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		<title><![CDATA[Latest posts for the thread "Twin linked vs 2 guns. Which is better on crisis suits?"]]></title>
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				<title>Twin linked vs 2 guns. Which is better on crisis suits?</title>
				<description><![CDATA[ I'm just wondering. Is twin linking more bang for your buck, or is it just better to go a second weapon altogether?]]></description>
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				<pubDate><![CDATA[Sat, 2 Jan 2016 19:21:00]]> GMT</pubDate>
				<author><![CDATA[ Jaxler]]></author>
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				<title>Twin linked vs 2 guns. Which is better on crisis suits?</title>
				<description><![CDATA[ second weapon, since you can hit 2 times instead of one.]]></description>
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				<pubDate><![CDATA[Sat, 2 Jan 2016 19:22:48]]> GMT</pubDate>
				<author><![CDATA[ cosmicsoybean]]></author>
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				<title>Twin linked vs 2 guns. Which is better on crisis suits?</title>
				<description><![CDATA[ If points permit, two weapons is always better ]]></description>
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				<pubDate><![CDATA[Sat, 2 Jan 2016 19:28:28]]> GMT</pubDate>
				<author><![CDATA[ MechaEmperor7000]]></author>
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				<title>Twin linked vs 2 guns. Which is better on crisis suits?</title>
				<description><![CDATA[ As stated above.. it depends on your points available and army list.  The Hunter contigent rules and markerlights can give you higher <span class="glossaryitem" onmouseover='gp(14);'>BS</span> making the twin linked relatively less useful since no much in the rules grants you extra shots.  If you don't actually have the spare extra points for a second weapon and/or don't have the models that give you markerlights, twin-linking if probably a better choice.]]></description>
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				<pubDate><![CDATA[Sat, 2 Jan 2016 19:34:11]]> GMT</pubDate>
				<author><![CDATA[ warboss]]></author>
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				<title>Twin linked vs 2 guns. Which is better on crisis suits?</title>
				<description><![CDATA[ Two guns are always better than one, right? Though really the thing is that you're getting a lot more value with two instead of one, since you're doubling potential hits and wounds, while also having multiple ways to make up for the loss of twinlinked by either boosting <span class="glossaryitem" onmouseover='gp(14);'>BS</span> with Markerlights or simply giving the suits Twinlinked with a Buffmander. ]]></description>
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				<pubDate><![CDATA[Sat, 2 Jan 2016 20:03:20]]> GMT</pubDate>
				<author><![CDATA[ Tinkrr]]></author>
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				<title>Twin linked vs 2 guns. Which is better on crisis suits?</title>
				<description><![CDATA[ The only downside of 2 guns is if you have an 3th gun that is better and you are only allowed to shoot 2 guns. ]]></description>
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				<pubDate><![CDATA[Sat, 2 Jan 2016 21:06:59]]> GMT</pubDate>
				<author><![CDATA[ oldzoggy]]></author>
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				<title>Twin linked vs 2 guns. Which is better on crisis suits?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/d93f5c97ad6ac3c7338e58af86bae06a.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/675108/8353978.page"><b>oldzoggy wrote:</b></a><br/>The only downside of 2 guns is if you have an 3th gun that is better and you are only allowed to shoot 2 guns. </div></blockquote><br /> <br /> Then don't take three gunz?  Just take two of the same gun per suit and specialize that suit and his squad.  Our crisis suits are the Swiss army knife for our army as they can fill any role.  Need anti tank? Give them fusion blasters.  Ork boys giving your problems? Airbursting Fragmentation Projector and burst cannons are your best friends.  White scars rhino rush?  Missile pods are <span class="glossaryitem" onmouseover='gp(264);'>ftw</span>.  With that in mind, build the rest of your list first, then decide what you need for the suits.]]></description>
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				<pubDate><![CDATA[Sat, 2 Jan 2016 21:19:11]]> GMT</pubDate>
				<author><![CDATA[ DirtyDeeds]]></author>
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				<title>Twin linked vs 2 guns. Which is better on crisis suits?</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/675108/8354003.page"><b>DirtyDeeds wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/d93f5c97ad6ac3c7338e58af86bae06a.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/675108/8353978.page"><b>oldzoggy wrote:</b></a><br/>The only downside of 2 guns is if you have an 3th gun that is better and you are only allowed to shoot 2 guns. </div></blockquote><br /> <br /> Then don't take three gunz?  Just take two of the same gun per suit and specialize that suit and his squad.  Our crisis suits are the Swiss army knife for our army as they can fill any role.  Need anti tank? Give them fusion blasters.  Ork boys giving your problems? Airbursting Fragmentation Projector and burst cannons are your best friends.  White scars rhino rush?  Missile pods are <span class="glossaryitem" onmouseover='gp(264);'>ftw</span>.  With that in mind, build the rest of your list first, then decide what you need for the suits.</div></blockquote><br /> No idea what you might face?  <span class="glossaryitem" onmouseover='gp(268);'>CiBs</span>, for the win!<br /> <br /> SJ]]></description>
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				<pubDate><![CDATA[Sat, 2 Jan 2016 21:40:34]]> GMT</pubDate>
				<author><![CDATA[ jeffersonian000]]></author>
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				<title>Twin linked vs 2 guns. Which is better on crisis suits?</title>
				<description><![CDATA[ As everyone has already said, 2 weapons every time.  I have seen some people advocate using the 3rd hard point to make one of the guns twin-linked, so that you still get two shots but one of them will be more reliable.  I personally have never tried it as it seems a waste of points and a hardpoint to me, but if points aren't an issue you can give it a shot.]]></description>
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				<pubDate><![CDATA[Sat, 2 Jan 2016 22:50:52]]> GMT</pubDate>
				<author><![CDATA[ GI_Redshirt]]></author>
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				<title>Twin linked vs 2 guns. Which is better on crisis suits?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/7d28dd9a9c68c1eb2d26f9a1fda4d42e.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/675108/8354149.page"><b>GI_Redshirt wrote:</b></a><br/>As everyone has already said, 2 weapons every time.  I have seen some people advocate using the 3rd hard point to make one of the guns twin-linked, so that you still get two shots but one of them will be more reliable.  I personally have never tried it as it seems a waste of points and a hardpoint to me, but if points aren't an issue you can give it a shot.</div></blockquote><br /> The problem is that while it's nice to get twinlinked, isn't it just better to have a different support system? Anything from <span class="glossaryitem" onmouseover='gp(658);'>EWO</span> or the thing that gives +1BS for overwatch, and whatever else just seems like so much more value. <br /> <br /> I mean it's the same points either way, and I can see the benefit of having twinlinked, but it just feels like it's a little worse than other options most of the time. ]]></description>
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				<pubDate><![CDATA[Sun, 3 Jan 2016 03:00:42]]> GMT</pubDate>
				<author><![CDATA[ Tinkrr]]></author>
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				<title>Twin linked vs 2 guns. Which is better on crisis suits?</title>
				<description><![CDATA[ +1bs over watch on models with <span class="glossaryitem" onmouseover='gp(389);'>BC</span> is hilariously good(mostly my stealthsuits) or atleast has been every time ive used it.<br /> <br /> As far as 2guns vs <span class="glossaryitem" onmouseover='gp(126);'>TL</span> for me its more of a 2guns or 1 AND 1TL. it comes down to purpose. going squad hunting? 2 guns everytime. DSing a lone suit or 2 to destroy key vehicles? I'll take 1 and 1TL to make my chances of landing the fatal blow much higher.<br /> <br /> Also, mixing is typically a no no, but in past additions ive had a lot of luck with plasma+missle suits. the range on the missles often can give your suits an extra turn of at least some shooting if your PRs are out of range. And even though it may sound like its roll is confused the high chance of would with S7missiles makes for nice <span class="glossaryitem" onmouseover='gp(381);'>RoF</span> failed saves because they very often wound things easily.]]></description>
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				<pubDate><![CDATA[Sun, 3 Jan 2016 04:47:02]]> GMT</pubDate>
				<author><![CDATA[ Wolfnid420]]></author>
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				<title>Twin linked vs 2 guns. Which is better on crisis suits?</title>
				<description><![CDATA[ I personally don't like <span class="glossaryitem" onmouseover='gp(389);'>BC</span>'s at all on Suits, since there are plenty of other models that can get them, or you could just go heavy on the troops for the same effect. Generally the Over Watch ability I use on Plasma Suits, since they can do a lot of damage when deep striking in close range, and then they're likely to get charged so they can usually finish off things with only a couple hits. The Tankmander would go with this group if I run one, since they can also run weapons while taking tank systems, unlike the Buffmander. <br /> <br /> When it comes to Missile Suits, I like going with the <span class="glossaryitem" onmouseover='gp(658);'>EWO</span> system since those will usually be with the Buffmander if given the option, meaning they're already Twin Linked.<br /> <br /> I can see taking a Twin Linked version of a Fusion Blaster when running solo Fusion Suits for tank hunting, but even then it's kind of iffy. I mean there's no real system I want on them, so I'd probably just save the 5 points, but if I wanted a third system I'd go with a Twin Linked probably at this point.  ]]></description>
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				<pubDate><![CDATA[Sun, 3 Jan 2016 04:54:46]]> GMT</pubDate>
				<author><![CDATA[ Tinkrr]]></author>
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