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		<title><![CDATA[Latest posts for the thread "My scenario for a battle between Eldar and Space Wolves - 2500pts"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "My scenario for a battle between Eldar and Space Wolves - 2500pts"]]></description>
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				<title>My scenario for a battle between Eldar and Space Wolves - 2500pts</title>
				<description><![CDATA[ Scenario: The chapter command of the Space Wolves, along with Logan Grimnar himself. Learn of the location of an alleged Eldar held thermonuclear power generator, which is being used <br /> to supply power to a nearby pre heresy orbital defence cannon. Which is being powered up by Eldar forces in order to target the nearby Imperial colony of Port Maw. If powered<br /> up, it will destroy the planet of Port Maw and all its innocent human inhabitants. After learning of such a threat to the imperial trading colony, Logan Grimnar himself sends<br /> an elite detachment of Space Wolves to capture and destroy the thermonuclear generator before it is at full operational ability. However, the Space Wolf scouts sent previously to judge<br /> the defensive capabilities of the Eldar were captured and executed, alerting the Eldar of the upcoming Space Wolf attack. Because of this, the Eldar send for reinforcments from a nearby<br /> Dark Eldar craftworld. Unaware to the Space Wolves, the Dark Eldar forces are preparing to mount an ambush on the approaching Space Wolf force. When the Space Wolves advance upon the facility, they<br /> are met with a hail of splinter fire from counter attacking Dark Eldar forces. During the ambush, many brothers are lost and they retreat to a nearby treeline. The Space Wolves long range radio operator is killed and his equipment destroyed, leaving the Space Wolves<br /> with a low powered radio capable of only reaching a few hundred miles. This makes it impossible for the Space Wolves to radio for reinforcements from their bretheren on the Space Wolf cruisder orbiting the <br /> planet. However, luckily the facility contains a long range radio tower which would enable the Space Wolves to radio for reinforcements. To get in contact with their bretheren, they must reach the radio tower<br /> and connect their radio to the tower (please not only 250pts of enemy models are allowed to be allocated to defend the radio tower). Nevertheless, the Space Wolf force only has a limited amount of time (5 turns) to reach the facility and destroy the generator, before <br /> the Eldar destroy the local planet of Port Maw.<br /> <br /> Turn 1: (Space Wolves): The Space Wolves will recieve fire support from their orbital strike cruisder this turn, granting them two <span class="glossaryitem" onmouseover='gp(123);'>str</span> 9 <span class="glossaryitem" onmouseover='gp(6);'>ap</span> 3 large blast templates this turn (resolve these shooting attacks at <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 5).<br /> <br /> Turn 1: (Dark Eldar and Eldar): The defending Eldar and Dark Eldar forces recieve an additional bonus to their skimmers movements of 3", due to the magnetic field created by the nearby thermonuclear reactor.<br /> <br /> Turn 2: (Space Wolves): The Space Wolves advance on the generator without orbital fire support, some brothers become concerned. However, they recieve a mysterious radio transmission from a man claiming to be a lone surviving Scout from<br /> the previous reconaissance mission. He gives the radio operator his position, "on the tree line due West of the radio tower".<br /> <br /> Turn 2: (Dark Eldar and Eldar): The defending Eldar and Dark Eldar forces erect posts with the bodies of the previously executed Space Wolf scouts, reducing all enemy models leadhership by 1.<br /> <br /> Turn 3 (Space Wolves): One of your men see an entrance to a supposed tunnel system (located on placed marker), your force commander decides that it could be an entrance to the generator through the water cooling tunnel. However, it may also be something much, much worse. If you wish to <br /> send a unit through the tunnel, place the unit within 6" of the subsequent marker and declare entry (it takes 1 turn to discover the result of your decision).<br /> <br /> Turn 3 (Dark Eldar and Eldar): Eldar and Dark Eldar forces discover the location of an atmospheric debris protection system (ADPS) generator, which was used by its previous owners in order to protect the thermonuclear reactor from the belt of hard asteroids surrounding the planet. However, this forcefield system can be activated by placing a friendly eldar or dark eldar unit within 3" coherency of the placed marker. If activated, all units friendly or enemy within 12" of the main generator recieve a 4+ cover save from fire originating outside of the radius.<br /> <br /> Turn 4 (Space Wolves): Out of the atmosphere comes hurtling a mysterious dark object engulfed in flames, it lands in one of six areas on the table (to be determined by the <br /> Space Wolves player by rolling a <span class="glossaryitem" onmouseover='gp(24);'>D6</span> for each area, subject to scatter on the area marker). Additionally, your force commander identifies it as a Necron Night Scythe supersonic jet. This leads him to believe that there may be advanced technology on board, potentially benefitting the Space Wolf assault on the generator. If you choose to, <br /> you may send a unit to investigate the wreckage. <br /> <br /> Turn 4(Dark Eldar and Eldar): Automated defensive laser turrets come online as the generator reaches near full capacity, this serves as a mandatory shooting attack to be carried out by Eldar forces alone. The laser turrets are located on the main generator, granting you 4 twin-linked 24" range shots at strength 7 <span class="glossaryitem" onmouseover='gp(6);'>ap</span> 3 for the remainder of the game.<br /> <br /> <br /> When the space wolves make contact with the surviving scout: The space wolves have managed to make contact with the surviving scout, he gives them his previously aqquired examination of the facility's defences, allowing the <br /> Space Wolves to target the defending forces with extra accuracy (boosting all Space wolf units ballistic skill by 1). <br /> <br /> <br /> when the space wolves reach the radio tower: The space wolves managed to heroically battle through counter-attacking Dark Eldar and Eldar forces to reach the radio tower, however when they activate the radio tower<br /> they make a shocking discovery. The Space Wolf orbital strike cruiser has been destroyed by advanced Eldar weaponary, causing a sudden rain of burning metal and debris (roll a dice every turn for the next three turns, the result determines<br /> which section of the board debris will fall in. Debris is a strength 8 <span class="glossaryitem" onmouseover='gp(6);'>ap</span> 3 large blast, subject to scatter at <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 0 centred on each area marker). Although, not all hope is lost for the Space Wolves. A nearby Dark Angel fleet intercepts the distress signal and deploys a QRF (Quick Reaction Force) immediately. (arriving the turn after activation).<br /> <br /> When the Space Wolves reach the generator (become at least 12" from it): One Space Wolves model needs to be stood within 2" of the generator, along with being free from being hit by fire or combat attacks for at least a turn. In order to plant to necessary explosives to destroy the generator and<br /> neutralise power supply to the oribtal defence cannon.<br /> <br /> When the Space Wolves reach the wreckage of the night scythe: After arriving at the crash site of the Necron night scythe, your men are soon to find a piece of advanced targeting technology. Your force commander knows this to be a targeting laster used by Necron forces to pinpoint locations for orbital strike, now your force commander has it your army has the ability to target enemy forces with a nearby necron cruiser. You may now place a single strength 10 <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 1 large blast this turn and next turn.]]></description>
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				<pubDate><![CDATA[Sat, 26 Dec 2015 11:08:59]]> GMT</pubDate>
				<author><![CDATA[ DeathwingSeargent]]></author>
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