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		<title><![CDATA[Latest posts for the thread "Ideas for SM/ ad mech army "]]></title>
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				<title>Ideas for SM/ ad mech army </title>
				<description><![CDATA[ Greetings,<br /> <br /> I've been playing <span class="glossaryitem" onmouseover='gp(50);'>GW</span> games since 2nd ed <span class="glossaryitem" onmouseover='gp(3);'>40k</span>, but Im just returning to the game after a lengthy hiatus. The last time I played was 5th Ed I think, and I'm looking for some feedback on an army I'm considering building. <br /> <br /> I'm into fluffy casual play, (I.e. Forging the narrative) and I had the idea to do an iron hands/steel confessors with ad mech allies army. I'm curious about a couple things. <br /> <br /> 1. Do iron hands still have feel no pain in 7th?<br /> <br /> 2. Do iron hands or steel confessors work better for this combo?<br /> <br /> 3. What units should I be looking at to complement the strengths/ weaknesses of each codex? I love the kastelan robots and definitely want to include them. What other synergies are present between these two armies?<br /> <br /> Thanks]]></description>
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				<pubDate><![CDATA[Tue, 9 Feb 2016 21:04:32]]> GMT</pubDate>
				<author><![CDATA[ Diogenes]]></author>
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				<title>Ideas for SM/ ad mech army </title>
				<description><![CDATA[ 1. Iron Hands do have <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> 6+<br /> 2. not sure how steel confessors are. All imperial armies including iron hands are battle brothers so there's no restrictions on them allying.<br /> 3. Iron Hands have perks that buff their tanks. Skitarii and cult mech are both all round great. With marines and admech you can't really go wrong, both strong factions.<br /> <br /> Sounds fluffy and shouldn't be a bad army.<br /> <br /> Also there's a rumour skitarii and cult mech are getting a new codex that rolls them in together as well as more units soon.]]></description>
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				<pubDate><![CDATA[Tue, 9 Feb 2016 22:17:44]]> GMT</pubDate>
				<author><![CDATA[ Taffy17]]></author>
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				<title>Ideas for SM/ ad mech army </title>
				<description><![CDATA[ Sweet. Thanks. <br /> <br /> Do you know what supplement contains the special rules for iron hands?]]></description>
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				<pubDate><![CDATA[Tue, 9 Feb 2016 23:10:10]]> GMT</pubDate>
				<author><![CDATA[ Diogenes]]></author>
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				<title>Ideas for SM/ ad mech army </title>
				<description><![CDATA[ No worries<br /> <br /> The standard Codex Space Marines has their chapter tactics which is all you need.<br /> <br /> If you want more than just chapter tactics there's the Clan Raukaan supplement which you can choose to take warlord traits and relics from instead of Codex Space Marines.]]></description>
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				<pubDate><![CDATA[Tue, 9 Feb 2016 23:29:57]]> GMT</pubDate>
				<author><![CDATA[ Taffy17]]></author>
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				<title>Ideas for SM/ ad mech army </title>
				<description><![CDATA[ Is Ruakaan still canon even though it's from 6th?]]></description>
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				<pubDate><![CDATA[Tue, 9 Feb 2016 23:45:05]]> GMT</pubDate>
				<author><![CDATA[ Diogenes]]></author>
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				<title>Ideas for SM/ ad mech army </title>
				<description><![CDATA[ Clan Raukaan is allowed I think, but only the Relics and Warlord Traits. Only the <span class="glossaryitem" onmouseover='gp(119);'>SM</span> Supplements were given this exemption (so Sentinels of Terra would be valid too I think?) ]]></description>
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				<pubDate><![CDATA[Tue, 9 Feb 2016 23:47:43]]> GMT</pubDate>
				<author><![CDATA[ MechaEmperor7000]]></author>
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				<title>Ideas for SM/ ad mech army </title>
				<description><![CDATA[ I've heard that Clan Raukaan and Sentinels of Terra have been declared valid unlike other supplements such as Iyanden which aren't valid any more apparently.]]></description>
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				<pubDate><![CDATA[Tue, 9 Feb 2016 23:50:27]]> GMT</pubDate>
				<author><![CDATA[ Taffy17]]></author>
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				<title>Re:Ideas for SM/ ad mech army </title>
				<description><![CDATA[ Both Sentinals and Clan are still valid.  They are still for sale by <span class="glossaryitem" onmouseover='gp(50);'>GW</span> and nothing about them is incapable with 7th edition.   ]]></description>
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				<pubDate><![CDATA[Tue, 9 Feb 2016 23:56:25]]> GMT</pubDate>
				<author><![CDATA[ HoundsofDemos]]></author>
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				<title>Ideas for SM/ ad mech army </title>
				<description><![CDATA[ Thanks everybody for the great info. One last question:<br /> <br /> Does anybody know where I can get iron fist water slide transfers? I see the tactical pack on the <span class="glossaryitem" onmouseover='gp(50);'>GW</span> website but what do I do about terminators and dreds? I can paint to table standard but free hand logos have proven challenging for me in the past. ]]></description>
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				<pubDate><![CDATA[Wed, 10 Feb 2016 03:48:44]]> GMT</pubDate>
				<author><![CDATA[ Diogenes]]></author>
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				<title>Ideas for SM/ ad mech army </title>
				<description><![CDATA[ Print off transfers if you have access to a printer.<br /> <br /> <a href="http://www.craftycomputerpaper.co.uk/category/Decals" target="_blank" rel="nofollow">http://www.craftycomputerpaper.co.<span class="glossaryitem" onmouseover='gp(134);'>uk</span>/category/Decals</a>]]></description>
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				<pubDate><![CDATA[Wed, 10 Feb 2016 13:16:50]]> GMT</pubDate>
				<author><![CDATA[ Skinnereal]]></author>
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				<title>Ideas for SM/ ad mech army </title>
				<description><![CDATA[ If the ones in the tactical squad box aren't good enough there's an Iron Hands Forge World transfer sheet... <a href="http://www.forgeworld.co.uk/en-FR/Iron-Hands-Transfer-Sheet" target="_blank" rel="nofollow">http://www.forgeworld.co.<span class="glossaryitem" onmouseover='gp(134);'>uk</span>/en-FR/Iron-Hands-Transfer-Sheet</a>]]></description>
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				<pubDate><![CDATA[Wed, 10 Feb 2016 13:21:41]]> GMT</pubDate>
				<author><![CDATA[ Taffy17]]></author>
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