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		<title><![CDATA[Latest posts for the thread "Grey Knights Tactica"]]></title>
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				<title>Grey Knights Tactica</title>
				<description><![CDATA[ Usually I run a NSF with libbys, termies, interceptors and 2 NDK's.  Sprinkle in an inquisitor and/or some assassins for support.<br /> <br /> I have also toyed around with a small grav cent allied detachment which didn't necessarily work out so well as I was facing daemons and not much heavy armor.  They were psychic shrieked to death quite easily but I feel that was more of bringing them in against a daemon heavy army.<br /> <br /> What else do <span class="glossaryitem" onmouseover='gp(305);'>GK</span> players run?  What are some proven tactics that help you in games?]]></description>
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				<pubDate><![CDATA[Mon, 4 Jan 2016 21:51:54]]> GMT</pubDate>
				<author><![CDATA[ Resin Glazed Guardsman]]></author>
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				<title>Re:Grey Knights Tactica</title>
				<description><![CDATA[ <i>Not playing Grey Knights is proven to help you win in your games.</i><br /> <br /> Jokes aside, run them as they are supposed to be now - a supplementary force of good Psykers and DreadKnights as mobile Killy units and you're debatably OK.]]></description>
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				<pubDate><![CDATA[Mon, 4 Jan 2016 22:11:33]]> GMT</pubDate>
				<author><![CDATA[ cabal_therapy]]></author>
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				<title>Re:Grey Knights Tactica</title>
				<description><![CDATA[ I don't think Grey Knights lend themselves well to a variety of tactics if you wish to be competitive. We have two troops choices, one is objectively better than the other; ridiculously so, in fact. Taking anything other than a Dreadknight from the <span class="glossaryitem" onmouseover='gp(57);'>HS</span> slot seems foolish. And ML3 Libbys are pretty much mandatory to fish for Invisibility. Everything is pretty much decided for you.]]></description>
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				<pubDate><![CDATA[Wed, 6 Jan 2016 00:13:45]]> GMT</pubDate>
				<author><![CDATA[ the_Armyman]]></author>
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				<title>Grey Knights Tactica</title>
				<description><![CDATA[ purifiers are solid... but need drop pod delivery systems... they can do serious work with their cleansing flame plus incinerators. <br /> I'm dusting my <span class="glossaryitem" onmouseover='gp(305);'>gk</span> off this weekend for an 1850 event.  Either going pure <span class="glossaryitem" onmouseover='gp(683);'>CAD</span> or doing purifier spam with flesh tearers pod spam.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 6 Jan 2016 14:18:18]]> GMT</pubDate>
				<author><![CDATA[ just2fierce]]></author>
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				<title>Grey Knights Tactica</title>
				<description><![CDATA[ They're pretty much a mono-build* as others have said. <br /> Where perhaps things differ is with deployment. I don't like deep striking, far too random in such a small model count army.<br /> I prefer to use Gate/Teleport/Shunt to get my army upfield with Interceptors taking teleport homers.<br /> <br /> * There has been speculation about Purifier Rhino spam - NSF, six rhinos (two Rhinos from <span class="glossaryitem" onmouseover='gp(35);'>FA</span>) with five purifiers in each (two squads of 10 combat squadded to use the <span class="glossaryitem" onmouseover='gp(35);'>FA</span> Rhinos).<br /> I'm not a fan of Purifiers though, so not tried it.]]></description>
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				<pubDate><![CDATA[Wed, 6 Jan 2016 14:49:33]]> GMT</pubDate>
				<author><![CDATA[ Bartali]]></author>
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				<title>Grey Knights Tactica</title>
				<description><![CDATA[ Grey KNights are a Marine force.  That means elite Power Armored dudes who do the bulk of the work.  They dont rely on many machines other than Dread Knights to do their work for them.  <br /> <br /> My personal way of playing them is to dominate the center quickly in turn one, send harrassing forces forward in order to keep the enemy "over there" on turn 2.  By turn 4 we need the remainder of the force on objectives.  I find a Dreadknight can do this admirably and if I wait a little bit to do it, even though he does less damage early, there isnt enough left of the enemy LATER to actually stop him from rolling whatever it wants off the objectives.<br /> <br /> Alternatively, you can use a line breaking assassin to help you out.  They are remarkably nasty in the later game when there isnt as much resistence left.  They hide easily and line breaking is a bit hard for <span class="glossaryitem" onmouseover='gp(305);'>GK</span> if they dont use teleporters. <br /> <br /> I dont use the Paladin spam because the points REALLY limit where on the board you can be at any given moment and if objectives are spread out pretty far it could be an uphill battle.  The enemy tends to fire at everything BUT the Paladin star so that only the Paladinstar remains and of course, one unit simply cant win a game for you unless you're just not mobile yourself.<br /> <br /> Anywho, I like to dominate the center, stand and use my "mobile cover" Rhinos/Razorbacks for cover and bear down for the middle rounds and then use the speed <span class="glossaryitem" onmouseover='gp(305);'>GK</span> DO HAVE via teleporters to kind of finish the jobs in rounds 4-6.  Kinda like bringing in the Cavalry.]]></description>
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				<pubDate><![CDATA[Wed, 6 Jan 2016 18:26:06]]> GMT</pubDate>
				<author><![CDATA[ Jancoran]]></author>
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				<title>Grey Knights Tactica</title>
				<description><![CDATA[ My 2000pt <span class="glossaryitem" onmouseover='gp(305);'>GK</span> + Inquisition list has <br /> Two Librarians<br /> Two units of Purifiers in Rhinos<br /> Three Units of Terminators<br /> Two Dreadknights<br /> Coteaz<br /> Ordos Xenos w/ Force Sword / Needle Pistol & Servo Skulls<br /> <br /> and a Aegis Defence Line w/ Comms Relay.<br /> <br /> Inquisitors roll with the Purifiers and roll up the board and camp out on objectives or head towards enemy troops supported by the NDK's and the Terms attempt to deepstrike Turn 1.<br /> I play fairly aggressively and it works pretty well but it does depend on what psychic defense I can roll.<br /> <br /> I played recently a similar list with Draigo added supported by Red Scorpions, Culexis at 4000 against my friends Eldar and stopped his mobility short on turn one pretty effectively ]]></description>
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				<pubDate><![CDATA[Wed, 6 Jan 2016 23:14:38]]> GMT</pubDate>
				<author><![CDATA[ digital-animal]]></author>
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				<title>Re:Grey Knights Tactica</title>
				<description><![CDATA[ About to enter a 1000 point tourney at the end of the month. I just moved here so I have no idea what to expect: unbound and forgeworld is allowed so it may well just be tables of Riptides but we'll see.<br /> <br /> I would like to at least give a good showing, and this is a good excuse to finish painting my army. That said, I'm a total casual newb.<br /> <br /> Can someone give me some list building suggestions at 1k? I don't want to be 'that guy' since I don't know the community there yet so my only exception is no greater than 1 Dreadknight. The rounds will be scenario based, so could be anything.<br /> <br /> In terms of allies the only other models I have are twenty tempestus scions and a taurox prime.]]></description>
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				<pubDate><![CDATA[Wed, 6 Jan 2016 23:28:12]]> GMT</pubDate>
				<author><![CDATA[ Gratlugg]]></author>
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				<title>Re:Grey Knights Tactica</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/85b0b7a6feee93f372fbc914710726db.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/675326/8363462.page"><b>Gratlugg wrote:</b></a><br/>About to enter a 1000 point tourney at the end of the month. I just moved here so I have no idea what to expect: unbound and forgeworld is allowed so it may well just be tables of Riptides but we'll see.</div></blockquote><br /> <br /> A tourney at 1,000 points using Unbound? Why would you subject yourself to that? Send me a check for the amount of registration, and I'll mail you a box with a rock in it. When it gets there, hit yourself in the head with it. You've now experienced comparable pain without wasting a day of your life. You can thank me later <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Thu, 7 Jan 2016 00:00:07]]> GMT</pubDate>
				<author><![CDATA[ the_Armyman]]></author>
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				<title>Grey Knights Tactica</title>
				<description><![CDATA[ Don't know what you own, but in 1,000 point games, the guy who goes second has a definite advantage.  So choose to go second if you can.<br /> <br /> Second, The Tau Empire packs a lot of power in its lower end units and at 1,000 points, I'd say Breachers with EMP, Sniper Drone units, a Line breaking Stealth squad and an unkillable Irridium Commander would all be great.  Imagine an ethereal and Cadre Fireblade assisting 9 Sniper Drones. while four Breacher teams roll around in Devilfish's and snag objectives, daring anyone to get close enough to their Fish's.  Just saying.  There isn't much they won't handle and they give you lots of bodies.  No one shot wonders.<br /> <br /> Just a few thoughts.  Iridium Commander could protect the Sniper Drones pretty well.]]></description>
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				<pubDate><![CDATA[Thu, 7 Jan 2016 00:00:42]]> GMT</pubDate>
				<author><![CDATA[ Jancoran]]></author>
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				<title>Grey Knights Tactica</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/25de331e437476af8b942e5e21c3c5b6.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/675326/8358276.page"><b>Resin Glazed Guardsman wrote:</b></a><br/>Usually I run a NSF with libbys, termies, interceptors and 2 NDK's.  Sprinkle in an inquisitor and/or some assassins for support.<br /> <br /> I have also toyed around with a small grav cent allied detachment which didn't necessarily work out so well as I was facing daemons and not much heavy armor.  They were psychic shrieked to death quite easily but I feel that was more of bringing them in against a daemon heavy army.<br /> <br /> What else do <span class="glossaryitem" onmouseover='gp(305);'>GK</span> players run?  What are some proven tactics that help you in games?</div></blockquote><br /> <br /> Some <span class="glossaryitem" onmouseover='gp(305);'>GK</span> builds can be really good counters to meta-lists, but there is unfortunately not a ton of variation (compared to other Codices) in your list-building options.  I've had fun running Draigo with his Paladin friends, so long as he has Libby support.  As others have said, looking for Invisibility is great; however I've found Shrouding can be a second OK option.  It's not too hard to find some cover nowadays, so being Shrouded gives you a 3+ often enough.  With <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>, you will be pretty survivable.  I know Dreadnoughts suck, but <span class="glossaryitem" onmouseover='gp(305);'>GK</span> lack AP2.  I've used Dreadnoughts to sit on Objectives in the backfield and plink away with Plasma or Lascannons so my Nemesis Strike Force can teleport in the enemy's face and go to work.  Strike Squads are actually a decent little shoot/assault unit.  Nothing wrong with taking a few units to clear off Objectives.  Stormravens rule the skies (except for the awesome-sauce that is the Fire Raptor, but <span class="glossaryitem" onmouseover='gp(305);'>GK</span> can't have those toys), so they are usually an auto-include in any semi-competitive <span class="glossaryitem" onmouseover='gp(305);'>GK</span> list.<br /> <br /> With all the Grav out there now, I honestly don't use my Dreadknights much anymore.  Spamming power armor is fun, and an elite unit of Pallies or Termies is also pretty cool. ]]></description>
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				<pubDate><![CDATA[Thu, 7 Jan 2016 02:31:00]]> GMT</pubDate>
				<author><![CDATA[ Homeskillet]]></author>
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				<title>Grey Knights Tactica</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(305);'>GKs</span> are certainly the underdog right now especially if you consider how much they reigned during 5th edition.  The codex power creep thing caught them and the only viable way for them is to use some sort of allies in order to either beef up their limited numbers or get solutions for things they have no answer against. <br /> <br /> I found that the Draigo, Centurions Grav Star is fairly competitive along with dreadknights and librarians. Other than that purifiers if delivered close to the enemy will easily thin his ranks and termies are nice until you start rolling bad. <br /> <br /> Avoid the stress of playing a handicapped pure <span class="glossaryitem" onmouseover='gp(305);'>GK</span> force unless we are talking about fluff lists and casual play against friends. Even then a fluffy eldar list will give you a run for its fluffiness <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 8 Jan 2016 13:20:06]]> GMT</pubDate>
				<author><![CDATA[ Capamaru]]></author>
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				<title>Grey Knights Tactica</title>
				<description><![CDATA[ I play pure <span class="glossaryitem" onmouseover='gp(305);'>GK</span> with a PML3 Librarian with a Liber Daemonica rolling on Sanctic as my Warlord, two squads of GKT, two squads of Interceptors, two NDKs, and Draigo, run in an NSF.  This build is focused on winning Maelstrom rather than defeating my opponent, which means I don't really care what army my opponent is playing beyond which units are my priority target and which units can be ignored for later.  I use terrain, Jump, Shunt, and Gate to stay mobile while denying lines of sight, and rarely reserve more than a single GKT squad (if at all).  When played aggressively, it does quite well.  Vortex of Doom is my MVP.<br /> <br /> SJ]]></description>
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				<pubDate><![CDATA[Fri, 8 Jan 2016 16:17:43]]> GMT</pubDate>
				<author><![CDATA[ jeffersonian000]]></author>
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				<title>Grey Knights Tactica</title>
				<description><![CDATA[ I've played a few more games using a <span class="glossaryitem" onmouseover='gp(119);'>SM</span> allied detachment with Tigirius and a few grav centurions with pretty good success.  I've been giving them the Red Hunters chapter tactics and have them intercept and skyfire turn two when my opponents reserves start coming in.  Having them in the middle of the board creates a nice big 24" bubble of death for any deep strikers or flyers coming near and this really pigeon holed my opponent into where he was able to move safely.  <br /> <br /> I also started with just about every one of my units on the board except for the 10 combat squad terminators with librarians who were able to deep strike turn 1.  I may start keeping more units on the board instead of leaving all my guys in NSF reserves since I tend to whiff a lot of my reserve rolls and get stuck without much on the board until turn 3. <br /> <br /> Oh and having Gate of Infinity on Tiggy and the grav cents was just plain disgusting.  Combined with the servo skulls they were able to deep strike halfway up the board and take out a rhino and nearly destroy land raider in one turn.]]></description>
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				<pubDate><![CDATA[Fri, 8 Jan 2016 17:15:32]]> GMT</pubDate>
				<author><![CDATA[ Resin Glazed Guardsman]]></author>
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				<title>Grey Knights Tactica</title>
				<description><![CDATA[ Yip.  Dual teleporting deathstars is never sucky<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 8 Jan 2016 17:56:11]]> GMT</pubDate>
				<author><![CDATA[ Jancoran]]></author>
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				<title>Grey Knights Tactica</title>
				<description><![CDATA[ Please excuse the 6 month thread necro, but as a new Grey Knights player I'd like some advice from more experienced players. So I've pretty much resigned myself to using Grey Knights as an allied detachment to my Imperial Fists, or alongside an Inquisitorial detachment with 2 or 3 acolyte squads loaded up with plasma and melta. That said, I do have some questions. <br /> <br /> 1, Are Strike squads ever worth it, or should I always be going for the Terminators? <br /> <br /> 2. I find I also have a hard time settling on unit size with these guys. When I play Imperial Fists I always go for the full 10 man squads with my demi-company, but with Grey Knights doing that is just absurdly expensive! <br /> <br /> 3. Force weapons - should I be upgrading from the sword? I have an obsessive need to be on the nose with points, and found that 1 halberd/2 falchions/1 warding stave/1 daemon hammer in a 5-man squad covers whole range of force weapons and comes out to a nice, even 25 points in unit upgrades. Is this something I shouldn't be doing? Should I just be using the swords and call it a day?]]></description>
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				<pubDate><![CDATA[Thu, 14 Jul 2016 05:49:20]]> GMT</pubDate>
				<author><![CDATA[ creeping-deth87]]></author>
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				<title>Grey Knights Tactica</title>
				<description><![CDATA[ @creeping-deth87<br /> <br /> Some general advice when it comes to <span class="glossaryitem" onmouseover='gp(305);'>GK</span>,<br /> <br /> 1. Strike squads are rubbish compared to GKT's, always go with terminators. As a general rule, the only good <span class="glossaryitem" onmouseover='gp(333);'>PA</span> Knights are purifiers.<br /> <br /> 2. Personally, I run my terminators as 5-7 man units, It all depends on points. I Start them as 5 man units, then add as many as I can at the end to use up any leftover points. <br /> <br /> 3. It depends. Swords are passable, but Halberds make them more reliable, being able to glance <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 11 without hammerhand (<span class="glossaryitem" onmouseover='gp(9);'>AV</span> 13 with). Falchions are good too, but are more suited to wading through mobs of weaker units.<br /> <br /> Also, as a general rule, 1 hammer per 5 terminators is a good idea if you can afford it.]]></description>
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				<pubDate><![CDATA[Thu, 14 Jul 2016 06:34:03]]> GMT</pubDate>
				<author><![CDATA[ iStompya]]></author>
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				<title>Grey Knights Tactica</title>
				<description><![CDATA[ Strike Squads aren't better but the points cost is real.  I think it really depends on what else you want in that force, honesly.  The force tends to be spendy points wise so soemtimes the Strike Squads are just the way you HAVE to go.  But in general if you can, Terminators are better.<br /> <br /> 2.  I would default to a higher number than a lower number as far as unit size goes.<br /> <br /> 3.  Whatever the unit is designed to do should guide weapons choices.  I generally include one Daemon Hammer in the units, one sword as an ablative wound (in other words i concede that someone will die, so why pay for an upgrade on him?  Just stick him in front and thank him for his service for the Emperor).  The rest I would make Halberds or falchions, not both.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 14 Jul 2016 15:55:43]]> GMT</pubDate>
				<author><![CDATA[ Jancoran]]></author>
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				<title>Grey Knights Tactica</title>
				<description><![CDATA[ 1. strike squads are really only useful if you are really strapped for points. otherwise terminators are better in every conceivable way.<br /> <br /> 2. For regular marines a larger squad size is usually more useful, but one thing you are paying for with grey knights is their psychic dice. I find it more useful to take minimum size squads, or to take a full squad and then combat squad them so I get the most warp charges out of them that I can. <br /> <br /> 3. usually swords or halberds are enough to get the job done in most situations. if I am making a tank hunting squad I will pay for a couple of hammers, and I will usually give a squad's justicar a pair of falchions and a melta bomb so he has the flexibility to help out where he's needed, but other than that, I stay away from falchions. It just seems like a more expensive choice when a halberd gives me more flexibility against tougher opponents. I've also never found a reason to take a staff outside of a librarian. My opponents never bother trying to cast anything on my grey knights just on account of the number of dice I can throw, usually denying already on a 4 or 5 and rerolling 1s. If you feel the need to be even on points I would suggest either 1 falchions 3 halberds and a sword, or 1 staff and a meltabomb on the justicar and as many hammers as you think you need to crack open tanks. ]]></description>
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				<pubDate><![CDATA[Thu, 14 Jul 2016 17:31:17]]> GMT</pubDate>
				<author><![CDATA[ Renesco P. Blue]]></author>
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				<title>Grey Knights Tactica</title>
				<description><![CDATA[ Thanks for the info gents. You've given me a lot to think about.]]></description>
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				<pubDate><![CDATA[Fri, 15 Jul 2016 03:15:10]]> GMT</pubDate>
				<author><![CDATA[ creeping-deth87]]></author>
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				<title>Grey Knights Tactica</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/02ebc854f4fa0281a657c8464b3e6950.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/675326/8774171.page"><b>creeping-deth87 wrote:</b></a><br/>Please excuse the 6 month thread necro, but as a new Grey Knights player I'd like some advice from more experienced players. So I've pretty much resigned myself to using Grey Knights as an allied detachment to my Imperial Fists, or alongside an Inquisitorial detachment with 2 or 3 acolyte squads loaded up with plasma and melta. That said, I do have some questions. <br /> <br /> 1, Are Strike squads ever worth it, or should I always be going for the Terminators? <br /> <br /> 2. I find I also have a hard time settling on unit size with these guys. When I play Imperial Fists I always go for the full 10 man squads with my demi-company, but with Grey Knights doing that is just absurdly expensive! <br /> <br /> 3. Force weapons - should I be upgrading from the sword? I have an obsessive need to be on the nose with points, and found that 1 halberd/2 falchions/1 warding stave/1 daemon hammer in a 5-man squad covers whole range of force weapons and comes out to a nice, even 25 points in unit upgrades. Is this something I shouldn't be doing? Should I just be using the swords and call it a day?</div></blockquote><br /> <br /> I notice you haven't mentioned Nemesis Dreadknights. NDKs are by far the most competitive unit in the codex, and most experienced competitive players will be trying to fit as many of these in as possible. Most other things are secondary.]]></description>
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				<pubDate><![CDATA[Wed, 20 Jul 2016 13:49:52]]> GMT</pubDate>
				<author><![CDATA[ Bartali]]></author>
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				<title>Grey Knights Tactica</title>
				<description><![CDATA[ that was certainly true at the Bay Area Open.  Shaylynn brought three or four of them i think.  But then <span class="glossaryitem" onmouseover='gp(650);'>BAO</span> was spam city anywho.  That is the path to victory there!]]></description>
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				<pubDate><![CDATA[Wed, 20 Jul 2016 22:21:15]]> GMT</pubDate>
				<author><![CDATA[ Jancoran]]></author>
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