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		<title><![CDATA[Latest posts for the thread "Best way to run a self sufficient Inqusitor and Retinue "]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Best way to run a self sufficient Inqusitor and Retinue "]]></description>
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				<title>Best way to run a self sufficient Inqusitor and Retinue </title>
				<description><![CDATA[ Looking to add a radical inquisitor to my R&H list but will have to deal with the ally matrix<br /> <br /> I can run them shooty or stabby, but they have to be able run solo]]></description>
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				<pubDate><![CDATA[Thu, 24 Dec 2015 20:45:38]]> GMT</pubDate>
				<author><![CDATA[ SirSweetroll]]></author>
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				<title>Best way to run a self sufficient Inqusitor and Retinue </title>
				<description><![CDATA[ Ordo Malleus with a Helrifle, with or without psyker upgrade (usually for prescience). Three servitors with <span class="glossaryitem" onmouseover='gp(51);'>HBs</span> or <span class="glossaryitem" onmouseover='gp(331);'>PCs</span>.<br /> <br /> For more points, add 5pt bolter acolytes.<br /> For even more points add 2-3 Crusaders or <span class="glossaryitem" onmouseover='gp(637);'>ADL</span> with a basic acolyte manning the Quad Gun.<br /> For a ridiculous amount of points add a jokaero or two, but that's just for funsies.<br /> <br /> Or more fluffy is the obvious: OM with a Daemonblade alongside some Daemonhosts and/or Death Cult Assassins. Funny thing about Daemonhosts, though, is that some of their random rules favor them being run without any other model types or characters in the unit.]]></description>
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				<pubDate><![CDATA[Sun, 27 Dec 2015 16:53:55]]> GMT</pubDate>
				<author><![CDATA[ SkrawnyNob]]></author>
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				<title>Best way to run a self sufficient Inqusitor and Retinue </title>
				<description><![CDATA[ 4 Crusaders, 5 Death cults, 2 priests and a Psyker.<br /> <br /> <span class="glossaryitem" onmouseover='gp(272);'>Inq</span> with Liber Heresius. Ordo Xenos for Rad Grenades. Couple of servoskulls. Maybe a Psyker level. Keep him cheap though.<br /> <br /> Load it all in <span class="glossaryitem" onmouseover='gp(87);'>LR</span> Crusader, pump it with Psybolts and Dozer Blade.<br /> <br /> Voila! Very stabby and decently armored squad.]]></description>
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				<pubDate><![CDATA[Sun, 27 Dec 2015 17:37:28]]> GMT</pubDate>
				<author><![CDATA[ cabal_therapy]]></author>
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				<title>Best way to run a self sufficient Inqusitor and Retinue </title>
				<description><![CDATA[ Trying to figure out which would be best. For renegades Ill have 100 infantry models footslogging up to midfield, in the backfield 2 earthshakers, 4 quad mortars, 3 rapiers. Also will be running an allied Vindicare so I think Ill run them in the corner with him. <br /> <br /> Shooty- Plasma Cannon Servitors would be nice for a counter deepstrike unit. Servo-Skulls would help to not blow up my own artillery. <span class="glossaryitem" onmouseover='gp(269);'>Id</span> like to add a space monkey (I have an empire powder monkey, but I don't see it really benefitting the <span class="glossaryitem" onmouseover='gp(331);'>PC</span> all that much. Hellrifle is a maybe but it doesn't synergize well with the <span class="glossaryitem" onmouseover='gp(6);'>AP</span> of he plasmas.<br /> <br /> Stabby- Ordos Xenos seems the way to go because of Rad Grenades, 3 crusaders, 6 <span class="glossaryitem" onmouseover='gp(521);'>DCAs</span>, and two priests I can do. Don't have a transport though...<br /> <br /> <span class="glossaryitem" onmouseover='gp(269);'>Id</span> like to use a OM inquisitor in terminator armor (head swapped one of those Sigmarine models carrying a two handed hammer) but I don't know if its worth the points.<br /> <br /> Question, will my Renegade artillery benefit from the Servo Skulls? <span class="glossaryitem" onmouseover='gp(269);'>Id</span> like to say that it does but it wont be a deal breaker or anything. <br /> <br /> Thanks for the reply guys!]]></description>
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				<pubDate><![CDATA[Sun, 27 Dec 2015 22:02:41]]> GMT</pubDate>
				<author><![CDATA[ SirSweetroll]]></author>
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				<title>Best way to run a self sufficient Inqusitor and Retinue </title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/674347/8343719.page"><b>SirSweetroll wrote:</b></a><br/>TQuestion, will my Renegade artillery benefit from the Servo Skulls? <span class="glossaryitem" onmouseover='gp(269);'>Id</span> like to say that it does but it wont be a deal breaker or anything. </div></blockquote><br /> <br /> The Codex:Inquisition entry for servo-skulls only mentions "friendly blast markers."<br /> <br /> From <span class="glossaryitem" onmouseover='gp(13);'>BRB</span> under the heading 'Battle Brothers' (sorry I don't have <span class="glossaryitem" onmouseover='gp(329);'>pg</span> #s in my Kindle version): Units from the same army that are Battle Brothers treat each other as 'friendly units' for all rules purposes.<br /> <br /> The other allies headings tell you to treat any other allies as 'enemy units.' So I would say it's not looking good for getting the skulls to benefit your <span class="glossaryitem" onmouseover='gp(754);'>IA13</span> renegades. Unless you take units from the regular <span class="glossaryitem" onmouseover='gp(682);'>AM</span> codex, in which case they <i>would</i> be Battle Brothers. Personally I would be inclined to allow it either way, but I have always been a fluff-first type of player.]]></description>
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				<pubDate><![CDATA[Tue, 29 Dec 2015 00:29:19]]> GMT</pubDate>
				<author><![CDATA[ SkrawnyNob]]></author>
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				<title>Best way to run a self sufficient Inqusitor and Retinue </title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/abe946c58cdbbc0a0f95ca5039f84d48.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/674347/8345777.page"><b>SkrawnyNob wrote:</b></a><br/> The other allies headings tell you to treat any other allies as 'enemy units.' So I would say it's not looking good for getting the skulls to benefit your <span class="glossaryitem" onmouseover='gp(754);'>IA13</span> renegades. Unless you take units from the regular <span class="glossaryitem" onmouseover='gp(682);'>AM</span> codex, in which case they <i>would</i> be Battle Brothers. Personally I would be inclined to allow it either way, but I have always been a fluff-first type of player.</div></blockquote><br /> <br /> And as a fellow fluff first kind of player, I would thank you. (Then proceed to smash you affectionately with artillery <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> )]]></description>
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				<pubDate><![CDATA[Tue, 29 Dec 2015 05:24:34]]> GMT</pubDate>
				<author><![CDATA[ SirSweetroll]]></author>
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