strike]]></author>
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				<title>Re:Adepta Sororitas 7th edition codex (Formations, Gladius strike force type detachment, ect)</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/5076314817a942c3d9a3fb07bada699a.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/673635/8328868.page"><b>Celtic Strike wrote:</b></a><br/>Thank you for the review! <br /> <br /> I have to say, I thought I looked over the codex pretty well but the amount of people who instantly found that exorcist error are astounding. <span class="glossaryitem" onmouseover='gp(84);'>Lol</span><br /> <br /> The S5, <span class="glossaryitem" onmouseover='gp(6);'>AP</span>:3 Heavy D3 is the flameburst round, so it's supposed to have the addition of 'Blast'  S:5, <span class="glossaryitem" onmouseover='gp(6);'>AP</span>: 3, Heavy: D3, Blast<br /> <br /> Celestine/Celestian is a typo, sorry.<br /> </div></blockquote> <br /> <br /> Figured it might be something like that. It definitely works in that case.<br /> <br /> &lt;snip&gt;<br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/5076314817a942c3d9a3fb07bada699a.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/673635/8328868.page"><b>Celtic Strike wrote:</b></a><br/>On the Extinguisher I was debating giving it the 'Fast' rule but then I thought that it would just be a better Baal predator. I think there's nothing wrong with it being a better baal predator. It's mostly meant to deal with hoards or clear out cover, not that sisters need much help with that. Mostly a fluff addition, as nothing says Sisters more than a thank that only exists to breath fire at people. I tried to make it a little under costed because I felt that a non-fast flame vehicle wouldn't get much play due to how delicate it would be.</div></blockquote><br /> <br /> My concern here is that it's two S6 torrents with Rending. Just the number of hits you could rack up on most infantry squads would be pretty brutal, and with Rending, even Terminators will be feeling the heat. Also, S6 with Rending threatens vehicles, perhaps more than was intended. It's good, no question. My worry was that it was a bit too good - that said, given all the insanity floating around, I think I'd say "play a few games and see". It might turn out to be just fine.<br /> <br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/5076314817a942c3d9a3fb07bada699a.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/673635/8328868.page"><b>Celtic Strike wrote:</b></a><br/><br /> The flamers are supposed to be 5 points. The book was suppose to be costed so that it wouldn't be a 5 point auto include as granting stubborn can be pretty powerful but it's a fair point.<br /> The Warhymns are SUPPOSED to allow re-rolls of invulnerables, this is a typo, sorry. <br /> Repentia are now cheaper base, and come with <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> as standard so I thought it would be a good trade. Plus, their Act of Faith allows them to re-roll 1s when making <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> saves. Coupled with the right Act of Faith you can get a 4+ <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> that allows you to re-roll ones, that's a pretty high success rate. Then, coupled with the right warlord trait to get a 5+ invulnerable and a re-roll to Shield of Faith (Since it's supposed to allow you to do that but I typo'd it) that's not bad for 12 points base. 5 point eviscerators just seem too cheap, to me, admittedly. Space Marines have to pay a lot for them on their assault squads. A LOT more than 10 points. Still, I do have to look at what would make them effective on the tabletop... I feel the Eviscerators would be a few per squad upgrade rather than a standard equipment. The compromise could be upping the stats of their Chain Claymore.<br /> <br /> The Imperium only has one non-forge world assault transport (to the best of my knowledge) and that's a Land Raider. Designing an assault transport for the Imperium reeks of poor game design I feel. They seem to be purposefully limited on those and I wanted to keep that trend. Plus, it seems unlikely that the Adepta Sororitas would commission a special transport just to house their disgraced and pitied sisters.<br /> </div></blockquote><br /> <br /> I think Assault Marines pay way too much for Eviscerators - 15-20 points tops, and that's even allowing for the fact that they're WS4 and S4. The S4 makes a big difference - now they only need a 6 on <span class="glossaryitem" onmouseover='gp(1);'>2d6</span> to glance AV14, instead of an 8. A lot fewer attacks, that I'll grant. I didn't fully work through all the permutations on Repentia durability here - with 4+ <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> re-rolling ones, plus a 5++ that's rerollable in melee, that does add up quite a bit, so they may well live to make more than one assault. The critical things to keep in mind, though are these - they're still I3, which means they'll be swinging after all Marines and Eldar, most Daemons, and only ahead of Tau, Necrons and some Orks. So, the chain claymores probably shouldn't be designed around the idea that they'll mostly all be alive to swing...<br /> <br /> How about this: S +3 AP5, Melee, Rending<br /> <br /> Rending still makes them a threat to the same kind of targets you'd want the eviscerators for (<span class="glossaryitem" onmouseover='gp(93);'>MC</span>/<span class="glossaryitem" onmouseover='gp(583);'>GC</span> and heavily-armored walkers). I've never thought of Repentia as a counter to hordes or really even elite infantry - they're there to cut down big stuff. (The current incarnation is devastating to Imperial Knights, for example). <br /> <br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/5076314817a942c3d9a3fb07bada699a.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/673635/8328868.page"><b>Celtic Strike wrote:</b></a><br/><br /> I think Hexagrammic wards are overpriced too but I wanted to err on the side of caution with them. Blessed banner is based on the Space marine Chapter Banner so I figured they should be costed the same. Arbitrary reason, I know.<br /> <br /> The drop in Initiative is a typo, I don't know how I missed it honestly, I blame Forge world for this all the time and I did it myself. The <span class="glossaryitem" onmouseover='gp(14);'>BS</span> drop is mostly due to the fact that she never uses it. (How many people toss a grenade with her or man an anti-air turret?) But I do get it. It would be a minor, easy change so I'll do it.<br /> <br /> With the new, broad range of Faith powers I figured I'd play it safe and not allow Priests to use them, to keep them seperate.<br /> <br /> I like that idea for blessed ammo, I'll change it on the next draft. Shred is better but it might make them a bit too strong. Would Shred and a 1 point increase work? I think the Storm bolter on every Celestians wouldn't be useful, as I can't think of a way to increase their rate of fire without totally breaking their Blessed ammo. A regular Sisters bolter with blessed ammo is 2\3 a storm bolter would either be the same, which is pointless or goes up to 3\4 which seems like a 10 point upgrade but then it becomes too expensive. <span class="glossaryitem" onmouseover='gp(84);'>lol</span><br /> <br /> Thanks again!<br /> </div></blockquote><br /> <br /> As far as the assault transport goes, I'd think that at least fluffwise, it'd be intended mostly for Celestians, Ophanim and Command Squads, maybe the odd Battle Conclave here or there. Of course, players would <i>wind up</i> using it for Repentia, but the fluff needn't reflect that (other than maybe the odd, slightly heterodox Canoness that got the idea to use it that way). There are two other assault transports, <span class="glossaryitem" onmouseover='gp(17);'>BTW</span> - Stormravens and Stormwolves. <br /> <br /> Actually, how about making Blessed Ammo a 1-<span class="glossaryitem" onmouseover='gp(675);'>ppm</span> upgrade, with Shred, that only works on Boltguns and Combi-weapons firing as Boltguns? The idea for storm bolters was mainly to allow them to fire two shots and still charge, though admittedly Ophanim make this less necessary, since the roles are more separate and it's clearer what Celestians are supposed to be doing. (Also, I'd probably only charge with them once anyway. I could take combi-meltas, then either fire bolt pistols, or, if it's Terminators, say, fire the meltagun portion before charging). ]]></description>
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				<pubDate><![CDATA[Sat, 19 Dec 2015 18:42:28]]> GMT</pubDate>
				<author><![CDATA[ jade_angel]]></author>
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				<title>Adepta Sororitas 7th edition codex (Formations, Gladius strike force type detachment, ect)</title>
				<description><![CDATA[ Those assault transports are fliers, I super don't feel comfortable inventing one of those. <span class="glossaryitem" onmouseover='gp(84);'>lol</span>]]></description>
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				<pubDate><![CDATA[Sun, 20 Dec 2015 00:37:01]]> GMT</pubDate>
				<author><![CDATA[ Celtic Strike]]></author>
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				<title>Adepta Sororitas 7th edition codex (Formations, Gladius strike force type detachment, ect)</title>
				<description><![CDATA[ Okay, thanks for the feedback, which became a little bit more about other people's codexes than I would like, buuuuuuuuuuuuut, I finished some updates to the Codex.<br /> <br /> Thank you all again so much for all your input! With that input I made the following changes.<br /> <br /> Changes: <br /> - Fixed Priests and Confessors. (Warhymns now affects Shield of Faith saves)<br /> - Cleared up some wording on Acts of Faith: "Imperator Praesidium" is now only usable by Palatines and/or Cannoness'. <br /> - Changed the rules for Anointed Armour (Now counts as a Psyker Level. 1 when making Deny the Witch tests against Witchfire powers.) <br /> - Changed Blade of Admonition to a Blessed blade but still does the same thing. <br /> - Gave the Extinguisher Scout<br /> - Removed 'Rending' from the Extinguisher<br /> - Added a 3rd option to the Command squad, the Dialogus gets a drop to having the same stats as a Hospitillar and the unit gained Legatine Superior (A close combat specialist)<br /> - Dropped the point costs for Evicserators on the Repentia squad to 7. <br /> - Gave the Repentia's basic 'Chain Claymores' Rending.<br /> - Changed the rules for Saint Praxedes (No more Preferred enemy but instead gains an additional Warlord trait from the 'Strategic' table.)<br /> - Fixed the point costs on Flamers for Sisters squads.<br /> - Redemptionist's gain access to Evicserators as well. <br /> - Changed 'Blessed ammo' to have 'Shred' instead of 'Ignores cover.'<br /> <br /> Made numerous wording and formatting changes that clean up a few ugly areas and clarify some rules.<br /> <br /> Everything else is mostly unchanged. Including Martyrs, they're not Adepta Sororitas, they're Ecclesiarchy, worked up into a frenzy by a local Preacher. Sisters may appreciate their loyalty and faith but will question their methods and not question their expendability in the eyes of the Emperor. <br /> <br /> Thanks again, the link to the original should still work and has been updated but I'll include the link here as well. Thank you all so much and let me know what you think<br /> <br /> <a href="http://anjetto.deviantart.com/art/Adepta-Sororitas-7th-edition-temp-578433413?ga_submit_new=10%253A1450939300&ga_type=edit&ga_changes=1" target="_blank" rel="nofollow">http://anjetto.deviantart.com/art/Adepta-Sororitas-7th-edition-temp-578433413?ga_submit_new=10%253A1450939300&ga_type=edit&ga_changes=1</a>]]></description>
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				<pubDate><![CDATA[Thu, 24 Dec 2015 07:04:43]]> GMT</pubDate>
				<author><![CDATA[ Celtic Strike]]></author>
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				<title>Adepta Sororitas 7th edition codex (Formations, Reworked Faith System, Detachments, updated!)</title>
				<description><![CDATA[ Your Act of Faith rules could be interpreted as saying that the units gain the abilities permanently - since it doesn't seem to say when they end. I don't think that was the intention - could you clarify.<br /> <br /> I think it makes a difference if an ability lasts for a single phase (as with the current official rules), or for the player turn or game turn.<br /> <br /> Note: Laud Hailer doesn't appear in the Wargear list. If I had Laud Hailers I would probably choose to use them instead of Simlacrum Imperialis because the provide the same benefit without the disadvantage of losing it.]]></description>
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				<pubDate><![CDATA[Mon, 22 Feb 2016 18:12:25]]> GMT</pubDate>
				<author><![CDATA[ edward3h]]></author>
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