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				<title>[CSM] Lore of Chaos Undivided</title>
				<description><![CDATA[ These psychic powers would be available to all <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> sorcerers regardless of whether they are Marked or not, and if you take only Undivided powers (for Psychic Focus) you are not required to take the usual 1 mandatory power to match your Mark.<br /> <br /> Primaris: <b>Warp Reality</b> (WC1)<br /> <br /> <i>The Sorcerer brings the Warp dangerously near the psychic border to realspace. The pressure causes reality to be torn and cracked, twisting reality and tormenting the minds of those who dare observe.</i><br /> <br /> This power is a Blessing that targets a single friendly unit within 18" and lasts a full game turn. While the power is in effect, the unit treats all terrain as open when moving (though cannot end their move inside Impassable Terrain). In addition, all shooting attacks selecting the unit as a target suffer a -1 <span class="glossaryitem" onmouseover='gp(14);'>BS</span> penalty.<br /> <br /> <br /> 1-2: <b>Void Prison</b> (WC2)<br /> <br /> <i>The Sorcerer rips a tear in realspace that sucks in the foe and traps them between worlds for an impossibly brief moment, disorienting even the hardiest veterans.</i><br /> <br /> This power is a Malediction that targets an enemy unit within 24" and lasts for a full game turn. While the power is in effect, all of the unit's movement (including running, charges and falling back) is halved.<br /> <br /> 3-4: <b>Hellscream</b> (WC2)<br /> <br /> <i>The Sorcerer opens his mouth and lets the <span class="glossaryitem" onmouseover='gp(111);'>raw</span> noise of the Immaterium emerge, blasting the foe with every sound in and beyond imagination.</i><br /> <br /> This power is a Malediction that targets a single enemy unit within 24" and lasts for one full game turn. The target unit must immediately take a Pinning test and, if passed, a Morale check. In addition, it suffers the effects of Concussive and Strikedown.<br /> <br /> 5-6: <b>Doomfire</b> (WC2)<br /> <br /> <i>The Sorcerer summons black, sentient fire from the depths of the abyss. These surreal flames burn not with the heat of reality but the chill grasp of death, scorching the strong of mind and incinerating the weak.</i><br /> <br /> This power is a Witchfire that targets a single enemy unit. It is fired as a ranged weapon with the following profile:<br /> <br /> Range: Template<br /> Assault 1<br /> Strength 8 AP2<br /> Flame of Souls: This attack rolls to wound against the enemy's Leadership score rather than their Toughness. In the case of mixed values in a unit, use the majority.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 9 Jan 2016 17:07:59]]> GMT</pubDate>
				<author><![CDATA[ Ashiraya]]></author>
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				<title>[CSM] Lore of Chaos Undivided</title>
				<description><![CDATA[ Wounding against <span class="glossaryitem" onmouseover='gp(82);'>LD</span> rather than Toughness will almost universally make it harder to wound...maybe against specific <span class="glossaryitem" onmouseover='gp(583);'>GCs</span> it could work? Not sure what Wraithknight/Stormsurge <span class="glossaryitem" onmouseover='gp(82);'>LD</span> is but then, good luck getting close enough to template them.]]></description>
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				<pubDate><![CDATA[Tue, 12 Jan 2016 15:37:06]]> GMT</pubDate>
				<author><![CDATA[ KharnsRightHand]]></author>
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				<title>[CSM] Lore of Chaos Undivided</title>
				<description><![CDATA[ It's an AP2 flamer that's going to wound pretty well or at least average against a majority of things in the game I believe. I'd make it <span class="glossaryitem" onmouseover='gp(123);'>str</span> 9 maybe, but wouldn't push it beyond that.]]></description>
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				<pubDate><![CDATA[Tue, 12 Jan 2016 17:20:02]]> GMT</pubDate>
				<author><![CDATA[ deathmagiks]]></author>
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				<title>[CSM] Lore of Chaos Undivided</title>
				<description><![CDATA[ Needs something more to justify a flamer with 2 <span class="glossaryitem" onmouseover='gp(195);'>WC</span> cost. I'm playing orks and power vomit - that's a s7 ap2 flamer is a very underwhelming power. Yep, i know, sorc will be more mobile and harder to kill but ld8 is pretty rare on something important in current meta.<br /> <br /> Or at least make it WC1 and place first. Cause other powers are very good. Every tree needs something mediocre, right?<br /> <br /> On the other hand, it can wreck face with <span class="glossaryitem" onmouseover='gp(82);'>LD</span> modification lists. So, i'd probably go with something less mediocre/exploitable. Maybe give up the <span class="glossaryitem" onmouseover='gp(82);'>ld</span> based damage and make it ap3 fleshbane orsomething like this? ]]></description>
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				<pubDate><![CDATA[Tue, 12 Jan 2016 18:09:53]]> GMT</pubDate>
				<author><![CDATA[ koooaei]]></author>
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				<title>[CSM] Lore of Chaos Undivided</title>
				<description><![CDATA[ Another justification might be Torrent.]]></description>
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				<pubDate><![CDATA[Tue, 12 Jan 2016 20:42:03]]> GMT</pubDate>
				<author><![CDATA[ Slayer-Fan123]]></author>
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				<title>[CSM] Lore of Chaos Undivided</title>
				<description><![CDATA[ Actually, at WC2, make it S3 AP3 Rending, Fleshbane, Armourbane and it'd probably be solid. (Armourbane mostly so walkers/tanks don't entirely laugh at it, not because they're the intended targets)<br /> <br /> Wounding against <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> is almost universally a step down - consider that most of the annoying models are <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 10.]]></description>
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				<pubDate><![CDATA[Tue, 12 Jan 2016 20:53:31]]> GMT</pubDate>
				<author><![CDATA[ jade_angel]]></author>
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				<title>Re:[CSM] Lore of Chaos Undivided</title>
				<description><![CDATA[ I don't think it's bad as it is.  Considering it's template, it's meant for fighting hordes, which will generally be lower <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> than 10, going as low as 5.  Even <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 8 <span class="glossaryitem" onmouseover='gp(119);'>SM</span> might have trouble.  It's just not for use against Characters, <span class="glossaryitem" onmouseover='gp(93);'>MCs</span>, <span class="glossaryitem" onmouseover='gp(583);'>GCs</span> and Vehicles.<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 15 Jan 2016 07:29:13]]> GMT</pubDate>
				<author><![CDATA[ Chaos Spawn]]></author>
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				<title>Re:[CSM] Lore of Chaos Undivided</title>
				<description><![CDATA[ Actually,  instead of bloating up our book with yet another 'mini-lore',  I feel that Malefic is itself pretty much the ideal "Lore of Chaos Undivided".<br /> I would however make the shooting powers a bit deadlier,  and swap out the Herald summoning power for a Malediction.  Also allow for Cursed Earth to function as Deep Strike mitigation for any Chaos Faction unit in general.  (Re:  allow Termies & Raptors to benefit too!)<br /> <br /> Go this route,  (with the main 'Undivided' lore in the rulebook),  and thus allow for the 3 God specific lores to be properly fleshed out to a full 6 spells + Primaris.<br /> <br /> What peeves me off the most as a Chaos player currently,  is that we have the worst & blandest lores in the entire game!<br /> If those Loyalist scum are getting their own full spell lores,  then by default we should be getting ALL of our various unique lores treated equally.<br /> <br /> <br /> Hence,  I'd probably go with a re-invented Malefic Lore as something like:<br /> Primaris:  Summoning  - no changes to current rules<br /> <br /> 1.  Cursed Earth - change to "any friendly models with the Chaos faction will not scatter when arriving from Deep Strike Reserve so long as the first model is placed within 12" of the Psyker."<br /> <br /> 2.  Dark Flame (Witchfire - <span class="glossaryitem" onmouseover='gp(195);'>WC</span> 1)<br /> Template  S6/ap4  Assault 1,  Soul Blaze,  Torrent<br /> <br /> 3.  Infernal Gaze  (Beam - <span class="glossaryitem" onmouseover='gp(195);'>WC</span> 1)<br /> 18"  S4/ap1  Assault 1,  Armourbane,  Ignores Cover,  Warptouch*<br /> *A non-vehicle model wounded but not killed by an attack with this rule, must immediately pass a Toughness test or else suffer an additional D3 wounds with no armour or cover saves allowed<br /> <br /> 4.  Writhing Worldscape  (Malediction - <span class="glossaryitem" onmouseover='gp(195);'>WC</span> 1)<br /> <i>The caster summons forth the <span class="glossaryitem" onmouseover='gp(111);'>raw</span> energies of Chaos itself,  and begins to reshape the ground about his enemies into terrible & horrific new forms that defy the very laws of nature.</i><br /> Target a single enemy unit within 18" of the Psyker.  A unit or Vehicle afflicted by this power treats all Terrain - including open terrain as Dangerous Terrain and may only move <span class="glossaryitem" onmouseover='gp(24);'>D6</span>" in their Movement phase.<br /> If the unit is already in Dangerous Terrain,  then they will fail any tests on a roll of 3 or less.<br /> <br /> 5.  Incursion - no changes to current rules.<br /> <br /> 6.  Possession - no changes to current rules.<br /> <br /> Also add to the Lore's rules that any Psyker with the Chaos faction will only suffer Perils of the Warp on a double 6.]]></description>
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				<pubDate><![CDATA[Fri, 15 Jan 2016 16:03:40]]> GMT</pubDate>
				<author><![CDATA[ Experiment 626]]></author>
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				<title>Re:[CSM] Lore of Chaos Undivided</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/675856/8382881.page"><b>Experiment 626 wrote:</b></a><br/>Actually,  instead of bloating up our book with yet another 'mini-lore',  I feel that Malefic is itself pretty much the ideal "Lore of Chaos Undivided".</div></blockquote><br /> <br /> The thing about Malefic is that just about everyone can use it.<br /> <br /> This lore is unique to <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> as it requires actual sorcery on a level you can't really do and not be a heretic.]]></description>
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				<pubDate><![CDATA[Sat, 16 Jan 2016 18:23:39]]> GMT</pubDate>
				<author><![CDATA[ Ashiraya]]></author>
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				<title>Re:[CSM] Lore of Chaos Undivided</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/e13780e6afbf729754cf314399c89a0a.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/675856/8385015.page"><b>Ashiraya wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/675856/8382881.page"><b>Experiment 626 wrote:</b></a><br/>Actually,  instead of bloating up our book with yet another 'mini-lore',  I feel that Malefic is itself pretty much the ideal "Lore of Chaos Undivided".</div></blockquote><br /> <br /> The thing about Malefic is that just about everyone can use it.<br /> <br /> This lore is unique to <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> as it requires actual sorcery on a level you can't really do and not be a heretic.</div></blockquote><br /> <br /> I don't think you can actually get much more heretical than summoning Daemons...<br /> While others can use the generic 'Chaos lore',  they also suffer greatly for it.  Chaos on the other hand has mastery over this form of <span class="glossaryitem" onmouseover='gp(111);'>raw</span> sorcery and thus,  we don't peril nearly as readily.<br /> <br /> Besides,  why should the two armies that epitomise the power of <span class="glossaryitem" onmouseover='gp(111);'>raw</span> magic itself be the only ones restricted to a half-baked demi-lore compared to everyone else?  If Eldar,  Tyranids,  Orks,  Dark Angels,  Space Wolves,  Blood Angels,  Grey Knights et all get their own proper spell lores,  then Chaos should as well.<br /> No more of this second-class <span class="glossaryitem" onmouseover='gp(14);'>BS</span> where all of our stuff is automatically inferior because...  "Chaos."]]></description>
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				<pubDate><![CDATA[Sat, 16 Jan 2016 22:29:23]]> GMT</pubDate>
				<author><![CDATA[ Experiment 626]]></author>
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				<title>Re:[CSM] Lore of Chaos Undivided</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/675856/8385325.page"><b>Experiment 626 wrote:</b></a><br/><br /> <br /> I don't think you can actually get much more heretical than summoning Daemons...<br /> While others can use the generic 'Chaos lore',  they also suffer greatly for it.  Chaos on the other hand has mastery over this form of <span class="glossaryitem" onmouseover='gp(111);'>raw</span> sorcery and thus,  we don't peril nearly as readily.</div></blockquote><br /> <br /> <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> don't get a daemonology bonus, only demons do. Ahriman is no better at daemonology, gamewise, than a Weirdboy is.<br /> <br /> <blockquote class="uncited"><div>Besides,  why should the two armies that epitomise the power of <span class="glossaryitem" onmouseover='gp(111);'>raw</span> magic itself be the only ones restricted to a half-baked demi-lore compared to everyone else?  If Eldar,  Tyranids,  Orks,  Dark Angels,  Space Wolves,  Blood Angels,  Grey Knights et all get their own proper spell lores,  then Chaos should as well.<br /> No more of this second-class <span class="glossaryitem" onmouseover='gp(14);'>BS</span> where all of our stuff is automatically inferior because...  "Chaos."</div></blockquote><br /> <br /> I'd be fine with adding more powers. These four were just the ones I've made so far.]]></description>
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				<pubDate><![CDATA[Sun, 17 Jan 2016 00:47:40]]> GMT</pubDate>
				<author><![CDATA[ Ashiraya]]></author>
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