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		<title><![CDATA[Latest posts for the thread "Nurgle/Tzeentch/Slaanesh Daemonkin rules"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Nurgle/Tzeentch/Slaanesh Daemonkin rules"]]></description>
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				<title>Nurgle/Tzeentch/Slaanesh Daemonkin rules</title>
				<description><![CDATA[ I was thinking about how satisfied I am with the Khorne Daemonkin book, but then I realized how easy it must have been for the writers to do. (Khorne pretty much writes itself in the way of special rules)<br /> <br /> <br /> What do you think good rules for any other Daemonkin books would be <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/675174/8355029.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/675174/8355029.page</link>
				<pubDate><![CDATA[Sun, 3 Jan 2016 12:16:27]]> GMT</pubDate>
				<author><![CDATA[ Quarterdime]]></author>
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				<title>Nurgle/Tzeentch/Slaanesh Daemonkin rules</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/6d0b162be568779da152846fd92c7d07.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/675174/8355029.page"><b>Quarterdime wrote:</b></a><br/>I was thinking about how satisfied I am with the Khorne Daemonkin book, but then I realized how easy it must have been for the writers to do. (Khorne pretty much writes itself in the way of special rules)<br /> <br /> <br /> What do you think good rules for any other Daemonkin books would be <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"> </div></blockquote><br /> Instead of Blood Tithe, give Tzeentch Psyche Tithe-every time you Deny the Witch or pass a Psychic Test, you get a point.  When you reach 40, you get a Lord of Change.  Perils of the Warp looses a point.]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/675174/8355080.page</link>
				<pubDate><![CDATA[Sun, 3 Jan 2016 13:06:33]]> GMT</pubDate>
				<author><![CDATA[ Chaos Spawn]]></author>
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				<title>Nurgle/Tzeentch/Slaanesh Daemonkin rules</title>
				<description><![CDATA[ Making each "tithe" over different things is the lazy and worthless way. <br /> <br /> Tzeentch actually fits like a glove to codex daemons. Warp storm, random unpredictable effects, gear, mutations,  etc - and then sprinkle some ways to control it. <br /> Naturally the "God attacks" results will need to be changed, but the general concept should follow the unpredictable chaos path. <br /> <br /> <br /> Nurgle is about endurance and spreading. Giving him abilities revolving around controlling objectives will do nicely.  Constant spread, effects over time and piling up apparently insignificant  effects that build up to be overwhelming should be the theme. <br /> <br /> <br /> Slannesh is...difficult, what is s/he even really about of the battlefield? What IS excess? Where is the connection between sonic guns, speedy deamons and striking first in melee? <br /> Time to do some research. <br /> <br /> <br /> <br /> I think I'll actually make these for my amusement, starting tzeentch. <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 4 Jan 2016 15:12:15]]> GMT</pubDate>
				<author><![CDATA[ BoomWolf]]></author>
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