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		<title><![CDATA[Latest posts for the thread "Rock, Paper, DAKKA!!!!"]]></title>
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				<title>Rock, Paper, DAKKA!!!!</title>
				<description><![CDATA[ So just wanted to get this idea i have for a mission type...scenario...not sure what it is, but here it goes.<br /> <br /> “Rock paper dakka” is a set of 3 separate games. Each game is either 500 points per player or 1000 points per player. The goal of these 3 games is to get best 2 out of 3 victories to determine a final winner.<br /> The lists players bring are determined before they start “rock paper dakka”, the only list changes allowed is for the result of “reinforcements” in the 3rd and final game (read further below).<br /> On the occasion when the first two games are won by the same person, the 3rd game is still played to allow the player, who lost the 1st two games, a chance to win the 3rd game. If he can win the 3rd game he essentially prevents the other players victory via a stalemate of sorts.<br /> If a player wins the 1st two games, and if either of those victories were a landslide victory or tableing, then the other player gains the “reinforcements” special rule. “Reinforcements” is an additional points boost for the players list in the 3rd game. The points are one half of the games points limitations (if the game was a 1000pt game then the player is given 500 additional points). These points can only be spent on troop choices and fortifications and are essentially an unbound portion of the players list (this adjustment to the list should be made before both players present their lists and field their armies for the 3rd game).<br /> Players are not limited to a single army codex for all 3 games, they can take allies for games or even bring entirely different factions (players are encouraged to keep allies or other faction participation in line with lore, narrative, and mutual fun amongst both players).<br /> “Encouraged but not required” both players are encouraged to each bring 3 different lists to discourage repetitiveness of play. Players are also encouraged to determine before they meet to play “rock paper dakka” to determine mission types (whether that be maelstrom, altar of war or custom missions). This also is where players can determine special terrain rules (ranging from unique cover saves to board wide hazards), game types (cities of death, zone mortalis, killteam or custom game types) and list limitations (like super heavies only, flyers only, no fortifications, no formations, single cad, unbound only, etc) to help encourage a variable of different lists. These changes are determined either via die roll or gentlemen’s agreement for each 3 separate games of “rock paper dakka”.<br /> <br /> <br /> i wanted to make a mission type like this because i have the issue of playing large and epic games with people who have small armies. it is difficult to just reach 2000 pts sometimes, so with reducing the point cost per game you allow more options for each list, have quicker games (and thus allowing both players chances for victory), and still feel like it was a large conflict that didnt require an apocalypse sized game. It’s a mini campaign of sorts.<br /> Please let me know what you think or any ideas you might have. <span class="glossaryitem" onmouseover='gp(269);'>Id</span> appreciate it. ]]></description>
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				<pubDate><![CDATA[Thu, 21 Jan 2016 03:24:28]]> GMT</pubDate>
				<author><![CDATA[ geargutz]]></author>
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				<title>Rock, Paper, DAKKA!!!!</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(522);'>TLDR</span>?<br /> <br /> Best of 3 games, Standard game setup<br /> 3 Lists, each list can only be used once<br /> 50% Reinforcements for losing player in round 3 if score is 2-0<br /> <br /> Seems pretty standard stuff, I'd reduce the reinforcements to 25%.<br /> <br /> I'd suggest restrictions on each build.<br /> Rock List: Must contain at least 3 Heavy support<br /> Paper list: Must contain at least 3 Fast attack<br /> Scissors list: Must contain 3 Elites<br /> Or something like that.<br /> <br /> Lists should be randomised by playing rock paper scissors otherwise the title has no relevance to the proposed ruleset.<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 22 Jan 2016 11:34:27]]> GMT</pubDate>
				<author><![CDATA[ Alex Kolodotschko]]></author>
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				<title>Rock, Paper, DAKKA!!!!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/b61a8a95356deb108930e416ed497970.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/677172/8397734.page"><b>Alex Kolodotschko wrote:</b></a><br/><br /> <br /> I'd suggest restrictions on each build.<br /> Rock List: Must contain at least 3 Heavy support<br /> Paper list: Must contain at least 3 Fast attack<br /> Scissors list: Must contain 3 Elites<br /> Or something like that.<br /> <br /> Lists should be randomised by playing rock paper scissors otherwise the title has no relevance to the proposed ruleset.<br /> </div></blockquote><br /> Thanks for the inpute.<br /> Well, the title was something I quickly gave it (a placeholdet), admittedly the only reason I went with this placeholder was because I traditional do games of rock paper scissors in a best 2 out of 3 system...that's the only thing they have in common.<br /> Im on the fence about the bonus points, 50% seems more significant then 25%(which wouldn't feel like much of a bonus).<br /> And I'm unsure about unit type restrictions...I see things like planetstrike and I shake my head at <span class="glossaryitem" onmouseover='gp(50);'>gw</span>...there is huge amounts of imbalance if you compared the elites between factions...each faction has its preferd unit type and putting limits on that is just icing on the cake of an already imbalanced game.]]></description>
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				<pubDate><![CDATA[Fri, 22 Jan 2016 16:18:43]]> GMT</pubDate>
				<author><![CDATA[ geargutz]]></author>
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				<title>Rock, Paper, DAKKA!!!!</title>
				<description><![CDATA[ That's really not a problem with your proposal that players can ally or use different armies for each list.<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 22 Jan 2016 16:34:08]]> GMT</pubDate>
				<author><![CDATA[ Alex Kolodotschko]]></author>
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				<title>Rock, Paper, DAKKA!!!!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/b61a8a95356deb108930e416ed497970.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/677172/8398177.page"><b>Alex Kolodotschko wrote:</b></a><br/>That's really not a problem with your proposal that players can ally or use different armies for each list.<br /> </div></blockquote><br /> True, but the issue is for those who wold only want to use oNE army....take a look at the forums, all the ork/<span class="glossaryitem" onmouseover='gp(22);'>csm</span> players complain about their codexs, so why don't they just play a different army? It's a combination of pride, stubborness, and other things, I know, I play orks and I can't bring myself to ally a different army...it's like I'm acknowledging that orks are weaker (not just game wise, but lore wise as well), I can't bring myself to betray gork n Mork like that.<br /> The reason I have that rule about allowing different army's is to help forge a narative (for example, a player plays his 1st and last game as orks, but brings in inquisition ordo xenos for the 2nd game, it's to show that the inquisition sort of supports this ork victory because the alternative would be worse).]]></description>
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				<pubDate><![CDATA[Fri, 22 Jan 2016 16:46:00]]> GMT</pubDate>
				<author><![CDATA[ geargutz]]></author>
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