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				<title>Getting Started Kits - How do they hold up?</title>
				<description><![CDATA[ What does everyone think of the new years "getting started" range from the <span class="glossaryitem" onmouseover='gp(50);'>GW</span>, would love to hear everyone's opinion on their value (price-wise) and their viability as a starter army.<br /> <br /> To clarify, I'm talking about the new Space Marine, Skitarii, Tyranid, Imperial Guard and Tau etc Starting kits, which ones would you recommend to a friend who wants to start playing war-hammer?]]></description>
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				<pubDate><![CDATA[Sun, 10 Jan 2016 13:14:42]]> GMT</pubDate>
				<author><![CDATA[ Reavas]]></author>
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				<title>Getting Started Kits - How do they hold up?</title>
				<description><![CDATA[ I'm aiming for skitarii first, then I'm getting a Necron one and my third will be either a second skitarii or a tyranid. The marine one is rubbish to me but I already own nine dreas, if it had come with a drop pod or a razorback or something I'd be feeling a little different but I really hate how almost all characters have helmet-less heads and usually just want to convert them to helmets anyways so meh. I really hope they put out one of these for every army, I'd be eyeing up the orks and Dark Angels as well]]></description>
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				<pubDate><![CDATA[Sun, 10 Jan 2016 14:43:15]]> GMT</pubDate>
				<author><![CDATA[ Requiet]]></author>
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				<title>Getting Started Kits - How do they hold up?</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/675934/8371134.page"><b>Reavas wrote:</b></a><br/>What does everyone think of the new years "getting started" range from the <span class="glossaryitem" onmouseover='gp(50);'>GW</span>, would love to hear everyone's opinion on their value (price-wise) and their viability as a starter army.</div></blockquote><br /> Their viability as a starter army is that you can play them, quite literally, as soon as you finish building them.<br /> <br /> <blockquote class="uncited"><div><br /> To clarify, I'm talking about the new Space Marine, Skitarii, Tyranid, Imperial Guard and Tau etc Starting kits, which ones would you recommend to a friend who wants to start playing war-hammer?</div></blockquote><br /> Any of them. They have all the rules for the models that you would normally buy a codex for inside of the box.]]></description>
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				<pubDate><![CDATA[Sun, 10 Jan 2016 14:44:56]]> GMT</pubDate>
				<author><![CDATA[ Kanluwen]]></author>
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				<title>Getting Started Kits - How do they hold up?</title>
				<description><![CDATA[ Technically you cant start right away though, none of them fill a standard <span class="glossaryitem" onmouseover='gp(683);'>CAD</span>.<br /> For a friendly game or "unbound" list theyre fine.]]></description>
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				<pubDate><![CDATA[Sun, 10 Jan 2016 14:55:06]]> GMT</pubDate>
				<author><![CDATA[ Ratius]]></author>
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				<title>Getting Started Kits - How do they hold up?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/d412fffe90144b4c4b6fa90d92fb5acf.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/675934/8371233.page"><b>Kanluwen wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/675934/8371134.page"><b>Reavas wrote:</b></a><br/>What does everyone think of the new years "getting started" range from the <span class="glossaryitem" onmouseover='gp(50);'>GW</span>, would love to hear everyone's opinion on their value (price-wise) and their viability as a starter army.</div></blockquote><br /> Their viability as a starter army is that you can play them, quite literally, as soon as you finish building them.<br /> <br /> <blockquote class="uncited"><div><br /> To clarify, I'm talking about the new Space Marine, Skitarii, Tyranid, Imperial Guard and Tau etc Starting kits, which ones would you recommend to a friend who wants to start playing war-hammer?</div></blockquote><br /> Any of them. They have all the rules for the models that you would normally buy a codex for inside of the box.</div></blockquote>Is that confirmed? This may influence my ability to resist getting the Tau bundle.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/ec97b3455d25310a00e49c9abf0633a1.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/675934/8371246.page"><b>Ratius wrote:</b></a><br/>Technically you cant start right away though, none of them fill a standard <span class="glossaryitem" onmouseover='gp(683);'>CAD</span>.<br /> For a friendly game or "unbound" list theyre fine.</div></blockquote>They come with a formation to play what is in the box. No <span class="glossaryitem" onmouseover='gp(683);'>CAD</span> required.]]></description>
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				<pubDate><![CDATA[Sun, 10 Jan 2016 14:58:58]]> GMT</pubDate>
				<author><![CDATA[ casvalremdeikun]]></author>
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				<title>Re:Getting Started Kits - How do they hold up?</title>
				<description><![CDATA[ <blockquote class="uncited"><div>They come with a formation to play what is in the box. No <span class="glossaryitem" onmouseover='gp(683);'>CAD</span> required. </div></blockquote><br /> <br /> Ah righto, cheers.]]></description>
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				<pubDate><![CDATA[Sun, 10 Jan 2016 15:00:12]]> GMT</pubDate>
				<author><![CDATA[ Ratius]]></author>
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				<title>Getting Started Kits - How do they hold up?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/ec97b3455d25310a00e49c9abf0633a1.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/675934/8371246.page"><b>Ratius wrote:</b></a><br/>Technically you cant start right away though, none of them fill a standard <span class="glossaryitem" onmouseover='gp(683);'>CAD</span>.<br /> For a friendly game or "unbound" list theyre fine.</div></blockquote><br /> Formations are their own form of Detachment, so you're still fine.]]></description>
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				<pubDate><![CDATA[Sun, 10 Jan 2016 15:04:23]]> GMT</pubDate>
				<author><![CDATA[ Kanluwen]]></author>
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				<title>Getting Started Kits - How do they hold up?</title>
				<description><![CDATA[ WOW, I didn't know that, might have to but a set for the Wifey, if only the sisters of battle had a starting set......]]></description>
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				<pubDate><![CDATA[Sun, 10 Jan 2016 16:08:23]]> GMT</pubDate>
				<author><![CDATA[ austinkos39316]]></author>
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				<title>Getting Started Kits - How do they hold up?</title>
				<description><![CDATA[ Sadly no sisters... I wonder if <span class="glossaryitem" onmouseover='gp(50);'>GW</span> has plastic sisters as a sort of "break glass in case of low sales figures"  along with plastic 30k.]]></description>
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				<pubDate><![CDATA[Sun, 10 Jan 2016 18:14:42]]> GMT</pubDate>
				<author><![CDATA[ Vankraken]]></author>
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				<title>Getting Started Kits - How do they hold up?</title>
				<description><![CDATA[ Well, I don't like the <span class="glossaryitem" onmouseover='gp(3);'>40k</span> starter sets. Each one presents a new formation. Formations provide mixed feelings.  The <span class="glossaryitem" onmouseover='gp(683);'>CAD</span> is still the best one. Some tournaments don't allow more than two formations. I'll stay away from them.  ]]></description>
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				<pubDate><![CDATA[Sun, 10 Jan 2016 18:20:32]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>Getting Started Kits - How do they hold up?</title>
				<description><![CDATA[ I'm not getting any because their orks one is no good.]]></description>
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				<pubDate><![CDATA[Sun, 10 Jan 2016 18:21:04]]> GMT</pubDate>
				<author><![CDATA[ KaptinBadrukk]]></author>
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				<title>Getting Started Kits - How do they hold up?</title>
				<description><![CDATA[ The formation isnt mandatory. You can still use the box contents as.....box contents in your other builds.]]></description>
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				<pubDate><![CDATA[Sun, 10 Jan 2016 18:22:03]]> GMT</pubDate>
				<author><![CDATA[ Ratius]]></author>
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				<title>Getting Started Kits - How do they hold up?</title>
				<description><![CDATA[ Should also point out that you can run a <span class="glossaryitem" onmouseover='gp(683);'>CAD</span> with the Skitarii, Space Marine and Tau boxes (their troops can all be taken in 5-man squads.)]]></description>
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				<pubDate><![CDATA[Sun, 10 Jan 2016 18:30:20]]> GMT</pubDate>
				<author><![CDATA[ nudibranch]]></author>
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				<title>Getting Started Kits - How do they hold up?</title>
				<description><![CDATA[ The Space marine looks to be a nice box for a modeler, but only so-so for use on the table.<br /> <br /> Captain (or <span class="glossaryitem" onmouseover='gp(746);'>CM</span>) with a relic blade, <span class="glossaryitem" onmouseover='gp(213);'>SB</span>, and <span class="glossaryitem" onmouseover='gp(332);'>TDA</span>.  He’s a jack-of-all trades build.  But lacks the focus needed for more competitive lists.  By using <span class="glossaryitem" onmouseover='gp(332);'>TDA</span>, rather then artificer armor, his deployment options are restricted if you want to put him with a squad.  This is a <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> that is going to be built, see a few games, and then be shelved unless you are running themed lists.<br /> <br /> Dreads are not in a terrible place these days.  4 attacks, chapter tactics, reasonable points.  The fact that they are an optional part of the battle company makes them easy to fit into lists utilizing formations.  If you don’t have points for another aux pick, you can just slap a dread on the table to even out the points.  The options in the ven kit aren’t bad, but lack the <span class="glossaryitem" onmouseover='gp(330);'>MM</span>.  Dreads are an iconic part of the lore, and every marine player should have one or more.  As a modeler, this is on of my favorite kits to assemble.  There are <i>tons</i> of options in it.<br /> <br /> <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> marines are just that.  If you aren’t working with a bike/scout list, you need 10-30 of the guys.  Possibly more.  With spare bits, they can also be turned into assault/<span class="glossaryitem" onmouseover='gp(29);'>dev</span>/sternguard/command/etc marines.  If you are playing a <span class="glossaryitem" onmouseover='gp(119);'>SM</span> army, you could probably use another box.  Even as someone with over a full battle company on the shelf, I still need more basic <span class="glossaryitem" onmouseover='gp(333);'>PA</span> bodies to work on for assorted projects.  You can never have too many.<br /> <br /> The formation from the box looks to be OK from reported leaks.  Double fire if you don’t move.  One problem is that the captain probably doesn’t want to be babysitting backfield campers, and if you are moving forward, you are not standing still for the double-tap.  On the plus side, you can field it to make a basic 500 point list.]]></description>
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				<pubDate><![CDATA[Sun, 10 Jan 2016 18:51:17]]> GMT</pubDate>
				<author><![CDATA[ Nevelon]]></author>
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				<title>Getting Started Kits - How do they hold up?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/daff7c9be38807cbf635bc1c9d7af522.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/675934/8371592.page"><b>KaptinBadrukk wrote:</b></a><br/>I'm not getting any because their orks one is no good.</div></blockquote><br /> <br /> If only there was an Ork starter. That being said the "Greenskinz" box for Fantasy would actually make a decent start for a Snakebites/Feral Ork army. Boar Riders = Bikers, Chariot = Trukk or Buggy, Feral Orks = Slugga Boyz, Boss on Boar = Warbike Warboss.]]></description>
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				<pubDate><![CDATA[Sun, 10 Jan 2016 19:29:00]]> GMT</pubDate>
				<author><![CDATA[ Vankraken]]></author>
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				<title>Getting Started Kits - How do they hold up?</title>
				<description><![CDATA[ Just, for the love of Gork, don't get the ones with the codex. Not only do they not have any discounts to them, they also don't come with formations (I think). In those cases it's literally better to just buy what you want. <br /> <br /> The boxed ones though are all pretty good (except for, again, the marine). If you know anyone serious about <span class="glossaryitem" onmouseover='gp(3);'>40k</span>, recommend them getting two of those boxes as that fills out a <span class="glossaryitem" onmouseover='gp(683);'>CAD</span> nicely. ]]></description>
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				<pubDate><![CDATA[Sun, 10 Jan 2016 19:49:07]]> GMT</pubDate>
				<author><![CDATA[ MechaEmperor7000]]></author>
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				<title>Getting Started Kits - How do they hold up?</title>
				<description><![CDATA[ I'm going to get three tau sets.then farsight,1 riptide, and 1 ghostkeel. I should be good after that. <br /> <br /> Oops. I meant to add and a few units of stealth suits. ]]></description>
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				<pubDate><![CDATA[Sun, 10 Jan 2016 20:33:36]]> GMT</pubDate>
				<author><![CDATA[ yellowfever]]></author>
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				<title>Getting Started Kits - How do they hold up?</title>
				<description><![CDATA[ Only 3 I can speak on with any pretence of authority are the <span class="glossaryitem" onmouseover='gp(69);'>IG</span> (or Astra Militawhatever the hell they call it these days) the space marines, and the skitarii<br /> <br /> <span class="glossaryitem" onmouseover='gp(69);'>IG</span>: You could buy 4 of these things and still be able to use everything in it (even the commissar) However, you're going to really hurt for special weapons. In my opinion, they should've included the <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> box. That box can easily be used to make vets and would've let you buy as many boxes as you wanted and still had a use for all the minis. That's probably why they picked the commissar. Only other complaint is that the Cadian troopers are abysmal troops and for the money you can do way better for plastic "guardsmen" these days, especially if you're an aussie. That said, not a bad start if you want to be straight <span class="glossaryitem" onmouseover='gp(50);'>GW</span>. I would get it if I still used plastic cadians in my guard, but since I don't the only real value is the heavy weapons, the tank, and the commissar.<br /> <br /> Space Marines: A lot of people are ragging on it, but it has two of the staple units Space Marines, Tacs and a Dread. The terminator captain is a rough choice, you'll never want more than one of those guys, but perhaps you could convert extras if you bought multiple boxes, or just trade with friends. At the very least, it's a great start and the new Tacs are a pretty nice kit. I bought one just because I love dreads, tacs, and thought the termi captain would look awesome as a black templar. <br /> <br /> Skitarii: Probably the best of the three, and one of the best overall. The savings are really good (to give you an idea, I'm ordering 3) The skitarii are a really cool kit, but my god is assembly brutal. These guys have so many fiddly bits, details, and mold lines in REALLY hard to reach spots or over things like cooling vents on the guns. That said, they will look good and their rules are good. The Onager I've never built but you get it for a good price and it has a couple of really good builds to help support your guys. The odd bit is the Techpriest Dominus, as he's not technically from the same codex, so in order to use him with your other minis, you're either going unbound or pretty much forced to use the formation over and over per box. It definitely hints that there's probably a combined admech codex on the horizon though. The Admech are probably the one thing <span class="glossaryitem" onmouseover='gp(50);'>GW</span> has resoundingly nailed in the past 5 years (I'd even argue they blow the plastic 30k minis out of the water) and the only thing they botched was splitting the army into two books. They fix that, and Admech will be a truly awesome army to build, paint, and play.<br /> <br /> You could realistically buy 3-4 of these boxes, trade off a couple spare dominuses, and have an excellent core to a skitarii force, and from there just need some infiltrators/rustalkers and a couple extra skitarii boxes. <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 11 Jan 2016 05:25:58]]> GMT</pubDate>
				<author><![CDATA[ MrMoustaffa]]></author>
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				<title>Getting Started Kits - How do they hold up?</title>
				<description><![CDATA[ I agree with the Skitarii one but I must point out something about the space marine one. <br /> <br /> Most people are sore on it for a select few reasons:<br /> <br />  - The biggest is that it doesn't offer anywhere near as generous of a discount as the other boxes, especially with the Tau and the Mechanicus.<br />  - The units packaged in it are ones that most veterans already have several of. While yes, these are aimed at new people, this means that the models have much less re-buy value when compared to the other ones, and regardless of target audience, they're losing a significant portion of the fanbase that would have purchased it (imagine if it had a Devastator Squad and an Assault squad in it instead. Most people still want Grav Cannons and Eviscerators). <br />  - Closely tied to the above, the Marine one is literally a rehash of the "Space Marine Battleforce" released not long ago. it feels like that one didn't sell well, so this became a "do over" for them. <br />  - The last one is the captain, which was originally promised as a limited edition sculpt. The re-release of him kinda rubbed collectors the wrong way, as something they thought would be rare and exclusive is...suddenly much less so. This also means that a lot of the other "limited" models might also get reprinted, so that whole "limited edition" thing felt like a ruse. ]]></description>
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				<pubDate><![CDATA[Mon, 11 Jan 2016 05:36:27]]> GMT</pubDate>
				<author><![CDATA[ MechaEmperor7000]]></author>
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				<title>Getting Started Kits - How do they hold up?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/d412fffe90144b4c4b6fa90d92fb5acf.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/675934/8371233.page"><b>Kanluwen wrote:</b></a><br/>Their viability as a starter army is that you can play them, quite literally, as soon as you finish building them.</div></blockquote><br /> <br /> They are not viable starter armies at all. They're technically legal armies, but very few people are even going to consider playing a 2-300 point game against one. They're potentially useful as an allied force if you already have an army and want to try out something new before making a major commitment to it, but if you're starting as a new player you're going to have to spend hundreds to thousands of dollars on top of one of these "getting started" boxes before you can reasonably expect to play the game.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/6589eaac7f9e3e0c07e0f50256e97fd9.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/675934/8372782.page"><b>MechaEmperor7000 wrote:</b></a><br/> - The last one is the captain, which was originally promised as a limited edition sculpt. The re-release of him kinda rubbed collectors the wrong way, as something they thought would be rare and exclusive is...suddenly much less so. This also means that a lot of the other "limited" models might also get reprinted, so that whole "limited edition" thing felt like a ruse. </div></blockquote><br /> <br /> I have very little sympathy for those people. Limited-edition models are not in the best interest of the game as a whole, and I see no reason for <span class="glossaryitem" onmouseover='gp(50);'>GW</span> to appease a handful of obsessive collectors at the expense of everyone else.]]></description>
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				<pubDate><![CDATA[Mon, 11 Jan 2016 05:37:31]]> GMT</pubDate>
				<author><![CDATA[ Peregrine]]></author>
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				<title>Re:Getting Started Kits - How do they hold up?</title>
				<description><![CDATA[ Almost regret buying my daemon battalion, the skitarii one looks so nommy ]]></description>
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				<pubDate><![CDATA[Mon, 11 Jan 2016 05:41:33]]> GMT</pubDate>
				<author><![CDATA[ Reavas]]></author>
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				<title>Getting Started Kits - How do they hold up?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/6e2a7a65b40f1b794057fa352dcb053f.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/675934/8372786.page"><b>Peregrine wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/d412fffe90144b4c4b6fa90d92fb5acf.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/675934/8371233.page"><b>Kanluwen wrote:</b></a><br/>Their viability as a starter army is that you can play them, quite literally, as soon as you finish building them.</div></blockquote><br /> <br /> They are not viable starter armies at all. They're technically legal armies, but very few people are even going to consider playing a 2-300 point game against one. They're potentially useful as an allied force if you already have an army and want to try out something new before making a major commitment to it, but if you're starting as a new player you're going to have to spend hundreds to thousands of dollars on top of one of these "getting started" boxes before you can reasonably expect to play the game.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/6589eaac7f9e3e0c07e0f50256e97fd9.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/675934/8372782.page"><b>MechaEmperor7000 wrote:</b></a><br/> - The last one is the captain, which was originally promised as a limited edition sculpt. The re-release of him kinda rubbed collectors the wrong way, as something they thought would be rare and exclusive is...suddenly much less so. This also means that a lot of the other "limited" models might also get reprinted, so that whole "limited edition" thing felt like a ruse. </div></blockquote><br /> <br /> I have very little sympathy for those people. Limited-edition models are not in the best interest of the game as a whole, and I see no reason for <span class="glossaryitem" onmouseover='gp(50);'>GW</span> to appease a handful of obsessive collectors at the expense of everyone else.</div></blockquote><br /> <br /> While I dislike the practice of Limited Edition things as a whole, that's a discussion for another time. It's mainly that <span class="glossaryitem" onmouseover='gp(50);'>GW</span> broke yet another promise, although to be fair most people should have seen this one coming (they've done it numerous times before). It's why I scoff at most people asking 50-60 bucks for Krom. He's probably going to be reprinted the moment the new <span class="glossaryitem" onmouseover='gp(124);'>SW</span> codex comes out. ]]></description>
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				<pubDate><![CDATA[Mon, 11 Jan 2016 05:50:56]]> GMT</pubDate>
				<author><![CDATA[ MechaEmperor7000]]></author>
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				<title>Getting Started Kits - How do they hold up?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/6e2a7a65b40f1b794057fa352dcb053f.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/675934/8372786.page"><b>Peregrine wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/d412fffe90144b4c4b6fa90d92fb5acf.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/675934/8371233.page"><b>Kanluwen wrote:</b></a><br/>Their viability as a starter army is that you can play them, quite literally, as soon as you finish building them.</div></blockquote><br /> <br /> They are not viable starter armies at all. They're technically legal armies, but very few people are even going to consider playing a 2-300 point game against one. They're potentially useful as an allied force if you already have an army and want to try out something new before making a major commitment to it, but if you're starting as a new player you're going to have to spend hundreds to thousands of dollars on top of one of these "getting started" boxes before you can reasonably expect to play the game.</div></blockquote><br /> <br /> <br /> You are just plain wrong. <br /> First, they work rather well against each other when a group of guys decide to jump into the hobby together, each gets a starter and they'll have their fun without going too deep into complicated rules, army builds, etc. <br /> <br /> Then, when looking at joining clubs, most veterans are glad to tune down form time to time to help new guys experience the game. Playing 300? Sure, not like it takes too long. <br /> Most of these formations are rather close to a <span class="glossaryitem" onmouseover='gp(683);'>CAD</span> or a bigger formation too, so it's easy to slowly expand. <br /> And I don't know about your local, but here we recommend to ease into the hobby, start at no more than a commander, handful of troops (one or two kits, one is enough for two minimal teams usually) and one "cool factor" unit. <br /> For example, a friend recently started as <span class="glossaryitem" onmouseover='gp(724);'>KDK</span> and his start units are a prince, two <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> squads and a skull cannon (with "free"  Herald). Now, I've got about 3000 point when I go all out, but I'll gladly "dumb down"  to what he has to play against him. ]]></description>
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				<pubDate><![CDATA[Mon, 11 Jan 2016 06:54:38]]> GMT</pubDate>
				<author><![CDATA[ BoomWolf]]></author>
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				<title>Getting Started Kits - How do they hold up?</title>
				<description><![CDATA[ The Necron box comes out to a nice even 500 points with a bit of wargear - not a bad starting point.  Buying a 2nd box and a Ghost Ark will get you to 1000 points if you push the number of scarabs up with extra bases, all while staying within that single formation.  Seems like a solid starting point and is still a modestly strong start for under $250.  <br /> <br /> Space Marine could do similar if it comes with a Grav-Cannon and Grav Gun, but I'm never sure if you can actually get those or if you have to special order them or something,<br /> <br /> But overall, its a good step into the game, especially if you can get them on discount.]]></description>
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				<pubDate><![CDATA[Mon, 11 Jan 2016 08:03:50]]> GMT</pubDate>
				<author><![CDATA[ RuneGrey]]></author>
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				<title>Re:Getting Started Kits - How do they hold up?</title>
				<description><![CDATA[ The Firespear Strike Force for the Codex: Space Marines bundle has led to an Aquilla Strongpoint being added to my "to-buy" list.  Double Tapping the Macro Cannon is just downright mean.  Could run two of these for 2000ish points.  Wreck everything.<br /> <br /> P.S. To add insult to injury, the way the formation is worded, putting an independent character in with the Tactical Squad allows said Independent Character to benefit from the double tap ability.  So if you stick a high <span class="glossaryitem" onmouseover='gp(14);'>BS</span> model with the Tactical Squad, you can get even better accuracy with that Macro Cannon.<br /> <br /> <strike>Which raises the question, can Lelith Heraspex join a Tactical Squad.  BS9 Macro Cannon equals much sadness for the other side.  Especially when it is firing FOUR Macro Shells.  Rain the Strength D!</strike>Doesn't work.  I guess Issodon would be the best bet for a High <span class="glossaryitem" onmouseover='gp(14);'>BS</span> <span class="glossaryitem" onmouseover='gp(67);'>IC</span> to add to this.  Taking the Hunter's Eye for a White Scars force would make this extra mean too.  Basically, this is just a mean combo, period.]]></description>
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				<pubDate><![CDATA[Mon, 11 Jan 2016 08:42:43]]> GMT</pubDate>
				<author><![CDATA[ casvalremdeikun]]></author>
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				<title>Re:Getting Started Kits - How do they hold up?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/654057ba1bb551acf9ad74231f5f421a.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/675934/8372958.page"><b>casvalremdeikun wrote:</b></a><br/>The Firespear Strike Force for the Codex: Space Marines bundle has led to an Aquilla Strongpoint being added to my "to-buy" list.  Double Tapping the Macro Cannon is just downright mean.  Could run two of these for 2000ish points.  Wreck everything.</div></blockquote><br /> <br /> Oh FFS <span class="glossaryitem" onmouseover='gp(50);'>GW</span>, why are your rules so broken...]]></description>
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				<pubDate><![CDATA[Mon, 11 Jan 2016 09:20:39]]> GMT</pubDate>
				<author><![CDATA[ Peregrine]]></author>
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				<title>Re:Getting Started Kits - How do they hold up?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/6e2a7a65b40f1b794057fa352dcb053f.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/675934/8372996.page"><b>Peregrine wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/654057ba1bb551acf9ad74231f5f421a.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/675934/8372958.page"><b>casvalremdeikun wrote:</b></a><br/>The Firespear Strike Force for the Codex: Space Marines bundle has led to an Aquilla Strongpoint being added to my "to-buy" list.  Double Tapping the Macro Cannon is just downright mean.  Could run two of these for 2000ish points.  Wreck everything.</div></blockquote><br /> <br /> Oh FFS <span class="glossaryitem" onmouseover='gp(50);'>GW</span>, why are your rules so broken...</div></blockquote>Shh...Don't take this away from me.  My biggest complaint about <span class="glossaryitem" onmouseover='gp(119);'>SM</span> was their inability to get Strength D.  Now I have a way to get ALL the Strength D.  Four Macro Cannon shells a turn off a Void Shielded AV15 monstrosity.  Or two Macro Shells and two Quake Shells.  Because diversity is the spice of life.]]></description>
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				<pubDate><![CDATA[Mon, 11 Jan 2016 09:29:25]]> GMT</pubDate>
				<author><![CDATA[ casvalremdeikun]]></author>
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				<title>Getting Started Kits - How do they hold up?</title>
				<description><![CDATA[ Ok, just opened up my start collecting astra militarum set. Annoyingly you only get the rules for the leman russ, so I will probably pick up the codex this week.<br /> <br /> But my set did come with 2 commisars! And the extra base needed. <br /> <br /> Oh and the formation is 1 infantry squad, 1 commissar and 1 leman russ so the heavy weapon team is just to upgrade the squad.]]></description>
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				<pubDate><![CDATA[Mon, 11 Jan 2016 17:37:10]]> GMT</pubDate>
				<author><![CDATA[ SolentSanguine]]></author>
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				<title>Re:Getting Started Kits - How do they hold up?</title>
				<description><![CDATA[ Didn't take long for people to start abusing these formations <span class="glossaryitem" onmouseover='gp(84);'>lol</span>.  Space marine went from one of the more meh ones to very powerful ]]></description>
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				<pubDate><![CDATA[Mon, 11 Jan 2016 18:15:24]]> GMT</pubDate>
				<author><![CDATA[ HoundsofDemos]]></author>
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				<title>Re:Getting Started Kits - How do they hold up?</title>
				<description><![CDATA[ edit: nevermind]]></description>
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				<pubDate><![CDATA[Mon, 11 Jan 2016 19:48:29]]> GMT</pubDate>
				<author><![CDATA[ Lammikkovalas]]></author>
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				<title>Re:Getting Started Kits - How do they hold up?</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/675934/8373823.page"><b>HoundsofDemos wrote:</b></a><br/>Didn't take long for people to start abusing these formations <span class="glossaryitem" onmouseover='gp(84);'>lol</span>.  Space marine went from one of the more meh ones to very powerful </div></blockquote><br /> Yeah, but that's what happens when people don't actually read the rules they're referring to or try to take advantage of silliness that they know is not intended.<br /> <br /> For example, people were saying "I'll use Raptor Chapter Tactics to get double shooting phases with Rending Boltguns!"--doesn't work. You choose not to move in the Movement phase, your attacks <b>in the Shooting phase</b>(very clear) get Rend if they're boltguns, combi-weapons fired as boltguns, or bolt pistols.]]></description>
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				<pubDate><![CDATA[Mon, 11 Jan 2016 19:52:44]]> GMT</pubDate>
				<author><![CDATA[ Kanluwen]]></author>
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				<title>Getting Started Kits - How do they hold up?</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/675934/8371134.page"><b>Reavas wrote:</b></a><br/>What does everyone think of the new years "getting started" range from the <span class="glossaryitem" onmouseover='gp(50);'>GW</span>, would love to hear everyone's opinion on their value (price-wise) and their viability as a starter army.<br /> <br /> To clarify, I'm talking about the new Space Marine, Skitarii, Tyranid, Imperial Guard and Tau etc Starting kits, which ones would you recommend to a friend who wants to start playing war-hammer?</div></blockquote><br /> <br /> The skitarri one has the three units I'm interested in the most from the AdMech line, so I think it's not only a great price, but it's useful to me.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Mon, 11 Jan 2016 20:00:13]]> GMT</pubDate>
				<author><![CDATA[ kronk]]></author>
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				<title>Getting Started Kits - How do they hold up?</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/675934/8373738.page"><b>SolentSanguine wrote:</b></a><br/>Ok, just opened up my start collecting astra militarum set. Annoyingly you only get the rules for the leman russ, so I will probably pick up the codex this week.<br /> <br /> But my set did come with 2 commisars! And the extra base needed. <br /> <br /> Oh and the formation is 1 infantry squad, 1 commissar and 1 leman russ so the heavy weapon team is just to upgrade the squad.</div></blockquote><br /> <br /> Probably a screwed up the package then, maybe the full rules SHOULD have been there? we need a second confirmation here.<br /> <br /> <br /> <br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/741047c90bb787ecc9f836e6984386e2.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/675934/8372769.page"><b>MrMoustaffa wrote:</b></a><br/>Only 3 I can speak on with any pretence of authority are the <span class="glossaryitem" onmouseover='gp(69);'>IG</span> (or Astra Militawhatever the hell they call it these days) the space marines, and the skitarii<br /> <br /> <span class="glossaryitem" onmouseover='gp(69);'>IG</span>: You could buy 4 of these things and still be able to use everything in it (even the commissar) However, you're going to really hurt for special weapons. In my opinion, they should've included the <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> box. That box can easily be used to make vets and would've let you buy as many boxes as you wanted and still had a use for all the minis. That's probably why they picked the commissar. Only other complaint is that the Cadian troopers are abysmal troops and for the money you can do way better for plastic "guardsmen" these days, especially if you're an aussie. That said, not a bad start if you want to be straight <span class="glossaryitem" onmouseover='gp(50);'>GW</span>. I would get it if I still used plastic cadians in my guard, but since I don't the only real value is the heavy weapons, the tank, and the commissar.<br /> <br /> Space Marines: A lot of people are ragging on it, but it has two of the staple units Space Marines, Tacs and a Dread. The terminator captain is a rough choice, you'll never want more than one of those guys, but perhaps you could convert extras if you bought multiple boxes, or just trade with friends. At the very least, it's a great start and the new Tacs are a pretty nice kit. I bought one just because I love dreads, tacs, and thought the termi captain would look awesome as a black templar. <br /> <br /> Skitarii: Probably the best of the three, and one of the best overall. The savings are really good (to give you an idea, I'm ordering 3) The skitarii are a really cool kit, but my god is assembly brutal. These guys have so many fiddly bits, details, and mold lines in REALLY hard to reach spots or over things like cooling vents on the guns. That said, they will look good and their rules are good. The Onager I've never built but you get it for a good price and it has a couple of really good builds to help support your guys. The odd bit is the Techpriest Dominus, as he's not technically from the same codex, so in order to use him with your other minis, you're either going unbound or pretty much forced to use the formation over and over per box. It definitely hints that there's probably a combined admech codex on the horizon though. The Admech are probably the one thing <span class="glossaryitem" onmouseover='gp(50);'>GW</span> has resoundingly nailed in the past 5 years (I'd even argue they blow the plastic 30k minis out of the water) and the only thing they botched was splitting the army into two books. They fix that, and Admech will be a truly awesome army to build, paint, and play.<br /> <br /> You could realistically buy 3-4 of these boxes, trade off a couple spare dominuses, and have an excellent core to a skitarii force, and from there just need some infiltrators/rustalkers and a couple extra skitarii boxes. <br /> <br /> </div></blockquote><br /> <br /> To be fair, the "Cadian defense force", who is practically a bigger version of the new "getting started" set, so if you want a bulk buy-you just get that one.]]></description>
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				<pubDate><![CDATA[Mon, 11 Jan 2016 20:09:01]]> GMT</pubDate>
				<author><![CDATA[ BoomWolf]]></author>
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				<title>Getting Started Kits - How do they hold up?</title>
				<description><![CDATA[ My local group are going in on a "tale of 4 gamers" type challenge where we buy one box, paint it and fight and then get an agreed amount per month to add to it. In aus/NZ they are insanely good value especially the skitarii one (which I called dibs on). I play necrons and would also consider getting that box just because the formation is good. ]]></description>
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				<pubDate><![CDATA[Mon, 11 Jan 2016 21:56:39]]> GMT</pubDate>
				<author><![CDATA[ pax_imperialis]]></author>
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				<title>Getting Started Kits - How do they hold up?</title>
				<description><![CDATA[ Are all the boxes the same points?  I know that in WMH the all in ones are all 35 points + warcaster points.<br /> <br /> <span class="glossaryitem" onmouseover='gp(3);'>40k</span> it seems that the two army starters usually drastically favor one side over the other in terms of points and quality.  Is this the same?  I might buy a Mars army if it's a good deal.]]></description>
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				<pubDate><![CDATA[Mon, 11 Jan 2016 22:00:10]]> GMT</pubDate>
				<author><![CDATA[ Akiasura]]></author>
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				<title>Getting Started Kits - How do they hold up?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/23bd5369dc13fc747f23214b50e0ba44.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/675934/8374131.page"><b>BoomWolf wrote:</b></a><br/> To be fair, the "Cadian defense force", who is practically a bigger version of the new "getting started" set, so if you want a bulk buy-you just get that one.</div></blockquote><br /> <br /> Although two Starter sets, while probably a bit more expensive than the defense force, nets you a leman russ and a second commissar instead of the chimera at the expense of a third <span class="glossaryitem" onmouseover='gp(59);'>HWS</span> and a command squad. To me the russ would be more appealing than the chimera, but some people prefer the command squad. ]]></description>
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				<pubDate><![CDATA[Mon, 11 Jan 2016 22:05:39]]> GMT</pubDate>
				<author><![CDATA[ MechaEmperor7000]]></author>
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				<title>Getting Started Kits - How do they hold up?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/ee05230497a0a6807ed0ce209afa2bb9.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/675934/8371571.page"><b>Vankraken wrote:</b></a><br/>Sadly no sisters... I wonder if <span class="glossaryitem" onmouseover='gp(50);'>GW</span> has plastic sisters as a sort of "break glass in case of low sales figures"  along with plastic 30k.</div></blockquote><br /> <br /> Funnily enough I don't think they would sell all that well.  Solidly for sure but nothing earth-shattering.  If they thought they would fly off the shelves they'd have released them by now.  I'm 100% certain they have been done, no solid knowledge, just a hunch, but are not going to go out for some reason yet.  30K was always supposedly the last ditch release to stave off disaster.  Wonder what that would be now?]]></description>
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				<pubDate><![CDATA[Mon, 11 Jan 2016 22:30:07]]> GMT</pubDate>
				<author><![CDATA[ Isengard]]></author>
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				<title>Getting Started Kits - How do they hold up?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/6589eaac7f9e3e0c07e0f50256e97fd9.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/675934/8374446.page"><b>MechaEmperor7000 wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/23bd5369dc13fc747f23214b50e0ba44.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/675934/8374131.page"><b>BoomWolf wrote:</b></a><br/> To be fair, the "Cadian defense force", who is practically a bigger version of the new "getting started" set, so if you want a bulk buy-you just get that one.</div></blockquote><br /> <br /> Although two Starter sets, while probably a bit more expensive than the defense force, nets you a leman russ and a second commissar instead of the chimera at the expense of a third <span class="glossaryitem" onmouseover='gp(59);'>HWS</span> and a command squad. To me the russ would be more appealing than the chimera, but some people prefer the command squad. </div></blockquote><br /> <br /> This sounds like a tau codex and kayoun complaint. <br /> You can get one or the other, why is it a problem two versions exist then? ]]></description>
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				<pubDate><![CDATA[Tue, 12 Jan 2016 07:33:41]]> GMT</pubDate>
				<author><![CDATA[ BoomWolf]]></author>
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				<title>Getting Started Kits - How do they hold up?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/23bd5369dc13fc747f23214b50e0ba44.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/675934/8374131.page"><b>BoomWolf wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/675934/8373738.page"><b>SolentSanguine wrote:</b></a><br/>Ok, just opened up my start collecting astra militarum set. Annoyingly you only get the rules for the leman russ, so I will probably pick up the codex this week.<br /> <br /> But my set did come with 2 commisars! And the extra base needed. <br /> <br /> Oh and the formation is 1 infantry squad, 1 commissar and 1 leman russ so the heavy weapon team is just to upgrade the squad.</div></blockquote><br /> <br /> Probably a screwed up the package then, maybe the full rules SHOULD have been there? we need a second confirmation here.<br /> ...<br /> </div></blockquote><br /> <br /> <br /> Possibly - but I'm thinking the collective internet has misinterpreted the "play out the box" feature and it's only newer kits that will have rules on their instruction sheets and a codex is still required.  E.g. we know the Skitarii one doesn't include special rules.  I expect the other kits with older models (Necron and Nids) have the same problem.<br /> <br /> But I'll drop a line to customer services and update everyone here if I get an answer.]]></description>
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				<pubDate><![CDATA[Tue, 12 Jan 2016 09:05:53]]> GMT</pubDate>
				<author><![CDATA[ SolentSanguine]]></author>
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				<title>Getting Started Kits - How do they hold up?</title>
				<description><![CDATA[ Yeah, people have been saying these sets would have the full rules but that seems to be based on the line that says "allowing you to collect, assemble and play with your new miniatures right away". That line could just mean that the formation makes it so that the figures don't rely on any other specific figures to function, not that they don't require a codex.]]></description>
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				<pubDate><![CDATA[Tue, 12 Jan 2016 09:10:42]]> GMT</pubDate>
				<author><![CDATA[ TheWaspinator]]></author>
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				<title>Re:Getting Started Kits - How do they hold up?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/654057ba1bb551acf9ad74231f5f421a.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/675934/8373002.page"><b>casvalremdeikun wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/6e2a7a65b40f1b794057fa352dcb053f.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/675934/8372996.page"><b>Peregrine wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/654057ba1bb551acf9ad74231f5f421a.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/675934/8372958.page"><b>casvalremdeikun wrote:</b></a><br/>The Firespear Strike Force for the Codex: Space Marines bundle has led to an Aquilla Strongpoint being added to my "to-buy" list.  Double Tapping the Macro Cannon is just downright mean.  Could run two of these for 2000ish points.  Wreck everything.</div></blockquote><br /> <br /> Oh FFS <span class="glossaryitem" onmouseover='gp(50);'>GW</span>, why are your rules so broken...</div></blockquote>Shh...Don't take this away from me.  My biggest complaint about <span class="glossaryitem" onmouseover='gp(119);'>SM</span> was their inability to get Strength D.  Now I have a way to get ALL the Strength D.  Four Macro Cannon shells a turn off a Void Shielded AV15 monstrosity.  Or two Macro Shells and two Quake Shells.  Because diversity is the spice of life.</div></blockquote><br /> Double tapping the macro cannon is certainly not intended.]]></description>
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				<pubDate><![CDATA[Tue, 12 Jan 2016 11:03:31]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>Re:Getting Started Kits - How do they hold up?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/907384cdd6e55447221a4729cc4653f1.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/675934/8375358.page"><b>wuestenfux wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/654057ba1bb551acf9ad74231f5f421a.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/675934/8373002.page"><b>casvalremdeikun wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/6e2a7a65b40f1b794057fa352dcb053f.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/675934/8372996.page"><b>Peregrine wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/654057ba1bb551acf9ad74231f5f421a.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/675934/8372958.page"><b>casvalremdeikun wrote:</b></a><br/>The Firespear Strike Force for the Codex: Space Marines bundle has led to an Aquilla Strongpoint being added to my "to-buy" list.  Double Tapping the Macro Cannon is just downright mean.  Could run two of these for 2000ish points.  Wreck everything.</div></blockquote><br /> <br /> Oh FFS <span class="glossaryitem" onmouseover='gp(50);'>GW</span>, why are your rules so broken...</div></blockquote>Shh...Don't take this away from me.  My biggest complaint about <span class="glossaryitem" onmouseover='gp(119);'>SM</span> was their inability to get Strength D.  Now I have a way to get ALL the Strength D.  Four Macro Cannon shells a turn off a Void Shielded AV15 monstrosity.  Or two Macro Shells and two Quake Shells.  Because diversity is the spice of life.</div></blockquote><br /> Double tapping the macro cannon is certainly not intended.</div></blockquote>Intended, no. Happy accident? For me, yes. Broken as hell, probably. But it is still an immobile building susceptible to a lot of stuff that costs twice as much as a Wraithknight. It also requires 400+ points in addition to the building to pull off. ]]></description>
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				<pubDate><![CDATA[Tue, 12 Jan 2016 11:09:53]]> GMT</pubDate>
				<author><![CDATA[ casvalremdeikun]]></author>
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				<title>Re:Getting Started Kits - How do they hold up?</title>
				<description><![CDATA[ Ok, bad news everyone.  It is expected that you get the Codex even to play the formations.  The reply I received from <span class="glossaryitem" onmouseover='gp(50);'>GW</span> Customer Services:<br /> <br /> <blockquote class="uncited"><div><br /> I'm sorry if there was any confusion. The formation datasheet included in the box allows you to play the units as that given formation, not rules for the units themselves.<br /> <br /> For unit profiles, Weapons, Points costs, wargear options etc. you will still need the relevant codex.<br /> <br /> We will pass this along and perhaps this will be made clearer on the website.<br /> </div></blockquote><br /> <br /> I'm consoling myself with the mystery extra commissar I received, but thought people should be aware of this.]]></description>
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				<pubDate><![CDATA[Tue, 12 Jan 2016 12:01:28]]> GMT</pubDate>
				<author><![CDATA[ SolentSanguine]]></author>
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				<title>Getting Started Kits - How do they hold up?</title>
				<description><![CDATA[ Of course, you need the codex. The starter sets are just there to get you into the game.<br /> <br /> The Necron formation is broken, but still the battle box (85€) was way better with Ghostark, 10 Warriors, 3 Scarabs, and 5 Immortals.]]></description>
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				<pubDate><![CDATA[Tue, 12 Jan 2016 12:07:26]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>Getting Started Kits - How do they hold up?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/907384cdd6e55447221a4729cc4653f1.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/675934/8375409.page"><b>wuestenfux wrote:</b></a><br/>Of course, you need the codex. The starter sets are just there to get you into the game.<br /> </div></blockquote><br /> <br /> Yes, but I've seen so many people stating here, on <span class="glossaryitem" onmouseover='gp(451);'>Bols</span>, Natfka etc that they contain all the rules to play that I thought it was worth pointing out.   <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Tue, 12 Jan 2016 12:12:54]]> GMT</pubDate>
				<author><![CDATA[ SolentSanguine]]></author>
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				<title>Re:Getting Started Kits - How do they hold up?</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/675934/8375404.page"><b>SolentSanguine wrote:</b></a><br/>Ok, bad news everyone.  It is expected that you get the Codex even to play the formations.  The reply I received from <span class="glossaryitem" onmouseover='gp(50);'>GW</span> Customer Services:<br /> <br /> <blockquote class="uncited"><div><br /> I'm sorry if there was any confusion. The formation datasheet included in the box allows you to play the units as that given formation, not rules for the units themselves.<br /> <br /> For unit profiles, Weapons, Points costs, wargear options etc. you will still need the relevant codex.<br /> <br /> We will pass this along and perhaps this will be made clearer on the website.<br /> </div></blockquote><br /> <br /> I'm consoling myself with the mystery extra commissar I received, but thought people should be aware of this.</div></blockquote><br /> <br /> Well that puts a dent in my enthusiasm.]]></description>
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				<pubDate><![CDATA[Tue, 12 Jan 2016 14:20:16]]> GMT</pubDate>
				<author><![CDATA[ jreilly89]]></author>
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				<title>Re:Getting Started Kits - How do they hold up?</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/675934/8375404.page"><b>SolentSanguine wrote:</b></a><br/>Ok, bad news everyone.  It is expected that you get the Codex even to play the formations.  The reply I received from <span class="glossaryitem" onmouseover='gp(50);'>GW</span> Customer Services:<br /> <br /> <blockquote class="uncited"><div><br /> I'm sorry if there was any confusion. The formation datasheet included in the box allows you to play the units as that given formation, not rules for the units themselves.<br /> <br /> For unit profiles, Weapons, Points costs, wargear options etc. you will still need the relevant codex.<br /> <br /> We will pass this along and perhaps this will be made clearer on the website.<br /> </div></blockquote><br /> <br /> I'm consoling myself with the mystery extra commissar I received, but thought people should be aware of this.</div></blockquote>That is lucky! I wish something like that would happen to me. Stupid bad luck.]]></description>
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				<pubDate><![CDATA[Tue, 12 Jan 2016 14:26:43]]> GMT</pubDate>
				<author><![CDATA[ casvalremdeikun]]></author>
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				<title>Getting Started Kits - How do they hold up?</title>
				<description><![CDATA[ are these kits mono-pose or actual models bundled together?<br /> <br /> also, can I get an idea of the Tau formation?]]></description>
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				<pubDate><![CDATA[Tue, 12 Jan 2016 23:44:32]]> GMT</pubDate>
				<author><![CDATA[ carldooley]]></author>
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				<title>Re:Getting Started Kits - How do they hold up?</title>
				<description><![CDATA[ <a href="http://www.belloflostsouls.net/2016/01/40k-new-army-bundles-unboxed.html" target="_blank" rel="nofollow">http://www.belloflostsouls.net/2016/01/<span class="glossaryitem" onmouseover='gp(3);'>40k</span>-new-army-bundles-unboxed.html</a><br /> <br /> They are full sprues with all the options that would come separately.   ]]></description>
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				<pubDate><![CDATA[Tue, 12 Jan 2016 23:51:44]]> GMT</pubDate>
				<author><![CDATA[ HoundsofDemos]]></author>
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				<title>Getting Started Kits - How do they hold up?</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/675934/8375411.page"><b>SolentSanguine wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/907384cdd6e55447221a4729cc4653f1.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/675934/8375409.page"><b>wuestenfux wrote:</b></a><br/>Of course, you need the codex. The starter sets are just there to get you into the game.<br /> </div></blockquote><br /> <br /> Yes, but I've seen so many people stating here, on <span class="glossaryitem" onmouseover='gp(451);'>Bols</span>, Natfka etc that they contain all the rules to play that I thought it was worth pointing out.   <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> </div></blockquote><br /> <br /> The confusion was that people thought of these as "starter" sets akin to Dark Vengeance, where full rules are included so people can play games right from the box. <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s own wording regarding the ability to play with all of the models as a formation may have added to the confusion.]]></description>
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				<pubDate><![CDATA[Wed, 13 Jan 2016 00:10:42]]> GMT</pubDate>
				<author><![CDATA[ the_Armyman]]></author>
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				<title>Re:Getting Started Kits - How do they hold up?</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/675934/8375404.page"><b>SolentSanguine wrote:</b></a><br/>Ok, bad news everyone.  It is expected that you get the Codex even to play the formations.  The reply I received from <span class="glossaryitem" onmouseover='gp(50);'>GW</span> Customer Services:<br /> <br /> <blockquote class="uncited"><div><br /> I'm sorry if there was any confusion. The formation datasheet included in the box allows you to play the units as that given formation, not rules for the units themselves.<br /> <br /> For unit profiles, Weapons, Points costs, wargear options etc. you will still need the relevant codex.<br /> <br /> We will pass this along and perhaps this will be made clearer on the website.<br /> </div></blockquote><br /> <br /> I'm consoling myself with the mystery extra commissar I received, but thought people should be aware of this.</div></blockquote><br /> <br /> The assembly instruction booklets in the Skitarii box have relatively complete entries for the Onager and Rangers/Vanguard.  They contain stats, points costs, a list of special rules, and weapon and wargear upgrades for the units.  What you're missing is: 1) what the special rules actually say; 2) the list of Special Weapons that you can select upgrade options from; 3) ) any weapon or wargear stats.  That's where the confusion comes from but basically you'll need the codex.<br /> <br /> The insert from the tech priest blister is much smaller and only has the unit stats.]]></description>
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				<pubDate><![CDATA[Wed, 13 Jan 2016 00:26:52]]> GMT</pubDate>
				<author><![CDATA[ Momotaro]]></author>
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				<title>Re:Getting Started Kits - How do they hold up?</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/675934/8377046.page"><b>HoundsofDemos wrote:</b></a><br/>http://www.belloflostsouls.net/2016/01/<span class="glossaryitem" onmouseover='gp(3);'>40k</span>-new-army-bundles-unboxed.html<br /> <br /> They are full sprues with all the options that would come separately.   </div></blockquote><br /> <br /> thanks for this puppy. Apparently, it is a bunch of kits tossed together, and from the spikeybits video nothing is omitted either - the strikes can be built as breachers, the crisis can be added to my collection.]]></description>
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				<pubDate><![CDATA[Wed, 13 Jan 2016 00:31:02]]> GMT</pubDate>
				<author><![CDATA[ carldooley]]></author>
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				<title>Re:Getting Started Kits - How do they hold up?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/654057ba1bb551acf9ad74231f5f421a.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/675934/8372958.page"><b>casvalremdeikun wrote:</b></a><br/>The Firespear Strike Force for the Codex: Space Marines bundle has led to an Aquilla Strongpoint being added to my "to-buy" list.  Double Tapping the Macro Cannon is just downright mean.  Could run two of these for 2000ish points.  Wreck everything.<br /> <br /> P.S. To add insult to injury, the way the formation is worded, putting an independent character in with the Tactical Squad allows said Independent Character to benefit from the double tap ability.  So if you stick a high <span class="glossaryitem" onmouseover='gp(14);'>BS</span> model with the Tactical Squad, you can get even better accuracy with that Macro Cannon.<br /> <br /> <strike>Which raises the question, can Lelith Heraspex join a Tactical Squad.  BS9 Macro Cannon equals much sadness for the other side.  Especially when it is firing FOUR Macro Shells.  Rain the Strength D!</strike>Doesn't work.  I guess Issodon would be the best bet for a High <span class="glossaryitem" onmouseover='gp(14);'>BS</span> <span class="glossaryitem" onmouseover='gp(67);'>IC</span> to add to this.  Taking the Hunter's Eye for a White Scars force would make this extra mean too.  Basically, this is just a mean combo, period.</div></blockquote><br /> <br /> Cypher is BS10 and can join Marines. Now you literally can't miss, yay 2" scatter! Plus since he hands out Shrouded and you're on battlements, enjoy your 2+ cover saves. ]]></description>
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				<pubDate><![CDATA[Wed, 13 Jan 2016 08:09:48]]> GMT</pubDate>
				<author><![CDATA[ Drasius]]></author>
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				<title>Re:Getting Started Kits - How do they hold up?</title>
				<description><![CDATA[ Dude... Thanks for that. This could be very interesting!]]></description>
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				<pubDate><![CDATA[Wed, 13 Jan 2016 09:11:07]]> GMT</pubDate>
				<author><![CDATA[ casvalremdeikun]]></author>
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				<title>Getting Started Kits - How do they hold up?</title>
				<description><![CDATA[ i like the marine one, could be a good allied detachment to offset the drop pod sternguard that codex marines cuddle like their bestie<br /> <br /> i mean they blow up two squads, not even their drop pods. just two squads of sternguard and theyve made their points back, dude the value is sick. the captain could charge in bare bones after the dreadnaught and seriously murder someone, as nobody takes melee weapon upgrades on space marines anymore, lets be adults and admit that]]></description>
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				<pubDate><![CDATA[Wed, 13 Jan 2016 14:30:13]]> GMT</pubDate>
				<author><![CDATA[ ionusx]]></author>
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				<title>Getting Started Kits - How do they hold up?</title>
				<description><![CDATA[ How would everyone rate them all, effectiveness-wise?<br /> (?/10)<br /> <br /> For the Necron one, I'd give it a solid 7/10.<br /> Not game breaking, but a pretty cool novelty effect.]]></description>
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				<pubDate><![CDATA[Wed, 13 Jan 2016 16:03:08]]> GMT</pubDate>
				<author><![CDATA[ skoffs]]></author>
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				<title>Getting Started Kits - How do they hold up?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/8b12c13a8e9c3c846af5a6f5f4e8719d.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/675934/8378216.page"><b>skoffs wrote:</b></a><br/>How would everyone rate them all, effectiveness-wise?<br /> (?/10)<br /> <br /> For the Necron one, I'd give it a solid 7/10.<br /> Not game breaking, but a pretty cool novelty effect.</div></blockquote><br /> The Necron formation can be quite durable unless you manage to kill the Overlord.<br /> But its damage output is very low.]]></description>
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				<pubDate><![CDATA[Wed, 13 Jan 2016 16:11:59]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>Re:Getting Started Kits - How do they hold up?</title>
				<description><![CDATA[ I think the Ad Mech one is strong.  you get what in my opinion is one of the best <span class="glossaryitem" onmouseover='gp(56);'>HQs</span> for his cost. He can fix things, has strong shooting, is durable, and can heal himself.  Vanguard are a good troop especially if you buy them a transport via allies and the dune crawler has a lot of options including one of the best <span class="glossaryitem" onmouseover='gp(805);'>AA</span> guns in the game, which can also wreck skimmers.  The formation bonus is nice to as it combined with the doctrinas means your never going to miss.  ]]></description>
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				<pubDate><![CDATA[Wed, 13 Jan 2016 16:22:16]]> GMT</pubDate>
				<author><![CDATA[ HoundsofDemos]]></author>
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				<title>Getting Started Kits - How do they hold up?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/907384cdd6e55447221a4729cc4653f1.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/675934/8378234.page"><b>wuestenfux wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/8b12c13a8e9c3c846af5a6f5f4e8719d.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/675934/8378216.page"><b>skoffs wrote:</b></a><br/>How would everyone rate them all, effectiveness-wise?<br /> (?/10)<br /> <br /> For the Necron one, I'd give it a solid 7/10.<br /> Not game breaking, but a pretty cool novelty effect.</div></blockquote><br /> The Necron formation can be quite durable unless you manage to kill the Overlord.<br /> But its damage output is very low.</div></blockquote><br /> By itself it's nothing amazing. But two of them working together will keep many armies very frustrated (particularly if using a <span class="glossaryitem" onmouseover='gp(683);'>CAD</span> Scarab Farm as well).<br /> Just too bad the Stalker isn't all that useful in this formation. Yeah, it'll buff the Warriors to BS5, but big deal. <br /> Until someone can find some other way to exploit never ending Scarabs and/or Warriors, maybe 6.5/10 seems about right. ]]></description>
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				<pubDate><![CDATA[Wed, 13 Jan 2016 16:32:23]]> GMT</pubDate>
				<author><![CDATA[ skoffs]]></author>
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				<title>Getting Started Kits - How do they hold up?</title>
				<description><![CDATA[ The skitarii one is 3 of the best admech units around, being encouraged to work together even more than normal and can practically never miss. Only thing that sucks is you're stuck with a single onager (you want a unit so you can buff the invuln save) I really wish they had allowed a "mini cad" type force with the dominus as an <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>. That way if I ever wanted to play a game I could just use the dominus as a warlord for the skitarii.<br /> <br /> That's really the only thing holding the box back. Until a combined Admech codex comes out, the only way you can use these guys together is the formation. I'd give it an 8/10 from a purely casual player's pov. I'm sure it's not amazing for a super competitive area, but I like it]]></description>
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				<pubDate><![CDATA[Thu, 14 Jan 2016 02:57:03]]> GMT</pubDate>
				<author><![CDATA[ MrMoustaffa]]></author>
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