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		<title><![CDATA[Latest posts for the thread "Forgeworld chapter tactics for gladius"]]></title>
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				<title>Forgeworld chapter tactics for gladius</title>
				<description><![CDATA[ Is there a forgeworld tactics that would challenge the white scars for top chapter tactics in a Gladius strike force?<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 15 Jan 2016 21:18:01]]> GMT</pubDate>
				<author><![CDATA[ Smotejob]]></author>
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				<title>Forgeworld chapter tactics for gladius</title>
				<description><![CDATA[ Depends on the meta. I honestly think White Scars is the worst tactic in my meta.]]></description>
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				<pubDate><![CDATA[Fri, 15 Jan 2016 21:19:27]]> GMT</pubDate>
				<author><![CDATA[ Tactical_Spam]]></author>
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				<title>Re:Forgeworld chapter tactics for gladius</title>
				<description><![CDATA[ interesting, can you describe your meta?]]></description>
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				<pubDate><![CDATA[Fri, 15 Jan 2016 21:20:05]]> GMT</pubDate>
				<author><![CDATA[ HoundsofDemos]]></author>
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				<title>Re:Forgeworld chapter tactics for gladius</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/676587/8383660.page"><b>HoundsofDemos wrote:</b></a><br/>interesting, can you describe your meta?</div></blockquote><br /> <br /> Synergy Tau and Decurian Necrons. <br /> <br /> Hit and Run against the Tau is a literal death wish as I will eat 40+ pulse rifle shots if I don't kill the Fireblade in each squad.<br /> <br /> The Necrons like to be in big blobs of 20 with an attached cryptek in a decurian... <br /> <br /> My meta demands Iron Hands or Imperial fists as I either have to be repairing the gak out of my vehicles and running deathstars or spamming heavy bolters and specialist ammunition.]]></description>
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				<pubDate><![CDATA[Fri, 15 Jan 2016 21:25:26]]> GMT</pubDate>
				<author><![CDATA[ Tactical_Spam]]></author>
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				<title>Forgeworld chapter tactics for gladius</title>
				<description><![CDATA[ Raptors and Exorcists are the only <span class="glossaryitem" onmouseover='gp(39);'>FW</span> tactics that I can call competitive.  Astral Claws are close to it, but no matter how much I love them, they're missing just that one little nudge to make them better than Scars.  Stubborn is amazingly helpful, Scouting some Speeders is great, Skilled Rider is awesome of course, but they still are second place to Scars.  Third if you include Dark Angels now who just use friggin Fearless.<br /> <br /> Raptors are deadly.  They have the surviving buff Turn 1, the Rending Bolter Heavy 1, and Issodon is a character that can be planned around.  He gives some good friggin buffs and makes it so you can change tactics on the fly.  Sadly, as a <span class="glossaryitem" onmouseover='gp(39);'>FW</span> Character, most places and people will not be okay with using him in a Gladius since he is not on the list of character replacements.  If you play somewhere friendly about that, that's a different story.<br /> <br /> Exorcists can be anyone at any time and have a bonus character for anti-daemon/anti-psyker stuff.  It is very literally any Chapter +1.  And with the wording of their Tactics, it looks like they get all the toys of that Chapter too.  Make it White Scars and get Khan along with the special Exorcist Captain.  If there was a tournament with a Sideboard type of system allowing you to change things between games based on what faction you're fighting next, these guys would be king.<br /> <br /> Other than that, <span class="glossaryitem" onmouseover='gp(39);'>FW</span> Tactics are pretty gimicky.  Minotaurs really have nothing going for them against Xenos, Carchedons are just fun, Red Scorpions can get annoying in a Battle Company, but I'm not wholly impressed by that method of playing and just ignore it.  It's a bandwagon thing that I don't think will last much longer.]]></description>
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				<pubDate><![CDATA[Fri, 15 Jan 2016 22:33:59]]> GMT</pubDate>
				<author><![CDATA[ SharkoutofWata]]></author>
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