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		<title><![CDATA[Latest posts for the thread "Ravenwing locator beacon...?"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/69.page</link>
		<description><![CDATA[Latest messages posted in the thread "Ravenwing locator beacon...?"]]></description>
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				<title>Ravenwing locator beacon...?</title>
				<description><![CDATA[ I was thinking of holding my <span class="glossaryitem" onmouseover='gp(412);'>DW</span> knights in reserve the going up first turn with ravenwing bikes. I would then use the locator beacon to bring in the <span class="glossaryitem" onmouseover='gp(471);'>DS</span> knights.<br /> <br /> Problems:<br /> <br /> - i need to roll a 3+ to get the knights in turn two<br /> <br /> - when they do make it in they cant charge turn they <span class="glossaryitem" onmouseover='gp(471);'>DS</span>... <br /> <br /> Does this mean if everything works out i can only start charging with deathwing knights earliest turn 3???<br /> <br /> This seems not good. I know about the land raider option but.. 250 points!!<br /> <br /> Am i right or am i missing something?<br /> <br /> Thanks!]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/673747/8326862.page</link>
				<pubDate><![CDATA[Fri, 18 Dec 2015 05:34:40]]> GMT</pubDate>
				<author><![CDATA[ GentGiant]]></author>
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				<title>Re:Ravenwing locator beacon...?</title>
				<description><![CDATA[ You summed up the major weakness of Deathwing Knights-their lack of a good delivery system. Using them with Ravenwing is not a bad strategy, but it does potentially suffer the problems you mentioned. You can eliminate the uncertainty of when they arrive by using one of the Deathwing formations (<span class="glossaryitem" onmouseover='gp(412);'>DW</span> Strike Force or <span class="glossaryitem" onmouseover='gp(412);'>DW</span> Redemption Force), but you then have to take an <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> and at least one other Deathwing unit (of course, if you are going RavenDeath as your army this is not a problem at all!).<br /> <br /> If you are running a <span class="glossaryitem" onmouseover='gp(683);'>CAD</span>, you might just want to go ahead and take a Land Raider for your <span class="glossaryitem" onmouseover='gp(412);'>DW</span> Knights. If so, make it a Redeemer (less points) and include Ezekiel and perhaps a <span class="glossaryitem" onmouseover='gp(333);'>PA</span> Interrogator-Chaplain (take a <span class="glossaryitem" onmouseover='gp(87);'>LR</span> Crusader instead and you'll have room for the Interrogator to take Termie armor) as a nasty, if slow, deathstar unit.]]></description>
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				<pubDate><![CDATA[Fri, 18 Dec 2015 06:15:27]]> GMT</pubDate>
				<author><![CDATA[ ZergSmasher]]></author>
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