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		<title><![CDATA[Latest posts for the thread "How / When to use Orbital Bombardment (SM Chapter Master / Pedro Kantor)?"]]></title>
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				<title>How / When to use Orbital Bombardment (SM Chapter Master / Pedro Kantor)?</title>
				<description><![CDATA[ Hi guys, I need your thoughts on something:<br /> <br /> I've been fielding Pedro Kantor with my Imperial Fists.<br /> <br /> How and when should I use his orbital bombardment and what's the best squad configuration to make the best out of it?<br /> <br /> The last few games (against a horde army) I've deployed him with 9 Sternguard Veterans inside a rhino and had him fire his OB from there on Turn 1. The results were mixed (enough to wipe 4-6 <span class="glossaryitem" onmouseover='gp(95);'>MEQs</span>) but the bigger thing is that I lose a full turn of mobility which feels really sub-optimal (especially given the nice firepower of the 9x Sterguards).<br /> <br /> Thanks in advance for any thoughts.]]></description>
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				<pubDate><![CDATA[Mon, 4 Jan 2016 21:08:53]]> GMT</pubDate>
				<author><![CDATA[ Armada13]]></author>
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				<title>How / When to use Orbital Bombardment (SM Chapter Master / Pedro Kantor)?</title>
				<description><![CDATA[ You just use it where it's convenient.<br /> <br /> Most <span class="glossaryitem" onmouseover='gp(746);'>CM</span> appearing on the table are Smashbane Loadout so they don't really care. <br /> <br /> With Kantor in mind, you should use it as just a long-ranged whatever-you-want-dead type of weapon - chill in your deploy with whatever and hit something.]]></description>
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				<pubDate><![CDATA[Mon, 4 Jan 2016 21:16:23]]> GMT</pubDate>
				<author><![CDATA[ cabal_therapy]]></author>
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				<title>Re:How / When to use Orbital Bombardment (SM Chapter Master / Pedro Kantor)?</title>
				<description><![CDATA[ Put him into Drop Pod with Assault Centurions<br /> <br /> Their <span class="glossaryitem" onmouseover='gp(489);'>SnP</span> will allow Pedro to fire Orbital the turn they arrive, and Kantor give them each additional attack (not bad at S10 Ap2 Armourbane at <span class="glossaryitem" onmouseover='gp(73);'>Ini</span> 4)<br /> <br /> add twin meltaguns and Omniscope for split fire]]></description>
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				<pubDate><![CDATA[Mon, 4 Jan 2016 21:30:37]]> GMT</pubDate>
				<author><![CDATA[ Sonic Keyboard]]></author>
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				<title>Re:How / When to use Orbital Bombardment (SM Chapter Master / Pedro Kantor)?</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/675321/8358221.page"><b>Sonic Keyboard wrote:</b></a><br/>Put him into Drop Pod with Assault Centurions<br /> <br /> Their <span class="glossaryitem" onmouseover='gp(489);'>SnP</span> will allow Pedro to fire Orbital the turn they arrive, and Kantor give them each additional attack (not bad at S10 Ap2 Armourbane at <span class="glossaryitem" onmouseover='gp(73);'>Ini</span> 4)<br /> <br /> add twin meltaguns and Omniscope for split fire</div></blockquote><br /> <br /> Does <span class="glossaryitem" onmouseover='gp(489);'>SnP</span> also allow them to charge the turn they arrive from <span class="glossaryitem" onmouseover='gp(262);'>DP</span>? If not, you can be pretty sure they'll get charged if they are in meltagun range which is a little self-defeating I guess.<br /> <br /> Thanks for the thoughts.]]></description>
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				<pubDate><![CDATA[Mon, 4 Jan 2016 21:59:37]]> GMT</pubDate>
				<author><![CDATA[ Armada13]]></author>
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				<title>Re:How / When to use Orbital Bombardment (SM Chapter Master / Pedro Kantor)?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/8d5ea30944e24748259064d5ea361d93.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/675321/8358290.page"><b>Armada13 wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/675321/8358221.page"><b>Sonic Keyboard wrote:</b></a><br/>Put him into Drop Pod with Assault Centurions<br /> <br /> Their <span class="glossaryitem" onmouseover='gp(489);'>SnP</span> will allow Pedro to fire Orbital the turn they arrive, and Kantor give them each additional attack (not bad at S10 Ap2 Armourbane at <span class="glossaryitem" onmouseover='gp(73);'>Ini</span> 4)<br /> <br /> add twin meltaguns and Omniscope for split fire</div></blockquote><br /> <br /> Does <span class="glossaryitem" onmouseover='gp(489);'>SnP</span> also allow them to charge the turn they arrive from <span class="glossaryitem" onmouseover='gp(262);'>DP</span>? If not, you can be pretty sure they'll get charged if they are in meltagun range which is a little self-defeating I guess.<br /> <br /> Thanks for the thoughts.</div></blockquote>It does not, and they can't fire Overwatch so anything that charges them will do so unimpeded. I know it is a ton more expensive, but a Land Raider as a delivery mechanism seems safer.]]></description>
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				<pubDate><![CDATA[Mon, 4 Jan 2016 22:14:24]]> GMT</pubDate>
				<author><![CDATA[ casvalremdeikun]]></author>
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				<title>Re:How / When to use Orbital Bombardment (SM Chapter Master / Pedro Kantor)?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/8d5ea30944e24748259064d5ea361d93.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/675321/8358290.page"><b>Armada13 wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/675321/8358221.page"><b>Sonic Keyboard wrote:</b></a><br/>Put him into Drop Pod with Assault Centurions<br /> <br /> Their <span class="glossaryitem" onmouseover='gp(489);'>SnP</span> will allow Pedro to fire Orbital the turn they arrive, and Kantor give them each additional attack (not bad at S10 Ap2 Armourbane at <span class="glossaryitem" onmouseover='gp(73);'>Ini</span> 4)<br /> <br /> add twin meltaguns and Omniscope for split fire</div></blockquote><br /> <br /> Does <span class="glossaryitem" onmouseover='gp(489);'>SnP</span> also allow them to charge the turn they arrive from <span class="glossaryitem" onmouseover='gp(262);'>DP</span>? If not, you can be pretty sure they'll get charged if they are in meltagun range which is a little self-defeating I guess.<br /> <br /> Thanks for the thoughts.</div></blockquote><br /> <br /> Since you're arriving in a drop pod, you should be able to stay clear of the remarkably few units that actually want to charge 2W T5 guys with 3 <span class="glossaryitem" onmouseover='gp(123);'>str</span> 10 ap2 armourbane attacks each at initiative 4 and a chapter master.]]></description>
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				<pubDate><![CDATA[Tue, 5 Jan 2016 02:45:05]]> GMT</pubDate>
				<author><![CDATA[ Drasius]]></author>
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				<title>Re:How / When to use Orbital Bombardment (SM Chapter Master / Pedro Kantor)?</title>
				<description><![CDATA[ If you often play against hordes centurions can have twin-flamers and hurricane bolters<br /> <br /> For ~400 pts (with Kantor and Drop pod) the unit have<br /> 1) 9 twin-bolters and 3 re-roll wounds Templates<br /> 2) Orbital bombardment in other target (Omniscope) and Dorn's Arrow in following turns<br /> 3) all this on turn 1 disembarking 6" from Drop Pod (with Move through cover) and denying +1 cover from Night fighting (Omniscope)<br /> 4) 10 wounds T5 2+ with 5-6 powerfist and 9-12 S10 Ap2 I4 attacks]]></description>
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				<pubDate><![CDATA[Tue, 5 Jan 2016 09:35:18]]> GMT</pubDate>
				<author><![CDATA[ Sonic Keyboard]]></author>
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				<title>Re:How / When to use Orbital Bombardment (SM Chapter Master / Pedro Kantor)?</title>
				<description><![CDATA[ Sounds like a powerful combo... I'll put it on the table next game. Thanks for the idea guys.]]></description>
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				<pubDate><![CDATA[Tue, 5 Jan 2016 10:40:35]]> GMT</pubDate>
				<author><![CDATA[ Armada13]]></author>
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