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		<title><![CDATA[Latest posts for the thread "Equipping Sanguinary Guard"]]></title>
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				<title>Equipping Sanguinary Guard</title>
				<description><![CDATA[ What is the optimal loadout of Sanguinary Guard?<br /> <br /> As of right now, I have my <span class="glossaryitem" onmouseover='gp(215);'>SG</span> equipped with three Sword Encarmine, one Axe Encarmine, and a Power Fist.  All of them come with Angelus Bolters since the pistols aren't worth it, <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>.<br /> <br /> Is there a better way to equip them?  I always will be running mine with Dante and a Jump Pack Sanguinary Priest.]]></description>
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				<pubDate><![CDATA[Sat, 2 Jan 2016 10:52:05]]> GMT</pubDate>
				<author><![CDATA[ casvalremdeikun]]></author>
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				<title>Re:Equipping Sanguinary Guard</title>
				<description><![CDATA[ I think the loadout you listed is fine. Having swords is nice for the attacks at initiative, and then having an axe and fist is good for AP2 attacks later on. I agree that Angelus boltguns are good, I have a couple of plasma pistols in my unit sometimes if I want them to strip a wound or two off <span class="glossaryitem" onmouseover='gp(93);'>MC</span> or something before charging in... melta pistol is never worth it as the range sucks and they aren't meant to be anti-tank.<br /> <br /> My only critique would be adding another couple of bodies to the unit... a unit of 5 is ok but as soon as some of them die their effectiveness goes down significantly. I also usually run a Chapter Banner on one of them as the extra attack is really good on these guys (and the more guys you have in the unit, the better value it becomes)]]></description>
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				<pubDate><![CDATA[Sat, 2 Jan 2016 16:16:01]]> GMT</pubDate>
				<author><![CDATA[ Scion of Sanguinius]]></author>
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				<title>Equipping Sanguinary Guard</title>
				<description><![CDATA[ I don't use them. But if I WERE to use them, they would be naked with no support. <span class="glossaryitem" onmouseover='gp(308);'>MSU</span> and all that. The priest doesn't help them enough and Dante should be a squad that needs the <span class="glossaryitem" onmouseover='gp(19);'>CC</span> punch. Actually, a unit of ten with the banner and priest wouldn't be the worst thing ever. But I wouldn't give five a priest. ]]></description>
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				<pubDate><![CDATA[Sat, 2 Jan 2016 16:48:23]]> GMT</pubDate>
				<author><![CDATA[ Martel732]]></author>
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				<title>Equipping Sanguinary Guard</title>
				<description><![CDATA[ I equipped mine with the following:<br /> <br /> 1 power fist<br /> 4 glave encarmaines<br /> 5 Death masks <br /> <br /> That work for ya?]]></description>
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				<pubDate><![CDATA[Sat, 2 Jan 2016 16:49:28]]> GMT</pubDate>
				<author><![CDATA[ KaptinBadrukk]]></author>
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				<title>Equipping Sanguinary Guard</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(215);'>SG</span> don't need Dante, and Dante doesn't gain much from an <span class="glossaryitem" onmouseover='gp(215);'>SG</span> squad.  They can usually fight their way through without Dante's hit and run.<br />  Give 7-8 guard a naked priest with a jump pack and at least 1 fist to make them survivable and threatening, and give Dante naked assault marines or <span class="glossaryitem" onmouseover='gp(349);'>DC</span> to be his meatshields.  This gives you multiple threats instead of a single one for them to focus fire on.  Also it gives you two units instead of one that can get stuff done, like maelstrom etc.<br /> <br /> Always remember, super fighty <span class="glossaryitem" onmouseover='gp(67);'>IC</span>'s want meatshield grunts, and super fighty units want support <span class="glossaryitem" onmouseover='gp(67);'>IC</span>'s.  Throwing a super fighty <span class="glossaryitem" onmouseover='gp(67);'>IC</span> in a super fighty squad is usually overkill and also becomes too much concentration in one unit.]]></description>
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				<pubDate><![CDATA[Sat, 2 Jan 2016 17:04:29]]> GMT</pubDate>
				<author><![CDATA[ niv-mizzet]]></author>
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				<title>Equipping Sanguinary Guard</title>
				<description><![CDATA[ So far, I've really been digging the formation with free power weapons for vanguards. I'm actually 2-0 with that formation, against Crons and Orks. The Crons really don't like power mauls. They also don't like <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> power armor units. I actually killed all necron warriors on the table. Vanguard vets with power weapons have the additional advantage of receiving charges very well as was demonstrated in my Ork game. ]]></description>
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				<pubDate><![CDATA[Sat, 2 Jan 2016 17:35:26]]> GMT</pubDate>
				<author><![CDATA[ Martel732]]></author>
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				<title>Equipping Sanguinary Guard</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/675088/8353658.page"><b>Martel732 wrote:</b></a><br/>So far, I've really been digging the formation with free power weapons for vanguards. I'm actually 2-0 with that formation, against Crons and Orks. The Crons really don't like power mauls. They also don't like <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> power armor units. I actually killed all necron warriors on the table. Vanguard vets with power weapons have the additional advantage of receiving charges very well as was demonstrated in my Ork game. </div></blockquote>I have been considering it. I have so many Sternguard with Crimson Fists, that I don't know if I want more. A full squad of Sternguard with all Combi Weapons would be fun though. I like Vanguards, they would be fun to run as well.<br /> <br /> I will keep my <span class="glossaryitem" onmouseover='gp(671);'>VV</span> the way they are then.]]></description>
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				<pubDate><![CDATA[Sat, 2 Jan 2016 21:39:20]]> GMT</pubDate>
				<author><![CDATA[ casvalremdeikun]]></author>
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				<title>Equipping Sanguinary Guard</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/675088/8353658.page"><b>Martel732 wrote:</b></a><br/>So far, I've really been digging the formation with free power weapons for vanguards. I'm actually 2-0 with that formation, against Crons and Orks. The Crons really don't like power mauls. They also don't like <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> power armor units. I actually killed all necron warriors on the table. Vanguard vets with power weapons have the additional advantage of receiving charges very well as was demonstrated in my Ork game. </div></blockquote><br /> <br /> A positive post from Martel? <i>About <span class="glossaryitem" onmouseover='gp(10);'>BA</span>?</i> I'd ask who you are and what you've done with Martel732, but I like this one better.]]></description>
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				<pubDate><![CDATA[Sat, 2 Jan 2016 22:42:15]]> GMT</pubDate>
				<author><![CDATA[ Drasius]]></author>
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				<title>Equipping Sanguinary Guard</title>
				<description><![CDATA[ I really hate reserves and I hate deep strike even worse, but 400 pts of stuff makes up for it. The Stormraven does okay if I just don't care what happens to it. It's basically crappy <span class="glossaryitem" onmouseover='gp(10);'>BA</span> gladius, but against Necrons it's actually quite good. ]]></description>
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				<pubDate><![CDATA[Sun, 3 Jan 2016 05:27:56]]> GMT</pubDate>
				<author><![CDATA[ Martel732]]></author>
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				<title>Equipping Sanguinary Guard</title>
				<description><![CDATA[ What other stuff do you use besides the formation?]]></description>
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				<pubDate><![CDATA[Sun, 3 Jan 2016 08:08:52]]> GMT</pubDate>
				<author><![CDATA[ Crimson Devil]]></author>
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				<title>Equipping Sanguinary Guard</title>
				<description><![CDATA[ Two priests for the vanguards, a pod furioso with locator beacon, two whirlwinds, two obj sec <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads in rhinos, and some grav bikers at 1850. ]]></description>
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				<pubDate><![CDATA[Sun, 3 Jan 2016 15:18:38]]> GMT</pubDate>
				<author><![CDATA[ Martel732]]></author>
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