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				<title>Suggestions for a 1500 point Ultramarine CAD?</title>
				<description><![CDATA[ Hi Folks,<br /> <br /> I'm looking for advice on making an Ultramarines <span class="glossaryitem" onmouseover='gp(683);'>CAD</span>, at 1500 points. We play Eternal War missions <i>most</i> of the time, probably 9/10 games. We're competitive-minded, but casual-playing, if that makes sense. We all like to win, and aren't afraid of bringing a ball-busting list. That said, if we feel we're steam-rollering everyone, that's not fun so we change up the list. I don't think any of us has played the same list more than 4 times in a row, kind of idea. We like to keep things fresh.<br /> <br /> I'm pretty sure that I'd want to use Tigurius as the Warlord, I generally prefer my <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> to be Buff-manders rather than melee beasts. I don't mind Chapter Master on a bike, though. I'd be interested to know if there's some other suggestions.<br /> <br /> I'm torn between Tactical, Scouts, or Bike squads for troops. The Tactical Doctrine is pretty cool, and I like plasma-packing Tacticals as support units to take objectives. On the other hand, Scouts are pretty damned good at holding ground, if you can have some "power squads" to deal damage. Scouts fall apart when faced with Ignores Cover, but I don't [thankfully!] see much of that around me. That said, I don't mind the idea of Chapter Master on Bike, which would then allow Bike squads as Troops... Maybe some of each?<br /> <br /> I'm kind of lost with elites. I like using Dreadnoughts, and with the increased attacks and option to squadron them, I've had pretty good success taking pairs to support units in Rhinos. I'm nostalgic about Assault Terminators, and still like using them. The Elite shooty squads, like Command Squads, Vanguard, and Legion of the Damned all seem like great Plasma-spam squads. Melta has mostly disappeared from my metagame. I seldom see anything with higher than <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 12, aside from the occasional Ghost Ark. Even then, dropping down behind it lets me tag the weaker rear armour. I can't remember the last time I faced a Land Raider, and I'm the only Guard Player around, so I don't even need to worry about Russes. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> For Fast Attack, I've had mixed results with Assault Squads. They usually achieve their goals, but also usually wind up spontaneously <i>dead</i> all of a sudden. Land speeders generally seem inferior to Storm Talons... which seem pretty good. Bikes seem good, but if I go down that route, there seems little reason to not take an <span class="glossaryitem" onmouseover='gp(67);'>IC</span> on bike to make them Troops instead. Having <span class="glossaryitem" onmouseover='gp(67);'>IC</span>'s in with the Assault Squads / Bike Squads has been quite powerful, with the Assault Doctrine.<br /> <br /> <span class="glossaryitem" onmouseover='gp(29);'>Dev</span> squads... I've had some fun with, but they don't seem to be innately good due to lack of mobility. <span class="glossaryitem" onmouseover='gp(29);'>Dev</span> Cents are undeniably good, but I dislike the models. I guess if they're considered unstoppably good, I should get some, but they don't float my boat. <span class="glossaryitem" onmouseover='gp(420);'>TFC</span> are a nice, handy, multi-purpose option, that seems to be loved or hated depending on whom I talk to. Predators seem to suffer from being crazy over costed. Hunters and Stalkers would be more valuable in a meta with lots of flyers... I seldom face more than one or two, and that's within my ability to deal with in a normal game. Vindicators feel like they have tons of potential, but suffer from being slow and short ranged. I like them if I'm running Tacs in Rhinos, with Dreads... but otherwise not so much. Storm Ravens are ok, but feel over costed unless I'm transporting something. If I'm transporting something, my opponents [reasonably] actively try to shoot it down to kill the embarked squad... and that squad dies horribly unless they're rocking Storm Shields... and then the package tends to come in at about 425 to deliver a 5-man Assault unit. 535 points if I want to drop off a Dread too.<br /> <br /> <br /> I'm not <i>opposed</i> to using a Gladius, but I generally find the build restrictions to be overly confining.<br /> <br /> Any suggestions?<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 10 Jan 2016 20:26:37]]> GMT</pubDate>
				<author><![CDATA[ greatbigtree]]></author>
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				<title>Suggestions for a 1500 point Ultramarine CAD?</title>
				<description><![CDATA[ What do you like?<br /> <br /> If you don’t need to squeeze every last drop of power out of your lists, you have a ton of options available to you.<br /> <br /> How do you feel about drop pods vs. rhinos?  A lot of units work very well with them, including some of our better ones (grav cents, sternguard)  Pods are also a good spot to put dreads if you like them.<br /> <br /> <span class="glossaryitem" onmouseover='gp(71);'>IMHO</span>, as a fluffy Ultramarine player, start with two full <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads, and then make sure you have one thing from every <span class="glossaryitem" onmouseover='gp(187);'>FOC</span> slot.  What to take depends a lot on your collection and what you like.  The important thing is to be sure you cover all the bases for a <span class="glossaryitem" onmouseover='gp(167);'>TAC</span> list.  Have something to deal with heavy/light armor, <span class="glossaryitem" onmouseover='gp(93);'>MCs</span>, hordes, etc.  But there is a huge amount of flex in where you stick all that.  Fast melta can be frequently found in the <span class="glossaryitem" onmouseover='gp(35);'>FA</span> slot, but you could also use suicide sternguard for that role.  Long range fire support could be a <span class="glossaryitem" onmouseover='gp(29);'>dev</span> squad, or a pair of TML/<span class="glossaryitem" onmouseover='gp(51);'>HB</span> speeders.<br /> <br /> These days my stock answer to a lot of these questions is formations.  I like a 1,000 point demi-co as a core to a lot of my lists.  3 full <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads, 3 man <span class="glossaryitem" onmouseover='gp(682);'>AM</span>/<span class="glossaryitem" onmouseover='gp(29);'>Dev</span>.  Forms a very flavorful center to a list.  This gives you 500 points for an auxiliary formation. which you can do a lot with.  And you can always trim back the company if you wanted to wedge something a little more expensive (like a 1st co TF) into the list.<br /> <br /> Honestly there is very little that is unusable in the codex.  Sure, some things are more efficient then others, but there is still a lot of room to make a decent list for play at the <span class="glossaryitem" onmouseover='gp(38);'>FLGS</span>.]]></description>
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				<pubDate><![CDATA[Sun, 10 Jan 2016 20:51:39]]> GMT</pubDate>
				<author><![CDATA[ Nevelon]]></author>
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				<title>Re:Suggestions for a 1500 point Ultramarine CAD?</title>
				<description><![CDATA[ I'm fortunate in that I have 5 friends that all regularly play <span class="glossaryitem" onmouseover='gp(3);'>40k</span>, usually in my friend's garage. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> This go around, I am looking to run a powerful list. <br /> <br /> I usually take funsies lists, using something that I want to try out, or a new model I made. This weekend I used Salamanders with some Scouts on Storms, Melta Command Squad with an Apothecary in a pod, 2x Melta-Dreads with HFL and Pods, Some Jump Pack Flamer Assault Squads, and Vulkan with Flamer Assault Squads in a Storm Raven. <br /> <br /> My friends were running things like Double Flyrants, Tigurius in a Pod with Grav-Cents... They were running powerful lists for the most part. They both took a couple for-the-giggles units, but it's mostly the top end of their codex making the table. Tiggy player has been running Eldar lately, and felt like playing <span class="glossaryitem" onmouseover='gp(119);'>SM</span> again.<br /> <br /> [3-player game, 6 objectives, secondary objectives. I tied for first with 7 points. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]<br /> <br /> I'm hoping to run a list in which I don't start out with a strong idea, but get side-tracked by some unit that I haven't used in a long time, or some random new model I made [recently created a plasma-spam Legion of the Damned unit...] and wind up with another "funsies list".]]></description>
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				<pubDate><![CDATA[Sun, 10 Jan 2016 23:52:42]]> GMT</pubDate>
				<author><![CDATA[ greatbigtree]]></author>
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				<title>Suggestions for a 1500 point Ultramarine CAD?</title>
				<description><![CDATA[ Tig + grav cents in a pod<br /> Melta tacs in pods for troops.<br /> Some air cover<br /> sternguard/ironclads/other in more pods until you run out of points/models.<br /> Skyhammer annihilation force? (I know you said <span class="glossaryitem" onmouseover='gp(683);'>CAD</span>...)<br /> <br /> <blockquote class="uncited"><div><br /> I'm hoping to run a list in which I don't start out with a strong idea, but get side-tracked by some unit that I haven't used in a long time, or some random new model I made [recently created a plasma-spam Legion of the Damned unit...] and wind up with another "funsies list”.<br /> </div></blockquote><br /> <br /> It sounds like I make my lists the reverse of you.  I <i>start</i> with things I think need the dust knocked off, and/or fresh paint.  Once I have them, I figure out what else I need to add to my list to it balanced.  Or if a theme calls out from them.  I find it very hard to just generate a list in a vacuum.  There is always a seed.]]></description>
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				<pubDate><![CDATA[Mon, 11 Jan 2016 14:27:43]]> GMT</pubDate>
				<author><![CDATA[ Nevelon]]></author>
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