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				<title>Would &quot;aos&quot;ing 40k be that bad of a thing</title>
				<description><![CDATA[ The question is simple, would it be such a bad thing if they changed <span class="glossaryitem" onmouseover='gp(3);'>40k</span> like they did fantasy.<br /> Now I understand most hate the change to fantasy (though my opinion is that I never played fantasy so I can't compare the b4 and after). I play <span class="glossaryitem" onmouseover='gp(3);'>40k</span>, and despite playing to just 7th edition, I don't think I'll hate the idea of an aosed <span class="glossaryitem" onmouseover='gp(3);'>40k</span>.<br /> I play the game, I read these forums and a ton of posters hate 7th edition, it is an unbalanced game with little to no hope of ever improving.<br /> So what would doing an <span class="glossaryitem" onmouseover='gp(694);'>aos</span> of <span class="glossaryitem" onmouseover='gp(3);'>40k</span> acomplish?<br /> -It will get rid of 7th edition....can anyone argue that would be a bad thing?<br /> -all rules will be simplified...so vehicles, walkers and monstrous creatures will be put in a general category, a lot of people would want those categories melded ever since <span class="glossaryitem" onmouseover='gp(93);'>mcs</span> have dominated the table over vehicles.<br /> -rulez will be free....what's so bad about this, I won't have to buy 4 books just to play an army<br /> -the points system will be anihilated ...many here agree that the current point system in 7th is unbalanced beyond belief, now I understand many would stop playing the game after points are gone, but it opens up for the players to make their own points for models using systems that are based on balance (just look at <span class="glossaryitem" onmouseover='gp(694);'>aos</span> sdk, I haven't yet tried it but at least these guys are trying)<br /> -a change in the story, <span class="glossaryitem" onmouseover='gp(694);'>aos</span> was an oportunity for <span class="glossaryitem" onmouseover='gp(50);'>gw</span> to advance the lore of a game that to my knowledge had stagnated...I would welcome that in <span class="glossaryitem" onmouseover='gp(3);'>40k</span>, the setting has changed little, it has been in a perpetual "things are about to explode" state that it has gotten boring. I want to see the setting advance.<br /> <br /> Now this is where I expect the tar and feathers, but I'm honestly curious as to what harm and benefit this could do to the game, and I want to know your opions as well.<br /> ]]></description>
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				<pubDate><![CDATA[Sun, 17 Jan 2016 18:45:17]]> GMT</pubDate>
				<author><![CDATA[ geargutz]]></author>
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				<title>Re:Would &quot;aos&quot;ing 40k be that bad of a thing</title>
				<description><![CDATA[ I think there is a good side to this as well as a bad.<br /> <br /> I think it would make <span class="glossaryitem" onmouseover='gp(3);'>40k</span> and <span class="glossaryitem" onmouseover='gp(50);'>gw</span> more 'honest' in what it is, what it tries to be, and the attitude behind the game that they seem to want to push.<br /> <br /> On the minus side, it makes the game basically unworkable for pick up and tournament play. ]]></description>
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				<pubDate><![CDATA[Sun, 17 Jan 2016 18:49:10]]> GMT</pubDate>
				<author><![CDATA[ Deadnight]]></author>
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				<title>Would &quot;aos&quot;ing 40k be that bad of a thing</title>
				<description><![CDATA[ Oh no, not this thread again <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> With respect to the game, I'll just say... no... and leave it at that.  <br /> <br /> As to the story, both 30k and <span class="glossaryitem" onmouseover='gp(3);'>40k</span> have great, popular story lines that wouldn't be easy to beat (not to mention, very risky).  Why mess with those?]]></description>
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				<pubDate><![CDATA[Sun, 17 Jan 2016 18:49:34]]> GMT</pubDate>
				<author><![CDATA[ Talys]]></author>
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				<title>Would &quot;aos&quot;ing 40k be that bad of a thing</title>
				<description><![CDATA[ If by <span class="glossaryitem" onmouseover='gp(694);'>AoS</span>'ing they will:<br /> <br /> A: Remove points systems - No, they might as well pack up and close shop.<br /> <br /> B: Compact and revise the rules a bit - Yes, if only to get rid of all the house-ruling and pseudo <span class="glossaryitem" onmouseover='gp(3);'>40k</span> that is going around.]]></description>
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				<pubDate><![CDATA[Sun, 17 Jan 2016 18:59:45]]> GMT</pubDate>
				<author><![CDATA[ X078]]></author>
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				<title>Would &quot;aos&quot;ing 40k be that bad of a thing</title>
				<description><![CDATA[ In terms of the lore: Nope. <span class="glossaryitem" onmouseover='gp(50);'>GW</span> can barely keep the current lore going consistently. I dread what they would do to it if they had to hit a reset button like <span class="glossaryitem" onmouseover='gp(694);'>AoS</span>. <br /> <br /> In terms of the Game: This one's iffy. I kinda wish they would do a overhaul like 3rd edition, where a lot of the rules are streamlined and simplified. Currently it seems every weapon not listed in the rulebook needs a special rule of it's own, rather than try to just build a weapon with the existing special rules. Maybe even overhaul the stats so that it would be something easy and "plug'n play". <br /> <br /> However, how they handled <span class="glossaryitem" onmouseover='gp(694);'>AoS</span> is not the way I want them to do to <span class="glossaryitem" onmouseover='gp(3);'>40k</span>. Namely, throwing any semblance of balance out the window by eliminating points systems without rebalancing each unit to match another one. Maybe they can make it so that each UNIT is set in stone, so that way they could be balanced without points, but some balance is needed (so say a unit of 5 Necron Immortals would be equal to a unit of 15 Termagants, but never 1 Immortal = 1 Termagant). ]]></description>
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				<pubDate><![CDATA[Sun, 17 Jan 2016 19:02:49]]> GMT</pubDate>
				<author><![CDATA[ MechaEmperor7000]]></author>
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				<title>Re:Would &quot;aos&quot;ing 40k be that bad of a thing</title>
				<description><![CDATA[ I'm only learning Inquisitor so am unqualified to weigh in on the rules in any detail. I find all this Warlords and Monstrous Creatures, CADs and Formations perplexing -- when I last looked at <span class="glossaryitem" onmouseover='gp(3);'>40K</span> (the game, not the setting) one had to have 1 x <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> and 2 x Troop choices, then Elites, Heavy Support and Fast Attack.<br /> <br /> It terms of the setting any 'moving forward' would be a disaster. The <span class="glossaryitem" onmouseover='gp(3);'>40K</span> setting (less a good part of the more recent stuff which I simply ignore) where it is a deep, compelling and fascinating world, that, like a sculpture, one can pick up and turn around and constantly admire. Changing anything would destroy it -- let it stay as it is. ]]></description>
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				<pubDate><![CDATA[Sun, 17 Jan 2016 19:03:13]]> GMT</pubDate>
				<author><![CDATA[ Septimus Severus]]></author>
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				<title>Would &quot;aos&quot;ing 40k be that bad of a thing</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/676764/8386720.page"><b>geargutz wrote:</b></a><br/>-It will get rid of 7th edition....can anyone argue that would be a bad thing?</div></blockquote> I'm in a big pool of <span class="glossaryitem" onmouseover='gp(3);'>40k</span> players, the So. Cal scene. To my experience, it is probably the most stable pool, as in a continuum of the same guys, playing for years. Since 5e. Which means that 7e is holding the interest of the guys. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> Around here , anyway.<br /> <br /> The general opinion of these guys is that 5e was the Golden Age. There was imbalance then (e.g. <span class="glossaryitem" onmouseover='gp(305);'>GK</span> psyfileman dreadnaughts, Nob bikers) and other goofery. But as was in 3e, 4e and since, Evolution takes place, and the meta adapts.<br /> <br /> <span class="glossaryitem" onmouseover='gp(3);'>40k</span> is entirely too complex, in any edition, to achieve the sort of balance you're implying, There's imbalance now, poor orks, <span class="glossaryitem" onmouseover='gp(27);'>DE</span>, and Sisters. And the  <img src="/s/i/a/fd71d655ed1170b5e731d23d94924695.gif" border="0">  <img src="/s/i/a/fd71d655ed1170b5e731d23d94924695.gif" border="0">  eldar and <span class="glossaryitem" onmouseover='gp(119);'>SM</span>.<br /> <br /> Then again, I *really* like 7e, too. I like it along with 5e, equally. 6e was 7e's aborted prototype, with bad mechanics, but 7e's rule-set fixed those. 4e, I liked, but it had a lot of broken mechanics (Skimmers vs AP1), consolidating into new h2h combats (Dark Eldar regularly eating Tau).<br /> <br /> 5e was simpler that 7e. But I *like* 7e's complexity. I know longer feel as though I'm every playing the same game or mission twice, considering how varied enemy armies are built.<br /> <br /> <blockquote><div><a href="/dakkaforum/posts/preList/676764/8386720.page"><b>geargutz wrote:</b></a><br/>-all rules will be simplified...so vehicles, walkers and monstrous creatures will be put in a general category, a lot of people would want those categories melded ever since <span class="glossaryitem" onmouseover='gp(93);'>mcs</span> have dominated the table over vehicles.</div></blockquote> I agree simplicity is a good thing, like a well played piano. But then again, an orchestra of options, weapons, psy-powers. It a lot more fun to be explored.<br /> <br /> <blockquote><div><a href="/dakkaforum/posts/preList/676764/8386720.page"><b>geargutz wrote:</b></a><br/>-rulez will be free....what's so bad about this, I won't have to buy 4 books just to play an army</div></blockquote> Amen to that!  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> <blockquote><div><a href="/dakkaforum/posts/preList/676764/8386720.page"><b>geargutz wrote:</b></a><br/>-the points system will be anihilated ...many here agree that the current point system in 7th is unbalanced beyond belief, now I understand many would stop playing the game after points are gone, but it opens up for the players to make their own points for models using systems that are based on balance (just look at <span class="glossaryitem" onmouseover='gp(694);'>aos</span> sdk, I haven't yet tried it but at least these guys are trying)<br /> -a change in the story, <span class="glossaryitem" onmouseover='gp(694);'>aos</span> was an oportunity for <span class="glossaryitem" onmouseover='gp(50);'>gw</span> to advance the lore of a game that to my knowledge had stagnated...I would welcome that in <span class="glossaryitem" onmouseover='gp(3);'>40k</span>, the setting has changed little, it has been in a perpetual "things are about to explode" state that it has gotten boring. I want to see the setting advance.</div></blockquote> After 20+ years of <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s fluff largely remaining the same, I don't think it should change. <br /> <br /> I like to go back and reread <span class="glossaryitem" onmouseover='gp(86);'>LotR</span>. It's great as is.<br /> <br /> <br /> <blockquote><div><a href="/dakkaforum/posts/preList/676764/8386720.page"><b>geargutz wrote:</b></a><br/>Now this is where I expect the tar and feathers, but I'm honestly curious as to what harm and benefit this could do to the game, and I want to know your opions as well.</div></blockquote> No tar and feathers from me. <br /> <br /> I think this is good healthy discussion.<br /> <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> I'll see if this helps your discussion:<br /> It's not the rule-set. That has <span class="glossaryitem" onmouseover='gp(3);'>40k</span> so difficult to play well, but the many codexes. To vary and flavor 20 or so armies, fairly, is an enormous task for <span class="glossaryitem" onmouseover='gp(50);'>GW</span>, even if building on foundations laid out in 1990. Marines have not especially changed. They, along with Tau and Eldar have only got better (Codex-Creep, yay! <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> ).<br /> <br /> So, <span class="glossaryitem" onmouseover='gp(694);'>AoS</span>. What would Marines (or another) look like if given the <span class="glossaryitem" onmouseover='gp(694);'>AoS</span> treatment?]]></description>
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				<pubDate><![CDATA[Sun, 17 Jan 2016 19:10:38]]> GMT</pubDate>
				<author><![CDATA[ Brothererekose]]></author>
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				<title>Would &quot;aos&quot;ing 40k be that bad of a thing</title>
				<description><![CDATA[ Instead of <span class="glossaryitem" onmouseover='gp(694);'>AOS</span>'ing, can we <span class="glossaryitem" onmouseover='gp(320);'>HH</span> it? Good rules, good resin models, good fluff, no horribly broken stuff?]]></description>
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				<pubDate><![CDATA[Sun, 17 Jan 2016 19:16:37]]> GMT</pubDate>
				<author><![CDATA[ Wyzilla]]></author>
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				<title>Re:Would &quot;aos&quot;ing 40k be that bad of a thing</title>
				<description><![CDATA[ I would dread a fluff reset like <span class="glossaryitem" onmouseover='gp(694);'>AOS</span> did.  I tried to read the new background for fantasy and it's just bad.  ]]></description>
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				<pubDate><![CDATA[Sun, 17 Jan 2016 19:32:37]]> GMT</pubDate>
				<author><![CDATA[ HoundsofDemos]]></author>
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				<title>Re:Would &quot;aos&quot;ing 40k be that bad of a thing</title>
				<description><![CDATA[ I think the rules situation for <span class="glossaryitem" onmouseover='gp(3);'>40k</span> and the model cost are the two things doing the most damage to <span class="glossaryitem" onmouseover='gp(3);'>40k</span>.  <span class="glossaryitem" onmouseover='gp(50);'>GW</span> seems to be addressing the model cost through these new army starter boxes, so perhaps they'll address the rules too.<br /> <br /> <span class="glossaryitem" onmouseover='gp(50);'>GW</span> can take two approaches to dealing with the rules: accept that their rules are of poor quality (essentially the same rules for four editions with increasing levels of layered-on additions) and <i>not</i> charge for them, or continue to charge the very high level they are now ($50 for one army) and produce highly worked-over, highly functional rules that feel more worth their cost.  <br /> <br /> Army and rulebooks seem to be going the way of the dodo.  I really can't think of any big games that don't provide free rules in digital format- even <span class="glossaryitem" onmouseover='gp(197);'>WM</span>/H has their full rules online now.  <span class="glossaryitem" onmouseover='gp(50);'>GW</span> seems to think that they can charge 90% for digital releases (<i>or</i> make them enhanced and cost the same amount as the paper copy!). Continuing down the road of re-hashing books every two years without actually improving the books (they are always a little better, and a little worse) simply cannot be a sustainable model for a majority of the gaming population (the population that buys the most product overall).  ]]></description>
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				<pubDate><![CDATA[Sun, 17 Jan 2016 19:50:11]]> GMT</pubDate>
				<author><![CDATA[ Accolade]]></author>
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				<title>Would &quot;aos&quot;ing 40k be that bad of a thing</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(3);'>40k</span> is currently unplayable, for me at least. It's become unwieldy in terms of rules, and power creep is turning it into mega monster battles, rather than infantry with support style game play. Each codex ups the anty in terms of new special weapons and rules, further depressing the value of mainstay units and weaponry. There is so much ignores cover, ap2, strength d, strikes first, rerollable this and that, grav, commonplace monsterous creatures, etc, etc, etc that there hardly seems any point in having default, normal rules in the first place. <span class="glossaryitem" onmouseover='gp(3);'>40k</span> is a giant mess, <span class="glossaryitem" onmouseover='gp(72);'>imo</span>. I don't see what a reboot of the system could hurt at this point. I don't really see any brakes on the train, though. <span class="glossaryitem" onmouseover='gp(50);'>GW</span> isn't going to stop amping stats of units in new codexes, nor stop releasing massive, nigh unkillable robot monsters. That's what sells, and frankly I feel it is killing <span class="glossaryitem" onmouseover='gp(3);'>40k</span>. Bring on the reboot I say. Or just release guardsmen in centurion armor. Screw it.]]></description>
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				<pubDate><![CDATA[Sun, 17 Jan 2016 20:39:59]]> GMT</pubDate>
				<author><![CDATA[ 03mark87]]></author>
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				<title>Would &quot;aos&quot;ing 40k be that bad of a thing</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/727957b0c2caccb1701b9e5bc2b52cad.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/676764/8386790.page"><b>Wyzilla wrote:</b></a><br/>Instead of <span class="glossaryitem" onmouseover='gp(694);'>AOS</span>'ing, can we <span class="glossaryitem" onmouseover='gp(320);'>HH</span> it? Good rules, good resin models, good fluff, no horribly broken stuff?</div></blockquote><br /> <br /> You do realize that if you play <span class="glossaryitem" onmouseover='gp(320);'>HH</span>, you're using the rules for <span class="glossaryitem" onmouseover='gp(3);'>40K</span>, right? It's not a differnet game. The only reason <span class="glossaryitem" onmouseover='gp(320);'>HH</span> is more balanced is because <span class="glossaryitem" onmouseover='gp(39);'>FW</span> has the luxury of writing for a playerbase that contains about 95% space marine armies. If you think <span class="glossaryitem" onmouseover='gp(39);'>FW</span> has always been great at writing balanced rules, I can point to about 12 volumes of Imperial Armor books that might disagree with that statement.<br /> <br /> I think <span class="glossaryitem" onmouseover='gp(50);'>GW</span> should drop an <span class="glossaryitem" onmouseover='gp(694);'>AoS</span> bomb on <span class="glossaryitem" onmouseover='gp(3);'>40K</span> just for funsies. It would be interesting to see how quickly they reverse gears as soon as they realize that the only thing keeping this whole wreck afloat is the bloated, golden cow of 7th Edition <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sun, 17 Jan 2016 20:47:12]]> GMT</pubDate>
				<author><![CDATA[ the_Armyman]]></author>
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				<title>Would &quot;aos&quot;ing 40k be that bad of a thing</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/f5055c5c244701f2679e1c1a6b5defd6.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/676764/8386775.page"><b>Brothererekose wrote:</b></a><br/><br /> <br /> <blockquote><div><a href="/dakkaforum/posts/preList/676764/8386720.page"><b>geargutz wrote:</b></a><br/>Now this is where I expect the tar and feathers, but I'm honestly curious as to what harm and benefit this could do to the game, and I want to know your opions as well.</div></blockquote> No tar and feathers from me. <br /> <br /> I think this is good healthy discussion.<br /> <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> </div></blockquote><br /> thankyou, and i hope so too<br /> <br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/f5055c5c244701f2679e1c1a6b5defd6.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/676764/8386775.page"><b>Brothererekose wrote:</b></a><br/><br /> I'll see if this helps your discussion:<br /> It's not the rule-set. That has <span class="glossaryitem" onmouseover='gp(3);'>40k</span> so difficult to play well, but the many codexes. To vary and flavor 20 or so armies, fairly, is an enormous task for <span class="glossaryitem" onmouseover='gp(50);'>GW</span>, even if building on foundations laid out in 1990. Marines have not especially changed. They, along with Tau and Eldar have only got better (Codex-Creep, yay! <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> ).</div></blockquote><br /> <br /> granted fantasy had been around longer and had just as many armies and they still did a rules simplification. they have proven they could do it.<br /> i guess many wouldnt mind an <span class="glossaryitem" onmouseover='gp(694);'>aos</span> <span class="glossaryitem" onmouseover='gp(3);'>40k</span>, but on the condition they do points, and by what i mean points is that they point everything via balance. it would be quite the undertaking, but it could very well save the franchise.]]></description>
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				<pubDate><![CDATA[Sun, 17 Jan 2016 21:01:03]]> GMT</pubDate>
				<author><![CDATA[ geargutz]]></author>
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				<title>Would &quot;aos&quot;ing 40k be that bad of a thing</title>
				<description><![CDATA[ Regarding points:  What <span class="glossaryitem" onmouseover='gp(694);'>AoS</span> did right was offload balance to player level, what it did wrong was fail to formalize it.<br /> <br /> I think some kind of structured negotiation in combination with points would help even out the "competitive <span class="glossaryitem" onmouseover='gp(3);'>40k</span>" side of things, with drafting, bans, sideboards, player influence on missions and terrain, whatever.]]></description>
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				<pubDate><![CDATA[Sun, 17 Jan 2016 21:03:15]]> GMT</pubDate>
				<author><![CDATA[ Yoyoyo]]></author>
			</item>
			<item>
				<title>Would &quot;aos&quot;ing 40k be that bad of a thing</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/727957b0c2caccb1701b9e5bc2b52cad.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/676764/8386790.page"><b>Wyzilla wrote:</b></a><br/>Instead of <span class="glossaryitem" onmouseover='gp(694);'>AOS</span>'ing, can we <span class="glossaryitem" onmouseover='gp(320);'>HH</span> it? Good rules, good resin models, good fluff, no horribly broken stuff?</div></blockquote> <span class="glossaryitem" onmouseover='gp(320);'>HH</span> is more over priced then <span class="glossaryitem" onmouseover='gp(694);'>aos</span> and it not balanced there is only one model with different paint scheme. It is not hey what ary do you play it is , hey what colour armour do your space marine wear. So fun.....]]></description>
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				<pubDate><![CDATA[Sun, 17 Jan 2016 21:06:09]]> GMT</pubDate>
				<author><![CDATA[ OgreChubbs]]></author>
			</item>
			<item>
				<title>Re:Would &quot;aos&quot;ing 40k be that bad of a thing</title>
				<description><![CDATA[ I understand the financial reason behind creating <span class="glossaryitem" onmouseover='gp(694);'>AOS</span>. However, 8th edition was my favourite game ever. All the reasons why it wasn't selling were the reasons why i enjoyed it so much. I love huge games, I dislike tiny little battles with 10 guys. It's complex, I love learning complex systems and I have no time for basic rules written on napkins. I love fantasy tropes, I love square base block movement. Everything about the game I loved for the most part. I don't for the life of me understand why people didn't like it, or why it didn't catch on, but thats just me. I understand there is a huge financial investment in the game, but you could say that about pretty much any hobby that you enjoy. Besides <span class="glossaryitem" onmouseover='gp(694);'>AOS</span> is now looking to be more expensive than fantasy anyway <span class="glossaryitem" onmouseover='gp(84);'>lol</span>. <br /> <br /> <span class="glossaryitem" onmouseover='gp(3);'>40K</span> may not be balanced, but you can't blame the points system on that. The points system works if you have a group of writers who know how to actually cost things appropriately. Clearly <span class="glossaryitem" onmouseover='gp(50);'>GW</span> has no idea how to do this, or to write balanced rules or they don't care to. Either way, it makes for a poor game. <br /> <br /> I also hate HATE the idea of mish mash armies on the board. I hate how <span class="glossaryitem" onmouseover='gp(694);'>AOS</span> is now "just bring whatever you like". Its fething stupid, what ever happened to armies that look like armies? Even having an allies system puts restrictions on what you can bring, although that is being exploited to no end now too. Restrictions imposed on players create a better game. <br /> <br /> The rules are free because they are garbage, I will gladly pay for rules that are well written.<br /> <br /> I shouldn't have to make up a rules system for these people that apparently get paid to do that already. <br /> <br /> <span class="glossaryitem" onmouseover='gp(694);'>AOS</span> broke my heart. As a fantasy player for over 15 years that was involved in a very large and competitive group, it kills me that no one plays anymore. They don't play <span class="glossaryitem" onmouseover='gp(694);'>AOS</span> either, they just moved on to other games and I guess I can't blame them. I originally supported the idea of <span class="glossaryitem" onmouseover='gp(694);'>AOS</span> until I saw that they just killed the game on every conceivable level. All I have left is to collect the armies I want before they all get transfered over to circular bases *shudder*. <br /> <br /> <span class="glossaryitem" onmouseover='gp(3);'>40K</span> is the only thing keeping <span class="glossaryitem" onmouseover='gp(50);'>GW</span> alive. If they changed it like <span class="glossaryitem" onmouseover='gp(694);'>AOS</span> then they would probably go bankrupt in a year. Just look at 6th edition, that was a hack edition (admittedly so is 7th, but less so) that was only out for 2 years before they had to update it because it wasn't selling. People hated it, they sucked all the life out of the codexes and just threw some poorly conceived rules in there about assault and fliers etc. If they actually listened to their customer base and released a competitively strong, tight rules set, they would be laughing all the way to the bank. But as it stands, whoever is in charge of their rules writing department doesn't have a fething clue.]]></description>
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				<pubDate><![CDATA[Sun, 17 Jan 2016 21:06:15]]> GMT</pubDate>
				<author><![CDATA[ Brutus_Apex]]></author>
			</item>
			<item>
				<title>Would &quot;aos&quot;ing 40k be that bad of a thing</title>
				<description><![CDATA[ Of course AoSing <span class="glossaryitem" onmouseover='gp(3);'>40k</span> would be a bad thing. <span class="glossaryitem" onmouseover='gp(3);'>40k</span> is in a bad state right now, but <span class="glossaryitem" onmouseover='gp(694);'>AoS</span> is the kind of disaster that would drive most game designers to commit suicide in shame. It's an unbelievable example of incompetence in game design with few, if any, redeeming qualities. The only possible good thing that could come out of AoSing <span class="glossaryitem" onmouseover='gp(3);'>40k</span> is that, because a <span class="glossaryitem" onmouseover='gp(3);'>40k</span> version of <span class="glossaryitem" onmouseover='gp(694);'>AoS</span> would be unplayable, it could force the community to create their own rules for using <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s models and those rules might be an improvement over 7th edition.<br /> <br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/d5b67a890550ea20edd61d94e6945d49.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/676764/8386953.page"><b>the_Armyman wrote:</b></a><br/>The only reason <span class="glossaryitem" onmouseover='gp(320);'>HH</span> is more balanced is because <span class="glossaryitem" onmouseover='gp(39);'>FW</span> has the luxury of writing for a playerbase that contains about 95% space marine armies.</div></blockquote><br /> <br /> No, it's more balanced because <span class="glossaryitem" onmouseover='gp(39);'>FW</span> has openly said "7th edition is stupid, don't use any of those rules". No maelstrom missions, no formations, psychic powers are heavily nerfed, few/no Apocalypse-scale weapons outside of the <span class="glossaryitem" onmouseover='gp(787);'>LoW</span> slot, a 25% cap on <span class="glossaryitem" onmouseover='gp(787);'>LoW</span> points, etc. If you apply the same design rules to <span class="glossaryitem" onmouseover='gp(3);'>40k</span> armies you get a much better game.]]></description>
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				<pubDate><![CDATA[Sun, 17 Jan 2016 21:41:44]]> GMT</pubDate>
				<author><![CDATA[ Peregrine]]></author>
			</item>
			<item>
				<title>Would &quot;aos&quot;ing 40k be that bad of a thing</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/6e2a7a65b40f1b794057fa352dcb053f.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/676764/8387049.page"><b>Peregrine wrote:</b></a><br/>Of course AoSing <span class="glossaryitem" onmouseover='gp(3);'>40k</span> would be a bad thing. <span class="glossaryitem" onmouseover='gp(3);'>40k</span> is in a bad state right now, but <span class="glossaryitem" onmouseover='gp(694);'>AoS</span> is the kind of disaster that would drive most game designers to commit suicide in shame. It's an unbelievable example of incompetence in game design with few, if any, redeeming qualities. The only possible good thing that could come out of AoSing <span class="glossaryitem" onmouseover='gp(3);'>40k</span> is that, because a <span class="glossaryitem" onmouseover='gp(3);'>40k</span> version of <span class="glossaryitem" onmouseover='gp(694);'>AoS</span> would be unplayable, it could force the community to create their own rules for using <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s models and those rules might be an improvement over 7th edition.</div></blockquote><br /> <br /> I think you gravely underestimate the idea of what having a paycheck will make most people do. No designers I know of have committed suicide over being forced to write the rules for <span class="glossaryitem" onmouseover='gp(694);'>AoS</span>.<br /> <br /> <blockquote><div><cite>Peregrine wrote:</cite><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/d5b67a890550ea20edd61d94e6945d49.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/676764/8386953.page"><b>the_Armyman wrote:</b></a><br/>The only reason <span class="glossaryitem" onmouseover='gp(320);'>HH</span> is more balanced is because <span class="glossaryitem" onmouseover='gp(39);'>FW</span> has the luxury of writing for a playerbase that contains about 95% space marine armies.</div></blockquote><br /> <br /> No, it's more balanced because <span class="glossaryitem" onmouseover='gp(39);'>FW</span> has openly said "7th edition is stupid, don't use any of those rules". No maelstrom missions, no formations, psychic powers are heavily nerfed, few/no Apocalypse-scale weapons outside of the <span class="glossaryitem" onmouseover='gp(787);'>LoW</span> slot, a 25% cap on <span class="glossaryitem" onmouseover='gp(787);'>LoW</span> points, etc. If you apply the same design rules to <span class="glossaryitem" onmouseover='gp(3);'>40k</span> armies you get a much better game.</div></blockquote></div></blockquote><br /> <br /> So, which <span class="glossaryitem" onmouseover='gp(320);'>HH</span> book has the rules for the moving, shooting, and assault phases? <span class="glossaryitem" onmouseover='gp(320);'>HH</span> is reskinned <span class="glossaryitem" onmouseover='gp(3);'>40K</span>, nothing more. Although I agree that the <span class="glossaryitem" onmouseover='gp(787);'>LoW</span> and formations problem is flying rodent gak insane in <span class="glossaryitem" onmouseover='gp(3);'>40K</span>, there's also a significant problem with rules bloat, and <span class="glossaryitem" onmouseover='gp(320);'>HH</span> only gets around this issue by having almost every game revolving around WS4, BS4, T4, S4, I4 (see a trend?), 3+ save Joes. You can make <span class="glossaryitem" onmouseover='gp(388);'>SMs</span> of every shade and color slightly different with a bajillion special rules, but it doesn't break down because the baseline between models is so consistent.<br /> <br /> I bet I could make a perfectly balanced game of 18 different Eldar Craftworlds all fighting against each other, too.]]></description>
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				<pubDate><![CDATA[Sun, 17 Jan 2016 21:59:09]]> GMT</pubDate>
				<author><![CDATA[ the_Armyman]]></author>
			</item>
			<item>
				<title>Re:Would &quot;aos&quot;ing 40k be that bad of a thing</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(320);'>HH</span> deals with problems in <span class="glossaryitem" onmouseover='gp(3);'>40k</span> from 6th and previous that 7th edition only doubled down upon.  As such, its going to be a better experience simply by what Peregrine mentioned- it gets rid of the rules insanity <span class="glossaryitem" onmouseover='gp(50);'>GW</span> invoked in 7th during the great search for more profits.  <br /> <br /> That being said, <span class="glossaryitem" onmouseover='gp(3);'>40k</span> really could use a significant reworking.  5th edition, which seems now to be one of the most popular editions, is not without its major flaws.  And as a separate issue, the cost of the rules has only compounded all of these issues dramatically.  <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 17 Jan 2016 22:09:09]]> GMT</pubDate>
				<author><![CDATA[ Accolade]]></author>
			</item>
			<item>
				<title>Re:Would &quot;aos&quot;ing 40k be that bad of a thing</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(3);'>40k</span> would benefot from a general stream lining of the rules as well as maybe having the core rulebook be free. <span class="glossaryitem" onmouseover='gp(3);'>40k</span> would also benefit from advancing the storyline just enough that its still the same lore we all love but there are new stories to add to the fluff sections of updated codexes. <span class="glossaryitem" onmouseover='gp(3);'>40k</span> would NOT benefit from consolodating the factions and moving the timeline so far forward that its essentially a reinvented place with almost no meaningful connection to the fluff that got most of us into the game in the first place.<br /> <br /> I dont generally co plain about <span class="glossaryitem" onmouseover='gp(50);'>GW</span>. I ignore threads complaining about prices. I tend not to complain too much about poorly written rules (with the exception of the 6th ed <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> codex which I still bought), and I wasnt even that mad about 7th coming out so fast. If they <span class="glossaryitem" onmouseover='gp(694);'>AoS</span> <span class="glossaryitem" onmouseover='gp(3);'>40k</span> the way they AoSed WFB, i will be done and out. No more <span class="glossaryitem" onmouseover='gp(50);'>GW</span> purchases (and Ive been buying very consistently since <span class="glossaryitem" onmouseover='gp(115);'>RT</span>) no more games of <span class="glossaryitem" onmouseover='gp(3);'>40k</span>. Done and out.]]></description>
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				<pubDate><![CDATA[Sun, 17 Jan 2016 22:19:44]]> GMT</pubDate>
				<author><![CDATA[ Tycho]]></author>
			</item>
			<item>
				<title>Would &quot;aos&quot;ing 40k be that bad of a thing</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/d5b67a890550ea20edd61d94e6945d49.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/676764/8387085.page"><b>the_Armyman wrote:</b></a><br/>I think you gravely underestimate the idea of what having a paycheck will make most people do. No designers I know of have committed suicide over being forced to write the rules for <span class="glossaryitem" onmouseover='gp(694);'>AoS</span>.</div></blockquote><br /> <br /> Yes, obviously they haven't. But that just proves that they have no sense of shame, and will put their name on any humiliating garbage as long as it gets them a paycheck.<br /> <br /> <blockquote class="uncited"><div>So, which <span class="glossaryitem" onmouseover='gp(320);'>HH</span> book has the rules for the moving, shooting, and assault phases? <span class="glossaryitem" onmouseover='gp(320);'>HH</span> is reskinned <span class="glossaryitem" onmouseover='gp(3);'>40K</span>, nothing more. Although I agree that the <span class="glossaryitem" onmouseover='gp(787);'>LoW</span> and formations problem is flying rodent gak insane in <span class="glossaryitem" onmouseover='gp(3);'>40K</span>, there's also a significant problem with rules bloat</div></blockquote><br /> <br /> I said the 30k rules are <i>better</i>, not that they fix everything that is wrong with <span class="glossaryitem" onmouseover='gp(3);'>40k</span>. Most people would agree that 5th edition was better than 7th edition, and the 30k rules reverse a lot of the things that make 7th edition worse.<br /> <br /> <blockquote class="uncited"><div>and <span class="glossaryitem" onmouseover='gp(320);'>HH</span> only gets around this issue by having almost every game revolving around WS4, BS4, T4, S4, I4 (see a trend?), 3+ save Joes. You can make <span class="glossaryitem" onmouseover='gp(388);'>SMs</span> of every shade and color slightly different with a bajillion special rules, but it doesn't break down because the baseline between models is so consistent.</div></blockquote><br /> <br /> This is simply wrong. Marines might be the focus of the game, but there are still other armies that diverge wildly from that <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> stat line. Solar auxilia are effectively a veteran-heavy <span class="glossaryitem" onmouseover='gp(69);'>IG</span> army with carapace vets and lots of tanks. Militia are a horde army with tons of cheap <span class="glossaryitem" onmouseover='gp(45);'>GEQ</span> spam. Admech are kind of a Tau/Tyranid hybrid army with cheap infantry screening tons of <span class="glossaryitem" onmouseover='gp(93);'>MCs</span>. And I have no doubt that you could make a 30k version of every <span class="glossaryitem" onmouseover='gp(3);'>40k</span> army without breaking the things that make 30k better than <span class="glossaryitem" onmouseover='gp(3);'>40k</span>.]]></description>
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				<pubDate><![CDATA[Sun, 17 Jan 2016 22:23:03]]> GMT</pubDate>
				<author><![CDATA[ Peregrine]]></author>
			</item>
			<item>
				<title>Re:Would &quot;aos&quot;ing 40k be that bad of a thing</title>
				<description><![CDATA[ For me, the 7th edition rules are too expensive, too complicated and have too many wacky elements like flyers, fortresses, <span class="glossaryitem" onmouseover='gp(123);'>Str</span> D weapons, blah blah blah, and the codexes are far too expensive as well. For all the above reasons, I gave up <span class="glossaryitem" onmouseover='gp(3);'>40K</span> when 6th edition came in.<br /> <br /> <span class="glossaryitem" onmouseover='gp(694);'>AoS</span> compared to <span class="glossaryitem" onmouseover='gp(147);'>WHFB</span> lost a lot of tactical things like formations and flanking bonuses, but <span class="glossaryitem" onmouseover='gp(3);'>40K</span> doesn't have those to lose, so the change would mostly be a slight simplification. <span class="glossaryitem" onmouseover='gp(694);'>AoS</span> is more or less based on the core <span class="glossaryitem" onmouseover='gp(3);'>40K</span> rules in fact.<br /> <br /> So, given I have two armies sitting around unused, I would welcome a game that gave me free rules and war datascrolls to get them back into action. I don't care about all the complicated options for tricking out individual characters and troop types. I would be happy with simplified units.]]></description>
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				<pubDate><![CDATA[Sun, 17 Jan 2016 22:25:02]]> GMT</pubDate>
				<author><![CDATA[ Kilkrazy]]></author>
			</item>
			<item>
				<title>Would &quot;aos&quot;ing 40k be that bad of a thing</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/6e2a7a65b40f1b794057fa352dcb053f.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/676764/8387142.page"><b>Peregrine wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/d5b67a890550ea20edd61d94e6945d49.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/676764/8387085.page"><b>the_Armyman wrote:</b></a><br/>I think you gravely underestimate the idea of what having a paycheck will make most people do. No designers I know of have committed suicide over being forced to write the rules for <span class="glossaryitem" onmouseover='gp(694);'>AoS</span>.</div></blockquote><br /> <br /> Yes, obviously they haven't. But that just proves that they have no sense of shame, and will put their name on any humiliating garbage as long as it gets them a paycheck.<br /> <br /> <blockquote class="uncited"><div>So, which <span class="glossaryitem" onmouseover='gp(320);'>HH</span> book has the rules for the moving, shooting, and assault phases? <span class="glossaryitem" onmouseover='gp(320);'>HH</span> is reskinned <span class="glossaryitem" onmouseover='gp(3);'>40K</span>, nothing more. Although I agree that the <span class="glossaryitem" onmouseover='gp(787);'>LoW</span> and formations problem is flying rodent gak insane in <span class="glossaryitem" onmouseover='gp(3);'>40K</span>, there's also a significant problem with rules bloat</div></blockquote><br /> <br /> I said the 30k rules are <i>better</i>, not that they fix everything that is wrong with <span class="glossaryitem" onmouseover='gp(3);'>40k</span>. Most people would agree that 5th edition was better than 7th edition, and the 30k rules reverse a lot of the things that make 7th edition worse.<br /> <br /> <blockquote class="uncited"><div>and <span class="glossaryitem" onmouseover='gp(320);'>HH</span> only gets around this issue by having almost every game revolving around WS4, BS4, T4, S4, I4 (see a trend?), 3+ save Joes. You can make <span class="glossaryitem" onmouseover='gp(388);'>SMs</span> of every shade and color slightly different with a bajillion special rules, but it doesn't break down because the baseline between models is so consistent.</div></blockquote><br /> <br /> This is simply wrong. Marines might be the focus of the game, but there are still other armies that diverge wildly from that <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> stat line. Solar auxilia are effectively a veteran-heavy <span class="glossaryitem" onmouseover='gp(69);'>IG</span> army with carapace vets and lots of tanks. Militia are a horde army with tons of cheap <span class="glossaryitem" onmouseover='gp(45);'>GEQ</span> spam. Admech are kind of a Tau/Tyranid hybrid army with cheap infantry screening tons of <span class="glossaryitem" onmouseover='gp(93);'>MCs</span>. And I have no doubt that you could make a 30k version of every <span class="glossaryitem" onmouseover='gp(3);'>40k</span> army without breaking the things that make 30k better than <span class="glossaryitem" onmouseover='gp(3);'>40k</span>.</div></blockquote><br /> <br /> <span class="glossaryitem" onmouseover='gp(39);'>FW</span> also seems to have plans too. The errata that popped up gives the Dark Angels the option to buy a bonus against <span class="glossaryitem" onmouseover='gp(93);'>MC</span>'s. While <span class="glossaryitem" onmouseover='gp(70);'>IIRC</span> some of the mechs in <span class="glossaryitem" onmouseover='gp(320);'>HH</span> fall under the monstrous creature rules, it also gives them a bonus against <i><span class="glossaryitem" onmouseover='gp(630);'>FMC</span>'s</i>. I suspect Tyranids or something like them may show up in 30k's near future.]]></description>
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				<pubDate><![CDATA[Sun, 17 Jan 2016 22:29:26]]> GMT</pubDate>
				<author><![CDATA[ Wyzilla]]></author>
			</item>
			<item>
				<title>Re:Would &quot;aos&quot;ing 40k be that bad of a thing</title>
				<description><![CDATA[ I haven't played <span class="glossaryitem" onmouseover='gp(320);'>HH</span> but it does seem to cut out all the things about I don't like about 7th edition.  ]]></description>
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				<pubDate><![CDATA[Sun, 17 Jan 2016 22:34:32]]> GMT</pubDate>
				<author><![CDATA[ HoundsofDemos]]></author>
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				<title>Would &quot;aos&quot;ing 40k be that bad of a thing</title>
				<description><![CDATA[ If we can get all the rules (well I wouldn't really call them rules) but all the stats for free in PDF format like <span class="glossaryitem" onmouseover='gp(50);'>GW</span> did for Fantasy units, then I say YES. <br /> <br /> <span class="glossaryitem" onmouseover='gp(3);'>40K</span> is already a crappy game, I don't think they can actually make it worse. Hell I am sure we would have more fluffy games instead of people trying to win with plastic toy soldiers, that is for sure. ]]></description>
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				<pubDate><![CDATA[Sun, 17 Jan 2016 22:48:14]]> GMT</pubDate>
				<author><![CDATA[ Davor]]></author>
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				<title>Would &quot;aos&quot;ing 40k be that bad of a thing</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(50);'>GW</span> makes a lot of money from <span class="glossaryitem" onmouseover='gp(3);'>40K</span> codices, dataslates and rulebooks. I don't expect they will give up that particular cash-cow any time soon.<br /> <br /> As for removing points for models and having to guess at the relative strengths - the game is already sort of like that, the whole points thing is really just an excuse to practise addition because it has no meaning in comparison to the relative strengths of units.]]></description>
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				<pubDate><![CDATA[Sun, 17 Jan 2016 22:51:34]]> GMT</pubDate>
				<author><![CDATA[ Wulfmar]]></author>
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				<title>Would &quot;aos&quot;ing 40k be that bad of a thing</title>
				<description><![CDATA[ Yes it would be horrible. That is all I am going to say about it.]]></description>
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				<pubDate><![CDATA[Sun, 17 Jan 2016 23:01:41]]> GMT</pubDate>
				<author><![CDATA[ oldzoggy]]></author>
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				<title>Would &quot;aos&quot;ing 40k be that bad of a thing</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/676764/8387181.page"><b>Davor wrote:</b></a><br/>If we can get all the rules (well I wouldn't really call them rules) but all the stats for free in PDF format like <span class="glossaryitem" onmouseover='gp(50);'>GW</span> did for Fantasy units, then I say YES. <br /> <br /> <span class="glossaryitem" onmouseover='gp(3);'>40K</span> is already a crappy game, I don't think they can actually make it worse. Hell I am sure we would have more fluffy games instead of people trying to win with plastic toy soldiers, that is for sure. </div></blockquote><br /> <br /> But you can have fluffy <span class="glossaryitem" onmouseover='gp(3);'>40k</span> games right now. You dont need a whole new rule set for that. That is justa conversation with your regular opponents. If you think a new ruleset, especially one that intentionally foregoes even the pretense of balance is going to improve that, you have another thing coming.]]></description>
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				<pubDate><![CDATA[Sun, 17 Jan 2016 23:06:57]]> GMT</pubDate>
				<author><![CDATA[ Tycho]]></author>
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				<title>Re:Would &quot;aos&quot;ing 40k be that bad of a thing</title>
				<description><![CDATA[ The points in the <span class="glossaryitem" onmouseover='gp(280);'>OP</span> are fairly poor.  Because something doesn't currently work very well doesn't mean the only or best option is to ditch it entirely.<br /> <br /> The balance issues around points means we should be asking for a game that has balanced points, not a game where we don't have points at all.  It only aggravates balance issues and complicates gameplay outside of close friends who want to play scenario specific games, in which case, they can elect to ignore points anyways.<br /> <br /> The rules being expensive should be an argument for the price matching the value.  Either we get a gak load more content for the current asking price, or we pay a gak load less for the same content.  Making them free would be welcome, but not at the expense of having them be terrible.  I'll pay for good rules gladly, but even gakky rules that are free aren't worth the time to download.<br /> <br /> The current edition being terrible is an argument to release a good edition that fixes the issues, not throws them away.<br /> <br /> Simplified rules is not necessarily a good thing if they don't provide depth.  Striking a balance between complexity and depth is what they should be striving for, not some ultimate goal of being the most simplified thing ever.  I don't want to play Yahtzee, I want to play a wargame.<br /> <br /> Again, they can change and advance the story without killing literally everything many people have grown up with.<br /> <br /> Ask for a superior product, not some hastily thrown together 'rule set' that markets itself as being 'narrative'.  Let the players decide how they want to make their games narrative, so give them a complete structure to build off of, not an incomplete mess they have to fill in the blanks.]]></description>
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				<pubDate><![CDATA[Mon, 18 Jan 2016 00:05:16]]> GMT</pubDate>
				<author><![CDATA[ Blacksails]]></author>
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				<title>Re:Would &quot;aos&quot;ing 40k be that bad of a thing</title>
				<description><![CDATA[ I think that, in all practical terms, it's there already. <br /> <br /> Points costs are already semi-irrelevant. When armies are getting free wargear, free special rules, free units, etc, such that you can have an 1850pt <span class="glossaryitem" onmouseover='gp(683);'>CAD</span> facing what is effectively a 2500pt (or more) War Convocation, the points are meaningless.<br /> <br /> Force organization is already basically like <span class="glossaryitem" onmouseover='gp(694);'>AoS</span>, Unbound is there already and formations just give you an incentive to take X configuration of things without any rhyme or reason half the time.<br /> <br /> The background is certainly increasingly worse, mirroring <span class="glossaryitem" onmouseover='gp(694);'>AoS</span>'s generification. <br /> <br /> I'd say it's already there, just different execution. ]]></description>
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				<pubDate><![CDATA[Mon, 18 Jan 2016 00:31:36]]> GMT</pubDate>
				<author><![CDATA[ Vaktathi]]></author>
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				<title>Would &quot;aos&quot;ing 40k be that bad of a thing</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(72);'>Imo</span> I think that the rules to any game system should be free for two reasons:<br /> <br /> 1.) It becomes instantly accessible to any prospective player and is a good way to draw in people on the fence; they can try it out without feeling obligated to buy something first. This also encourages existing players to start multiple armies since they have a good understanding of the rules already and may see something interesting outside of their existing army, and may decide to invest in it. If the asking price to just "look" is 50+ bucks, I'm less inclined to start another army. <br /> <br /> 2.) It works better for rules balancing, for both sides. Unlike card games, miniatures don't have the rules printed on them so an online digital format makes it so that the game <span class="glossaryitem" onmouseover='gp(29);'>devs</span> can make minute changes on the fly to account for unforeseen rule balance issues (which, as any game designer will tell you, you can never fully anticipate). This of course also requires a certain amount of willingness to balance on the developer's part, which <span class="glossaryitem" onmouseover='gp(50);'>GW</span> has been lacking. It does give incentive to <span class="glossaryitem" onmouseover='gp(50);'>GW</span> though, as they seem to wanna hold back rules and models because they want to wait till a new book is printed. In an online format they would not be restricted to this since, again, it would be an effective "living" document that they can update whenever they want. <br /> <br /> However none of this means anything to them because <span class="glossaryitem" onmouseover='gp(50);'>GW</span> will see it as loss of revenue. The irony though is if they did this, their miniatures would probably sell a lot better, compensating for the loss in revenue for the books. ]]></description>
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				<pubDate><![CDATA[Mon, 18 Jan 2016 00:35:44]]> GMT</pubDate>
				<author><![CDATA[ MechaEmperor7000]]></author>
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				<title>Would &quot;aos&quot;ing 40k be that bad of a thing</title>
				<description><![CDATA[ I have always been a fan of a tiered <span class="glossaryitem" onmouseover='gp(3);'>40k</span> system that caters more specifically to different game-styles and player-types. The official Kill Team book is a super lazy version, the Heralds of Ruin rules are much better catered to small-scale squad-based battles.<br /> <br /> Tier 1 (or <span class="glossaryitem" onmouseover='gp(694);'>AoS</span> style):<br /> - 200-500 points, moving individually or in fire teams<br /> - narrative, <span class="glossaryitem" onmouseover='gp(345);'>rpg</span> elements<br /> - fast playstyle<br /> - individualized models<br /> <br /> Tier 2, traditional <span class="glossaryitem" onmouseover='gp(3);'>40k</span>:<br /> - 500-2500 points<br /> <br /> Tier 3, <span class="glossaryitem" onmouseover='gp(7);'>Apoc</span>/Epic:<br /> - 2500+ points<br /> - campaign focused<br /> - simplified ruleset, minimal unit customization<br /> <br /> This way, players can enter the game with lower overall cost, but there's also more specialized rules for larger games and experienced collectors. As it is, <span class="glossaryitem" onmouseover='gp(3);'>40k</span> is way too overwhelming for new players in terms of cost and complication, there's no way to have an introductory game since even me and my experienced gamer buddies are constantly relearning the massively complicated ruleset.<br /> <br /> It's crazy that the current ruleset has MORE complicated rules for <span class="glossaryitem" onmouseover='gp(7);'>Apoc</span> games.]]></description>
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				<pubDate><![CDATA[Mon, 18 Jan 2016 00:52:59]]> GMT</pubDate>
				<author><![CDATA[ TheSilo]]></author>
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				<title>Would &quot;aos&quot;ing 40k be that bad of a thing</title>
				<description><![CDATA[ That was sort of the idea with Combat Patrol, normal <span class="glossaryitem" onmouseover='gp(3);'>40k</span> and Apocalypse before. <br /> <br /> Kill team theoretically comes first but it actually has more complicated rules. ]]></description>
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				<pubDate><![CDATA[Mon, 18 Jan 2016 00:58:13]]> GMT</pubDate>
				<author><![CDATA[ MechaEmperor7000]]></author>
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				<title>Re:Would &quot;aos&quot;ing 40k be that bad of a thing</title>
				<description><![CDATA[ Yes, the background unfortunately gets killed with it. I think some things need rebalancing but the point system needs to be there.]]></description>
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				<pubDate><![CDATA[Mon, 18 Jan 2016 01:25:23]]> GMT</pubDate>
				<author><![CDATA[ SagesStone]]></author>
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				<title>Re:Would &quot;aos&quot;ing 40k be that bad of a thing</title>
				<description><![CDATA[ I find the question ironic, because those Stormcast lads are definately a nod to space marines -if anything <span class="glossaryitem" onmouseover='gp(694);'>AOS</span> was <span class="glossaryitem" onmouseover='gp(147);'>WHFB</span> given a bit of <span class="glossaryitem" onmouseover='gp(3);'>40k</span> treatment!<br /> <br /> But on a serious note: While I don't much rate the <span class="glossaryitem" onmouseover='gp(3);'>40k</span> rule set, simplification alone isn't the answer. I like detail, so I don't actually consider the rules complicated as they stand, so much as downright illogical and irritatingly saturated with randomness.A complete re-write with an emphasis on tactical gameplay would be very welcome, but no I wouldn't <span class="glossaryitem" onmouseover='gp(694);'>AOS</span> it. Anyway I'm not optimistic of any major overhauls -given the production rate of expansion material by <span class="glossaryitem" onmouseover='gp(50);'>GW</span> has shown no signs of slowing, I  predict we'll probably be stuck with this crap for at least another 5 years.]]></description>
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				<pubDate><![CDATA[Mon, 18 Jan 2016 01:38:32]]> GMT</pubDate>
				<author><![CDATA[ thegreatchimp]]></author>
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				<title>Re:Would &quot;aos&quot;ing 40k be that bad of a thing</title>
				<description><![CDATA[ It is amazing how the cycle has come full circle. I first learned <span class="glossaryitem" onmouseover='gp(3);'>40k</span> as 2nd edition (if anyone does the maths and figures out my age, I'll have to kill you), and it was just so over the top and confusing. For example, you couldn't just play with the <span class="glossaryitem" onmouseover='gp(24);'>D6</span>, you needed all sorts of other dice and templates, not to mention wargear cards, vehicle cards etc... Thankfully we were young and just wanted to chuck dice at the table and shoot at each other. 20 Space Marines, 20 Orks and 40 Grots with a cardboard dreadnought provided hours of entertainment! We had our imaginations and some cardboard scenery and we just made it up on the fly. Dark Millennium, wargear cards, psychic phases... ain't nobody got time for that!<br /> <br /> That's why I laughed when I ventured into my local <span class="glossaryitem" onmouseover='gp(50);'>GW</span> after a prolonged absence to inquire about the latest edition of <span class="glossaryitem" onmouseover='gp(3);'>40k</span> and Franz mentioned the psychic phase. What's old is new again!<br /> <br /> The game was so overcomplicated with rules and supplements that they hit a big old reset button on the whole thing, and we ended up with 3rd edition - the edition of the Rhino Rushing Marine armies. They provided a rulebook with a new "codex" in the back for every army, and then released new codexes one at a time. They cut the complexity down to a very basic ruleset (for <span class="glossaryitem" onmouseover='gp(3);'>40k</span>) and nuked the options. The force org chart replaced the old system (Min 25% of points spent on "troops", up to 50% "characters" and up to 50% "support").<br /> <br /> They probably cut too deep, but the power creep is really noticeable with the flyers and super heavies being used in normal games of <span class="glossaryitem" onmouseover='gp(3);'>40k</span>. I believe in the rule of cool, and damn there are some awesome models around, but they should be why people play Apocalypse. I'm not going to play a 5000pt game just to put a couple more squads down, that's when you bring on the big toys. I wonder if 8th edition (or 9th) won't be the time for another big reset of the whole system...]]></description>
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				<pubDate><![CDATA[Mon, 18 Jan 2016 09:55:52]]> GMT</pubDate>
				<author><![CDATA[ Raichase]]></author>
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				<title>Would &quot;aos&quot;ing 40k be that bad of a thing</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/f6f6ae1247caaf68823276deee51eb9d.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/676764/8387185.page"><b>Wulfmar wrote:</b></a><br/><span class="glossaryitem" onmouseover='gp(50);'>GW</span> makes a lot of money from <span class="glossaryitem" onmouseover='gp(3);'>40K</span> codices, dataslates and rulebooks. I don't expect they will give up that particular cash-cow any time soon.<br /> <br /> As for removing points for models and having to guess at the relative strengths - the game is already sort of like that, the whole points thing is really just an excuse to practise addition because it has no meaning in comparison to the relative strengths of units.</div></blockquote><br /> <br /> <span class="glossaryitem" onmouseover='gp(50);'>GW</span> could do an Age of Emporer and introduce it as a rules supplement or alternative ruleset for use with <span class="glossaryitem" onmouseover='gp(3);'>40K</span> models, which is what they should have done with <span class="glossaryitem" onmouseover='gp(147);'>WHFB</span> and <span class="glossaryitem" onmouseover='gp(694);'>AoS</span>.<br /> .<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 18 Jan 2016 10:05:57]]> GMT</pubDate>
				<author><![CDATA[ Kilkrazy]]></author>
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				<title>Would &quot;aos&quot;ing 40k be that bad of a thing</title>
				<description><![CDATA[ Well, cheaper (or even free!) codices would be highly welcome. <br /> However, establishing an oversimplified rule set similar to that of <span class="glossaryitem" onmouseover='gp(694);'>AoS</span> would eventually kill <span class="glossaryitem" onmouseover='gp(3);'>40k</span>. ]]></description>
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				<pubDate><![CDATA[Mon, 18 Jan 2016 10:50:54]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>Would &quot;aos&quot;ing 40k be that bad of a thing</title>
				<description><![CDATA[ My view is that the over-complicated ruleset that <span class="glossaryitem" onmouseover='gp(3);'>40K</span> has been growing into is killing the game already.<br /> <br /> It would work if split back into separate optional books like <span class="glossaryitem" onmouseover='gp(7);'>Apoc</span>.]]></description>
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				<pubDate><![CDATA[Mon, 18 Jan 2016 10:54:26]]> GMT</pubDate>
				<author><![CDATA[ Kilkrazy]]></author>
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				<title>Would &quot;aos&quot;ing 40k be that bad of a thing</title>
				<description><![CDATA[ While I defend that <span class="glossaryitem" onmouseover='gp(3);'>40k</span> needs to have its rules simplified/clarified/streamlined, it does not need to go to the extent of <span class="glossaryitem" onmouseover='gp(694);'>AoS</span>.]]></description>
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				<pubDate><![CDATA[Mon, 18 Jan 2016 11:02:51]]> GMT</pubDate>
				<author><![CDATA[ Lithlandis Stormcrow]]></author>
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				<title>Re:Would &quot;aos&quot;ing 40k be that bad of a thing</title>
				<description><![CDATA[ The best way to renew the game would be to rewrite the rules for the large battles the game has come to accommodate, and then write a separate detailed and tactical rule set for &quot;skirmish&quot; games &lt;50 troops,  &lt;5 tanks or an equivalent point size of lighter vehicles (i.e. the scale the game was priginally written to be played at). Unfortunately as they've only done a middling job on developing and maintaining a single rule set, I can't see them deciding to create two. <span class="glossaryitem" onmouseover='gp(147);'>WHFB</span> being axed confirms that line of thinking.]]></description>
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				<pubDate><![CDATA[Mon, 18 Jan 2016 11:20:17]]> GMT</pubDate>
				<author><![CDATA[ thegreatchimp]]></author>
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				<title>Would &quot;aos&quot;ing 40k be that bad of a thing</title>
				<description><![CDATA[ Simplified rules are a good thing. <br /> <br /> Free rules are a good thing.<br /> <br /> <span class="glossaryitem" onmouseover='gp(694);'>AoS</span> takes those two things and implements them in the worst way imaginable. <br /> <br /> As has been said a GOOD 8th edition is what is needed, not Age of Emperor.<br /> <br /> (Although honestly I think the very base mechanics need to be totally overhauled, so I'd want 8th to be a serious change. Cover should be a to hit and or armour mod, not a save that can be utterly irrelevant when being shot at by weapons that simply don't beat your <span class="glossaryitem" onmouseover='gp(6);'>AP</span>.)]]></description>
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				<pubDate><![CDATA[Mon, 18 Jan 2016 11:21:15]]> GMT</pubDate>
				<author><![CDATA[ jonolikespie]]></author>
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				<title>Would &quot;aos&quot;ing 40k be that bad of a thing</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/514bbaa0e33b5bc8f7fdb80a3cc20821.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/676764/8387952.page"><b>jonolikespie wrote:</b></a><br/>Although honestly I think the very base mechanics need to be totally overhauled, so I'd want 8th to be a serious change. Cover should be a to hit and or armour mod, not a save that can be utterly irrelevant when being shot at by weapons that simply don't beat your <span class="glossaryitem" onmouseover='gp(6);'>AP</span>.)</div></blockquote> Absolutely agree. The long standing of that awful rule is one of the main things that killed my hopes that <span class="glossaryitem" onmouseover='gp(3);'>40k</span> would develop into a tactically rewarding game.]]></description>
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				<pubDate><![CDATA[Mon, 18 Jan 2016 11:27:12]]> GMT</pubDate>
				<author><![CDATA[ thegreatchimp]]></author>
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				<title>Would &quot;aos&quot;ing 40k be that bad of a thing</title>
				<description><![CDATA[ In my opinion <span class="glossaryitem" onmouseover='gp(50);'>GW</span> already started to change <span class="glossaryitem" onmouseover='gp(3);'>40k</span> to be more like <span class="glossaryitem" onmouseover='gp(694);'>AoS</span>. Just looking at the latest formations I guess a good 8th will never come. But we will see a short sheet of basic rules and many more formations ignoring them.<br /> <br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/514bbaa0e33b5bc8f7fdb80a3cc20821.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/676764/8387952.page"><b>jonolikespie wrote:</b></a><br/><br /> (Although honestly I think the very base mechanics need to be totally overhauled, so I'd want 8th to be a serious change. Cover should be a to hit and or armour mod, not a save that can be utterly irrelevant when being shot at by weapons that simply don't beat your <span class="glossaryitem" onmouseover='gp(6);'>AP</span>.) </div></blockquote><br /> <br /> The basic rules can stay they are not that bad (except the <span class="glossaryitem" onmouseover='gp(6);'>AP</span> stuff which needs to be replaced) but those are actually ignored by everyone which is the main problem.]]></description>
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				<pubDate><![CDATA[Mon, 18 Jan 2016 13:47:33]]> GMT</pubDate>
				<author><![CDATA[ kodos]]></author>
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				<title>Would &quot;aos&quot;ing 40k be that bad of a thing</title>
				<description><![CDATA[ Better the devil you know...]]></description>
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				<pubDate><![CDATA[Mon, 18 Jan 2016 15:08:04]]> GMT</pubDate>
				<author><![CDATA[ master of asgard]]></author>
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				<title>Would &quot;aos&quot;ing 40k be that bad of a thing</title>
				<description><![CDATA[ I would probably quit the hobby on the spot and that's not a ranty, impulsive decision but a sincere, well thought over decision I haven been thinking about for some time. <br /> <br /> <span class="glossaryitem" onmouseover='gp(694);'>AoS</span> is not the kind of game system I started this hobby for. I started playing <span class="glossaryitem" onmouseover='gp(3);'>40K</span> because it was mechanically more complex than the boardgames I play. <br /> <span class="glossaryitem" onmouseover='gp(694);'>AoS</span> is too simplistic for my tastes and if I wanted something I could pick up and finish within an hour, I'd pick up a different game entirely, like say Zombicide or epic spell wars. <br /> <br /> The "Throw whatever you want on the table" doesn't really help the game either. ]]></description>
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				<pubDate><![CDATA[Mon, 18 Jan 2016 15:47:45]]> GMT</pubDate>
				<author><![CDATA[ DaPino]]></author>
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				<title>Would &quot;aos&quot;ing 40k be that bad of a thing</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/676764/8388375.page"><b>DaPino wrote:</b></a><br/>I would probably quit the hobby on the spot and that's not a ranty, impulsive decision but a sincere, well thought over decision I haven been thinking about for some time. <br /> <br /> <span class="glossaryitem" onmouseover='gp(694);'>AoS</span> is not the kind of game system I started this hobby for. I started playing <span class="glossaryitem" onmouseover='gp(3);'>40K</span> because it was mechanically more complex than the boardgames I play. <br /> <span class="glossaryitem" onmouseover='gp(694);'>AoS</span> is too simplistic for my tastes and if I wanted something I could pick up and finish within an hour, I'd pick up a different game entirely, like say Zombicide or epic spell wars. <br /> <br /> The "Throw whatever you want on the table" doesn't really help the game either. </div></blockquote>Obligitory "<span class="glossaryitem" onmouseover='gp(50);'>GW</span> is not The Hobby" comment.]]></description>
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				<pubDate><![CDATA[Mon, 18 Jan 2016 16:40:56]]> GMT</pubDate>
				<author><![CDATA[ jonolikespie]]></author>
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				<title>Would &quot;aos&quot;ing 40k be that bad of a thing</title>
				<description><![CDATA[ Considering the the complete mess <span class="glossaryitem" onmouseover='gp(694);'>AoS</span> is to <span class="glossaryitem" onmouseover='gp(3);'>40k</span>, yes, it would be a bad thing.]]></description>
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				<pubDate><![CDATA[Mon, 18 Jan 2016 17:07:09]]> GMT</pubDate>
				<author><![CDATA[ jreilly89]]></author>
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				<title>Would &quot;aos&quot;ing 40k be that bad of a thing</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(3);'>40K</span> is mechanically very similar to <span class="glossaryitem" onmouseover='gp(694);'>AoS</span>.]]></description>
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				<pubDate><![CDATA[Mon, 18 Jan 2016 22:40:36]]> GMT</pubDate>
				<author><![CDATA[ Kilkrazy]]></author>
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				<title>Re:Would &quot;aos&quot;ing 40k be that bad of a thing</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/3b21e74ab0000650b898640d98f2f3f7.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/676764/8387877.page"><b>Raichase wrote:</b></a><br/>It is amazing how the cycle has come full circle.<br /> </div></blockquote><br /> <br /> So true old man! (Deadnight grabs flak armour and ducks!)<br /> <br /> We were talking about this yesterday. I remember the rail end of third edition (so I'm old as well), when the game rules were so bloated it was kind of ridiculous. It wasn't just codex and rulebook. It was codex, rulebook, several editions of chapter approved along with various white dwarves with the specialist army list for your sub faction. Essentially,your own weight in paper. Heck, rules,bloat was the same - I remember three versions of true grit existing. <br /> <br /> Fourth edition rolls around and all thst goes away. Cleaned up, streamlined and all the guff and bloated special rules sorted out. Seventh ed, and we're all back to the end of third edition in terms of how much paper you need to bring to the table to play. <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 18 Jan 2016 23:21:26]]> GMT</pubDate>
				<author><![CDATA[ Deadnight]]></author>
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				<title>Re:Would &quot;aos&quot;ing 40k be that bad of a thing</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/3b21e74ab0000650b898640d98f2f3f7.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/676764/8387877.page"><b>Raichase wrote:</b></a><br/>I first learned <span class="glossaryitem" onmouseover='gp(3);'>40k</span> as 2nd edition (if anyone does the maths and figures out my age, I'll have to kill you)</div></blockquote><br /> <br /> Ah, you be just a Young Pup compared to those of us who started with Rogue Trader ;-) <br /> <br /> But I would be happy with an AoSfication of <span class="glossaryitem" onmouseover='gp(3);'>40k</span>.]]></description>
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				<pubDate><![CDATA[Mon, 18 Jan 2016 23:38:16]]> GMT</pubDate>
				<author><![CDATA[ MongooseMatt]]></author>
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				<title>Re:Would &quot;aos&quot;ing 40k be that bad of a thing</title>
				<description><![CDATA[ I think what everyone misses in this discussion is <span class="glossaryitem" onmouseover='gp(50);'>GW</span> literally CAN'T go back and simplify <span class="glossaryitem" onmouseover='gp(3);'>40K</span>. They absolutely need people to purchase these huge model kits and massive armies to keep the ship from sinking. Fantasy was making so little money, that a complete reboot was a gamble they could afford to take. There will be no gamble with <span class="glossaryitem" onmouseover='gp(3);'>40K</span> that doesn't include the future of the company. They need rules churn, they need customers buying large armies, and they cannot officially segregate their players into Skirmish <span class="glossaryitem" onmouseover='gp(3);'>40K</span>, <span class="glossaryitem" onmouseover='gp(3);'>40K</span>, and <span class="glossaryitem" onmouseover='gp(7);'>Apoc</span> <span class="glossaryitem" onmouseover='gp(3);'>40K</span>.<br /> <br /> How would you simplify a game that meets all that criteria?]]></description>
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				<pubDate><![CDATA[Mon, 18 Jan 2016 23:39:52]]> GMT</pubDate>
				<author><![CDATA[ the_Armyman]]></author>
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				<title>Re:Would &quot;aos&quot;ing 40k be that bad of a thing</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/676764/8389339.page"><b>Deadnight wrote:</b></a><br/>[...]<br /> <br /> Fourth edition rolls around and all thst goes away. Cleaned up, streamlined and all the guff and bloated special rules sorted out. Seventh ed, and we're all back to the end of third edition in terms of how much paper you need to bring to the table to play. <br /> </div></blockquote><br /> <br /> Not only the amount of paper needed to play, but the sheer volume of different rules you need to know to face off against random opponents! I'm forever asking "what's that, what's that do?" Because it's hard to come up with a threat matrix if you don't know what is and isn't a threat!]]></description>
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				<pubDate><![CDATA[Mon, 18 Jan 2016 23:51:56]]> GMT</pubDate>
				<author><![CDATA[ Raichase]]></author>
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				<title>Would &quot;aos&quot;ing 40k be that bad of a thing</title>
				<description><![CDATA[ It might not be possible to <span class="glossaryitem" onmouseover='gp(694);'>AOS</span> <span class="glossaryitem" onmouseover='gp(3);'>40k</span>.  Many armies have a lot of equipment customization options that need the points system to keep it balanced.   The free and simplified rules are great and the new stat system is interesting.   ]]></description>
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				<pubDate><![CDATA[Mon, 18 Jan 2016 23:59:54]]> GMT</pubDate>
				<author><![CDATA[ mondo80]]></author>
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				<title>Would &quot;aos&quot;ing 40k be that bad of a thing</title>
				<description><![CDATA[ <blockquote><div><cite>Wulfmar wrote:</cite><span class="glossaryitem" onmouseover='gp(50);'>GW</span> makes a lot of money from <span class="glossaryitem" onmouseover='gp(3);'>40K</span> codices, dataslates and rulebooks. I don't expect they will give up that particular cash-cow any time soon.<br /> <br /> As for removing points for models and having to guess at the relative strengths - the game is already sort of like that, the whole points thing is really just an excuse to practise addition because it has no meaning in comparison to the relative strengths of units.</div></blockquote><br /> <br /> It's not a cash cow for <span class="glossaryitem" onmouseover='gp(50);'>GW</span>. Otherwise they wouldn't be a miniatures company. <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> Joking aside if it really was a cash cow, wouldn't you think they would have Sisters of Battle Codex? To me that screams cash cow <br /> <br /> <blockquote><div><cite>Tycho wrote:</cite><blockquote><div><a href="/dakkaforum/posts/preList/676764/8387181.page"><b>Davor wrote:</b></a><br/>If we can get all the rules (well I wouldn't really call them rules) but all the stats for free in PDF format like <span class="glossaryitem" onmouseover='gp(50);'>GW</span> did for Fantasy units, then I say YES. <br /> <br /> <span class="glossaryitem" onmouseover='gp(3);'>40K</span> is already a crappy game, I don't think they can actually make it worse. Hell I am sure we would have more fluffy games instead of people trying to win with plastic toy soldiers, that is for sure. </div></blockquote><br /> <br /> But you can have fluffy <span class="glossaryitem" onmouseover='gp(3);'>40k</span> games right now. You dont need a whole new rule set for that. That is justa conversation with your regular opponents. If you think a new ruleset, especially one that intentionally foregoes even the pretense of balance is going to improve that, you have another thing coming.</div></blockquote><br /> <br /> There is balance in <span class="glossaryitem" onmouseover='gp(3);'>40K</span> right now? No, no there is not. Nothing is really balanced in <span class="glossaryitem" onmouseover='gp(3);'>40K</span> right now from the way the rules are played to how the codices are made. Yes we can play fluffy armies right now, but you can also play very competitively in Age of Sigmar right now as well. Just need a conversation with your regular opponents. <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">]]></description>
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				<pubDate><![CDATA[Tue, 19 Jan 2016 03:42:19]]> GMT</pubDate>
				<author><![CDATA[ Davor]]></author>
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				<title>Would &quot;aos&quot;ing 40k be that bad of a thing</title>
				<description><![CDATA[   There is no need at all to even change much about <span class="glossaryitem" onmouseover='gp(3);'>40k</span> in order to "<span class="glossaryitem" onmouseover='gp(694);'>AoS</span>" it.The two game are so very similar now.<br /> <br />   People always talk about the puny 4 page rules of <span class="glossaryitem" onmouseover='gp(694);'>AoS</span>,but really,every game uses on average 30+ pages if you count all the individual rules and weapon charts on all the warscrolls you will be using.Not saying that if <span class="glossaryitem" onmouseover='gp(3);'>40k</span> would go this route that the base rules would be only 4 pages,but more likely in the 6-10 page range due to template and blast weapons usage rules etc..<br /> <br />   Free rules with free data slates then coupled with a fan made point system like the SDK scroll builder,,which I should add is a mathematical formula based on each warscrolls base stats,,so in that way <span class="glossaryitem" onmouseover='gp(50);'>GW</span> is essentially providing points indirectly...do this and <span class="glossaryitem" onmouseover='gp(3);'>40k</span> would be fine.<br /> <br />   For those few  that play both games...do yourself a favor and make up an <span class="glossaryitem" onmouseover='gp(694);'>AoS</span> list with you opponent using sdk ,,,1500 points or so and set up  a maelstrom game using a couple sets of <span class="glossaryitem" onmouseover='gp(167);'>tac</span> cards and you will see just how close these games are now<img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> ]]></description>
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				<pubDate><![CDATA[Tue, 19 Jan 2016 04:18:00]]> GMT</pubDate>
				<author><![CDATA[ Minijack]]></author>
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				<title>Would &quot;aos&quot;ing 40k be that bad of a thing</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/676764/8389911.page"><b>Minijack wrote:</b></a><br/>  There is no need at all to even change much about <span class="glossaryitem" onmouseover='gp(3);'>40k</span> in order to "<span class="glossaryitem" onmouseover='gp(694);'>AoS</span>" it.The two game are so very similar now.<br /> <br />   People always talk about the puny 4 page rules of <span class="glossaryitem" onmouseover='gp(694);'>AoS</span>,but really,every game uses on average 30+ pages if you count all the individual rules and weapon charts on all the warscrolls you will be using.Not saying that if <span class="glossaryitem" onmouseover='gp(3);'>40k</span> would go this route that the base rules would be only 4 pages,but more likely in the 6-10 page range due to template and blast weapons usage rules etc..<br /> <br />   Free rules with free data slates then coupled with a fan made point system like the SDK scroll builder,,which I should add is a mathematical formula based on each warscrolls base stats,,so in that way <span class="glossaryitem" onmouseover='gp(50);'>GW</span> is essentially providing points indirectly...do this and <span class="glossaryitem" onmouseover='gp(3);'>40k</span> would be fine.<br /> <br />   For those few  that play both games...do yourself a favor and make up an <span class="glossaryitem" onmouseover='gp(694);'>AoS</span> list with you opponent using sdk ,,,1500 points or so and set up  a maelstrom game using a couple sets of <span class="glossaryitem" onmouseover='gp(167);'>tac</span> cards and you will see just how close these games are now<img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> </div></blockquote><br /> I think when people say Age of Sigmarfy <span class="glossaryitem" onmouseover='gp(3);'>40k</span> they mean remove points.]]></description>
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				<pubDate><![CDATA[Tue, 19 Jan 2016 05:33:40]]> GMT</pubDate>
				<author><![CDATA[ jonolikespie]]></author>
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				<title>Re:Would &quot;aos&quot;ing 40k be that bad of a thing</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(694);'>AoS</span>'ing <span class="glossaryitem" onmouseover='gp(3);'>40k</span> would be too drastic and probably kill them.<br /> <br /> If they made "rules only" paperbacks of Codices, rulebooks, and even the Forgeworld books at a lower price than the hard covers( like think 5th ed book prices for paperbacks), that'd be a good step in the right direction. ]]></description>
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				<pubDate><![CDATA[Tue, 19 Jan 2016 06:01:32]]> GMT</pubDate>
				<author><![CDATA[ Iur_tae_mont]]></author>
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				<title>Would &quot;aos&quot;ing 40k be that bad of a thing</title>
				<description><![CDATA[ I played reluctantly played Age of Sigmar a couple of times of Christmas. Loads of stuff in it would make <span class="glossaryitem" onmouseover='gp(3);'>40k</span> a better experience<br /> <br /> Removal of toughness: Sounds dumb, actually really good. No more stuck in combat with things you can’t hurt as ‘toughness’ equates to more wounds. Makes things easier to point too. I can’t emphasise how much better I feel this would make <span class="glossaryitem" onmouseover='gp(3);'>40k</span><br /> <br /> Save modifiers: no more needs to be said<br /> <br /> Hit modifiers: goodbye cover save, you won’t be missed<br /> <br /> Warscroll: we started playing in minutes, now they need a bit more complexity around options, but the simple stateline really helps. <br /> <br /> Shooting in combat: you would get to use your assault rifles in in combat as people have asked to do for years. It might need some balancing though (in <span class="glossaryitem" onmouseover='gp(694);'>AoS</span> you can only do it in your turn and missile weapons seem quite short range anyway)<br /> <br /> Battleshock: I really liked this mechanic – units don’t flee from minor casualties, but severe casualties are horrible. Command ability to get a unit immune to it is powerful and makes generals a bit more interesting that simply being a beat stick that gives up a point and might get a lucky warlord trait.<br /> <br /> <span class="glossaryitem" onmouseover='gp(694);'>AoS</span> has some problems, principally the lack of some kind of points system. I wasn’t keen on the dice off each turn as it made it harder to plan, but this was partly balanced by the lack of the initiative system or priorty striking for chargers meant getting the charge wasn’t such a big deal.<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 19 Jan 2016 10:11:40]]> GMT</pubDate>
				<author><![CDATA[ torgoch]]></author>
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				<title>Would &quot;aos&quot;ing 40k be that bad of a thing</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/149.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/676764/8390350.page"><b>torgoch wrote:</b></a><br/>I wasn’t keen on the dice off each turn as it made it harder to plan, but this was partly balanced by the lack of the initiative system or priorty striking for chargers meant getting the charge wasn’t such a big deal.<br /> </div></blockquote>That part I really hate, not for it being unbalanced when a player gets two turns in a row (though I do dislike that), but the fact that <span class="glossaryitem" onmouseover='gp(3);'>40k</span> already has problems where once your turn is over you can walk off to the bathroom, browse the store shelves, check your email, and take a nap, before your turn rolls back around. ]]></description>
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				<pubDate><![CDATA[Tue, 19 Jan 2016 10:21:55]]> GMT</pubDate>
				<author><![CDATA[ jonolikespie]]></author>
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				<title>Would &quot;aos&quot;ing 40k be that bad of a thing</title>
				<description><![CDATA[ That would be solved by smaller, faster moving rules. One gripe I have against both <span class="glossaryitem" onmouseover='gp(694);'>AoS</span> and <span class="glossaryitem" onmouseover='gp(3);'>40K</span> is the clunky To Hit, To Wound, To Save combat resolution. However it could be reduced by use of a multiple dice probability tabulation.]]></description>
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				<pubDate><![CDATA[Tue, 19 Jan 2016 10:25:07]]> GMT</pubDate>
				<author><![CDATA[ Kilkrazy]]></author>
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				<title>Would &quot;aos&quot;ing 40k be that bad of a thing</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/149.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/676764/8390350.page"><b>torgoch wrote:</b></a><br/><br /> Removal of toughness: Sounds dumb, actually really good. No more stuck in combat with things you can’t hurt as ‘toughness’ equates to more wounds. Makes things easier to point too. I can’t emphasise how much better I feel this would make <span class="glossaryitem" onmouseover='gp(3);'>40k</span><br /> </div></blockquote><br /> Or just removing the silly "stuck in combat" rule<br /> a lot of the problems can be solved without having the same profile for all models or adding strange rules and while a fantasy game may work with a big melee blob in the centre, a sci fi game will have some problems.]]></description>
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				<pubDate><![CDATA[Tue, 19 Jan 2016 13:00:57]]> GMT</pubDate>
				<author><![CDATA[ kodos]]></author>
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				<title>Would &quot;aos&quot;ing 40k be that bad of a thing</title>
				<description><![CDATA[ I'm not keen the AOSing of <span class="glossaryitem" onmouseover='gp(3);'>40k</span>, but a drastic overhaul of the game system might be something work while.]]></description>
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				<pubDate><![CDATA[Tue, 19 Jan 2016 13:34:23]]> GMT</pubDate>
				<author><![CDATA[ Hawkeye888]]></author>
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				<title>Would &quot;aos&quot;ing 40k be that bad of a thing</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/149.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/676764/8390350.page"><b>torgoch wrote:</b></a><br/> I wasn’t keen on the dice off each turn as it made it harder to plan, but this was partly balanced by the lack of the initiative system or priorty striking for chargers meant getting the charge wasn’t such a big deal.<br /> </div></blockquote><br /> <br /> I was a bit unsure about this to begin with, but the more I play <span class="glossaryitem" onmouseover='gp(694);'>AoS</span>, the more I think it works. It is never a complete surprise when an opponent (or you!) gets two turns in a row, and so you can start playing around that and planning for it. It kinda becomes about managing the overall tide of battle and waiting for that moment when your opponent cannot get that second turn in a row, but you can. If it pops up, charge ahead and if not, there is another chance for it in the next round (after which the boot goes onto the other foot).<br /> <br /> It seems a bit counter-intuitive to begin with, especially if you have played Fantasy Battle or <span class="glossaryitem" onmouseover='gp(3);'>40k</span> for a couple of decades or more... but it does work.]]></description>
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				<pubDate><![CDATA[Tue, 19 Jan 2016 14:14:08]]> GMT</pubDate>
				<author><![CDATA[ MongooseMatt]]></author>
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				<title>Would &quot;aos&quot;ing 40k be that bad of a thing</title>
				<description><![CDATA[ <blockquote><div><cite>jonolikespie wrote:</cite>That part I really hate, not for it being unbalanced when a player gets two turns in a row (though I do dislike that), but the fact that <span class="glossaryitem" onmouseover='gp(3);'>40k</span> already has problems where once your turn is over you can walk off to the bathroom, browse the store shelves, check your email, and take a nap, before your turn rolls back around. </div></blockquote><br /> <br /> I don't think that is quite such as issue in <span class="glossaryitem" onmouseover='gp(694);'>AoS</span>. You need to be present to counterspell, you need to make saves against shooting, and then you get to pick the second unit that fights in combat, which can be critical. You are probably more engaged in your opponents turn in <span class="glossaryitem" onmouseover='gp(694);'>AoS</span> than you are in <span class="glossaryitem" onmouseover='gp(3);'>40k</span>.<br /> <br /> The alternative is something like alternating activation, which <span class="glossaryitem" onmouseover='gp(50);'>GW</span> implemented brilliantly in Epic: Armageddon. However, I feel that is probably a bit too technical for something is designed for immediate play. <br /> <br /> <blockquote><div><cite>MongooseMatt wrote:</cite><br /> <br /> I was a bit unsure about this to begin with, but the more I play <span class="glossaryitem" onmouseover='gp(694);'>AoS</span>, the more I think it works. It is never a complete surprise when an opponent (or you!) gets two turns in a row, and so you can start playing around that and planning for it. It kinda becomes about managing the overall tide of battle and waiting for that moment when your opponent cannot get that second turn in a row, but you can. If it pops up, charge ahead and if not, there is another chance for it in the next round (after which the boot goes onto the other foot).<br /> <br /> It seems a bit counter-intuitive to begin with, especially if you have played Fantasy Battle or <span class="glossaryitem" onmouseover='gp(3);'>40k</span> for a couple of decades or more... but it does work.</div></blockquote><br /> <br /> I'm used to rolling for priority each turn in E:A. However, as you used strategy ratings it felt something you could plan around more.That said, for <span class="glossaryitem" onmouseover='gp(694);'>AoS</span> given the way combat is resolved, alternating turns could make the game a little duller, as the roll-off did add some tension to the start of each turn.<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 19 Jan 2016 16:24:26]]> GMT</pubDate>
				<author><![CDATA[ torgoch]]></author>
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				<title>Would &quot;aos&quot;ing 40k be that bad of a thing</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/676764/8390603.page"><b>MongooseMatt wrote:</b></a><br/>... but it does work. </div></blockquote><br /> <br /> So does Frostgrave, but it would not work if I use the rules from Frostgrave to play <span class="glossaryitem" onmouseover='gp(3);'>40k</span>.<br /> Yeah, the <span class="glossaryitem" onmouseover='gp(694);'>AoS</span> rules work quite well to play <span class="glossaryitem" onmouseover='gp(694);'>AoS</span>. They do not work if you want to play Warhammer Fantasy Battles and will not work if you wanto play Warhammer <span class="glossaryitem" onmouseover='gp(3);'>40k</span>.<br /> <br /> They maybe will work for Age of Horus or Age of Whatever, but not for <span class="glossaryitem" onmouseover='gp(3);'>40k</span>]]></description>
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				<pubDate><![CDATA[Tue, 19 Jan 2016 17:10:31]]> GMT</pubDate>
				<author><![CDATA[ kodos]]></author>
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				<title>Would &quot;aos&quot;ing 40k be that bad of a thing</title>
				<description><![CDATA[ I don't want to play <span class="glossaryitem" onmouseover='gp(3);'>40K</span>.]]></description>
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				<pubDate><![CDATA[Tue, 19 Jan 2016 21:46:38]]> GMT</pubDate>
				<author><![CDATA[ Kilkrazy]]></author>
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				<title>Would &quot;aos&quot;ing 40k be that bad of a thing</title>
				<description><![CDATA[ Another thought, by simplifying the stateline you could introduce the concept of weapons being Anti-Personnel or Anti-Tank and have differing impacts<br /> <br /> e.g. generically make heavy weapons wound infantry on a 6 and do 1 wound to reflect they are rubbish against infantry and give a marine something to do with his pistol<br /> <br /> Then have lascannons be a 3+ to wound Armour, a -4 save, but only cause D2 wounds<br /> Autocannon 5+ to wound, no save mod, D3 wounds, 2 shots<br /> Multimelta, 2+/4+ (depending on distance), -4/-2 save mod, <span class="glossaryitem" onmouseover='gp(24);'>D6</span> wounds<br /> <br /> Missile launcher can be 3+ wound, -1 save, D3 wounds and given an A-P profile as well<br /> <br /> Monstrous Creatures would be hit by the vehicle profile to reflect their nature, so wound be vulnerable to both weapon types, but would offset this through a bucket load of wounds<br /> <br /> Sounds better already!<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 20 Jan 2016 16:31:46]]> GMT</pubDate>
				<author><![CDATA[ torgoch]]></author>
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				<title>Would &quot;aos&quot;ing 40k be that bad of a thing</title>
				<description><![CDATA[ So an imperial soldier would be able to survive a laser canon hit while a tank would be destroyed.<br /> <br /> sounds perfect, like <span class="glossaryitem" onmouseover='gp(694);'>AoS</span>]]></description>
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				<pubDate><![CDATA[Wed, 20 Jan 2016 16:46:15]]> GMT</pubDate>
				<author><![CDATA[ kodos]]></author>
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				<title>Would &quot;aos&quot;ing 40k be that bad of a thing</title>
				<description><![CDATA[ It would be more realistic to make it harder to hit infantry with those heavy weapons than to wound.<br /> <br /> That said <span class="glossaryitem" onmouseover='gp(694);'>AOS</span> has some great ideas and some terrible.  IF <span class="glossaryitem" onmouseover='gp(3);'>40k</span> adopted the good, and improved on it that would be great.<br /> <br /> Good ideas - <br /> Rules come with units not in codices.  Easier to balance one unit at a time than entire armies, no need for armies to take forever to update.<br /> <br /> Rules available online for old units- could be extended to erratas for balance.<br /> <br /> Simplificaiton of tons of special rules.<br /> <br /> <br /> Bad ideas<br /> <br /> no balance system (points, army structure what have you)<br /> <br /> the initiative roll- I love initiative rolls for unit by unit activation systems, for army by army it is terrible, especially with the ranged damage in <span class="glossaryitem" onmouseover='gp(3);'>40k</span>.  Too much luck here for me.<br /> <br /> dumb special rules for some units.]]></description>
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				<pubDate><![CDATA[Wed, 20 Jan 2016 17:33:15]]> GMT</pubDate>
				<author><![CDATA[ Breng77]]></author>
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				<title>Would &quot;aos&quot;ing 40k be that bad of a thing</title>
				<description><![CDATA[ <blockquote><div><cite>kodos wrote:</cite>So an imperial soldier would be able to survive a laser canon hit while a tank would be destroyed.<br /> <br /> sounds perfect, like <span class="glossaryitem" onmouseover='gp(694);'>AoS</span></div></blockquote><br /> <br /> They'd take a wound and die. Like now. Characters would only take 1 wound which is a bit different for some now. My Marine bike characters or Necrons habitually take lascannon shots as they just take a wound.<br /> <br /> <blockquote><div><cite>Breng77 wrote:</cite>It would be more realistic to make it harder to hit infantry with those heavy weapons than to wound.<br /> <br /> </div></blockquote><br /> <br /> It would - but if you started giving out multiple wounds for lascannons on infantry then you'd turn them into character snipers i think. There's ways round it pof course - give them a rule they hit infantry on 6s and can't shoot characters. I came up with that asI was typing though, so it wasn't really thought out. However, it sounds much more interesting to play than the current rules. Shooting anti--tank weapons at infantry shouldn't be effective really. In Epic, a lascannon does absolutely nothing against infantry.]]></description>
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				<pubDate><![CDATA[Wed, 20 Jan 2016 18:37:16]]> GMT</pubDate>
				<author><![CDATA[ torgoch]]></author>
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				<title>Would &quot;aos&quot;ing 40k be that bad of a thing</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/149.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/676764/8393621.page"><b>torgoch wrote:</b></a><br/><br /> They'd take a wound and die. Like now<br /> </div></blockquote><br /> <br /> Now they take a wound and die on 2+, you want to change it to 6+ which makes them the perfect shield against heavy weapons.<br /> <br /> Everything that can kill a tank is also killing infantry<br /> make infantry hard to hit is ok, but not to make them hard to wound<br /> <br /> And everything that can kill a tank with one shot should also be able to kill a char or monster with one shot.<br /> Or why should the imperial guard general take more hit from a lasercannon then the leman russ tank?<br /> <br /> If you want to have a bigger difference between anti infantry and anti tank guns, make it impossible for anti infantry weapons to kill tanks.<br /> Anti tank weapons are already bad against infantry because they can cause only a single wound a turn.<br /> <br /> every wound of an anti tank weapon removes 2 wounds from one model<br /> still bad against infantry but better against monsters and tanks<br /> <br /> <blockquote class="uncited"><div>give them a rule they hit infantry on 6s and can't shoot characters. </div></blockquote><br /> every space marine char would like this<br /> killing the whole enemy army without a chance of being killed is nice]]></description>
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				<pubDate><![CDATA[Wed, 20 Jan 2016 18:58:13]]> GMT</pubDate>
				<author><![CDATA[ kodos]]></author>
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				<title>Re:Would &quot;aos&quot;ing 40k be that bad of a thing</title>
				<description><![CDATA[ Rather than have absurd situations like lasgun hits being more effective at killing infantry than las<i>cannon</i> hits the obvious solution is to let rate of fire be the most common difference between anti-tank and anti-infantry weapons. Anti-tank weapons should massively overkill any infantry unfortunate enough to be in their path, but the low rate of fire should make it generally a poor idea to waste them on infantry unless there are no more tanks on the table. Spending an expensive anti-tank gun on killing a single guardsman shouldn't be a winning strategy. Anti-infantry weapons, on the other hand, might have a lower chance of killing a model per shot, but would make up for it with much higher rate of fire. The end result would be that anti-infantry weapons kill more models than anti-tank weapons and are clearly a better choice when you're expecting infantry.<br /> <br /> Honestly, one of the biggest problems with balancing <span class="glossaryitem" onmouseover='gp(3);'>40k</span> is that <span class="glossaryitem" onmouseover='gp(95);'>MEQs</span> are the standard infantry type instead of a rare heavy infantry unit, and the heavy infantry role is filled by ridiculous death star units that normal anti-infantry guns can't even touch. If "normal" infantry were more common it would do a lot to fix the problem of anti-tank weapons being the default choice for everything.]]></description>
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				<pubDate><![CDATA[Wed, 20 Jan 2016 21:19:55]]> GMT</pubDate>
				<author><![CDATA[ Peregrine]]></author>
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				<title>Re:Would &quot;aos&quot;ing 40k be that bad of a thing</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/6e2a7a65b40f1b794057fa352dcb053f.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/676764/8394143.page"><b>Peregrine wrote:</b></a><br/>Rather than have absurd situations like lasgun hits being more effective at killing infantry than las<i>cannon</i> hits the obvious solution is to let rate of fire be the most common difference between anti-tank and anti-infantry weapons. Anti-tank weapons should massively overkill any infantry unfortunate enough to be in their path, but the low rate of fire should make it generally a poor idea to waste them on infantry unless there are no more tanks on the table. Spending an expensive anti-tank gun on killing a single guardsman shouldn't be a winning strategy. Anti-infantry weapons, on the other hand, might have a lower chance of killing a model per shot, but would make up for it with much higher rate of fire. The end result would be that anti-infantry weapons kill more models than anti-tank weapons and are clearly a better choice when you're expecting infantry.<br /> <br /> Honestly, one of the biggest problems with balancing <span class="glossaryitem" onmouseover='gp(3);'>40k</span> is that <span class="glossaryitem" onmouseover='gp(95);'>MEQs</span> are the standard infantry type instead of a rare heavy infantry unit, and the heavy infantry role is filled by ridiculous death star units that normal anti-infantry guns can't even touch. If "normal" infantry were more common it would do a lot to fix the problem of anti-tank weapons being the default choice for everything.</div></blockquote><br /> <br /> The problem with that though is that <span class="glossaryitem" onmouseover='gp(50);'>GW</span> will have to advertise Space Marines less, and possibly roll some space marine books into the core one (BAs and <span class="glossaryitem" onmouseover='gp(25);'>DAs</span>). <br /> <br /> That is never going to happen though. There are almost as many space marine characters as there are characters from all other factions combined (Between the SoBs, Inquisition and Grey Knights we have maybe about 6-7 characters. Ultramarines alone have Five just in the codex). <span class="glossaryitem" onmouseover='gp(50);'>GW</span> so thoroughly milked that cow that now the game is basically Warhammer: Age of Space Marines. <br /> <br /> For what you're proposing to happen, the entire game would need an overhaul.  ]]></description>
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				<pubDate><![CDATA[Wed, 20 Jan 2016 21:32:51]]> GMT</pubDate>
				<author><![CDATA[ MechaEmperor7000]]></author>
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				<title>Re:Would &quot;aos&quot;ing 40k be that bad of a thing</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/6589eaac7f9e3e0c07e0f50256e97fd9.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/676764/8394184.page"><b>MechaEmperor7000 wrote:</b></a><br/>For what you're proposing to happen, the entire game would need an overhaul.  </div></blockquote><br /> <br /> You're right, it does. This is just one of many reasons that the entire game needs to be replaced.]]></description>
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				<pubDate><![CDATA[Wed, 20 Jan 2016 21:39:18]]> GMT</pubDate>
				<author><![CDATA[ Peregrine]]></author>
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				<title>Would &quot;aos&quot;ing 40k be that bad of a thing</title>
				<description><![CDATA[ Out of pure spite and hatred towards <span class="glossaryitem" onmouseover='gp(50);'>gw</span> and all the people with fat wallets to support them, i welcome a <span class="glossaryitem" onmouseover='gp(694);'>AoS</span> of <span class="glossaryitem" onmouseover='gp(3);'>40k</span>. <br /> <br /> I hope they throw out points because things are already <span class="glossaryitem" onmouseover='gp(280);'>op</span> and imba from being undercosted like the WK. I hope they make dumb rules with beards and dancing on one foot. I hope they make the models 3x the price they are now.  a box of 10 marines is $99. Yeah i hope <span class="glossaryitem" onmouseover='gp(50);'>GW</span> crash and burns hard. Then I can finally give up hoping <span class="glossaryitem" onmouseover='gp(50);'>GW</span> turning their company around. ]]></description>
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				<pubDate><![CDATA[Wed, 20 Jan 2016 21:43:51]]> GMT</pubDate>
				<author><![CDATA[ Filch]]></author>
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				<title>Re:Would &quot;aos&quot;ing 40k be that bad of a thing</title>
				<description><![CDATA[ If you hate the game why are you on a forum dedicated to it.]]></description>
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				<pubDate><![CDATA[Wed, 20 Jan 2016 21:47:34]]> GMT</pubDate>
				<author><![CDATA[ HoundsofDemos]]></author>
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				<title>Re:Would &quot;aos&quot;ing 40k be that bad of a thing</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/6e2a7a65b40f1b794057fa352dcb053f.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/676764/8394143.page"><b>Peregrine wrote:</b></a><br/><br /> Honestly, one of the biggest problems with balancing <span class="glossaryitem" onmouseover='gp(3);'>40k</span> is that <span class="glossaryitem" onmouseover='gp(95);'>MEQs</span> are the standard infantry type instead of a rare heavy infantry unit, and the heavy infantry role is filled by ridiculous death star units that normal anti-infantry guns can't even touch. If "normal" infantry were more common it would do a lot to fix the problem of anti-tank weapons being the default choice for everything.</div></blockquote><br /> Marines are difficult<br /> but there are solutions to get them more in line with the rest of the infantry so that it would still be better to use anti infantry weapons to kill them instead of anti tank weapons.<br /> <br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/6589eaac7f9e3e0c07e0f50256e97fd9.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/676764/8394184.page"><b>MechaEmperor7000 wrote:</b></a><br/> <br /> For what you're proposing to happen, the entire game would need an overhaul.  </div></blockquote><br /> <br /> working on that but I guess it will take another year until it is finished]]></description>
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				<pubDate><![CDATA[Wed, 20 Jan 2016 21:50:47]]> GMT</pubDate>
				<author><![CDATA[ kodos]]></author>
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				<title>Re:Would &quot;aos&quot;ing 40k be that bad of a thing</title>
				<description><![CDATA[ A question about the proposed removal of toughness: if you just add wounds, woudlnt thatean that any source of instant death would make them pointless? Or massed shots against something that should be almost immortal? Like a <span class="glossaryitem" onmouseover='gp(233);'>GUO</span>, are you saying a squad of conscripts should be able to murder it with their fists? Or that a single tanl shot shoudl make my Warlord just explode? That seems very drastic and unfun]]></description>
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				<pubDate><![CDATA[Wed, 20 Jan 2016 22:00:27]]> GMT</pubDate>
				<author><![CDATA[ autumnlotus]]></author>
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				<title>Re:Would &quot;aos&quot;ing 40k be that bad of a thing</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/676764/8394225.page"><b>HoundsofDemos wrote:</b></a><br/>If you hate the game why are you on a forum dedicated to it.</div></blockquote><br /> <br /> Most popular part of the forum =/= what the forum is dedicated to.<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 20 Jan 2016 22:07:07]]> GMT</pubDate>
				<author><![CDATA[ sing your life]]></author>
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				<title>Re:Would &quot;aos&quot;ing 40k be that bad of a thing</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/676764/8394225.page"><b>HoundsofDemos wrote:</b></a><br/>If you hate the game why are you on a forum dedicated to it.</div></blockquote><br /> <br /> Yeah, why don't you just go and live in the Soviet Union if you love it so much, amirite?]]></description>
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				<pubDate><![CDATA[Wed, 20 Jan 2016 23:17:51]]> GMT</pubDate>
				<author><![CDATA[ Fenrir Kitsune]]></author>
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				<title>Would &quot;aos&quot;ing 40k be that bad of a thing</title>
				<description><![CDATA[ For simplifying the stating, bs4 means 4+ to hit.... Simples, weapon skill would be the same, but add a modifier, double <span class="glossaryitem" onmouseover='gp(149);'>WS</span> is + 1 and -1 respectively.]]></description>
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				<pubDate><![CDATA[Wed, 20 Jan 2016 23:44:48]]> GMT</pubDate>
				<author><![CDATA[ Formosa]]></author>
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				<title>Would &quot;aos&quot;ing 40k be that bad of a thing</title>
				<description><![CDATA[ For balancing issues, I'd suggest a restructure of the Astartes army. Gut the <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> count- turn space marines into something like movie marines or tau battlesuits. You've just got a couple squads per army at most, they're hard to kill, but rare as hell. Instead the main infantry is Chapter Serfs, equipped to a similar level to veteran guardsmen. <br /> <br /> Or alternatively roll all the Imperial Codices into one GIANT fat book, and Space Marines purely become an Elite/<span class="glossaryitem" onmouseover='gp(56);'>HQ</span> choice.<br /> <br /> <div style="margin-top:5px; margin-bottom:10px;">
<div class="gensmall" style="margin-bottom:2px"><b>Spoiler</b>: <input type="button" class="mainoption" value="Click to Show" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = 'Click to Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Click to Show'; }">
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</div><br /> <br /> Something similar to this from art I got for my Chapter for Chapter Serf infantry.]]></description>
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				<pubDate><![CDATA[Thu, 21 Jan 2016 02:37:01]]> GMT</pubDate>
				<author><![CDATA[ Wyzilla]]></author>
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				<title>Re:Would &quot;aos&quot;ing 40k be that bad of a thing</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/3afbc4fb8ece271151c45b2f641d119c.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/676764/8394286.page"><b>sing your life wrote:</b></a><br/>Most popular part of the forum =/= what the forum is dedicated to.<br /> </div></blockquote>I lurk in the P&M and tournament section, but I just can't resist the sweet sweet drama of the General <span class="glossaryitem" onmouseover='gp(3);'>40k</span> forum  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Thu, 21 Jan 2016 03:04:47]]> GMT</pubDate>
				<author><![CDATA[ Yoyoyo]]></author>
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				<title>Re:Would &quot;aos&quot;ing 40k be that bad of a thing</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/676764/8394225.page"><b>HoundsofDemos wrote:</b></a><br/>If you hate the game why are you on a forum dedicated to it.</div></blockquote><br /> <br /> The hobby of <span class="glossaryitem" onmouseover='gp(3);'>40k</span> is about 70% blaming jervis for stuff, I thought this was common knowledge. This is like every comment on <span class="glossaryitem" onmouseover='gp(451);'>bols</span> "if yo don;t like it, no one is forcing you to bu..." . <br /> <br /> There can be no discussion, no nuance In the far future, there is only fan worship apparently <span class="glossaryitem" onmouseover='gp(84);'>lol</span>  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Fri, 22 Jan 2016 08:18:07]]> GMT</pubDate>
				<author><![CDATA[ Crablezworth]]></author>
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				<title>Would &quot;aos&quot;ing 40k be that bad of a thing</title>
				<description><![CDATA[ The point of AoSing <span class="glossaryitem" onmouseover='gp(3);'>40K</span> is to simplify it and get rid of things like T. It works fine in <span class="glossaryitem" onmouseover='gp(694);'>AoS</span>, which has big monsters and stuff, in fact, I think they should have simplified the rules even further, they are still too similar to <span class="glossaryitem" onmouseover='gp(3);'>40K</span>/<span class="glossaryitem" onmouseover='gp(147);'>WHFB</span> in the stat line and combat resolution.<br /> <br /> I dare say human ingenuity might be able to create a rule that stops tanks from getting blown up by rifles, and makes anti-tank guns not a good weapon against infantry.]]></description>
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				<pubDate><![CDATA[Fri, 22 Jan 2016 09:32:57]]> GMT</pubDate>
				<author><![CDATA[ Kilkrazy]]></author>
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				<title>Would &quot;aos&quot;ing 40k be that bad of a thing</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/676764/8393453.page"><b>Breng77 wrote:</b></a><br/>It would be more realistic to make it harder to hit infantry with those heavy weapons than to wound.<br /> <br /> That said <span class="glossaryitem" onmouseover='gp(694);'>AOS</span> has some great ideas and some terrible.  IF <span class="glossaryitem" onmouseover='gp(3);'>40k</span> adopted the good, and improved on it that would be great.<br /> <br /> Good ideas - <br /> Rules come with units not in codices.  Easier to balance one unit at a time than entire armies, no need for armies to take forever to update.<br /> <br /> Rules available online for old units- could be extended to erratas for balance.<br /> <br /> Simplificaiton of tons of special rules.<br /> <br /> <br /> Bad ideas<br /> <br /> no balance system (points, army structure what have you)<br /> <br /> the initiative roll- I love initiative rolls for unit by unit activation systems, for army by army it is terrible, especially with the ranged damage in <span class="glossaryitem" onmouseover='gp(3);'>40k</span>.  Too much luck here for me.<br /> <br /> dumb special rules for some units.</div></blockquote><br /> If we could get the best of both world, why not. <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 22 Jan 2016 18:33:18]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>Re:Would &quot;aos&quot;ing 40k be that bad of a thing</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/676764/8394225.page"><b>HoundsofDemos wrote:</b></a><br/>If you hate the game why are you on a forum dedicated to it.</div></blockquote><br /> <br /> I wonder this same thing about a lot of people who regularly post to this forum. Makes it not as great as it could be needing to constantly wade through the negativity. Seeing the world of <span class="glossaryitem" onmouseover='gp(3);'>40k</span> through the lens of DakkaDakka is NOT reality.]]></description>
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				<pubDate><![CDATA[Fri, 22 Jan 2016 18:56:08]]> GMT</pubDate>
				<author><![CDATA[ Loborocket]]></author>
			</item>
			<item>
				<title>Re:Would &quot;aos&quot;ing 40k be that bad of a thing</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/676764/8398543.page"><b>Loborocket wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/676764/8394225.page"><b>HoundsofDemos wrote:</b></a><br/>If you hate the game why are you on a forum dedicated to it.</div></blockquote><br /> <br /> I wonder this same thing about a lot of people who regularly post to this forum. Makes it not as great as it could be needing to constantly wade through the negativity. Seeing the world of <span class="glossaryitem" onmouseover='gp(3);'>40k</span> through the lens of DakkaDakka is NOT reality.</div></blockquote><br /> <br /> To be fair, 'playing' the game is not the hobby. It's only a small part. You don't need to play the game in order to participate. Plenty people here don't play the game, or play so infrequently that they don't really count as 'players'. But thankfully, <span class="glossaryitem" onmouseover='gp(3);'>40k</span>, and wargaming in general covers more than just 'playing' games. There is painting, modelling, converting, collecting on the physical side. There is immersing yourself in the lore. There is the soap opera and all its attendant high drama in discussing the corporate affairs of the company that creates it all (better than coronation street!) and it's bedfellows. There is also, more importantly, engagement with other nerds of a similar disposition who like the same equally niche hobby that you might not otherwise get a chance to talk about. For a lot of people, <span class="glossaryitem" onmouseover='gp(50);'>gw</span> is still something they have a passionate interest in. <br /> <br /> If either of you take a look, this forum is called the '<span class="glossaryitem" onmouseover='gp(3);'>40k</span> General discussion'. 'General' discussion, by its very definition covers all of these things, and not just 'playing' the game. And shockingly, it's open to everyone who wishes to discuss, or involve themselves in any 'general' topic. forcing a certain viewpoint away is called censorship. Last time I checked, that was generally considered a bad thing...]]></description>
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				<pubDate><![CDATA[Fri, 22 Jan 2016 19:22:36]]> GMT</pubDate>
				<author><![CDATA[ Deadnight]]></author>
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			<item>
				<title>Re:Would &quot;aos&quot;ing 40k be that bad of a thing</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/676764/8398628.page"><b>Deadnight wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/676764/8398543.page"><b>Loborocket wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/676764/8394225.page"><b>HoundsofDemos wrote:</b></a><br/>If you hate the game why are you on a forum dedicated to it.</div></blockquote><br /> <br /> I wonder this same thing about a lot of people who regularly post to this forum. Makes it not as great as it could be needing to constantly wade through the negativity. Seeing the world of <span class="glossaryitem" onmouseover='gp(3);'>40k</span> through the lens of DakkaDakka is NOT reality.</div></blockquote><br /> <br /> To be fair, 'playing' the game is not the hobby. It's only a small part. You don't need to play the game in order to participate. Plenty people here don't play the game, or play so infrequently that they don't really count as 'players'. But thankfully, <span class="glossaryitem" onmouseover='gp(3);'>40k</span>, and wargaming in general covers more than just 'playing' games. There is painting, modelling, converting, collecting on the physical side. There is immersing yourself in the lore. There is the soap opera and all its attendant high drama in discussing the corporate affairs of the company that creates it all (better than coronation street!) and it's bedfellows. There is also, more importantly, engagement with other nerds of a similar disposition who like the same equally niche hobby that you might not otherwise get a chance to talk about. For a lot of people, <span class="glossaryitem" onmouseover='gp(50);'>gw</span> is still something they have a passionate interest in. <br /> <br /> If either of you take a look, this forum is called the '<span class="glossaryitem" onmouseover='gp(3);'>40k</span> General discussion'. 'General' discussion, by its very definition covers all of these things, and not just 'playing' the game. And shockingly, it's open to everyone who wishes to discuss, or involve themselves in any 'general' topic. forcing a certain viewpoint away is called censorship. Last time I checked, that was generally considered a bad thing...</div></blockquote><br /> <br /> I would argue playing the game is at least a third. Sure, you can just collect, paint, and convert models, but by the number of people who play, playing is at the bare minimum a third, and that's no "small part".]]></description>
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				<pubDate><![CDATA[Fri, 22 Jan 2016 20:24:38]]> GMT</pubDate>
				<author><![CDATA[ jreilly89]]></author>
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				<title>Would &quot;aos&quot;ing 40k be that bad of a thing</title>
				<description><![CDATA[ Depends on the person, playing <span class="glossaryitem" onmouseover='gp(3);'>40k</span> is less than 1% of my hobby.<br /> At the moment the only game I play is X-Wing, but <span class="glossaryitem" onmouseover='gp(3);'>40k</span> is the game were I paint and convert stuff, write story’s and have "what if" discussions on the web.<br /> <br /> I still have enough here to keep on painting for years without buying something.<br /> <br /> And I stopped really playing the game after I had no chance to get a list for tournaments.<br /> Because for me it is easier to play tournament than to get into the club once a week.<br /> And having 10k points of Marines, 4k Damons, 4k <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> and 2k Tau and being not able to get 1 playable tournament list was the point I stopped playing the game.<br /> <br /> Yeah, playing the game is just a small part of the hobby]]></description>
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				<pubDate><![CDATA[Fri, 22 Jan 2016 21:15:15]]> GMT</pubDate>
				<author><![CDATA[ kodos]]></author>
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				<title>Would &quot;aos&quot;ing 40k be that bad of a thing</title>
				<description><![CDATA[ The thing is, this forum is not a cheerleading group for <span class="glossaryitem" onmouseover='gp(3);'>40K</span>. It's a forum for discussion. That includes a spectrum of negative and positive viewpoints.]]></description>
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				<pubDate><![CDATA[Fri, 22 Jan 2016 21:24:19]]> GMT</pubDate>
				<author><![CDATA[ Kilkrazy]]></author>
			</item>
			<item>
				<title>Re:Would &quot;aos&quot;ing 40k be that bad of a thing</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/1dcc9cbee11952e7f5a44ff4da499a1a.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/676764/8398775.page"><b>jreilly89 wrote:</b></a><br/><br /> I would argue playing the game is at least a third. Sure, you can just collect, paint, and convert models, but by the number of people who play, playing is at the bare minimum a third, and that's no "small part".</div></blockquote><br /> <br /> Oh? <br /> <br /> Is it though?  <span class="glossaryitem" onmouseover='gp(50);'>gw</span> claim 80% of their customers don't actually play the game.... And what numbers can you bring to the table when you claim 'by The number of people who play'? Seems like an empty claim to me, with a random number pulled out, and maybe confirmation bias because you (and I) are active players, and the people we know are also active players. But we don't necessarily represent 'the community'. I mean, to the actively playing community, of course gaming could potentially represent a huge chunk of what makes <span class="glossaryitem" onmouseover='gp(3);'>40k</span> '<span class="glossaryitem" onmouseover='gp(3);'>40k</span>'. But that's just confirmation bias.There's folks out there who love the game, and show no interest in either the lore or painting and modelling. Likewise, there's folks out there who focus on either of the two latter aspects, and for whom gaming is far less than 'a third'. So for them, yes it is 'a small part'. And yet, if you ask them what their hobbies are, they'll still probably say '<span class="glossaryitem" onmouseover='gp(3);'>40k</span>'. There have been numerous threads put up as to what part of the hobby people like most. And it's not always the gaming side that draws people.<br /> <br /> I don't think it's 80% don't play as <span class="glossaryitem" onmouseover='gp(50);'>gw</span> claim, but I do personally think that a lot more people are more interested in the idea of playing, than actively playing, and that there is a fair chunk out there whose main avenue to gaming is the lore, painting or dakka. There are those who exclusively play on vassal, and those that only play the video games. Heck, there are plenty former players, or 'dormant' players that last played two or three editions ago, and players that can count the number of games they played in the last year on one hand(amazing how life can get in the way), or whose gaming groups broke up, or who moved to areas where there are no gamers, but still want to maintain an interest. There are plenty people who post waiting for their first game - heck. I painted and read lore for about two years before I got my first game of <span class="glossaryitem" onmouseover='gp(3);'>40k</span> in. If you talked to an eighteen year old Deadnight, his <span class="glossaryitem" onmouseover='gp(3);'>40k</span> was reading the 2nd ed fluff, discussing the hobby, chatting with fellow like minded nerds and painting his fire warriors as a way to relax and unwind when he was studying for his exams during his final year in secondary school. There were times when I completely burned out (both from <span class="glossaryitem" onmouseover='gp(3);'>40k</span>,and for a spell from warmachine) where for the best part of a year each time, I resolutely kept clear of gaming. I painted my models, I read my lore and I followed the news.  There have been times where I've lived and worked in places where there was no gaming and my gaming life dropped back to zero, from multiple games a week! Let me repeat. No games played during all those times. And I doubt I am the only one. And more importantly, during any of those times when I wasn't actively gsming, if you has asked me my hobbies, I would still have said 'I'm into <span class="glossaryitem" onmouseover='gp(3);'>40k</span>'. Because <span class="glossaryitem" onmouseover='gp(3);'>40k</span> is more than 'playing' the table top Wargame.  heck,  I am happy to buy, convert and paint models that have no rules, no game to go with, but merely as things to enjoy painting. (<span class="glossaryitem" onmouseover='gp(40);'>FYI</span>, hasslefree models - great company - check them out! <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">) again, I am far from the only one.<br /> <br /> You can argue all you want, and make those claims (and with respect, that's all they are) and to be honest with you, I personally will not disagree With you in your views as to the importance of the gaming side - in fact, I'll probably agree with you in your viewpoint. Personally at least, playing wargames is important to me to too, and probably as important as any other aspect of the hobby -I get as much enjoyment from it as I do the painting and reading fluff. As you say - a third? Sure, why not. Seems a legitimate number to me. To us. But there are those out there for whom the gaming isn't really all that important, but they are immersed in other areas to a greater degree. When I talk about a 'small part', I'm talking about the hobby and the community and all the circumstances that people can find themselves in  as a whole. In other words, there are plenty reasons to not be gaming, but to still be active on the forums.But there are those who read every.single.<span class="glossaryitem" onmouseover='gp(327);'>bl</span> book. And there are those that spend months on a single model painting it. In preference to the game. Is gaming a third to them, or something a bunch of other people do? <br /> <br /> But we, and our Personal like don't necessarily define all that the hobby comprises. for me, for example, my current 'active' interest in <span class="glossaryitem" onmouseover='gp(3);'>40k</span> is enjoying the forgeworld Horus heresy books and very occasionally buying a model to paint. I enjoy discussing 'the state' of the hobby online because I personally find it interesting.<br /> <br /> And all that said and done. Even if someone doesn't play the Wargame, (for whatever reason), or bArely plays it, but still maintains an interest in the general state of <span class="glossaryitem" onmouseover='gp(3);'>40k</span>'s affairs, then who are folks to tell them that their opinions and thoughts are not welcome in an Internet forum titled '<span class="glossaryitem" onmouseover='gp(3);'>40k</span> General discussion'. When they start polluting the army list section or other unrelated places with irrelevancies, you can rightly point out they're in the wrong place. But here? That's what 'here' is for. <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 23 Jan 2016 01:23:18]]> GMT</pubDate>
				<author><![CDATA[ Deadnight]]></author>
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				<title>Re:Would &quot;aos&quot;ing 40k be that bad of a thing</title>
				<description><![CDATA[ It is like some kind of alternate reality here where the people who want less negativity are considered the "trolls" bothering those who want to wallow in their misery. Wallow on, Wallow on!!!!]]></description>
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				<pubDate><![CDATA[Sat, 23 Jan 2016 03:38:18]]> GMT</pubDate>
				<author><![CDATA[ Loborocket]]></author>
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				<title>Would &quot;aos&quot;ing 40k be that bad of a thing</title>
				<description><![CDATA[ Let's see, before I go back and read the thread, I'm going to predict that Loborocket has been posting in yet another thread complaining that people have different opinions to his?<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Yep. Same old, same old. <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> And to not fall into the trap of posting a very poor signal to noise ratio because other people are doing it <i>constantly</i>, do I think gutting the <span class="glossaryitem" onmouseover='gp(3);'>40K</span> universe, abandoning all sense of in game structure and reducing the whole thing still further towards a dice rolling exercise with little pretense at strategy would be a bad thing? Absolutely. <br /> <br /> However, I have no conceptual issue with <span class="glossaryitem" onmouseover='gp(50);'>GW</span> scrapping the whole system in favor of something leaner and simpler, as long as lessons have been learned and it is handled better. ]]></description>
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				<pubDate><![CDATA[Sat, 23 Jan 2016 03:39:48]]> GMT</pubDate>
				<author><![CDATA[ Azreal13]]></author>
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				<title>Would &quot;aos&quot;ing 40k be that bad of a thing</title>
				<description><![CDATA[ You know if they trimmed the rules way down to <span class="glossaryitem" onmouseover='gp(694);'>AoS</span> levels I'd be happy. <br /> <br /> I'd be ambivalent if they cut the point costs out like <span class="glossaryitem" onmouseover='gp(694);'>AoS</span>. <br /> <br /> If they scrap the universe and remake it in an <span class="glossaryitem" onmouseover='gp(694);'>AoS</span> style I think I'd not bother ever looking at <span class="glossaryitem" onmouseover='gp(3);'>40k</span> again and <span class="glossaryitem" onmouseover='gp(50);'>GW</span> would go belly up within the year. ]]></description>
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				<pubDate><![CDATA[Sat, 23 Jan 2016 04:58:11]]> GMT</pubDate>
				<author><![CDATA[ jonolikespie]]></author>
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				<title>Re:Would &quot;aos&quot;ing 40k be that bad of a thing</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/676764/8399680.page"><b>Loborocket wrote:</b></a><br/>It is like some kind of alternate reality here where the people who want less negativity are considered the "trolls" bothering those who want to wallow in their misery. Wallow on, Wallow on!!!!</div></blockquote><br /> <br /> Pointing out the legitimate flaws in a game =/= 'wallowing in their misery'. Negativity and positivity walk hand in hand mate. If people are negative about stuff, here's a shocker for you - maybe there is a reason? And leading on from that bombshell announcement. maybe they'd like to discuss it? Hmm, I wonder if there would be an appropriate forum to discuss such a view? <br /> <br /> Army lists?<br /> <br /> You make da call?<br /> <br /> Proposed rules? <br /> <br /> Battle reports? <br /> <br /> Tactics? <br /> <br /> Background? <br /> <br /> Hmm, I don't think any of them are really appropriate. Oh, but what's this?! There is a forum for <span class="glossaryitem" onmouseover='gp(3);'>40k</span> here called '<span class="glossaryitem" onmouseover='gp(3);'>40k</span> general discussion'. Hmm, I think that might be the most logical place to discuss such things. In fact, it kind of makes sense as this is a 'general' topic. Who knew? <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 23 Jan 2016 09:25:27]]> GMT</pubDate>
				<author><![CDATA[ Deadnight]]></author>
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				<title>Re:Would &quot;aos&quot;ing 40k be that bad of a thing</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/676764/8400013.page"><b>Deadnight wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/676764/8399680.page"><b>Loborocket wrote:</b></a><br/>It is like some kind of alternate reality here where the people who want less negativity are considered the "trolls" bothering those who want to wallow in their misery. Wallow on, Wallow on!!!!</div></blockquote><br /> <br /> Pointing out the legitimate flaws in a game =/= 'wallowing in their misery'. Negativity and positivity walk hand in hand mate. If people are negative about stuff, here's a shocker for you - maybe there is a reason? And leading on from that bombshell announcement. maybe they'd like to discuss it? Hmm, I wonder if there would be an appropriate forum to discuss such a view? <br /> <br /> Army lists?<br /> <br /> You make da call?<br /> <br /> Proposed rules? <br /> <br /> Battle reports? <br /> <br /> Tactics? <br /> <br /> Background? <br /> <br /> Hmm, I don't think any of them are really appropriate. Oh, but what's this?! There is a forum for <span class="glossaryitem" onmouseover='gp(3);'>40k</span> here called '<span class="glossaryitem" onmouseover='gp(3);'>40k</span> general discussion'. Hmm, I think that might be the most logical place to discuss such things. In fact, it kind of makes sense as this is a 'general' topic. Who knew? <br /> <br /> </div></blockquote><br /> <br /> I whole heatedly agree with your findings and would like to subscribe to your newsletter good sir.  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sat, 23 Jan 2016 09:56:10]]> GMT</pubDate>
				<author><![CDATA[ Crablezworth]]></author>
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				<title>Re:Would &quot;aos&quot;ing 40k be that bad of a thing</title>
				<description><![CDATA[ There's a definite difference between negativity and the pointing out of flaws. Most of the gamers complaints about <span class="glossaryitem" onmouseover='gp(3);'>40k</span> stem from their passion, and their outright offense at things that are wrong - they invest a lot of time, money and effort into the game, and it <i>is</i> offensive when you get a slap in the face. The only "negativity" I don't like is the flat out "it's rubbish, don't bother". If someone is at that point, they should just walk away. ]]></description>
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				<pubDate><![CDATA[Sat, 23 Jan 2016 22:59:56]]> GMT</pubDate>
				<author><![CDATA[ Raichase]]></author>
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				<title>Re:Would &quot;aos&quot;ing 40k be that bad of a thing</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/3b21e74ab0000650b898640d98f2f3f7.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/676764/8401168.page"><b>Raichase wrote:</b></a><br/>There's a definite difference between negativity and the pointing out of flaws. Most of the gamers complaints about <span class="glossaryitem" onmouseover='gp(3);'>40k</span> stem from their passion, and their outright offense at things that are wrong - they invest a lot of time, money and effort into the game, and it <i>is</i> offensive when you get a slap in the face. The only "negativity" I don't like is the flat out "it's rubbish, don't bother". If someone is at that point, they should just walk away. </div></blockquote><br /> <br /> And yet, one posters negativity is another posters objective assessment.<br /> <br />  'it's rubbish, don't bother' is a valid assessment if a poster feels that yes, indeed it is rubbish, it's pointless or just far too much hassle to make work and if there are better options out there. <br /> <br /> Viewpoints and perceptions. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sat, 23 Jan 2016 23:12:21]]> GMT</pubDate>
				<author><![CDATA[ Deadnight]]></author>
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				<title>Re:Would &quot;aos&quot;ing 40k be that bad of a thing</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/676764/8401190.page"><b>Deadnight wrote:</b></a><br/>And yet, one posters negativity is another posters objective assessment.<br /> <br />  'it's rubbish, don't bother' is a valid assessment if a poster feels that yes, indeed it is rubbish, it's pointless or just far too much hassle to make work and if there are better options out there. <br /> <br /> Viewpoints and perceptions. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"></div></blockquote><br /> <br /> In that case, I think it comes down to how the opinion is expressed. If someone is really dirty on <span class="glossaryitem" onmouseover='gp(3);'>40k</span>, then they can still participate in discussions by pointing players to better games as opposed to suggesting that someone give up altogether. Kind of like constructive criticism - in both situations, the player is saying they don't like the game! Which is fair enough too, everyone is entitled to their opinion - what else is the point of a discussion forum if not?  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sun, 24 Jan 2016 09:58:06]]> GMT</pubDate>
				<author><![CDATA[ Raichase]]></author>
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				<title>Re:Would &quot;aos&quot;ing 40k be that bad of a thing</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/3b21e74ab0000650b898640d98f2f3f7.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/676764/8401915.page"><b>Raichase wrote:</b></a><br/><br /> In that case, I think it comes down to how the opinion is expressed. If someone is really dirty on <span class="glossaryitem" onmouseover='gp(3);'>40k</span>, then they can still participate in discussions by pointing players to better games as opposed to suggesting that someone give up altogether. Kind of like constructive criticism - in both situations, the player is saying they don't like the game! Which is fair enough too, everyone is entitled to their opinion - what else is the point of a discussion forum if not?  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> </div></blockquote><br /> <br /> Which is all well and good, (and I agree, by the way!) but the best expressed (negative) opinion will still be seen by someone as 'wallowing in their misery'. <br /> <br /> And I personally don't necessarily hold that as a fair counterpoint to the opinion either. ]]></description>
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				<pubDate><![CDATA[Sun, 24 Jan 2016 15:14:22]]> GMT</pubDate>
				<author><![CDATA[ Deadnight]]></author>
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				<title>Would &quot;aos&quot;ing 40k be that bad of a thing</title>
				<description><![CDATA[ Shall we abandon the back-biting and get back to the actual topic?<br /> <br /> It's only to be expected that in general a discussion forum is for discussion, and this implies there will be comments and arguments for and against the topic.<br /> <br /> At the same time, I would point out for anti-negativity people that we have run various threads that are aimed at positivity, where we discourage negative sniping as off topic. ]]></description>
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				<pubDate><![CDATA[Sun, 24 Jan 2016 16:58:04]]> GMT</pubDate>
				<author><![CDATA[ Kilkrazy]]></author>
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				<title>Re:Would &quot;aos&quot;ing 40k be that bad of a thing</title>
				<description><![CDATA[ On the original topic of "<span class="glossaryitem" onmouseover='gp(694);'>AOS</span>"ing <span class="glossaryitem" onmouseover='gp(3);'>40k</span>, the consensus seems to be that a simplification of the rules would be welcomed by the community - putting more emphasis on tactics and gamesmanship versus "showing up with the biggest gun", but removing points values would remove the majority of gamers. It would certainly remove me, part of the thrill of the game is having a set budget and having to come up with a good strategy around what you can buy with those points.]]></description>
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				<pubDate><![CDATA[Sun, 24 Jan 2016 21:01:23]]> GMT</pubDate>
				<author><![CDATA[ Raichase]]></author>
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				<title>Re:Would &quot;aos&quot;ing 40k be that bad of a thing</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/3b21e74ab0000650b898640d98f2f3f7.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/676764/8402742.page"><b>Raichase wrote:</b></a><br/>On the original topic of "<span class="glossaryitem" onmouseover='gp(694);'>AOS</span>"ing <span class="glossaryitem" onmouseover='gp(3);'>40k</span>, the consensus seems to be that a simplification of the rules would be welcomed by the community - putting more emphasis on tactics and gamesmanship versus "showing up with the biggest gun", but removing points values would remove the majority of gamers. It would certainly remove me, part of the thrill of the game is having a set budget and having to come up with a good strategy around what you can buy with those points.</div></blockquote><br /> <br /> Go to the <span class="glossaryitem" onmouseover='gp(694);'>AoS</span> forum, there is a thread about missing list building or something like that. I am shocked to see a lot of the people don't miss it at all. So it seems a lot of people do not care for a points system. I am really surprised by that. So I am not so sure removing points in <span class="glossaryitem" onmouseover='gp(3);'>40K</span> will remove the majority of gamers. Maybe people on the internet will not go on the forums, but I don't think it will stop people gaming. ]]></description>
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				<pubDate><![CDATA[Sun, 24 Jan 2016 21:07:57]]> GMT</pubDate>
				<author><![CDATA[ Davor]]></author>
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				<title>Re:Would &quot;aos&quot;ing 40k be that bad of a thing</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/676764/8402749.page"><b>Davor wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/3b21e74ab0000650b898640d98f2f3f7.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/676764/8402742.page"><b>Raichase wrote:</b></a><br/>On the original topic of "<span class="glossaryitem" onmouseover='gp(694);'>AOS</span>"ing <span class="glossaryitem" onmouseover='gp(3);'>40k</span>, the consensus seems to be that a simplification of the rules would be welcomed by the community - putting more emphasis on tactics and gamesmanship versus "showing up with the biggest gun", but removing points values would remove the majority of gamers. It would certainly remove me, part of the thrill of the game is having a set budget and having to come up with a good strategy around what you can buy with those points.</div></blockquote><br /> <br /> Go to the <span class="glossaryitem" onmouseover='gp(694);'>AoS</span> forum, there is a thread about missing list building or something like that. I am shocked to see a lot of the people don't miss it at all. So it seems a lot of people do not care for a points system. I am really surprised by that. So I am not so sure removing points in <span class="glossaryitem" onmouseover='gp(3);'>40K</span> will remove the majority of gamers. Maybe people on the internet will not go on the forums, but I don't think it will stop people gaming. </div></blockquote><br /> And if you look in the "how is <span class="glossaryitem" onmouseover='gp(694);'>AoS</span> doinf in your area" you'll see only 25% positive results. Just because there aren't a ton of people posting  that they miss it doesn't mean people haven't just dropped fantasy and stop checking the threads down there.]]></description>
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				<pubDate><![CDATA[Mon, 25 Jan 2016 03:35:51]]> GMT</pubDate>
				<author><![CDATA[ jonolikespie]]></author>
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				<title>Would &quot;aos&quot;ing 40k be that bad of a thing</title>
				<description><![CDATA[ I got into <span class="glossaryitem" onmouseover='gp(3);'>40k</span> at the ass end of the <span class="glossaryitem" onmouseover='gp(115);'>RT</span> era, and as I tecall, points were never originally a thing- it was very scenario driven. Maybe a "skirmish level" version, mission led and sans super heavies and all the Apocalypse lunacy wouldn't be such a bad thing. Even if it's just offered as an option. <br /> <br /> There again, there's always my game ;-)]]></description>
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				<pubDate><![CDATA[Tue, 26 Jan 2016 00:50:27]]> GMT</pubDate>
				<author><![CDATA[ Skinflint Games]]></author>
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				<title>Would &quot;aos&quot;ing 40k be that bad of a thing</title>
				<description><![CDATA[ In terms of simplification I'd wish they'd go to around the time of late 3rd edition/early 4th edition. Those times had the Tyranid Mutation Table, the Imperial Guard Doctrines, Space Marine Chapter Traits, and Chaos Legions. Those were pretty fun to play around with, but nothing too complex as to make you flip through books each time you wanted to play. ]]></description>
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				<pubDate><![CDATA[Tue, 26 Jan 2016 00:57:07]]> GMT</pubDate>
				<author><![CDATA[ MechaEmperor7000]]></author>
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				<title>Would &quot;aos&quot;ing 40k be that bad of a thing</title>
				<description><![CDATA[ I think whether or not it would be a "good" thing would depend entirely on how they approached it. If they trimmed down the rules and encouraged a skirmish style of play with an option for larger battles I'd be all for it. But if they approached it like they did <span class="glossaryitem" onmouseover='gp(694);'>AOS</span> where they butchered the setting I had come to love (I got into fantasy midway through 8th), then no. It wouldn't be a good thing. I love the background of <span class="glossaryitem" onmouseover='gp(3);'>40k</span>, and if they threw it out like they did Fantasy I would just stop playing entirely]]></description>
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				<pubDate><![CDATA[Tue, 26 Jan 2016 00:57:33]]> GMT</pubDate>
				<author><![CDATA[ War Kitten]]></author>
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				<title>Re:Would &quot;aos&quot;ing 40k be that bad of a thing</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/514bbaa0e33b5bc8f7fdb80a3cc20821.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/676764/8403326.page"><b>jonolikespie wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/676764/8402749.page"><b>Davor wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/3b21e74ab0000650b898640d98f2f3f7.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/676764/8402742.page"><b>Raichase wrote:</b></a><br/>On the original topic of "<span class="glossaryitem" onmouseover='gp(694);'>AOS</span>"ing <span class="glossaryitem" onmouseover='gp(3);'>40k</span>, the consensus seems to be that a simplification of the rules would be welcomed by the community - putting more emphasis on tactics and gamesmanship versus "showing up with the biggest gun", but removing points values would remove the majority of gamers. It would certainly remove me, part of the thrill of the game is having a set budget and having to come up with a good strategy around what you can buy with those points.</div></blockquote><br /> <br /> Go to the <span class="glossaryitem" onmouseover='gp(694);'>AoS</span> forum, there is a thread about missing list building or something like that. I am shocked to see a lot of the people don't miss it at all. So it seems a lot of people do not care for a points system. I am really surprised by that. So I am not so sure removing points in <span class="glossaryitem" onmouseover='gp(3);'>40K</span> will remove the majority of gamers. Maybe people on the internet will not go on the forums, but I don't think it will stop people gaming. </div></blockquote><br /> And if you look in the "how is <span class="glossaryitem" onmouseover='gp(694);'>AoS</span> doinf in your area" you'll see only 25% positive results. Just because there aren't a ton of people posting  that they miss it doesn't mean people haven't just dropped fantasy and stop checking the threads down there.</div></blockquote><br /> <br /> Going on what Jono is saying, I think it makes perfect sense that people in the <span class="glossaryitem" onmouseover='gp(694);'>AOS</span> sub are okay with there not being points.  Really, the only people left in that forum are people who are enthusiastic about that game.  That's not me knocking on their enjoyment, I'd just be surprised to see that many dissenters remaining at this point.  I think a better comparison would be the level of traffic of the <span class="glossaryitem" onmouseover='gp(144);'>WH</span>-<span class="glossaryitem" onmouseover='gp(694);'>AOS</span> forum compared to its earlier iterations (<span class="glossaryitem" onmouseover='gp(147);'>WHFB</span> 6th-8th) to see the overall popularity of this game over time.<br /> <br /> Beyond that, people rarely admit huge flaws with games they're currently very positive about.  If you saw <span class="glossaryitem" onmouseover='gp(50);'>GW</span> come out with a points system for <span class="glossaryitem" onmouseover='gp(694);'>AOS</span> tomorrow, you'd see everyone suddenly saying points improve the experience.  It's just all relative to what's current.  ]]></description>
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				<pubDate><![CDATA[Tue, 26 Jan 2016 03:52:34]]> GMT</pubDate>
				<author><![CDATA[ Accolade]]></author>
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				<title>Would &quot;aos&quot;ing 40k be that bad of a thing</title>
				<description><![CDATA[ Have the novels even reached the point that fighting on Terra has began?]]></description>
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				<pubDate><![CDATA[Tue, 26 Jan 2016 05:09:42]]> GMT</pubDate>
				<author><![CDATA[ jamesk1973]]></author>
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				<title>Would &quot;aos&quot;ing 40k be that bad of a thing</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/3e59eada675d3bb71fc5de06c70b963b.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/676764/8405383.page"><b>Skinflint Games wrote:</b></a><br/>I got into <span class="glossaryitem" onmouseover='gp(3);'>40k</span> at the ass end of the <span class="glossaryitem" onmouseover='gp(115);'>RT</span> era, and as I tecall, points were never originally a thing- it was very scenario driven. Maybe a "skirmish level" version, mission led and sans super heavies and all the Apocalypse lunacy wouldn't be such a bad thing. Even if it's just offered as an option. <br /> <br /> There again, there's always my game ;-)</div></blockquote><br /> <br /> It had a points system for calculating the cost of made-up units. (Points, money, tonnage, space allocations, and so on are all similar ways of valuing units.)<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/886d84101b52cf3a99472f31c4be1203.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/676764/8405678.page"><b>Accolade wrote:</b></a><br/>...<br /> <br /> Going on what Jono is saying, I think it makes perfect sense that people in the <span class="glossaryitem" onmouseover='gp(694);'>AOS</span> sub are okay with there not being points.  Really, the only people left in that forum are people who are enthusiastic about that game.  That's not me knocking on their enjoyment, I'd just be surprised to see that many dissenters remaining at this point.  I think a better comparison would be the level of traffic of the <span class="glossaryitem" onmouseover='gp(144);'>WH</span>-<span class="glossaryitem" onmouseover='gp(694);'>AOS</span> forum compared to its earlier iterations (<span class="glossaryitem" onmouseover='gp(147);'>WHFB</span> 6th-8th) to see the overall popularity of this game over time.<br /> <br /> Beyond that, people rarely admit huge flaws with games they're currently very positive about.  If you saw <span class="glossaryitem" onmouseover='gp(50);'>GW</span> come out with a points system for <span class="glossaryitem" onmouseover='gp(694);'>AOS</span> tomorrow, you'd see everyone suddenly saying points improve the experience.  It's just all relative to what's current.  </div></blockquote><br /> <br /> There is a known element of psychology that people tend to be positive about things they have bought. For example, having bought a camera, people prefer to read positive rather than nagetive reviews of it. This clearly explains why the people who like <span class="glossaryitem" onmouseover='gp(694);'>AoS</span> tend to get annoyined by the constant criticism from people who don't like it.<br /> <br /> It’s also pretty logical that if you hate games without a points system, you aren’t going to be interested in <span class="glossaryitem" onmouseover='gp(694);'>AoS</span>. As to whether it’s a flaw, I think the game would have been better with some kind of valuation for units, just to make it easier to design fair or unfair scenarios. But the game seems perfectly playable without one.]]></description>
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				<pubDate><![CDATA[Tue, 26 Jan 2016 09:20:36]]> GMT</pubDate>
				<author><![CDATA[ Kilkrazy]]></author>
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				<title>Would &quot;aos&quot;ing 40k be that bad of a thing</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/514bbaa0e33b5bc8f7fdb80a3cc20821.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/676764/8399785.page"><b>jonolikespie wrote:</b></a><br/>You know if they trimmed the rules way down to <span class="glossaryitem" onmouseover='gp(694);'>AoS</span> levels I'd be happy. <br /> <br /> I'd be ambivalent if they cut the point costs out like <span class="glossaryitem" onmouseover='gp(694);'>AoS</span>. <br /> <br /> If they scrap the universe and remake it in an <span class="glossaryitem" onmouseover='gp(694);'>AoS</span> style I think I'd not bother ever looking at <span class="glossaryitem" onmouseover='gp(3);'>40k</span> again and <span class="glossaryitem" onmouseover='gp(50);'>GW</span> would go belly up within the year. </div></blockquote><br /> <br /> I can agree to that, to an extent. I'd be ecstatic if the rules went free and all armies received updates at <i>once</i>, making them more balanced against eachother. However, I'd still prefer points cost, or at the very least some form of making an army (I dunno, you have to take a Hero and 2 Core equivalents, or something like that). <br /> <br /> If <span class="glossaryitem" onmouseover='gp(50);'>GW</span> did the exact same thing to <span class="glossaryitem" onmouseover='gp(3);'>40k</span>, they would definitely die out, unfortunately.]]></description>
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				<pubDate><![CDATA[Tue, 26 Jan 2016 12:28:57]]> GMT</pubDate>
				<author><![CDATA[ krodarklorr]]></author>
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				<title>Re:Would &quot;aos&quot;ing 40k be that bad of a thing</title>
				<description><![CDATA[ I believe that "<span class="glossaryitem" onmouseover='gp(694);'>AoS</span>"-ing the fluff would be unwise. The lore and the cathartic effects of modeling the miniatures has on me are really the only reasons I'm still into it a decade later. The rules however have long been a point of contention for me, and a (minor) reason for my lack of play (the primary reason being a lack of folks to play with <span class="glossaryitem" onmouseover='gp(84);'>lol</span>). While I've not bothered learning 7ed, and likely won't - I can understand where <span class="glossaryitem" onmouseover='gp(50);'>GW</span> is coming from. Both from a need to continually drive sales, and because frankly most of us would've grown bored of the same rulesets without new gimmicks like data cards formations detachments and the like. ]]></description>
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				<pubDate><![CDATA[Wed, 27 Jan 2016 00:34:45]]> GMT</pubDate>
				<author><![CDATA[ otahak]]></author>
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				<title>Would &quot;aos&quot;ing 40k be that bad of a thing</title>
				<description><![CDATA[ They will not <span class="glossaryitem" onmouseover='gp(694);'>AoS</span> <span class="glossaryitem" onmouseover='gp(3);'>40k</span>. They have already learned from the mistake of <span class="glossaryitem" onmouseover='gp(694);'>AoS</span> and they are not going to kill their cash cow which is their only system making money. Granted they had to do something with Fantasy, they were only making 64 pence(think I have the money name right) for every pound they put into the game. <span class="glossaryitem" onmouseover='gp(3);'>40k</span> is not in the same dire straits that fantasy was in. On the negative side they alienated almost every long time fantasy player they had and many of those have switched over to Kings of War. The stated goal of <span class="glossaryitem" onmouseover='gp(694);'>AoS</span> is to bring in new players into a beginners type game and wean them into the more complicated <span class="glossaryitem" onmouseover='gp(3);'>40k</span> game. <br /> <br /> Getting rid of points would be horrific. List building is one of the primary draws to the game outside painting and collecting and actually playing. What I can see them doing is doing another streamline of the game again and doing away with many special rules. I personally do not mind the current rules set. I am not a fan of the new decuron system but I have no problem with formations if they were a straight addition to the mandatory <span class="glossaryitem" onmouseover='gp(187);'>FOC</span>. Unbound is a moot point since no one plays it.]]></description>
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				<pubDate><![CDATA[Wed, 27 Jan 2016 13:10:15]]> GMT</pubDate>
				<author><![CDATA[ Col. Dash]]></author>
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				<title>Would &quot;aos&quot;ing 40k be that bad of a thing</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/2dd28c6593f1200f591cf5cfaaed344a.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/676764/8406000.page"><b>Kilkrazy wrote:</b></a><br/> <br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/886d84101b52cf3a99472f31c4be1203.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/676764/8405678.page"><b>Accolade wrote:</b></a><br/>...<br /> <br /> Going on what Jono is saying, I think it makes perfect sense that people in the <span class="glossaryitem" onmouseover='gp(694);'>AOS</span> sub are okay with there not being points.  Really, the only people left in that forum are people who are enthusiastic about that game.  That's not me knocking on their enjoyment, I'd just be surprised to see that many dissenters remaining at this point.  I think a better comparison would be the level of traffic of the <span class="glossaryitem" onmouseover='gp(144);'>WH</span>-<span class="glossaryitem" onmouseover='gp(694);'>AOS</span> forum compared to its earlier iterations (<span class="glossaryitem" onmouseover='gp(147);'>WHFB</span> 6th-8th) to see the overall popularity of this game over time.<br /> <br /> Beyond that, people rarely admit huge flaws with games they're currently very positive about.  If you saw <span class="glossaryitem" onmouseover='gp(50);'>GW</span> come out with a points system for <span class="glossaryitem" onmouseover='gp(694);'>AOS</span> tomorrow, you'd see everyone suddenly saying points improve the experience.  It's just all relative to what's current.  </div></blockquote><br /> <br /> There is a known element of psychology that people tend to be positive about things they have bought. For example, having bought a camera, people prefer to read positive rather than nagetive reviews of it. This clearly explains why the people who like <span class="glossaryitem" onmouseover='gp(694);'>AoS</span> tend to get annoyined by the constant criticism from people who don't like it.<br /> <br /> It’s also pretty logical that if you hate games without a points system, you aren’t going to be interested in <span class="glossaryitem" onmouseover='gp(694);'>AoS</span>. As to whether it’s a flaw, I think the game would have been better with some kind of valuation for units, just to make it easier to design fair or unfair scenarios. But the game seems perfectly playable without one.</div></blockquote><br /> <br /> Your two points are very logical....however, the <span class="glossaryitem" onmouseover='gp(3);'>40K</span> fanbase seems to defy both of those points.  The <span class="glossaryitem" onmouseover='gp(3);'>40K</span> community has been eat up with negativity since 3rd edition (back when <span class="glossaryitem" onmouseover='gp(50);'>GW</span> had their own forum).  While this is likely a gross overstatement, it <b>feels</b> like every <span class="glossaryitem" onmouseover='gp(3);'>40K</span> themed forum, newsboard, rumor site, etc is predominately negative towards <span class="glossaryitem" onmouseover='gp(50);'>GW</span> and the game in general.  I think Bolter and Chainsword is one of the few sites that is predominantly pro-<span class="glossaryitem" onmouseover='gp(3);'>40K</span>/<span class="glossaryitem" onmouseover='gp(50);'>GW</span>.<br /> <br /> Regarding posts from people who aren't interested in a game, the Dakka <span class="glossaryitem" onmouseover='gp(3);'>40K</span> boards (and plenty of other <span class="glossaryitem" onmouseover='gp(3);'>40K</span> sites) are loaded down with people that hate the game, hate <span class="glossaryitem" onmouseover='gp(50);'>GW</span>, don't play the game/haven't played the game in years, and yet still post fairly regularly (and fairly negatively).  So if an <span class="glossaryitem" onmouseover='gp(694);'>AoS</span> forum poll indicates its online community doesn't have a problem with no point values, maybe we are overlooking the possibility that it works to a certain extent (I can't wrap my head around it personally, my personality requires some form of structure, but I know several people personally that love <span class="glossaryitem" onmouseover='gp(694);'>AoS</span> and its lack of points).  It reminds me of that old Eldar philosopher quote regarding Orks:<br /> <br /> <i>The Orks are the pinnacle of creation. For them, the great struggle is won. They have evolved a society which knows no stress or angst. Who are we to judge them? We Eldar who have failed, or the Humans, on the road to ruin in their turn. And why? Because we sought answers to questions that an Ork wouldn't even bother to ask! We see a culture that is strong and despise it as crude.</i>]]></description>
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				<pubDate><![CDATA[Wed, 27 Jan 2016 19:59:31]]> GMT</pubDate>
				<author><![CDATA[ ClassicCarraway]]></author>
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				<title>Re:Would &quot;aos&quot;ing 40k be that bad of a thing</title>
				<description><![CDATA[ There is no need to "<span class="glossaryitem" onmouseover='gp(694);'>AOS</span>" the <span class="glossaryitem" onmouseover='gp(3);'>40k</span> fluff.  Any <span class="glossaryitem" onmouseover='gp(694);'>AOS</span>'ing is already completed- we saw that in things like renaming the Imperial Guard to Astra Militarum.  There's nothing else that would need changing.  <br /> <br /> The <span class="glossaryitem" onmouseover='gp(694);'>AOS</span>-ification of <span class="glossaryitem" onmouseover='gp(147);'>WHFB</span> came about because the game was quite generic.  This was bad- in <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s eyes at least- because it meant claiming originality of any concepts was stupidly easy to refute.  Good/bad/wood elves, orcs and goblins, other fantasy tropes...those, coupled with the Medieval and Renaissance flairs of the human factions, and there wasn't a ton that <span class="glossaryitem" onmouseover='gp(50);'>GW</span> could truly claim as its own.<br /> <br /> Funnily enough though, I think <span class="glossaryitem" onmouseover='gp(50);'>GW</span> is now past the stage where they're trying to sue companies for concept infringement.  They basically lost everything of importance in the CHS case, and companies are now free to make things explicitly <i>for use in</i> <span class="glossaryitem" onmouseover='gp(147);'>WHFB</span>/<span class="glossaryitem" onmouseover='gp(3);'>40k</span>.  So the <span class="glossaryitem" onmouseover='gp(694);'>AOS</span>-ification seems to make little sense from the legal standpoint.  Perhaps the goal in changing the universe was just to help deal with some internal conflict Kirby and his Kronies were feeling over the games.   <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"> <br /> <br /> The rules are a curious matter than I'm not entirely sure which direction <span class="glossaryitem" onmouseover='gp(50);'>GW</span> will go.  On the one hand, I'm pretty sure they've come to enjoy the money the make from cycling the rules every few years (both in terms of buying new rules and buying new models to deal with game paradigm shifts).  On the other, there seems to be an increasing level of alienation going on with the high cost just to keep up with the game (refer to the <a href="http://www.dakkadakka.com/dakkaforum/posts/list/677288.page" target="_new" rel="nofollow">Why does this game feel so expensive?</a>).  <span class="glossaryitem" onmouseover='gp(50);'>GW</span> has been seeing continually lower sales, so there might be some consideration of this issue.  Tabletop games with large miniature libraries seem to be moving away from pricey rules as well.  Both Infinity and <span class="glossaryitem" onmouseover='gp(197);'>WM</span>/H have free rules now.  From a new player's perspective, you're dropping roughly $135 in the rules alone, enough for entire factions from other games (yes, I realize there are somewhat cheaper ways to get <span class="glossaryitem" onmouseover='gp(3);'>40k</span> rules, but I'm talking about someone introduced to the <span class="glossaryitem" onmouseover='gp(50);'>GW</span> store).  <br /> <br /> I think, as it stands, <span class="glossaryitem" onmouseover='gp(50);'>GW</span> will have to make *some* change to the way they approach the rules that make it cheaper, whether it's less frequent cycling or decreased cost.  <span class="glossaryitem" onmouseover='gp(50);'>GW</span> could easily go to ditching points in <span class="glossaryitem" onmouseover='gp(3);'>40k</span> since it conflicts with their <span class="glossaryitem" onmouseover='gp(616);'>MO</span>.  <br /> <br /> I would be okay with most changes <span class="glossaryitem" onmouseover='gp(50);'>GW</span> institutes with <span class="glossaryitem" onmouseover='gp(3);'>40k</span> as long as they decrease the cost of entry/upkeep cost.  That cost is what's sinking <span class="glossaryitem" onmouseover='gp(3);'>40k</span> (slowly).  ]]></description>
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				<pubDate><![CDATA[Wed, 27 Jan 2016 20:53:09]]> GMT</pubDate>
				<author><![CDATA[ Accolade]]></author>
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				<title>Would &quot;aos&quot;ing 40k be that bad of a thing</title>
				<description><![CDATA[ I'm certainly not opposed to some form of "<span class="glossaryitem" onmouseover='gp(694);'>AoS</span>-ing" of <span class="glossaryitem" onmouseover='gp(3);'>40K</span>.  Simplifying the rules, FREE rules, releasing all of the updated rules for existing units all at once (preferably balanced better against each other)....these are all good things.  <br /> <br /> I still can't (as previously stated) accept no points value for units, and no model count limit.  There needs to be some built-in way to balance forces against each other.  Even if its keeping the detachment/formation style army building process and making it 1 formation, X number of detachments per side, but making the optional units in each detachment required, and setting the model count for each unit, ie. Tactical Marines MUST be 10 models, Necron Warriors MUST be 20 models, and so on. That might make me more accepting of a no-points value system.]]></description>
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				<pubDate><![CDATA[Wed, 27 Jan 2016 21:43:35]]> GMT</pubDate>
				<author><![CDATA[ ClassicCarraway]]></author>
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				<title>Would &quot;aos&quot;ing 40k be that bad of a thing</title>
				<description><![CDATA[ My first choice would be for <span class="glossaryitem" onmouseover='gp(50);'>GW</span> to roll back the rules complexity to 3E, where an army's rules fit on just a few pages, and most stuff was abstracted and streamlined.<br /> <br /> Failing that, <span class="glossaryitem" onmouseover='gp(50);'>GW</span> simplifying the <span class="glossaryitem" onmouseover='gp(3);'>40k</span> core rules to something like <span class="glossaryitem" onmouseover='gp(694);'>AoS</span> would be great.  I would prefer that <span class="glossaryitem" onmouseover='gp(50);'>GW</span> further clean up the Codices with simplified, self-contained 1-page Datafaxes as well.  <br /> <br /> Regardless, I assume that <span class="glossaryitem" onmouseover='gp(50);'>GW</span> will have learned from <span class="glossaryitem" onmouseover='gp(694);'>AoS</span>, and retain detachment structures (a la Decurion) with points costs. ]]></description>
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				<pubDate><![CDATA[Wed, 27 Jan 2016 21:59:09]]> GMT</pubDate>
				<author><![CDATA[ JohnHwangDD]]></author>
			</item>
			<item>
				<title>Would &quot;aos&quot;ing 40k be that bad of a thing</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/cfae46692226a49728d41224d18c7508.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/676764/8410088.page"><b>JohnHwangDD wrote:</b></a><br/>My first choice would be for <span class="glossaryitem" onmouseover='gp(50);'>GW</span> to roll back the rules complexity to 3E, where an army's rules fit on just a few pages, and most stuff was abstracted and streamlined.<br /> <br /> Failing that, <span class="glossaryitem" onmouseover='gp(50);'>GW</span> simplifying the <span class="glossaryitem" onmouseover='gp(3);'>40k</span> core rules to something like <span class="glossaryitem" onmouseover='gp(694);'>AoS</span> would be great.  I would prefer that <span class="glossaryitem" onmouseover='gp(50);'>GW</span> further clean up the Codices with simplified, self-contained 1-page Datafaxes as well.  <br /> <br /> Regardless, I assume that <span class="glossaryitem" onmouseover='gp(50);'>GW</span> will have learned from <span class="glossaryitem" onmouseover='gp(694);'>AoS</span>, and retain detachment structures (a la Decurion) with points costs. </div></blockquote><br /> <br /> I personally loved 3rd edition, but the criticism that it stripped out all the flavor was a valid one.  Some of the best parts of that edition remain though, blanket movement based on unit type, standardized vehicle rules and damage charts, all or nothing armour save rules, standardized special rules, among others.<br /> <br /> Personally, <span class="glossaryitem" onmouseover='gp(50);'>GW</span> could do a lot simply by combining some of the unit types that have similar functionality, such as Bikes and Cavalry (maybe throw in Beasts), and possibly Jump and Jetpack Infantry (really, I don't know why these function so differently).  Heck, lets make vehicles and <span class="glossaryitem" onmouseover='gp(93);'>MC</span> follow the same rule set, since the line between the two is so blurred from a model standpoint.  Also, I'm sure there are a number of special rules that could be combined, cutting back on the sheer volume of unique special rules.]]></description>
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				<pubDate><![CDATA[Thu, 28 Jan 2016 20:04:02]]> GMT</pubDate>
				<author><![CDATA[ ClassicCarraway]]></author>
			</item>
			<item>
				<title>Would &quot;aos&quot;ing 40k be that bad of a thing</title>
				<description><![CDATA[ There is no reason for unit types at all.<br /> One big problem is that unit types are very specific and to change minor things you need special rules and/or a new unit type (adding a movement value would be the next thing)]]></description>
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				<pubDate><![CDATA[Thu, 28 Jan 2016 20:16:34]]> GMT</pubDate>
				<author><![CDATA[ kodos]]></author>
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			<item>
				<title>Would &quot;aos&quot;ing 40k be that bad of a thing</title>
				<description><![CDATA[ Unit types in <span class="glossaryitem" onmouseover='gp(3);'>40K</span> have the same purpose as key words in <span class="glossaryitem" onmouseover='gp(694);'>AoS</span>. They confer some kind of Universal Special Rule on the unit.]]></description>
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				<pubDate><![CDATA[Thu, 28 Jan 2016 20:32:26]]> GMT</pubDate>
				<author><![CDATA[ Kilkrazy]]></author>
			</item>
			<item>
				<title>Would &quot;aos&quot;ing 40k be that bad of a thing</title>
				<description><![CDATA[ They could have the same purpose if used right.]]></description>
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				<pubDate><![CDATA[Thu, 28 Jan 2016 20:52:34]]> GMT</pubDate>
				<author><![CDATA[ kodos]]></author>
			</item>
			<item>
				<title>Would &quot;aos&quot;ing 40k be that bad of a thing</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/02ce1d9ff53bda6cc05b8d6ac1862d1b.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/676764/8412479.page"><b>ClassicCarraway wrote:</b></a><br/> I personally loved 3rd edition, but the criticism that it stripped out all the flavor was a valid one.  Some of the best parts of that edition remain though, blanket movement based on unit type, standardized vehicle rules and damage charts, all or nothing armour save rules, standardized special rules, among others. </div></blockquote><br /> <br /> I'm with you on most of that but over time I've come to dislike the all or nothing armour save, and by connection intensely dislike a system whereby a model can't avail of both cover and armour at the same time -it was one of the worst mechanics <span class="glossaryitem" onmouseover='gp(50);'>GW</span> ever introduced <span class="glossaryitem" onmouseover='gp(71);'>imho</span>.]]></description>
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				<pubDate><![CDATA[Fri, 29 Jan 2016 23:02:39]]> GMT</pubDate>
				<author><![CDATA[ thegreatchimp]]></author>
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