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		<title><![CDATA[Latest posts for the thread "Cannibals of malal"]]></title>
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				<title>Cannibals of malal</title>
				<description><![CDATA[ So recently I've been using/building a chaos army dedicated to malal, I like it because it gives me reason to alley my chaos with normally "come the apocalypse" armies: no matter what species there will always be those dedicated to the destruction of everything, even their own 'battle brothers'.<br /> <br /> This lead me to look into some malal fluff for friendly games, there are quite a few people who have suggested a mark of malal, my favourite was hatred(chaos, space marines)((although I do think it would make it a bit worthless against other races which I think is a bit unfair considering they embody the destruction of everything)), but I have not found a suggestion for an elite malal unit.<br /> <br /> What would you think would be the best rules for such a unit? The problem I have had when thinking of the rules they could have was they just came out looking like variations of bezerkers or possessed.<br /> <br /> I then toyed with the idea of some kind of unpredictable and, well, chaotic rules:<br /> Roll <span class="glossaryitem" onmouseover='gp(24);'>d6</span> before moving - <br /> 1-2 = No patience for destruction. The enemy player nominates one model from the unit, it is then attacked by all other members of the unit using their full profiles. Saves are allowed.<br /> 3-4 = MAKE SURE THEY'RE DEAD! All attacks, shooting and assaulting, reroll all fail to hit and failed to wound.<br /> 5-6 = Take their souls for yourself. Roll a <span class="glossaryitem" onmouseover='gp(24);'>d6</span> for each wound that unit has caused that turn, on a 5+ a model in that unit regains a wound. If all models are on full wounds a model which has died comes back to life. If all models are alive and on full wounds that unit gains a +1 to their armour save until their next turn.<br /> <br /> It may have rules which are a bit more complicated than the other elites dedicated to the chaos god but I think the chance to regain all of your unit members balances with the chance to lose a unit member.<br /> <br /> I am not generally good at making up rules so I would like your opinions on this before I present it to my friends for a possible friendly game.]]></description>
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				<pubDate><![CDATA[Thu, 24 Dec 2015 22:10:55]]> GMT</pubDate>
				<author><![CDATA[ mrhappyface]]></author>
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				<title>Cannibals of malal</title>
				<description><![CDATA[ You should check out the Masters of the Forge podcast.  They did a Malal episode a while back and introduced their own take on Malal rules in it.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> As for your own rules, I'm personally not a big fan of random charts that have to be rolled every turn.  <br /> <br /> The 1-2 result isn't my cup of tea for the same reason I don't like the potentially self-destructive results on the daemons' warp storm table: it's suspension of disbelief wrecking for me to imagine this army killing a random guy every 10 seconds, and it lends itself to more of an ork-style sense of comedy lolrandom than to a badass elemental force of utter entropy. <br /> <br /> The 3-4 result is probably fine, but all these random rules don't really give me a solid mental image of these guys.  Plague Marines are tough. Noise marines are loud. Berzerkers stab stuff. I get that these guys are all about chaos, but how would someone describe their appearance, behavior, etc. to someone else?  Their various benefits just seem heavy on an abstract sort of zany random game mechanicness rather than representing something I can sink my fluff fangs into. ^_^;<br /> <br /> The 5-6 is neat, but waaaaaay too much book keeping for my taste.   You have to keep track of each kill made in the shooting, psychic(?), rand assault phases each turn, roll a batch of dice, keep track of their starting size and who's dead, and then remember that they may or may not now have a +1 to their armor save, but then you can forget all that once your next turn starts because now they're back to normal armor. And then you get to keep track of all that a couple more times for each unit of these guys in your army after the first. <br /> <br /> Also, would the +1 armor save kick in if you brought several guys back to life that turn and then had 5+s left over, or would it only kick in if the unit was at full strength *before* you rolled your 5+'s?  Also, is that a +1 armor save for each 5+ or just a flat +1 if any 5+'s are rolled? It might matter when it comes to powers like Jinx that lower your armor save. <br /> <br /> I'm glad to see you're having fun homebrewing. I would recommend clarifying who and what these guys are exactly, and then tweaking your rules to require less bookkeeping and reflect the fluff you've come up with accordingly.  ]]></description>
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				<pubDate><![CDATA[Sun, 27 Dec 2015 06:35:10]]> GMT</pubDate>
				<author><![CDATA[ Wyldhunt]]></author>
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				<title>Cannibals of malal</title>
				<description><![CDATA[ For a Malal mark have you considered Preferred Enemy (Everything!)? It's quite powerful, but I'd say in-line with the other marks apart from Slaanesh. It shows they hate everything, and to destroy everything and perhaps include Hatred (Marks of Chaos) then add all Marks of Chaos gain (Hatred Malal) because while Malal is a threat to all chaos, they do know the threat and hate it. <br /> <br /> Not a fan of the cannibals, thematically they seem to ''All in''. Killing their enemies then eating them seems a little bit off, I always imagined Malal as having silent psychopaths as his followers not raving lunatics. <br /> <br /> How about these guys, Malal's biggest theme is Chaos against Chaos, and these guys would emphasise that. They'd be a crack squad of Daemon killers, think Chaos Grey Knights (the conversion abilities are endless!). Even though they are not psykers, the weapon is still a Force Weapon to show a daemon blade eating a soul.<br /> <br />  The Blasphematii. 4 Models, 1 Sargent. 150pts.<br /> <br /> Ws5 Bs4 S4 T4 W2 I 4 A 2 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 10<br /> Ws6 Bs4 S4 T4 W3 I4 A3 Ld10<br /> <br /> Wargear: Bolt Pistol, Frag Grenade, Krak Grenades, Paradox Blades.<br /> <br /> Special rules: Mark of Malal, Hatred (Chaos), Fearless,Desecrate* .<br /> <br /> Paradox Blades: <span class="glossaryitem" onmouseover='gp(123);'>Str</span> +1, <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 3, DaemonBane, Force Weapon.<br /> <br /> Desecrate: A follower of Malal is a walking paradox, intent on either watching the world burn or saving it or perhaps both. The very warp re-coils from their twisted minds and technology shorts out and writhes in their presence. <br /> <br /> Successful Invulnerable saves must be re-rolled vs attacks made by the Blasphematii. ]]></description>
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				<pubDate><![CDATA[Sun, 27 Dec 2015 11:48:32]]> GMT</pubDate>
				<author><![CDATA[ ALEXisAWESOME]]></author>
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				<title>Cannibals of malal</title>
				<description><![CDATA[ If you give them force weapons, they need a mastery level to activate the instant death given by force, otherwise it's just a power weapon. You could make them level 1 with just force as a power?  I also don't think you should be affecting invuln saves, as that is the realm of D-weapons and gmc/shw stomps.]]></description>
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				<pubDate><![CDATA[Sun, 27 Dec 2015 14:39:57]]> GMT</pubDate>
				<author><![CDATA[ JamesY]]></author>
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