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		<title><![CDATA[Latest posts for the thread "Necrosius and Renegade Army list advice"]]></title>
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				<title>Necrosius and Renegade Army list advice</title>
				<description><![CDATA[ Hi, i am french and i want you, beloved community of Dakka Dakka, to help me about my project implying zombies and plagues marines.<br /> <br /> My goal is to field at least 2 units of  plagues marines, Necrosius, a bunch of zombies, and my converted obliterators ( 4) in an army that is fluff and effective. I have Chaos nurgle spawns too but not sure how they fill in the army...<br /> <br /> I own also Typhus, <span class="glossaryitem" onmouseover='gp(39);'>Fw</span> Terminators and Land raider, a Daemon Prince but i am not sure they will fill in this list ( overpriced, typhus is replaced by necrosius, etc...)<br /> <br /> I know that i will surely beginning by taking ''The Purge'' from Vraks 7th edition Forgeworld book. My intent is maybe to ally with Renegades and Heretic to bring some fire power.<br /> <br /> But how organize all of this? Take <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> as allies? as the purge? or Take renegades as allies? My favorite Idea was take Renegades and heretics as <span class="glossaryitem" onmouseover='gp(683);'>CAD</span> ( for zombies obj secured) and Purge Chaos marines as second detachment? Have some of you allready chimed about a Necrosis zombies list with Plagues marines? <br /> <br /> For additional units in <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> i consider, i like the Plague Hulk!<br /> <br /> <br /> Thanks in advance for your chaotic help!<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 10 Jan 2016 23:53:04]]> GMT</pubDate>
				<author><![CDATA[ Sarevokk]]></author>
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				<title>Re:Necrosius and Renegade Army list advice</title>
				<description><![CDATA[ I would consider running necrosis in a <span class="glossaryitem" onmouseover='gp(683);'>CAD</span> you gain objective secured on your zombies which to me is where they really shine.]]></description>
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				<pubDate><![CDATA[Mon, 11 Jan 2016 01:54:09]]> GMT</pubDate>
				<author><![CDATA[ francieum]]></author>
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				<title>Re:Necrosius and Renegade Army list advice</title>
				<description><![CDATA[ Yes, so i cant let him in purge but i can if the zombies comes from a <span class="glossaryitem" onmouseover='gp(683);'>CAD</span> Primary Detachment, master  of renegades of nurgle, he stll gives his army wide furious charge and 2 plagues marines units with 4 heavy support that can be nice]]></description>
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				<pubDate><![CDATA[Mon, 11 Jan 2016 02:55:09]]> GMT</pubDate>
				<author><![CDATA[ Sarevokk]]></author>
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				<title>Necrosius and Renegade Army list advice</title>
				<description><![CDATA[ So, I'm assuming you are taking Necrosius specifically for the zombies, but he doesn't unlock <span class="glossaryitem" onmouseover='gp(634);'>PM</span> as troops, and I have seen Typhus run really well with a bodygaurd of <span class="glossaryitem" onmouseover='gp(100);'>MoN</span> Oblits. For what you have and want, I'd recommend running <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> as allies and focusing on your Renegades simply because I feel the codex allows your to be more competitve. <br /> <br /> Allied Chaos<br /> Tychus and 3 <span class="glossaryitem" onmouseover='gp(100);'>MoN</span> Oblits<br /> max squad zombies<br /> 5 <span class="glossaryitem" onmouseover='gp(634);'>PM</span> in a rhino with 2 meltas or plasmas<br /> With Plasma its just under 750 pts.<br /> <br /> Renegades<br /> Since your going Nurgle, take Bloody Handed Reaver for priced up guys with <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 3-4 and special weapons in Valks with Carapace Armor and krak grenades. You can go chimera mech with Russes. Blight Drones, Valks and a Heldrake can make for a surprising Nurgle airforce.<br /> <br /> Or go Mutant Overlord and spam Spawn, mutants, and greater spined beast to go with your Mutant rabble hordes and zombie mob. Reeeeally  hard to mow down that many wounds. Throw in rapier batteries, Medusa's, Earthshakers or Leman Russes for high <span class="glossaryitem" onmouseover='gp(123);'>str</span> long range bang. <br /> <br /> Big issues are that Necrosius is a sorceror not a lord, so no <span class="glossaryitem" onmouseover='gp(634);'>PM</span> troops, and if you take the Renegades as allies you lose a bunch of benefits. By taking <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> allies, you are limited to 1 squad of <span class="glossaryitem" onmouseover='gp(634);'>PM</span> and 1 of zombies, but you still get Spawn if you want them and that unlocks blight drones, better Lords of War and Covenant benefits for your entire Renegades list, which they kinda need to be effective.<br /> <br /> Example:<br /> Command Squad-command vox, Autocannon<br /> Enforcers-4 of em with Melta bombs<br /> 2 Platoon <span class="glossaryitem" onmouseover='gp(732);'>CS</span>- Command Vox, Sigil, Autocannon, Militia Training<br /> 4 Infantry Platoons-15 bodies, 3 Meltas or Plasmas. Enforcer.<br /> <br /> Sits around 1000 I think. That leaves you with around 250 for artillery, or 9 Laser Rapiers with 40 pts left over. You might drop a platoon for a large mutant squad and add more arty/tanks/valks whatever. As it sits it puts down up 12 Melta?<span class="glossaryitem" onmouseover='gp(166);'>Plas</span> and 3 Autocannon shots a turn just from the infantry, and with the rerolls and vox range your average leadership will be 9 or better. If you go full rapiers, you also get 9 twin linked str9 ap2 shots before your obliterators take a shot. ]]></description>
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				<pubDate><![CDATA[Mon, 11 Jan 2016 20:01:11]]> GMT</pubDate>
				<author><![CDATA[ cod3x]]></author>
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