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		<title><![CDATA[Latest posts for the thread "should unbound exist?"]]></title>
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				<title>should unbound exist?</title>
				<description><![CDATA[ So one of the biggest changes in 7thed coming from 5th is the way army's are formed. I like the formations as they are heavily restrictive but I'm really not liking the new unbound. I think it promotes spam and makes the game even more unbalanced. My mate plays eldar and while his list isn't cheese it's certainly not friendly, like the rest of us play. This is is partly because of unbound. In our last game he took 2 wraithlord, 1 wraithknight, 11 d flamers, a fire prism, wave serpent partly, 6 wraithblade, eldrad and spirtseer. Turn 2 I have a hammerhead with 1 <span class="glossaryitem" onmouseover='gp(661);'>hp</span> and 7 pathfindrs on the board.]]></description>
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				<pubDate><![CDATA[Wed, 13 Jan 2016 17:57:40]]> GMT</pubDate>
				<author><![CDATA[ xana666]]></author>
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				<title>should unbound exist?</title>
				<description><![CDATA[ I mean, no, unbound shouldn't exist. But you're also fighting Eldar, and the <i>bad</i> kind of Eldar. If he wanted, he could get almost all of that in a regular list anyway.]]></description>
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				<pubDate><![CDATA[Wed, 13 Jan 2016 18:01:45]]> GMT</pubDate>
				<author><![CDATA[ krodarklorr]]></author>
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				<title>Re:should unbound exist?</title>
				<description><![CDATA[ Unbound is fine.  Just stop playing against try-hard donkeycaves who use it as an excuse to steamroll with the best cherry picked units from wherever.<br /> <br /> There's a tone of awesomely themed forces that can only be done through Unbound.  Within just the <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> codex alone,  Unbound allows for;<br /> - Termiewing w/Hellbrute,  Daemon Engine & Land Raider support<br /> - 'Hounds of Huron' all biker army,  supported by Spawn,  Helldrakes,  Raptors,  etc...<br /> - Iron Warriors Siege lists<br /> - Daemon Engine menagerie led by Warpsmiths & Sorcerers<br /> - Armoured company<br /> And many other themes.<br /> <br /> The same is true for anyone who hasn't yet received the 7.5ed treatment and lacks the ability to field fluffy formations,  such as a Blood Angels 8th 'assault' company.]]></description>
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				<pubDate><![CDATA[Wed, 13 Jan 2016 18:18:46]]> GMT</pubDate>
				<author><![CDATA[ Experiment 626]]></author>
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				<title>should unbound exist?</title>
				<description><![CDATA[ Plus, with how many bloody options you get with the <span class="glossaryitem" onmouseover='gp(119);'>SM</span> codex and supplements (and adding Blood Angels, Dark Angels, and Space Wolves), you can field a "Deathwatch" consisting of just <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>'s. It is SUPER fun, but not very good. Plus it allows the most freedom to be able to customize several models just because you like the look of them. ]]></description>
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				<pubDate><![CDATA[Wed, 13 Jan 2016 18:26:36]]> GMT</pubDate>
				<author><![CDATA[ Slayer-Fan123]]></author>
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				<title>should unbound exist?</title>
				<description><![CDATA[ It should exist now. The power boost abusing it can unlock probably isn't any worse than the high end uber formations we've been getting. Plus it opens up thematic options normally unavailable.]]></description>
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				<pubDate><![CDATA[Wed, 13 Jan 2016 18:31:06]]> GMT</pubDate>
				<author><![CDATA[ Eldarain]]></author>
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				<title>should unbound exist?</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/676314/8378572.page"><b>Slayer-Fan123 wrote:</b></a><br/>Plus, with how many bloody options you get with the <span class="glossaryitem" onmouseover='gp(119);'>SM</span> codex and supplements (and adding Blood Angels, Dark Angels, and Space Wolves), you can field a "Deathwatch" consisting of just <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>'s. It is SUPER fun, but not very good. Plus it allows the most freedom to be able to customize several models just because you like the look of them. </div></blockquote><br /> <br /> Easily the single best & most amazingly fun scenario in Fantasy was where one of the armies was entirely composed of Characters vs. a 'regular' army.<br /> Unbound allows you to play out this scenario in <span class="glossaryitem" onmouseover='gp(3);'>40k</span> now,  and it's amazingly good fun to watch such a band of heroes take on an entire army in a 'Movie Marines' style game! <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> Imagine for example,  a game where a Daemon army consisting of a single Greater Daemon of each Chaos power faces off against a host of Grey Knights.<br /> Each Greater Daemon's only 'objective' is to out do his rivals and take down more of their hated foes than any of the others can!<br /> <br /> Or as Slayer-Fan pointed out,  a 'true' Deathwatch Kill Team composed of various Marine specialists seeing how long they can hold out against an onrushing Tyranid swarm...<br /> <br /> Or a re-enactment of the (in)famous battle during the 3rd War for Armageddon where an 'army' of Space Marine Dreadnoughts faced off against a tide of Orks & Kans/Dreads...<br /> <br /> <br /> Unbound is easily great fun!]]></description>
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				<pubDate><![CDATA[Wed, 13 Jan 2016 18:34:31]]> GMT</pubDate>
				<author><![CDATA[ Experiment 626]]></author>
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				<title>Re:should unbound exist?</title>
				<description><![CDATA[ I was against it at first but at this point it's no worse than some of the mega formations or super friends list i've seen using formations.  ]]></description>
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				<pubDate><![CDATA[Wed, 13 Jan 2016 18:34:58]]> GMT</pubDate>
				<author><![CDATA[ HoundsofDemos]]></author>
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				<title>should unbound exist?</title>
				<description><![CDATA[ If <span class="glossaryitem" onmouseover='gp(50);'>GW</span> had actually managed to have some form of external balance (and if formations also didn't work in unbound) unbound wouldn't be a problem because then you trade off command benefits for free form army creation. But the game balance in its current state can't support  unbound in a healthy way.]]></description>
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				<pubDate><![CDATA[Wed, 13 Jan 2016 18:37:08]]> GMT</pubDate>
				<author><![CDATA[ CrownAxe]]></author>
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				<title>should unbound exist?</title>
				<description><![CDATA[ The concept is fine. It's ruined by poor internal balance across and within codexes. <br /> <br /> If there weren't units objectively better at doing the same job as others then what would it matter? You pay your money and takes your choice. <br /> <br /> Should a player make a selection that meant their army was hopelessly outclassed in a certain department (they take all anti infantry units and get mullered by an armour heavy force for instance) then that would be on the player. As it stands one could pitch your anti infantry focused footslogging force against against another anti infantry focused footslogging force but that force could be composed of more efficient choices in terms of damage, durability or even both and subsequently you'll still get creamed. ]]></description>
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				<pubDate><![CDATA[Wed, 13 Jan 2016 18:37:26]]> GMT</pubDate>
				<author><![CDATA[ Azreal13]]></author>
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				<title>should unbound exist?</title>
				<description><![CDATA[ Unbound is an excuse for pay-to-win people to play hate-lists to curbstomp people. Each time they do, they feed off the sorrow.<br /> <br /> Of course there are also some nice people who also go unbound, but mainly it's the other kind ]]></description>
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				<pubDate><![CDATA[Wed, 13 Jan 2016 19:13:47]]> GMT</pubDate>
				<author><![CDATA[ Wulfmar]]></author>
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				<title>Re:should unbound exist?</title>
				<description><![CDATA[ I don't think i agree in all cases.  It's no worse than what Eldar can do with a <span class="glossaryitem" onmouseover='gp(683);'>CAD</span> or what marines can do with various formations or Necrons in a decurion.  ]]></description>
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				<pubDate><![CDATA[Wed, 13 Jan 2016 19:15:25]]> GMT</pubDate>
				<author><![CDATA[ HoundsofDemos]]></author>
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				<title>should unbound exist?</title>
				<description><![CDATA[ It's the best thing to ever happen to the game.  Power gamers existed before, that hasn't changed because of  unbound, and formations tend to be better anyway.  It does allow you to collect whatever models you like without worrying about being 'legal'.  I love my ork walker army, my night lords raptor cult, and my army of assassins.  They don't often win games, but I really enjoyed making them.]]></description>
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				<pubDate><![CDATA[Wed, 13 Jan 2016 19:16:36]]> GMT</pubDate>
				<author><![CDATA[ JamesY]]></author>
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				<title>should unbound exist?</title>
				<description><![CDATA[ In theory Unbound works, because you get free rules, that you would otherwise pay points for, in formations and detachments that you wouldn't get in unbound (to trade for the ability to spam) and the units should all be balanced according to points AND have glaring weaknesses that must be covered by something else. <br /> <br /> Unfortunately, a lot of units are either massively undercosted (Wraithknight), massively overcosted (Pyrovore), or is simply just good at too many things that there's no exploitable weakness unless your entire list is tailored specifically to take out this one model (Again, Wraithknight, but also the Riptide in earlier editions). <br /> <br /> If <span class="glossaryitem" onmouseover='gp(50);'>GW</span> does properly balance the game again and work hard at <span class="glossaryitem" onmouseover='gp(36);'>FAQs</span>, then Unbound can work. But with the current state of the game it is in (especially when you look at the Raven Wing Strikeforce WITHOUT the <span class="glossaryitem" onmouseover='gp(36);'>Faq</span>), it ain't gonna work in the slightest, especially when one guy shows up with 2000 points of nothing but wraithknights.]]></description>
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				<pubDate><![CDATA[Wed, 13 Jan 2016 19:17:18]]> GMT</pubDate>
				<author><![CDATA[ MechaEmperor7000]]></author>
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				<title>should unbound exist?</title>
				<description><![CDATA[ If a guy turned up with 2k of wraithknights, just don't play them.]]></description>
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				<pubDate><![CDATA[Wed, 13 Jan 2016 19:24:47]]> GMT</pubDate>
				<author><![CDATA[ JamesY]]></author>
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				<title>should unbound exist?</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/676314/8378599.page"><b>Experiment 626 wrote:</b></a><br/><br /> Easily the single best & most amazingly fun scenario in Fantasy was where one of the armies was entirely composed of Characters vs. a 'regular' army.<br /> Unbound allows you to play out this scenario in <span class="glossaryitem" onmouseover='gp(3);'>40k</span> now,  and it's amazingly good fun to watch such a band of heroes take on an entire army in a 'Movie Marines' style game! <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> </div></blockquote><br /> <br /> Maybe I'm missing something here, but couldn't you do this anyway?<br /> <br /> "Hey, fantasy has this great scenario where one army is comprised entirely of characters. Want to give that a go with <span class="glossaryitem" onmouseover='gp(3);'>40k</span>?"<br /> <br /> I find it baffling how many people think they need <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s permission to play custom scenarios.  <img src="/s/i/a/813fd55ae283423385e2697b5fbde8c7.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Wed, 13 Jan 2016 19:30:39]]> GMT</pubDate>
				<author><![CDATA[ vipoid]]></author>
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				<title>should unbound exist?</title>
				<description><![CDATA[ I like the idea of Unbound, but I wish the gap was larger between it and "structured" play. I also wish the Come the <span class="glossaryitem" onmouseover='gp(7);'>Apoc</span> Allies were only allowed in Unbound lists.<br /> <br /> Unbound should be used for small games in which players are trying out new units, or whacky combos. Unbound should never be used for any sort of "competitive" play.<br /> <br /> The problem I have with Unbound isn't Unbound at all, it is that "unlimited" detachments pretty much plays like Unbound anyway. I'd prefer that Bound armies had to field 1 <span class="glossaryitem" onmouseover='gp(683);'>CAD</span> (or codex <span class="glossaryitem" onmouseover='gp(683);'>CAD</span> equivalent), then it could take 1 additional <span class="glossaryitem" onmouseover='gp(683);'>CAD</span> -OR- Allied detachment, than any Formations you want. Formations are the only detachment that should be "unlimited".<br /> <br /> Basically, I like the structure of 6th, with the Formations of 7th.]]></description>
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				<pubDate><![CDATA[Wed, 13 Jan 2016 19:34:23]]> GMT</pubDate>
				<author><![CDATA[ Galef]]></author>
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				<title>should unbound exist?</title>
				<description><![CDATA[ Should unbound exist? yes its fun.  I think thats a fairly obvious point.  If your talking about in the tournament sense then yes it should still exist, however most Tournaments I have seen have a rule about unbound or require you to take 2 detachments or something similar.  ]]></description>
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				<pubDate><![CDATA[Wed, 13 Jan 2016 19:35:33]]> GMT</pubDate>
				<author><![CDATA[ MorkorpossiblyGork]]></author>
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				<title>should unbound exist?</title>
				<description><![CDATA[ Yes it should. It is perfect for casual play. It makes you play the army you would really want to play.  You don't need unbound for crazy spamming <span class="glossaryitem" onmouseover='gp(280);'>op</span> units. If your group doesn't spam them in bound they will not spam them in unbound. I have no idea if it is suited for tournament play at all since tournament play kinda is the strange twilight zone of ruling <span class="glossaryitem" onmouseover='gp(280);'>OP</span> meta that banns other <span class="glossaryitem" onmouseover='gp(280);'>OP</span> meta.<br /> <br /> I strongly feel that your player group isn't healthy if it can't handle unbound play <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 13 Jan 2016 19:35:57]]> GMT</pubDate>
				<author><![CDATA[ oldzoggy]]></author>
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				<title>should unbound exist?</title>
				<description><![CDATA[ Unbound isn't the problem. If you're complaining that Unbound is allowing your opponent to take nothing but D weapons your problem is that you're playing with donkey-caves.<br /> <br /> (Also to the <span class="glossaryitem" onmouseover='gp(280);'>OP</span>: Replace the Wraithblades and the Fire Prism in your mate's Eldar list with a half dozen Scatterbikes and suddenly his list is not only a single <span class="glossaryitem" onmouseover='gp(683);'>CAD</span> but it's probably stronger for it.)]]></description>
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				<pubDate><![CDATA[Wed, 13 Jan 2016 19:41:28]]> GMT</pubDate>
				<author><![CDATA[ AnomanderRake]]></author>
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				<title>should unbound exist?</title>
				<description><![CDATA[ I feel Unbound is more useful for narrative campaigns or for teaching and accommodating new players. You have either explicit or implicit restrictions on what units each person is bringing, so there is some limitation on how abusive the unrestricted nature of Unbound can be. But for competitive play, Unbound is an awful idea, as people are expected to abuse the unrestricted freedom the format allows them. ]]></description>
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				<pubDate><![CDATA[Wed, 13 Jan 2016 20:05:05]]> GMT</pubDate>
				<author><![CDATA[ TheNewBlood]]></author>
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				<title>should unbound exist?</title>
				<description><![CDATA[ If you have to agree to limitations beforehand though, then that's no different than just setting up a campaign beforehand with your friends (like, the <span class="glossaryitem" onmouseover='gp(187);'>FoC</span> was around since forever, but we always violated it for campaigns) so it's not like that freedom wasn't already there. <br /> <br /> The only real perk to unbound is letting pickup games happen without being restricted to the <span class="glossaryitem" onmouseover='gp(187);'>FoC</span>. Tournaments will always have their own internal balance rules and ban lists, so they won't give two gaks about Unbound (other than forcing them to do a bit more work). However, the balance issue comes in where either a kid can show up with a horde of wraithknights or a bunch of pyrovores, and he could do this completely by accident, without knowing they're either overpowered or underpowered.<br /> <br /> I am always willing to talk it over and face anything, and I fully support discussing it over like gentlemen before playing, but sometimes you just want to show up with an army and play, nary a word said, and that's where unbound both shines and completely craps out. Again, if <span class="glossaryitem" onmouseover='gp(50);'>GW</span> rebalanced their game correctly, unbound in it's theoretical form can work. But as it is right now unbound, for the purpose it was built for, is completely unusable.]]></description>
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				<pubDate><![CDATA[Wed, 13 Jan 2016 20:45:28]]> GMT</pubDate>
				<author><![CDATA[ MechaEmperor7000]]></author>
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				<title>should unbound exist?</title>
				<description><![CDATA[ Yes, it should exist.<br /> <br /> <span class="glossaryitem" onmouseover='gp(3);'>40k</span> 6th and 7th have both been heavily geared toward the narrative and Unbound is a tool to achieve that.<br /> <br /> An example for me is an army I'm preparing to use in my next game: an Arch-heretic psyker from <span class="glossaryitem" onmouseover='gp(754);'>IA13</span>, plus a ton of cultists and spawn from Khorne Daemonkin for 500 points. The theme is a rogue psyker is attempting to summon a daemon horde, and he has dozens of lackeys who he will sacrifice to achieve his ends. The mission will be the Megalith mission from Path of Chaos, where the enemy's goal is to cast down the Chaos altar before the summoning ritual is complete.<br /> <br /> Yes, this could have all been achieved using homebrew rules, but the best homebrew rules are those that change as little as possible. The above idea breaks no rules at all.<br /> <br /> If you don't like it, you're more than welcome to simply not play against opponents who use unbound.<br /> <br /> That said, it's not a perfect system. Ideally, every unit would have a points value that accurately reflects its abilities, which would make unbound perfectly balanced, however this is unfortunately not the case in <span class="glossaryitem" onmouseover='gp(3);'>40k</span>. But that is symptomatic of <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s point system far more than unbound armies. With or without unbound, you're going to face unbalanced enemy armies, no matter what!]]></description>
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				<pubDate><![CDATA[Wed, 13 Jan 2016 20:59:06]]> GMT</pubDate>
				<author><![CDATA[ Cheex]]></author>
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				<title>should unbound exist?</title>
				<description><![CDATA[ The problem still comes back to the player, especially the new. <br /> <br /> One of the things with the old <span class="glossaryitem" onmouseover='gp(187);'>FoC</span> was that units was not only balanced by points and by army interactions, but also by which slot it was in. Anything in the <span class="glossaryitem" onmouseover='gp(35);'>FA</span> slot is not going to be anywhere near as hard hitting as the Heavy Support, but it's gonna hit a hell of a lot harder. And Troops were inherently worse than other units because you required them to fill out your manditories. <br /> <br /> While obviously this means that in competitive play some units would be totally ignored (Tactical Marines are the most famous), this also means that the new kid who just likes the models are going to pick it up and try a game and probably get totally stomped, simply because he chose a weak unit and no one told him otherwise. Likewise, if he brought 6 Wraithknights because they're cool evangelion robots and not because they're so undercosted, he suddenly find that not only people refuse to play with him, but people start calling him a cheesemonger. That's definitely a turn off. <br /> <br /> Like i said, campaigns and tournaments didn't need this since those things by their very nature required you to talk it out beforehand. But for a pickup game, this was a great idea in theory, but horribly in execution. I'd say they probably should have held off Unbound for another edition, where their numerous formation got people more accustomed to using non-traditional forces, then dropped it. I bet if people were already used to Canoptek Harvest-spamming lists, no one would really care about Unbound. Of course, game balance would help a lot more. ]]></description>
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				<pubDate><![CDATA[Wed, 13 Jan 2016 21:12:44]]> GMT</pubDate>
				<author><![CDATA[ MechaEmperor7000]]></author>
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				<title>should unbound exist?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/d93f5c97ad6ac3c7338e58af86bae06a.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/676314/8378757.page"><b>oldzoggy wrote:</b></a><br/>Yes it should. It is perfect for casual play. It makes you play the army you would really want to play.  You don't need unbound for crazy spamming <span class="glossaryitem" onmouseover='gp(280);'>op</span> units. If your group doesn't spam them in bound they will not spam them in unbound. I have no idea if it is suited for tournament play at all since tournament play kinda is the strange twilight zone of ruling <span class="glossaryitem" onmouseover='gp(280);'>OP</span> meta that banns other <span class="glossaryitem" onmouseover='gp(280);'>OP</span> meta.<br /> <br /> I strongly feel that your player group isn't healthy if it can't handle unbound play <br /> </div></blockquote><br /> <br /> Exalted.]]></description>
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				<pubDate><![CDATA[Wed, 13 Jan 2016 22:05:41]]> GMT</pubDate>
				<author><![CDATA[ jreilly89]]></author>
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				<title>Re:should unbound exist?</title>
				<description><![CDATA[ It isn't like Unbound is any less balanced than the current game is in the first place. If anything, Unbound armies have way fewer advantages compared to the broken gak CADs and super formations.]]></description>
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				<pubDate><![CDATA[Wed, 13 Jan 2016 23:57:10]]> GMT</pubDate>
				<author><![CDATA[ casvalremdeikun]]></author>
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				<title>Re:should unbound exist?</title>
				<description><![CDATA[ Like any game system that isn't a mirror match it comes down to the players.  If someone only caress about winning, then that is going to color every decision they make going forward.  ]]></description>
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				<pubDate><![CDATA[Thu, 14 Jan 2016 00:07:17]]> GMT</pubDate>
				<author><![CDATA[ HoundsofDemos]]></author>
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				<title>should unbound exist?</title>
				<description><![CDATA[ I love unbound, but that's only because it allows me to run a fun list for casual games. <br /> <br /> Infact, I think I nearly have enough nurglings now to play a 1,500 point game with them alone. <br /> While its a useless army, its highly amusing and good fun against a green tide army. <br /> <br /> Also means I can run my Deffwing Orks. <br /> Thraka leading a ton of meganobz. <br /> Again, looks amazing on the table, although this one is actually playable. <br /> <br /> <br /> <br /> Wouldn't like to see an unbound tournament though. <br /> That would just be a case of who can spam the most destructive units possible, without restriction. ]]></description>
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				<pubDate><![CDATA[Thu, 14 Jan 2016 00:20:06]]> GMT</pubDate>
				<author><![CDATA[ Jackal]]></author>
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				<title>should unbound exist?</title>
				<description><![CDATA[ I feel unbound is pretty useful when a codex gets updated and suddenly you can't play your army without buying new models you didn't buy before cause you didn't like them. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 14 Jan 2016 00:31:09]]> GMT</pubDate>
				<author><![CDATA[ SagesStone]]></author>
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				<title>should unbound exist?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/f6f6ae1247caaf68823276deee51eb9d.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/676314/8378698.page"><b>Wulfmar wrote:</b></a><br/>Unbound is an excuse for pay-to-win people to play hate-lists to curbstomp people. Each time they do, they feed off the sorrow.<br /> <br /> Of course there are also some nice people who also go unbound, but mainly it's the other kind </div></blockquote><br /> Can you prove this statement using tournament results?<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/55b4f23109bb4f5979f77edc0c9a96ba.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/676314/8378738.page"><b>vipoid wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/676314/8378599.page"><b>Experiment 626 wrote:</b></a><br/><br /> Easily the single best & most amazingly fun scenario in Fantasy was where one of the armies was entirely composed of Characters vs. a 'regular' army.<br /> Unbound allows you to play out this scenario in <span class="glossaryitem" onmouseover='gp(3);'>40k</span> now,  and it's amazingly good fun to watch such a band of heroes take on an entire army in a 'Movie Marines' style game! <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> </div></blockquote><br /> <br /> Maybe I'm missing something here, but couldn't you do this anyway?<br /> <br /> "Hey, fantasy has this great scenario where one army is comprised entirely of characters. Want to give that a go with <span class="glossaryitem" onmouseover='gp(3);'>40k</span>?"<br /> <br /> I find it baffling how many people think they need <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s permission to play custom scenarios.  <img src="/s/i/a/813fd55ae283423385e2697b5fbde8c7.gif" border="0"> </div></blockquote><br /> Discussion for pickup games isn't supposed to exist outside point values and rolling for missions. Now I can just bring my Deathwatch list if I feel like it. ]]></description>
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				<pubDate><![CDATA[Thu, 14 Jan 2016 00:41:22]]> GMT</pubDate>
				<author><![CDATA[ Slayer-Fan123]]></author>
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				<title>Re:should unbound exist?</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/676314/8378545.page"><b>Experiment 626 wrote:</b></a><br/>Unbound is fine.  Just stop playing against try-hard donkeycaves who use it as an excuse to steamroll with the best cherry picked units from wherever.</div></blockquote><br /> <br /> <span class="glossaryitem" onmouseover='gp(677);'>IOW</span>, "unbound is fine, just as long as you use <span class="glossaryitem" onmouseover='gp(127);'>TFG</span>-level social pressure to shun anyone who dares to use it in a way that you don't like". If you need to kick people out of the group over how you think they're "exploiting" the rules then no, unbound is not fine. It's a broken mess that needs major changes to even have a chance of working.<br /> <br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/99c47d3b7536c7792dcdc2fdce8a9063.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/676314/8378972.page"><b>Cheexsta wrote:</b></a><br/><span class="glossaryitem" onmouseover='gp(3);'>40k</span> 6th and 7th have both been heavily geared toward the narrative and Unbound is a tool to achieve that.</div></blockquote><br /> <br /> Screaming "FORGE THE NARRATIVE" over and over again doesn't make the game about narrative play, nor does making the game terrible for competitive play. <span class="glossaryitem" onmouseover='gp(50);'>GW</span> has removed all the stuff on "how to create your own scenarios" from the core rulebook, replaced player choices about their characters with random tables, and created a formations system where you either play the story that <span class="glossaryitem" onmouseover='gp(50);'>GW</span> created or have no chance of winning against people who do. What 7th edition is really about is <i>buying more stuff</i>. <span class="glossaryitem" onmouseover='gp(50);'>GW</span> doesn't care what you do with your toys, as long as you spend lots of money on them.]]></description>
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				<pubDate><![CDATA[Thu, 14 Jan 2016 03:18:52]]> GMT</pubDate>
				<author><![CDATA[ Peregrine]]></author>
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				<title>should unbound exist?</title>
				<description><![CDATA[ In all my days of 7th Edition, I have only ever used Unbound once and that was a "Forge the Narrative" scenerio. Never is a game so tasty as when there is no infantry models on the table and the board looks like a parking lot]]></description>
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				<pubDate><![CDATA[Thu, 14 Jan 2016 03:24:59]]> GMT</pubDate>
				<author><![CDATA[ Tactical_Spam]]></author>
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				<title>should unbound exist?</title>
				<description><![CDATA[ Unbound exists for one reason.<br /> To allow someone without a valid army of models a way to play. <br /> At one point it was horribly unbalanced however formations and detachments and especially detachments consisting of multiple formations adds so many special rules to an army that whatever power builds came from unbound is inconsequential.]]></description>
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				<pubDate><![CDATA[Thu, 14 Jan 2016 03:46:18]]> GMT</pubDate>
				<author><![CDATA[ gungo]]></author>
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				<title>should unbound exist?</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/676314/8379714.page"><b>gungo wrote:</b></a><br/>Unbound exists for one reason.<br /> To allow someone without a valid army of models a way to play.</div></blockquote><br /> <br /> No, it exists so that "but I don't play that army" is no longer an excuse to refrain from buying the latest new releases. Now the <span class="glossaryitem" onmouseover='gp(50);'>GW</span> store employee can tell you about how awesome the new release would be in your army and pressure you to buy it no matter what army you play.]]></description>
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				<pubDate><![CDATA[Thu, 14 Jan 2016 03:54:00]]> GMT</pubDate>
				<author><![CDATA[ Peregrine]]></author>
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				<title>should unbound exist?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/6e2a7a65b40f1b794057fa352dcb053f.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/676314/8379727.page"><b>Peregrine wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/676314/8379714.page"><b>gungo wrote:</b></a><br/>Unbound exists for one reason.<br /> To allow someone without a valid army of models a way to play.</div></blockquote><br /> <br /> No, it exists so that "but I don't play that army" is no longer an excuse to refrain from buying the latest new releases. Now the <span class="glossaryitem" onmouseover='gp(50);'>GW</span> store employee can tell you about how awesome the new release would be in your army and pressure you to buy it no matter what army you play.</div></blockquote><br /> <br /> Yup. Basically that. That and "oh why don't you spam this 150 dollar kit that you have no restrictions on spamming?" <span class="glossaryitem" onmouseover='gp(694);'>AoS</span>'s abolishment of Points was the next step. <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 14 Jan 2016 03:56:25]]> GMT</pubDate>
				<author><![CDATA[ MechaEmperor7000]]></author>
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				<title>should unbound exist?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/6e2a7a65b40f1b794057fa352dcb053f.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/676314/8379727.page"><b>Peregrine wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/676314/8379714.page"><b>gungo wrote:</b></a><br/>Unbound exists for one reason.<br /> To allow someone without a valid army of models a way to play.</div></blockquote><br /> <br /> No, it exists so that "but I don't play that army" is no longer an excuse to refrain from buying the latest new releases. Now the <span class="glossaryitem" onmouseover='gp(50);'>GW</span> store employee can tell you about how awesome the new release would be in your army and pressure you to buy it no matter what army you play.</div></blockquote><br /> <br /> Peregrine, is it hard typing with that chip on your shoulder?]]></description>
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				<pubDate><![CDATA[Thu, 14 Jan 2016 15:33:22]]> GMT</pubDate>
				<author><![CDATA[ jreilly89]]></author>
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				<title>Re:should unbound exist?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/654057ba1bb551acf9ad74231f5f421a.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/676314/8379371.page"><b>casvalremdeikun wrote:</b></a><br/>It isn't like Unbound is any less balanced than the current game is in the first place. If anything, Unbound armies have way fewer advantages compared to the broken gak CADs and super formations.</div></blockquote><br /> <br /> Indeed. As a battle forged list, I can field an Imperial Knight formation (and get bonuses) coupled with multiple Aspect Host Warp Spider formations (and get bonuses).<br /> Any objections to unbound on the basis of balance have long gone out the window.]]></description>
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				<pubDate><![CDATA[Thu, 14 Jan 2016 16:01:19]]> GMT</pubDate>
				<author><![CDATA[ Bartali]]></author>
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				<title>Re:should unbound exist?</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/676314/8380678.page"><b>Bartali wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/654057ba1bb551acf9ad74231f5f421a.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/676314/8379371.page"><b>casvalremdeikun wrote:</b></a><br/>It isn't like Unbound is any less balanced than the current game is in the first place. If anything, Unbound armies have way fewer advantages compared to the broken gak CADs and super formations.</div></blockquote><br /> <br /> Indeed. As a battle forged list, I can field an Imperial Knight formation (and get bonuses) coupled with multiple Aspect Host Warp Spider formations (and get bonuses).<br /> Any objections to unbound on the basis of balance have long gone out the window.</div></blockquote><br /> <br /> Seriously. The new Tau formations have proven that Unbound is not what you should be afraid of.]]></description>
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				<pubDate><![CDATA[Thu, 14 Jan 2016 16:52:53]]> GMT</pubDate>
				<author><![CDATA[ jreilly89]]></author>
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				<title>should unbound exist?</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/676314/8378500.page"><b>xana666 wrote:</b></a><br/>So one of the biggest changes in 7thed coming from 5th is the way army's are formed. I like the formations as they are heavily restrictive but I'm really not liking the new unbound. I think it promotes spam and makes the game even more unbalanced. My mate plays eldar and while his list isn't cheese it's certainly not friendly, like the rest of us play. This is is partly because of unbound. In our last game he took 2 wraithlord, 1 wraithknight, 11 d flamers, a fire prism, wave serpent partly, 6 wraithblade, eldrad and spirtseer. Turn 2 I have a hammerhead with 1 <span class="glossaryitem" onmouseover='gp(661);'>hp</span> and 7 pathfindrs on the board.</div></blockquote>It seems to me the real power lists at the moment are battleforged using formations, rather than unbound.<br /> <br /> Unbound lets armies like chaos (which lacks formations) and orks (which struggle with the standard <span class="glossaryitem" onmouseover='gp(187);'>FoC</span>) build armies that match the flexibility of more modern books. Furthermore, unbound doesn't just unlock 'cheese spam' (much of which was already possible), it also allows for more options for all types of players, which in my mind can only be a good thing.]]></description>
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				<pubDate><![CDATA[Thu, 14 Jan 2016 17:40:29]]> GMT</pubDate>
				<author><![CDATA[ nareik]]></author>
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				<title>Re:should unbound exist?</title>
				<description><![CDATA[ Unbound also allows you to play fluffier, scenario based lists that have some coherency and viability to them.<br /> Lets say you want to build a Nid list where Deathleaper and OOO land on the same planet. But realistically you need some synapse control, so with unbound you can take a tyrant or prime or two to do that (yes I know you can run cad + forms to unlock extra <span class="glossaryitem" onmouseover='gp(56);'>HQs</span> but bleugh, why complicate things).<br /> <br /> Or you want to run several pheoinix lords together etc etc.<br /> <br /> I think unbound simply allows more flexibility and themed lists rather than falling back on <span class="glossaryitem" onmouseover='gp(280);'>OP</span> formations or a standard <span class="glossaryitem" onmouseover='gp(683);'>CAD</span>.<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 14 Jan 2016 17:46:55]]> GMT</pubDate>
				<author><![CDATA[ Ratius]]></author>
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				<title>Re:should unbound exist?</title>
				<description><![CDATA[ Regardless of whether or not it's "balanced", "Unbound" simply doesn't need to exist at all. <br /> <br /> Why? Because it's stupidly easy to just ask your opponent before the game if you want to follow "traditional" army-building methods or just take whatever you want. It doesn't really <i>need</i> to be built into the game rules, you can ignore any and every rule you want to anyway. And it's not like being built into the rules has convinced many tournament organizers to allow it, either. It's pointless, stupid, and a blatant attempt to try and get people to buy more stuff than they would have otherwise; "No, of course you needn't limit yourself to just three riptides, play 'Unbound' and field a literal army of them if you want! It's all about <i>fun</i>, the fact that I make stupid amounts of money from you doing so is just an enjoyable side benefit!"]]></description>
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				<pubDate><![CDATA[Thu, 14 Jan 2016 19:59:47]]> GMT</pubDate>
				<author><![CDATA[ Sidstyler]]></author>
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				<title>Re:should unbound exist?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/184cc37168ad9dadc84fddc6ae72cfa5.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/676314/8381223.page"><b>Sidstyler wrote:</b></a><br/>Regardless of whether or not it's "balanced", "Unbound" simply doesn't need to exist at all. <br /> <br /> Why? Because it's stupidly easy to just ask your opponent before the game if you want to follow "traditional" army-building methods or just take whatever you want. It doesn't really <i>need</i> to be built into the game rules, you can ignore any and every rule you want to anyway. And it's not like being built into the rules has convinced many tournament organizers to allow it, either. It's pointless, stupid, and a blatant attempt to try and get people to buy more stuff than they would have otherwise; "No, of course you needn't limit yourself to just three riptides, play 'Unbound' and field a literal army of them if you want! It's all about <i>fun</i>, the fact that I make stupid amounts of money from you doing so is just an enjoyable side benefit!"</div></blockquote><br /> <br /> Damn, just when I wanted to field 6 devastator squads.]]></description>
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				<pubDate><![CDATA[Thu, 14 Jan 2016 20:01:21]]> GMT</pubDate>
				<author><![CDATA[ Tactical_Spam]]></author>
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				<title>Re:should unbound exist?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/184cc37168ad9dadc84fddc6ae72cfa5.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/676314/8381223.page"><b>Sidstyler wrote:</b></a><br/>Regardless of whether or not it's "balanced", "Unbound" simply doesn't need to exist at all. <br /> <br /> Why? Because it's stupidly easy to just ask your opponent before the game if you want to follow "traditional" army-building methods or just take whatever you want. It doesn't really <i>need</i> to be built into the game rules, you can ignore any and every rule you want to anyway. And it's not like being built into the rules has convinced many tournament organizers to allow it, either. It's pointless, stupid, and a blatant attempt to try and get people to buy more stuff than they would have otherwise; "No, of course you needn't limit yourself to just three riptides, play 'Unbound' and field a literal army of them if you want! It's all about <i>fun</i>, the fact that I make stupid amounts of money from you doing so is just an enjoyable side benefit!"</div></blockquote><br /> <br /> Yes, let the hate flow through you. Direct your hate at Unbound and not the ridiculous formations.]]></description>
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				<pubDate><![CDATA[Thu, 14 Jan 2016 20:27:23]]> GMT</pubDate>
				<author><![CDATA[ jreilly89]]></author>
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				<title>should unbound exist?</title>
				<description><![CDATA[ We have an honour code in my circle of friends: Either everyone plays unbound or no one does.]]></description>
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				<pubDate><![CDATA[Thu, 14 Jan 2016 20:29:00]]> GMT</pubDate>
				<author><![CDATA[ Matthew]]></author>
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				<title>Re:should unbound exist?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/1dcc9cbee11952e7f5a44ff4da499a1a.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/676314/8381291.page"><b>jreilly89 wrote:</b></a><br/><br /> Yes, let the hate flow through you. Direct your hate at Unbound and not the ridiculous formations.</div></blockquote><br /> <br /> Possibly he's directing his hate at Unbound because that's the topic of the thread?  <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> <br /> <br /> Speaking personally, I could quite easily hate both.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Thu, 14 Jan 2016 20:31:30]]> GMT</pubDate>
				<author><![CDATA[ vipoid]]></author>
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				<title>Re:should unbound exist?</title>
				<description><![CDATA[ There's this thing called non-competitive play. Maybe you've heard of it. That's what unbound is made for.]]></description>
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				<pubDate><![CDATA[Thu, 14 Jan 2016 20:35:14]]> GMT</pubDate>
				<author><![CDATA[ jer155]]></author>
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				<title>Re:should unbound exist?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/7186853149801c905fcfd1ba81ed8091.jpeg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/676314/8381227.page"><b>Tactical_Spam wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/184cc37168ad9dadc84fddc6ae72cfa5.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/676314/8381223.page"><b>Sidstyler wrote:</b></a><br/>Regardless of whether or not it's "balanced", "Unbound" simply doesn't need to exist at all. <br /> <br /> Why? Because it's stupidly easy to just ask your opponent before the game if you want to follow "traditional" army-building methods or just take whatever you want. It doesn't really <i>need</i> to be built into the game rules, you can ignore any and every rule you want to anyway. And it's not like being built into the rules has convinced many tournament organizers to allow it, either. It's pointless, stupid, and a blatant attempt to try and get people to buy more stuff than they would have otherwise; "No, of course you needn't limit yourself to just three riptides, play 'Unbound' and field a literal army of them if you want! It's all about <i>fun</i>, the fact that I make stupid amounts of money from you doing so is just an enjoyable side benefit!"</div></blockquote><br /> <br /> Damn, just when I wanted to field 6 devastator squads.</div></blockquote><br /> <br /> So do I need to rethink that 8-Stormraven army?]]></description>
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				<pubDate><![CDATA[Thu, 14 Jan 2016 20:40:12]]> GMT</pubDate>
				<author><![CDATA[ EnTyme]]></author>
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				<title>should unbound exist?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/6e2a7a65b40f1b794057fa352dcb053f.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/676314/8379727.page"><b>Peregrine wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/676314/8379714.page"><b>gungo wrote:</b></a><br/>Unbound exists for one reason.<br /> To allow someone without a valid army of models a way to play.</div></blockquote><br /> <br /> No, it exists so that "but I don't play that army" is no longer an excuse to refrain from buying the latest new releases. Now the <span class="glossaryitem" onmouseover='gp(50);'>GW</span> store employee can tell you about how awesome the new release would be in your army and pressure you to buy it no matter what army you play.</div></blockquote><br /> <br /> Unbound doesn't exist to add pressure to sales, if anything it takes the pressure off.  If a customer likes a model, they can have it in their army.  It removes obstacles from the buying process.  It was undoubtedly done to generate sales, I'm not going to even try and say there was any higher nobility in the decision, but it was a good decision.  People like me have bought fluffy armies just because we could do it without worrying about 'permission' for a game with it.  Others have used it to try and make horrendous armies that win every game.  I think the benefits to all easily outweigh the negatives, especially when you can say "no" to an army you don't want to play.]]></description>
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				<pubDate><![CDATA[Thu, 14 Jan 2016 20:40:28]]> GMT</pubDate>
				<author><![CDATA[ JamesY]]></author>
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				<title>Re:should unbound exist?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/79b9eb0171d9b9f946a48f78f2afed25.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/676314/8381303.page"><b>jer155 wrote:</b></a><br/>There's this thing called non-competitive play. Maybe you've heard of it. That's what unbound is made for.</div></blockquote><br /> <br /> There's this thing called 'thinking for yourself'. Maybe you've heard of it?<br /> <br /> I don't want to blow your mind, but you didn't actually need <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s permission to agree on a non-<span class="glossaryitem" onmouseover='gp(187);'>FoC</span> game between friends.]]></description>
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				<pubDate><![CDATA[Thu, 14 Jan 2016 21:01:03]]> GMT</pubDate>
				<author><![CDATA[ vipoid]]></author>
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				<title>Re:should unbound exist?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/79b9eb0171d9b9f946a48f78f2afed25.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/676314/8381303.page"><b>jer155 wrote:</b></a><br/>There's this thing called non-competitive play. Maybe you've heard of it. That's what unbound is made for.</div></blockquote><br /> <br /> Unbound is also bad for non-competitive play.]]></description>
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				<pubDate><![CDATA[Thu, 14 Jan 2016 21:03:37]]> GMT</pubDate>
				<author><![CDATA[ Peregrine]]></author>
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				<title>Re:should unbound exist?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/1dcc9cbee11952e7f5a44ff4da499a1a.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/676314/8381291.page"><b>jreilly89 wrote:</b></a><br/>Yes, let the hate flow through you. Direct your hate at Unbound and not the ridiculous formations.</div></blockquote><br /> <br /> Just for the record, <i>I fething hate formations.</i><br /> <br /> Some of them seem kinda neat; I like the idea of basically fielding a hammerhead squadron and getting a bonus for doing something that would otherwise be really stupid and a waste of points. But as they work currently, which is basically yet another thinly-veiled <span class="glossaryitem" onmouseover='gp(50);'>GW</span> money-making scam, "forcing" sales of certain models because they're an arbitrary requirement for a really overpowered set of rules and you want to crush everyone? Hate it. <br /> <br /> As for taking the pressure off, <span class="glossaryitem" onmouseover='gp(50);'>GW</span> could also do that just by not making gakky rules for some models while making others so hideously overpowered that you'd be stupid to take anything <i>but</i> them. <span class="glossaryitem" onmouseover='gp(50);'>GW</span> doesn't care to fix what's actually wrong with the game, they just see that certain kits aren't selling and think "Hmm, how do we make people buy these again?", then surprise! They're a required part of a new Decurion-style build despite them not really making any damn sense as a requirement for it. <br /> <br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/55b4f23109bb4f5979f77edc0c9a96ba.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/676314/8381368.page"><b>vipoid wrote:</b></a><br/>I don't want to blow your mind, but you didn't actually need <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s permission to agree on a non-<span class="glossaryitem" onmouseover='gp(187);'>FoC</span> game between friends.</div></blockquote><br /> <br /> Exactly, which was kinda my point. Technically "Unbound" has always been a thing, you could have been playing "Unbound" this whole fething time if you really wanted to. You didn't need <span class="glossaryitem" onmouseover='gp(50);'>GW</span> to tell you to throw the rules out the window and just put your entire collection on the table if that's what you and your friends always wanted to do anyway.]]></description>
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				<pubDate><![CDATA[Thu, 14 Jan 2016 21:03:40]]> GMT</pubDate>
				<author><![CDATA[ Sidstyler]]></author>
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				<title>should unbound exist?</title>
				<description><![CDATA[ For everyone complaining about formations, I should probably point out that Unbound was likely the reason they exist now. <br /> <br /> <span class="glossaryitem" onmouseover='gp(50);'>GW</span> put unbound out there because they (incorrectly) thought that the reason no one was buying their miniatures en-masse was because the <span class="glossaryitem" onmouseover='gp(187);'>FoC</span> restricted us (while the real reason we don't buy em is for an entirely different reason, one they will only acknowledge when slaanesh swears an oath of abstinence). All of the new formations, and especially the Decurion Detachment and associated formations, are likely because even though they made unbound, very few people actively used it to buy the models they wanted; everyone who just bought models for the sake of having them probably didn't give two rat's asses about being not able to use them in a game and everyone else who bought for competitiveness were either saddled with tournament restrictions OR was already buying everything <span class="glossaryitem" onmouseover='gp(50);'>GW</span> put out to have options. <br /> <br /> I have a Iron Warriors army made up of only Havocs, Oblits and Vindicators, but I owned all of that from 5th edition. Whenever I fielded it I just asked my opponent if he'd permit it and, if not, I just take out 3 heavy weapons per squad and use the oblits as <span class="glossaryitem" onmouseover='gp(471);'>DS</span> terminators. <br /> <br /> Now, since unbound failed at generating the sales they wanted, they started making the Decurions a thing, which were basically "unbound in battleforge". They also started making formations with less and less restrictive rules. Before you had a set amount of specific units and (sometimes) a point cost. Now you get a choice of what kind of units you want, the formation is so small that you might as well just be taking that one type of unit, and the detachment rules effectively mean that even in a <span class="glossaryitem" onmouseover='gp(683);'>CAD</span>, you're still able to grab them without hampering your army at all. Hell fielding the Canoptek Harvest formation is basically fielding that "Unbound bundle" that spammed Wraiths. That bundle touted Unbound as being the freedom to field something like that, and a few months later they completely invalidate that claim with the formations. <br /> <br /> Again, Unbound wasn't needed. Not only did it do absolutely nothing for the company and player base (we've been basically doing the same thing before) but it also opened the flood gates for the huge amount of <span class="glossaryitem" onmouseover='gp(280);'>OP</span> stuff and even more crappy rule-interactions that followed. 6th ed wasn't balanced, but at least it didn't have triple-gargantuan spam as a common occurance. Also, the natural progression was <span class="glossaryitem" onmouseover='gp(694);'>AoS</span>'s abandonment of the points system entirely, and we all know how that turned out. ]]></description>
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				<pubDate><![CDATA[Thu, 14 Jan 2016 21:07:19]]> GMT</pubDate>
				<author><![CDATA[ MechaEmperor7000]]></author>
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				<title>should unbound exist?</title>
				<description><![CDATA[ Unbound is no fun, and one of the many pieces of fat, that needs trimming off the game.]]></description>
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				<pubDate><![CDATA[Thu, 14 Jan 2016 21:10:37]]> GMT</pubDate>
				<author><![CDATA[ KingmanHighborn]]></author>
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				<title>Re:should unbound exist?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/7186853149801c905fcfd1ba81ed8091.jpeg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/676314/8381227.page"><b>Tactical_Spam wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/184cc37168ad9dadc84fddc6ae72cfa5.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/676314/8381223.page"><b>Sidstyler wrote:</b></a><br/>Regardless of whether or not it's "balanced", "Unbound" simply doesn't need to exist at all. <br /> <br /> Why? Because it's stupidly easy to just ask your opponent before the game if you want to follow "traditional" army-building methods or just take whatever you want. It doesn't really <i>need</i> to be built into the game rules, you can ignore any and every rule you want to anyway. And it's not like being built into the rules has convinced many tournament organizers to allow it, either. It's pointless, stupid, and a blatant attempt to try and get people to buy more stuff than they would have otherwise; "No, of course you needn't limit yourself to just three riptides, play 'Unbound' and field a literal army of them if you want! It's all about <i>fun</i>, the fact that I make stupid amounts of money from you doing so is just an enjoyable side benefit!"</div></blockquote><br /> <br /> Damn, just when I wanted to field 6 devastator squads.</div></blockquote><br /> WELL, Androcles from the Star Phantoms can let you do that...]]></description>
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				<pubDate><![CDATA[Thu, 14 Jan 2016 21:25:03]]> GMT</pubDate>
				<author><![CDATA[ Slayer-Fan123]]></author>
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				<title>Re:should unbound exist?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/79b9eb0171d9b9f946a48f78f2afed25.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/676314/8381303.page"><b>jer155 wrote:</b></a><br/>There's this thing called non-competitive play. Maybe you've heard of it. That's what unbound is made for.</div></blockquote><br /> <br /> I'd imagine 99.9% of so called non-competitive games still feature a winner and looser. Loosing to an unbalanced list (either battle forged or unbound) isn't fun, doesn't matter if it's 'competitive' or 'non-competitive'.]]></description>
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				<pubDate><![CDATA[Fri, 15 Jan 2016 12:51:28]]> GMT</pubDate>
				<author><![CDATA[ Bartali]]></author>
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				<title>should unbound exist?</title>
				<description><![CDATA[ Unbound allows to play a collection of formations as one army. The result could be a very strong army to play with or against. I guess it can be fun to play with such an army but maybe not against.]]></description>
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				<pubDate><![CDATA[Fri, 15 Jan 2016 13:01:06]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>should unbound exist?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/907384cdd6e55447221a4729cc4653f1.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/676314/8382565.page"><b>wuestenfux wrote:</b></a><br/>Unbound allows to play a collection of formations as one army. The result could be a very strong army to play with or against. I guess it can be fun to play with such an army but maybe not against.</div></blockquote><br /> You can actually just take a bunch of formations on their own and still be bound. Formations are their own detachments.]]></description>
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				<pubDate><![CDATA[Fri, 15 Jan 2016 15:10:55]]> GMT</pubDate>
				<author><![CDATA[ KharnsRightHand]]></author>
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				<title>should unbound exist?</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/676314/8379456.page"><b>Slayer-Fan123 wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/f6f6ae1247caaf68823276deee51eb9d.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/676314/8378698.page"><b>Wulfmar wrote:</b></a><br/>Of course there are also some nice people who also go unbound, but mainly it's the other kind </div></blockquote><br /> Can you prove this statement using tournament results?</div></blockquote><br /> <br /> would you please consider what you said here?<br /> <br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/79b9eb0171d9b9f946a48f78f2afed25.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/676314/8381303.page"><b>jer155 wrote:</b></a><br/>There's this thing called non-competitive play. Maybe you've heard of it. That's what unbound is made for.</div></blockquote><br /> <br /> 2 (I suppose) equal viewpoints for unbound. I saw it as a sales gimmick actually - it works for an edition (or 2 I suppose), then goes away. That way people have all these models that can be made complete armies for just a few more dollars.<br /> <br /> Anyone consider removing formation benefits and make everything Allies of Convenience to fix unbound? Or would that just break it worse? ]]></description>
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				<pubDate><![CDATA[Fri, 15 Jan 2016 15:37:25]]> GMT</pubDate>
				<author><![CDATA[ carldooley]]></author>
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