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		<title><![CDATA[Latest posts for the thread "CoopHammer"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/16.page</link>
		<description><![CDATA[Latest messages posted in the thread "CoopHammer"]]></description>
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				<title>CoopHammer</title>
				<description><![CDATA[ Watched some <span class="glossaryitem" onmouseover='gp(144);'>WH</span> youtube podcast and noticed the Gears of War boardgame box.<br /> <br /> So, Gears of War is a co-<span class="glossaryitem" onmouseover='gp(280);'>op</span> <span class="glossaryitem" onmouseover='gp(289);'>PvE</span> game with AI.<br /> AI is represented by deck of cards - something like "If there is no enemies on the board, place some. If there are, all of 'em move towards nearest cover and shoot to the nearest player".<br /> <br /> <br /> And I thought about something like this in <span class="glossaryitem" onmouseover='gp(3);'>40k</span>.<br /> Scout squad behind the enemy lines? Imperial Guard fireteam extracting from the AO? Gonna write some rules soon.<br /> <br /> What do you think, dakkapeople?]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/677228/8395828.page</link>
				<pubDate><![CDATA[Thu, 21 Jan 2016 15:29:35]]> GMT</pubDate>
				<author><![CDATA[ OneEyedALice]]></author>
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				<title>CoopHammer</title>
				<description><![CDATA[ I could see "Narrative Cards" as a cool toy in general, not necessarily for tournament play but something to add for general entertainment.<br /> <br /> For standard games, "Narrative Cards" could control the AI "<span class="glossaryitem" onmouseover='gp(348);'>NPC</span>" units, be they a Daemonic incursion, or carnivorous sand-clams. Draw a random card each turn to determine what happens.<br /> <br /> For stuff like kill-teams, such cards could manipulate sentries and other un-activated models. <br /> <br /> And of course, you could run games like a "Race to the finish" (Two squads from rival Guard regiments have orders to take a hill. Good luck!).]]></description>
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				<pubDate><![CDATA[Thu, 21 Jan 2016 18:21:39]]> GMT</pubDate>
				<author><![CDATA[ MagicJuggler]]></author>
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