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		<title><![CDATA[Latest posts for the thread "Why do you play unique characters?"]]></title>
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				<title>Why do you play unique characters?</title>
				<description><![CDATA[ I don't use unique characters in <span class="glossaryitem" onmouseover='gp(3);'>40k</span>, Fateweaver is amazing, but I prefer to have generic characters that I can make my own.<br /> <br /> However, if I REALLY like the fluff (and the rules aren't terrible) I will try squeeze it in (like blue scribes in <span class="glossaryitem" onmouseover='gp(694);'>AoS</span>). I never use a unique character just because the rules are good though.<br /> <br />  It seems off that certain unique characters are in most applicable armies, do you think it's ok for unique characters to have rules that make them "must have" models. <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 2 Feb 2016 13:04:29]]> GMT</pubDate>
				<author><![CDATA[ DarkBlack]]></author>
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				<title>Why do you play unique characters?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/238df34cf9c7d21034fb1d05e36f999b.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/678600/8422463.page"><b>DarkBlack wrote:</b></a><br/>I don't use unique characters in <span class="glossaryitem" onmouseover='gp(3);'>40k</span>, Fateweaver is amazing, but I prefer to have generic characters that I can make my own.<br /> <br /> However, if I REALLY like the fluff (and it isn't terrible) I will try squeeze it in (like blue scribes in <span class="glossaryitem" onmouseover='gp(694);'>AoS</span>). I never use a unique character just because the rules are good though.<br /> <br />  It seems off that certain unique characters are in most applicable armies, do you think it's ok for unique characters to have rules that make them "must have" models. <br /> </div></blockquote><br /> <br /> I use each special Space Marine as an officer in my own Chapter, so each company has a different feel to it. 1st Company are Carcharadons, 2nd are Ultras led by Calgar, 3rd are Imperial Fists under Pedro Kantor and Chapter Master "Lysander," 4th are Sallies under Vulkan and 5th are Templars under Helbretch. All conversions of course. 6th will be a biker White Scars under Khan, 7th all Land Speeder squadrons and Crusader Squads led by The Emperor's Champion. 8th is led by Shrike, 9th by a generic and 10th are Scout Ultras under Sicarius.<br /> <br /> 10 different companies, each one unique and fun to play. ]]></description>
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				<pubDate><![CDATA[Tue, 2 Feb 2016 13:08:13]]> GMT</pubDate>
				<author><![CDATA[ Deadshot]]></author>
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				<title>Why do you play unique characters?</title>
				<description><![CDATA[ You should have an option for both, because Iove Kharn and his rules are ace. However if a character is pants but cool fluff, I'll only use him occasionally (Fabius Bile). But you can only have so many <span class="glossaryitem" onmouseover='gp(56);'>HQs</span>.<br /> <br /> But some things are just an auto take, or you get pwned.<br /> <br /> That and they are just too expensive to bother with (Abbadon).]]></description>
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				<pubDate><![CDATA[Tue, 2 Feb 2016 13:20:09]]> GMT</pubDate>
				<author><![CDATA[ Grumzimus]]></author>
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				<title>Why do you play unique characters?</title>
				<description><![CDATA[ I use Commander Shadowsun cause she has great rules and a great model.<br /> <br /> Her warlord trait is really handy, giving stealth and shrouded to something like a crisis team is awesome and she isn't too expensive either.]]></description>
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				<pubDate><![CDATA[Tue, 2 Feb 2016 13:27:17]]> GMT</pubDate>
				<author><![CDATA[ Taffy17]]></author>
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				<title>Why do you play unique characters?</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/678600/8422508.page"><b>Taffy17 wrote:</b></a><br/>I use Commander Shadowsun cause she has great rules and a great model.<br /> <br /> Her warlord trait is really handy, giving stealth and shrouded to something like a crisis team is awesome and she isn't too expensive either.</div></blockquote><br /> <br /> +1<br /> taking Shadowsun & Farsight as <span class="glossaryitem" onmouseover='gp(56);'>HQs</span> and several character upgrades are boss in seventh. Why? warlord trait flexibility. Shadowsun if you need movement shenanigans. Farsight if you need <span class="glossaryitem" onmouseover='gp(471);'>DS</span> placement. or a random sergeant if you don't need either.]]></description>
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				<pubDate><![CDATA[Tue, 2 Feb 2016 13:32:34]]> GMT</pubDate>
				<author><![CDATA[ carldooley]]></author>
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				<title>Why do you play unique characters?</title>
				<description><![CDATA[ When I play a unique character, it's more than likely because I am sick and tired of rolling for warlord traits and just want an <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> who is reliable in that regards OR my strategy for my army relies on a very peculiar warlord trait.]]></description>
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				<pubDate><![CDATA[Tue, 2 Feb 2016 13:43:39]]> GMT</pubDate>
				<author><![CDATA[ King Pariah]]></author>
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				<title>Why do you play unique characters?</title>
				<description><![CDATA[ Agree with above, I really hate rolling for Warlord Traits.  It completely removes any immersion from the game.<br /> <br /> Often the <span class="glossaryitem" onmouseover='gp(382);'>SC</span> are just far and away superior to any other option in the dex.  Eldar have been using Eldrad forever, so I don't feel this is something new, although more armies are certainly jumping on the bandwagon.  Fantasy also had a few armies that really benefited from <span class="glossaryitem" onmouseover='gp(382);'>SC</span>, although it seemed rarer.]]></description>
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				<pubDate><![CDATA[Tue, 2 Feb 2016 13:51:41]]> GMT</pubDate>
				<author><![CDATA[ Akiasura]]></author>
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				<title>Why do you play unique characters?</title>
				<description><![CDATA[ I like the rules on some of the unique characters but I hate how for some of them every army has that same character in it. Awful lot of Draigos out there fighting on countless worlds. Personally I rather have my model be actually unique but uses the same rules so it doesn't feel like I'm using Castellan Crowe clone #14756 ]]></description>
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				<pubDate><![CDATA[Tue, 2 Feb 2016 13:52:52]]> GMT</pubDate>
				<author><![CDATA[ Vankraken]]></author>
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				<title>Why do you play unique characters?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/ee05230497a0a6807ed0ce209afa2bb9.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/678600/8422560.page"><b>Vankraken wrote:</b></a><br/>I like the rules on some of the unique characters but I hate how for some of them every army has that same character in it. Awful lot of Draigos out there fighting on countless worlds. Personally I rather have my model be actually unique but uses the same rules so it doesn't feel like I'm using Castellan Crowe clone #14756 </div></blockquote><br /> <br /> Agreed,  I think fantasy does a better job of this than <span class="glossaryitem" onmouseover='gp(3);'>40k</span> does.  Between magical weapons and often unique spells/skills combos, it's often better to take an original character than a <span class="glossaryitem" onmouseover='gp(382);'>SC</span> unless the <span class="glossaryitem" onmouseover='gp(382);'>SC</span> has special abilities.  Even then you usually take 1 of each.<br /> <br /> in <span class="glossaryitem" onmouseover='gp(3);'>40k</span> it seems that <span class="glossaryitem" onmouseover='gp(382);'>SCs</span> that get taken completely eclipse their counterparts.  Belakor is much better than any other Daemon Prince.  Fateweaver is amazing, Draigo, Tiggy, Eldrad...it's hard to justify taking a normal version unless you personally hate <span class="glossaryitem" onmouseover='gp(382);'>SCs</span> or that <span class="glossaryitem" onmouseover='gp(382);'>SC</span> in particular (looking at you Draigo).]]></description>
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				<pubDate><![CDATA[Tue, 2 Feb 2016 13:55:57]]> GMT</pubDate>
				<author><![CDATA[ Akiasura]]></author>
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				<title>Why do you play unique characters?</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/678600/8422566.page"><b>Akiasura wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/ee05230497a0a6807ed0ce209afa2bb9.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/678600/8422560.page"><b>Vankraken wrote:</b></a><br/>I like the rules on some of the unique characters but I hate how for some of them every army has that same character in it. Awful lot of Draigos out there fighting on countless worlds. Personally I rather have my model be actually unique but uses the same rules so it doesn't feel like I'm using Castellan Crowe clone #14756 </div></blockquote><br /> <br /> Agreed,  I think fantasy does a better job of this than <span class="glossaryitem" onmouseover='gp(3);'>40k</span> does.  Between magical weapons and often unique spells/skills combos, it's often better to take an original character than a <span class="glossaryitem" onmouseover='gp(382);'>SC</span> unless the <span class="glossaryitem" onmouseover='gp(382);'>SC</span> has special abilities.  Even then you usually take 1 of each.<br /> <br /> in <span class="glossaryitem" onmouseover='gp(3);'>40k</span> it seems that <span class="glossaryitem" onmouseover='gp(382);'>SCs</span> that get taken completely eclipse their counterparts.  Belakor is much better than any other Daemon Prince.  Fateweaver is amazing, Draigo, Tiggy, Eldrad...it's hard to justify taking a normal version unless you personally hate <span class="glossaryitem" onmouseover='gp(382);'>SCs</span> or that <span class="glossaryitem" onmouseover='gp(382);'>SC</span> in particular (looking at you Draigo).</div></blockquote><br /> <br /> Well that's how it should be I feel. Most special charcaters are special because they absolutely eclispe their compatriots. Like Tiggy being a much more powerful psyker than the average Libby, Draigo legit being the most powerful Grey Knight ever (and needs to be to be Chapter Lord), Belakor being a former god. <span class="glossaryitem" onmouseover='gp(3);'>40k</span>'s fluff powercreep is such that unless you're a head above everyone you're nowhere near special enough to warrant a name.]]></description>
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				<pubDate><![CDATA[Tue, 2 Feb 2016 13:59:13]]> GMT</pubDate>
				<author><![CDATA[ Deadshot]]></author>
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				<title>Why do you play unique characters?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/232d798a364923199dc92df23ca2a444.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/678600/8422578.page"><b>Deadshot wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/678600/8422566.page"><b>Akiasura wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/ee05230497a0a6807ed0ce209afa2bb9.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/678600/8422560.page"><b>Vankraken wrote:</b></a><br/>I like the rules on some of the unique characters but I hate how for some of them every army has that same character in it. Awful lot of Draigos out there fighting on countless worlds. Personally I rather have my model be actually unique but uses the same rules so it doesn't feel like I'm using Castellan Crowe clone #14756 </div></blockquote><br /> <br /> Agreed,  I think fantasy does a better job of this than <span class="glossaryitem" onmouseover='gp(3);'>40k</span> does.  Between magical weapons and often unique spells/skills combos, it's often better to take an original character than a <span class="glossaryitem" onmouseover='gp(382);'>SC</span> unless the <span class="glossaryitem" onmouseover='gp(382);'>SC</span> has special abilities.  Even then you usually take 1 of each.<br /> <br /> in <span class="glossaryitem" onmouseover='gp(3);'>40k</span> it seems that <span class="glossaryitem" onmouseover='gp(382);'>SCs</span> that get taken completely eclipse their counterparts.  Belakor is much better than any other Daemon Prince.  Fateweaver is amazing, Draigo, Tiggy, Eldrad...it's hard to justify taking a normal version unless you personally hate <span class="glossaryitem" onmouseover='gp(382);'>SCs</span> or that <span class="glossaryitem" onmouseover='gp(382);'>SC</span> in particular (looking at you Draigo).</div></blockquote><br /> <br /> Well that's how it should be I feel. Most special charcaters are special because they absolutely eclispe their compatriots. Like Tiggy being a much more powerful psyker than the average Libby, Draigo legit being the most powerful Grey Knight ever (and needs to be to be Chapter Lord), Belakor being a former god. <span class="glossaryitem" onmouseover='gp(3);'>40k</span>'s fluff powercreep is such that unless you're a head above everyone you're nowhere near special enough to warrant a name.</div></blockquote><br /> <br /> Lets be fair, there are a lot of special characters that are down right terrible in <span class="glossaryitem" onmouseover='gp(3);'>40k</span> which are completely eclipsed by a similar standard <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>. Ghazzy is generally considered way overpriced compared to a Mega Armored Warboss with a Lucky Stikk, the Tau named ethereals are hot garbage compared to the generic one, the named Space Wolves characters are vastly inferior to the power of a Wolf Lord or Battle Leader on a wolf, Space Marine characters are generally meh when compared to something like smashfether, etc. For every Ulrik that makes any footslogging Wolf Priest a joke you have a Ragnar Blackmane that is terrible when compared to a Wolf Lord or Battle Leader with proper wargear.]]></description>
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				<pubDate><![CDATA[Tue, 2 Feb 2016 14:13:32]]> GMT</pubDate>
				<author><![CDATA[ Vankraken]]></author>
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				<title>Why do you play unique characters?</title>
				<description><![CDATA[ Both?<br /> <br /> Some characters, like Cassius, I like both the rules and the fluff.  <br /> Others, like Sicarius, I’m not fond of the fluff, but the rules are interesting.  <br /> Calgar I own the mini, and at one point liked his fluff.  But they kept adding more over the top fluff, so he’s kinda a joke these days.  Less was more.  His rules have also drifted, I think he’s back to worth fielding.  <br /> Sgts. Cronos and Talion I field just on their rules.  Not familiar with any of their fluff outside the codex.<br /> Tigurius I’ve not fielded, but could do a counts-as.  Both his fluff and rules are a bit over the top.<br /> <br /> A lot of the Ultramarine characters are pretty shallow.  "I’m the best &lt;blank&gt; of the Space Marines.”  Where &lt;blank&gt; is scout sarge, tank commander, chief librarian, company captain, etc.  I know a lot of the fluff is supposed to be biased propaganda, but I find it a little grating.  Partially because it feeds into the Ultra haters (which has mostly faded).  But the best tank commander should probably have been an Iron Hands, and the scout should be a Ravenguard, etc.  Calgar I could see as the “best” chapter master (and Sicarius for captain) as leadership and organization are the classic strengths of the Ultramarines.  But Calgar’s exploits are getting very fanboyish, and Cato’s an arrogant cocksure prick.<br /> <br /> Cassisus I like because he’s a bit more then a cardboard cutout.  He’s not <i>just</i> a chaplain.  He’s got the history with the ‘nids, the grizzled and older then dirt thing, and the tyranic war vets.  Plus he’s got fun rules.]]></description>
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				<pubDate><![CDATA[Tue, 2 Feb 2016 14:13:35]]> GMT</pubDate>
				<author><![CDATA[ Nevelon]]></author>
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				<title>Why do you play unique characters?</title>
				<description><![CDATA[ I take Draigo for the rules ... he has the only Storm Shield in my entire army!<br /> <br /> SJ]]></description>
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				<pubDate><![CDATA[Tue, 2 Feb 2016 14:15:18]]> GMT</pubDate>
				<author><![CDATA[ jeffersonian000]]></author>
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				<title>Why do you play unique characters?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/9544120004d9a4b193af053574037993.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/678600/8422491.page"><b>Grumzimus wrote:</b></a><br/>You should have an option for both, because Iove Kharn and his rules are ace.quote]<br /> My thoughts exactly, and for the same character.]]></description>
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				<pubDate><![CDATA[Tue, 2 Feb 2016 14:25:54]]> GMT</pubDate>
				<author><![CDATA[ KharnsRightHand]]></author>
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				<title>Why do you play unique characters?</title>
				<description><![CDATA[ Because he/she has some interesting rule I'd like to use in my lists. Fluff can be changed to accomodate that.]]></description>
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				<pubDate><![CDATA[Tue, 2 Feb 2016 15:18:15]]> GMT</pubDate>
				<author><![CDATA[ Vector Strike]]></author>
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				<title>Re:Why do you play unique characters?</title>
				<description><![CDATA[ One of my favorite models is Castellan Crowe from the <span class="glossaryitem" onmouseover='gp(305);'>GK</span>'s. Love his fluff and his rules, I often take him even though he isn't the best option.]]></description>
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				<pubDate><![CDATA[Tue, 2 Feb 2016 15:29:47]]> GMT</pubDate>
				<author><![CDATA[ Chastian]]></author>
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				<title>Why do you play unique characters?</title>
				<description><![CDATA[ While I agree that Ghazzy is overpriced I feel it's in error to consider him a <span class="glossaryitem" onmouseover='gp(613);'>MA</span> Warboss. His <span class="glossaryitem" onmouseover='gp(149);'>WS</span>, wounds and attacks are higher. Immune to <span class="glossaryitem" onmouseover='gp(269);'>ID</span>. His gun is stronger, fires more and has twice the range at 36". Not only calls a waaagh like a Warboss but automatically gets the codex's top warlord trait making the army fearless during waaagh and on top of that his own extra buff of an invulnerable save and the ability for him and <span class="glossaryitem" onmouseover='gp(710);'>Manz</span> in his unit to run. He doesn't use the <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> slot which is very crowded for Orks. Altogether I'd say there is a significant difference between him and <span class="glossaryitem" onmouseover='gp(613);'>MA</span> Warboss.<br /> <br /> He is still overpriced, though, and it would be nice if at least they brought back his Waaagh!'s lasting two turns. I'd be able to swallow his price more easily with 2 turns of fearless fast running chargers.<br /> <br /> But on topic. Both fluff and rules have me using <span class="glossaryitem" onmouseover='gp(382);'>SCs</span> to meet the formation requirements of my fluffy army. Ghazzy's army. But also to be creative I intend to kit bash a <span class="glossaryitem" onmouseover='gp(613);'>MA</span> big mek to make Orkimedes and still be fluffy.]]></description>
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				<pubDate><![CDATA[Tue, 2 Feb 2016 16:35:29]]> GMT</pubDate>
				<author><![CDATA[ ProwlerPC]]></author>
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				<title>Why do you play unique characters?</title>
				<description><![CDATA[ Depends on the character. I play Sammael and Kharn for their rules (because they're ridiculously awesome for their cost) while others like Bile I play solely for the sake of fluff. <br /> <br /> However I'd prefer it if Special Characters returned to the realms of Fluff Only (where you had to get permission from the opponent to use them). This gives way to people using customized <span class="glossaryitem" onmouseover='gp(56);'>HQs</span> rather than cookie cutter special characters. It's gotten better in recent years though where generic characters can be more cost-effective with their wargear choices over the <span class="glossaryitem" onmouseover='gp(382);'>SCs</span>, who are often overcosted for an esoteric ability. ]]></description>
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				<pubDate><![CDATA[Tue, 2 Feb 2016 16:38:06]]> GMT</pubDate>
				<author><![CDATA[ MechaEmperor7000]]></author>
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				<title>Why do you play unique characters?</title>
				<description><![CDATA[ A combination of both, to be sure. Just so happens that Kharn is the only named hero dedicated to Khorne, and he also has awesome rules. I don't like his model, so I use the older generic Khorne lord with axe to represent a different guy who uses his rules. <br /> <br /> I also use a lord on juggernaut with AoBF as my other <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> choice, so there's a mix of named and generic.<br /> <br /> It seems silly to get bent out of shape over the issue, though. I Will never understand why such things matter at all. ]]></description>
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				<pubDate><![CDATA[Tue, 2 Feb 2016 17:36:07]]> GMT</pubDate>
				<author><![CDATA[ Wolf_in_Human_Shape]]></author>
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				<title>Why do you play unique characters?</title>
				<description><![CDATA[ Where is the because its cool option?<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 2 Feb 2016 17:36:48]]> GMT</pubDate>
				<author><![CDATA[ Desubot]]></author>
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				<title>Why do you play unique characters?</title>
				<description><![CDATA[ Well Dark Angels don't really have a choice in the matter.<br /> <br /> EDIT<br /> <br /> When did I become a dreadnought?]]></description>
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				<pubDate><![CDATA[Tue, 2 Feb 2016 18:14:03]]> GMT</pubDate>
				<author><![CDATA[ Wyzilla]]></author>
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				<title>Why do you play unique characters?</title>
				<description><![CDATA[ Running salamanders i would love to run vulkan hestan for his cool factor but i know a big part of it is to just get the other half of my chapter tactics... -,-]]></description>
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				<pubDate><![CDATA[Tue, 2 Feb 2016 19:35:56]]> GMT</pubDate>
				<author><![CDATA[ Requiet]]></author>
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				<title>Re:Why do you play unique characters?</title>
				<description><![CDATA[ Both; I think the game is more sensible when the epic heroes of the game are present rather than some generic schlubs no one had ever heard of. However, I won't generally just a survival character with poopy rules, so I voted rules.]]></description>
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				<pubDate><![CDATA[Tue, 2 Feb 2016 22:11:36]]> GMT</pubDate>
				<author><![CDATA[ Jimsolo]]></author>
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				<title>Why do you play unique characters?</title>
				<description><![CDATA[ I love using Telion for my own grizzled Marine veteran. I don't really use any ofher characters.]]></description>
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				<pubDate><![CDATA[Tue, 2 Feb 2016 22:20:06]]> GMT</pubDate>
				<author><![CDATA[ Stormwall]]></author>
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				<title>Re:Why do you play unique characters?</title>
				<description><![CDATA[ Both, but I lean more to the rules.  I won't use a special character who doesn't fit the theme of the army I'm playing, but even if the character fits the theme, I won't play him if he sucks.]]></description>
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				<pubDate><![CDATA[Tue, 2 Feb 2016 22:30:50]]> GMT</pubDate>
				<author><![CDATA[ Battlesong]]></author>
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				<title>Re:Why do you play unique characters?</title>
				<description><![CDATA[ I run the marine errant character from the Babbab war as my company commander sometimes and I'm a fan Cassius.  <br /> <br /> It's not that <span class="glossaryitem" onmouseover='gp(382);'>SC</span> are better than generic counter part in many cases.  With a few exceptions it's usually better or cheaper to take a none named character.  For Example Chapter Master Smash is far nastier than any of the space marine Characters, and Tigerious cost almost as much as three Liberians.     ]]></description>
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				<pubDate><![CDATA[Tue, 2 Feb 2016 22:42:42]]> GMT</pubDate>
				<author><![CDATA[ HoundsofDemos]]></author>
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				<title>Why do you play unique characters?</title>
				<description><![CDATA[ I do like the buffs certain characters have but I also like their background if I'm going to play them.]]></description>
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				<pubDate><![CDATA[Wed, 3 Feb 2016 00:54:16]]> GMT</pubDate>
				<author><![CDATA[ Dozer Blades]]></author>
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				<title>Why do you play unique characters?</title>
				<description><![CDATA[ I use Ahriman, mostly because I love his model and his fluff, and sometimes his ability to cast the same witchfire power three times can be nasty - three Psychic Shrieks can devastate a lot of units, and if you roll Doombolt for your Tzeentch power you're pretty much set. Still very fickle though, and he can also be a massive waste of points.]]></description>
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				<pubDate><![CDATA[Sat, 6 Feb 2016 01:48:27]]> GMT</pubDate>
				<author><![CDATA[ Camundongo]]></author>
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				<title>Why do you play unique characters?</title>
				<description><![CDATA[ I don't currently own any special characters (unless you count Kranon) and there aren't very many that are high on my list to get, but the ones that are I want purely for fluff/theme reasons. Conveniently, Typhus is supposed to be pretty decent, but I don't really know if Yarrick and Fabius Bile are considered cost-effective, and to tell the truth, I don't really care. I love their background and would love to field them in any game I can fit them in. And if there were AdMech characters or a named Warpsmith they'd be given number one priority regardless if they were considered good or not.]]></description>
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				<pubDate><![CDATA[Sat, 6 Feb 2016 15:05:32]]> GMT</pubDate>
				<author><![CDATA[ Steinwand]]></author>
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