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		<title><![CDATA[Latest posts for the thread "Ad Mech War Convocation Which Knight?"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Ad Mech War Convocation Which Knight?"]]></description>
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				<title>Ad Mech War Convocation Which Knight?</title>
				<description><![CDATA[ Hey all. I was wondering what knights works best in this formation? ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/678605/8422520.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/678605/8422520.page</link>
				<pubDate><![CDATA[Tue, 2 Feb 2016 13:34:27]]> GMT</pubDate>
				<author><![CDATA[ dameanone]]></author>
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				<title>Ad Mech War Convocation Which Knight?</title>
				<description><![CDATA[ The Crusader is the best over selection, while the Gallant is the cheapest.  Of the other three, the Warden is the most flexible, the Paladin has better support range, while the Errant brings AP1 without sacrificing D melee.<br /> <br /> SJ]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/678605/8422593.page</link>
				<pubDate><![CDATA[Tue, 2 Feb 2016 14:11:11]]> GMT</pubDate>
				<author><![CDATA[ jeffersonian000]]></author>
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				<title>Ad Mech War Convocation Which Knight?</title>
				<description><![CDATA[ I bring the Warden with melta (edges out stubber slightly for stub'n'charge and hey it's free), skyfire missiles (as I don't run Icarus Array). <br /> <br /> Warden because it benefits from the Canticle that grants <span class="glossaryitem" onmouseover='gp(126);'>TL</span> or to hit rerolls the most and I don't like the shooty knight. <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> The fist "upgrade" Might seem tempting for free but trust me the first time you see a knight in the enemy list, and you realize you auto lose in melee to it... So in response you rage flip an enemy Leman Russ into their army...but then a guardsman makes his armor save against it because a Stomp instantly removes Lords of War from the table but a thrown Leman Russ is <span class="glossaryitem" onmouseover='gp(6);'>AP</span> -...<br /> <br /> You will resolve never to take that trainwreck of rules writing ever again. Even if they PAID you points back to take it. ]]></description>
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				<pubDate><![CDATA[Tue, 2 Feb 2016 16:46:17]]> GMT</pubDate>
				<author><![CDATA[ the_scotsman]]></author>
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				<title>Ad Mech War Convocation Which Knight?</title>
				<description><![CDATA[ There are no "skyfire missiles".<br /> <br /> SJ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/678605/8423313.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/678605/8423313.page</link>
				<pubDate><![CDATA[Tue, 2 Feb 2016 18:50:56]]> GMT</pubDate>
				<author><![CDATA[ jeffersonian000]]></author>
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				<title>Ad Mech War Convocation Which Knight?</title>
				<description><![CDATA[ Sorry, I meant the Skyfire Autocannons. S7 AP4 twin linked basic skyfire stuff. <br /> <br /> I thought for some reason all the top mounted weapons were missiles. ]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/678605/8423373.page</link>
				<pubDate><![CDATA[Tue, 2 Feb 2016 19:13:00]]> GMT</pubDate>
				<author><![CDATA[ the_scotsman]]></author>
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				<title>Ad Mech War Convocation Which Knight?</title>
				<description><![CDATA[ I prefer the Crusader with the 3 <span class="glossaryitem" onmouseover='gp(123);'>Str</span> 8 <span class="glossaryitem" onmouseover='gp(6);'>ap</span> 3 top missle load out with a Battle Cannon.]]></description>
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				<pubDate><![CDATA[Tue, 2 Feb 2016 19:37:00]]> GMT</pubDate>
				<author><![CDATA[ WrentheFaceless]]></author>
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