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		<title><![CDATA[Latest posts for the thread "Grey knight with ghost keel support "]]></title>
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				<title>Grey knight with ghost keel support </title>
				<description><![CDATA[ Basically I'm starting to paint Tau models very slowly and I really like the ghost keel suit. That being said I'd like to ally something in with my grey Knights, what would be an optimal load out/model count for the optimized stealth cadre? This would mesh with my grey Knights, nothing super competitive just so they would be helpful <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> I run very typical grey knight style lifts. Terminators dread Knights and purifiers <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> thanks for any input!!]]></description>
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				<pubDate><![CDATA[Sat, 6 Feb 2016 02:18:56]]> GMT</pubDate>
				<author><![CDATA[ Dubd797]]></author>
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				<title>Grey knight with ghost keel support </title>
				<description><![CDATA[ I think the issue you'll face, and this is coming from a Grey Knight player who is doing Tau now as well, is that Ghost Keel will over-lap a lot with what <span class="glossaryitem" onmouseover='gp(305);'>GK</span> already do well, or have access to.<br /> <br /> The Nemesis Dreadknight is one of the top 2 or 3 things in the entire Codex.  Ghost Keels and the OSC will want a ton of the same targets as <span class="glossaryitem" onmouseover='gp(514);'>DK</span>.<br /> <br /> If you really want to try it, and your local meta doesn't play hard to ITC rules, a three-man unit of Keels will be virtually unkillable though, so that plus two barebones Stealth Suits would probably be best.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Oh, I will say, to be helpful as allies, Vector Trackers on the Keels will let them be the anti-air <span class="glossaryitem" onmouseover='gp(305);'>GKs</span> urgently need help with.  :-)]]></description>
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				<pubDate><![CDATA[Sun, 7 Feb 2016 01:02:32]]> GMT</pubDate>
				<author><![CDATA[ NewTruthNeomaxim]]></author>
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				<title>Grey knight with ghost keel support </title>
				<description><![CDATA[ That was my concern! We do follow a lot of itc rulings as well (recently read itc ruling on tau) so I do see the issue there. Perhaps I will run one ghost keel and two bare bones stealth teams just to use a few tau models and start building towards the fire see cadre if it is still a thing. Love those <span class="glossaryitem" onmouseover='gp(657);'>hymp</span> when they arnt shooting at me!]]></description>
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				<pubDate><![CDATA[Sun, 7 Feb 2016 03:45:43]]> GMT</pubDate>
				<author><![CDATA[ Dubd797]]></author>
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				<title>Grey knight with ghost keel support </title>
				<description><![CDATA[ Funny thing is... in my meta my <span class="glossaryitem" onmouseover='gp(305);'>GK</span> are Tau kryptonite.  The local Tau players like infantry for whatever reason, so Purifiers and such just Cleansing Flame the crap out of them.  Dreadknight speed also means all the range in the world won't matter if they happen to survive a turn.]]></description>
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				<pubDate><![CDATA[Sun, 7 Feb 2016 13:59:18]]> GMT</pubDate>
				<author><![CDATA[ NewTruthNeomaxim]]></author>
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