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		<title><![CDATA[Latest posts for the thread "Campaign game balanced "]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/69.page</link>
		<description><![CDATA[Latest messages posted in the thread "Campaign game balanced "]]></description>
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				<title>Campaign game balanced </title>
				<description><![CDATA[ Would this campaign game be balanced, I am not looking for total balance but I just want it to be fun:<br /> <br /> 3,000 points of necrons, a decurion 2,130 and a cad<br /> <br /> Vs<br /> <br /> 6,000 points of space marines 3500 / grey Knights 2500/ imperial knight one knight/ cult mechanicus the rest<br /> <br /> There are three objectives spread out in the necron deployment zone. All the necrons start of the board and automatically get first turn, also every time a necron unit dies it goes into ongoing reserve or deep strike reserve at the necron players whim. The middle objective counts as 2 points and the side objectives as 1 point. For every unit controlling an objective from the imperial side a <span class="glossaryitem" onmouseover='gp(24);'>d6</span> is rolled at the end of the game turn on a 3+ the first objective is destroyed you then must subtract the number of victory points the space marines have scored from these tomb openings in subsequent attempts to destroy them. If the game finishes and we haven't destroyed any one the necrons get those victory points. The grey Knights have a side objective of killing a daemon (one randomly selected necron who gets the daemon special rule) for one victory point. Line breaker, slay the warlord and first blood are in effect.<br /> <br /> How many turns should we play<br /> <br /> Please could someone say]]></description>
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				<pubDate><![CDATA[Sat, 9 Jan 2016 03:16:52]]> GMT</pubDate>
				<author><![CDATA[ next gen marines]]></author>
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